void CAI_Trader::OnEvent (NET_Packet& P, u16 type) { inherited::OnEvent (P,type); CInventoryOwner::OnEvent (P,type); u16 id; CObject* Obj; switch (type) { case GE_TRADE_BUY: case GE_OWNERSHIP_TAKE: P.r_u16 (id); Obj = Level().Objects.net_Find (id); if(inventory().CanTakeItem(smart_cast<CInventoryItem*>(Obj))){ Obj->H_SetParent(this); inventory().Take(smart_cast<CGameObject*>(Obj), false, false); }else { NET_Packet P; u_EventGen (P,GE_OWNERSHIP_REJECT,ID()); P.w_u16 (u16(Obj->ID())); u_EventSend (P); } break; case GE_TRADE_SELL: case GE_OWNERSHIP_REJECT: P.r_u16 (id); Obj = Level().Objects.net_Find (id); if(inventory().Drop(smart_cast<CGameObject*>(Obj))) Obj->H_SetParent(0,!P.r_eof() && P.r_u8()); break; case GE_TRANSFER_AMMO: break; } }
void xrServer::Process_save(NET_Packet& P, ClientID sender) { xrClientData* CL = ID_to_client(sender); if (CL) CL->net_Ready = TRUE; R_ASSERT(CL->flags.bLocal); // while has information while (!P.r_eof()) { // find entity u16 ID; u16 size; P.r_u16 (ID); P.r_u16 (size); s32 _pos_start = P.r_tell (); CSE_Abstract *E = ID_to_entity(ID); if (E) { E->net_Ready = TRUE; E->load (P); } else P.r_advance (size); s32 _pos_end = P.r_tell (); s32 _size = size; if (_size != (_pos_end-_pos_start)) { Msg ("! load/save mismatch, object: '%s'",E?E->name_replace():"unknown"); s32 _rollback = _pos_start+_size; P.r_seek (_rollback); } } }
void CInventoryBox::OnEvent(NET_Packet& P, u16 type) { inherited::OnEvent (P, type); switch (type) { case GE_OWNERSHIP_TAKE: { u16 id; P.r_u16(id); CObject* itm = Level().Objects.net_Find(id); VERIFY(itm); m_items.push_back (id); itm->H_SetParent (this); itm->setVisible (FALSE); itm->setEnabled (FALSE); }break; case GE_OWNERSHIP_REJECT: { u16 id; P.r_u16(id); CObject* itm = Level().Objects.net_Find(id); VERIFY(itm); xr_vector<u16>::iterator it; it = std::find(m_items.begin(),m_items.end(),id); VERIFY(it!=m_items.end()); m_items.erase (it); itm->H_SetParent (NULL,!P.r_eof() && P.r_u8()); if( m_in_use ) { CGameObject* GO = smart_cast<CGameObject*>(itm); Actor()->callback(GameObject::eInvBoxItemTake)( this->lua_game_object(), GO->lua_game_object() ); } }break; }; }
void xrServer::Process_update(NET_Packet& P, ClientID sender) { xrClientData* CL = ID_to_client(sender); if (!CL) { return; } // if (CL) CL->net_Ready = TRUE; #ifdef DEBUG if (g_Dump_Update_Read) Msg("---- UPDATE_Read --- "); #endif // Entities R_ASSERT(CL->flags.bLocal); // while has information while (!P.r_eof()) { // find entity u16 ID; u8 size; P.r_u16 (ID); P.r_u8 (size); u32 _pos = P.r_tell(); CSE_Abstract *E = ID_to_entity(ID); if (E) { //Msg ("sv_import: %d '%s'",E->ID,E->name_replace()); E->net_Ready = TRUE; E->UPDATE_Read (P); #ifdef DEBUG if (g_Dump_Update_Read) Msg("* %s : %d - %d", E->name(), size, P.r_tell() - _pos); #endif if ((P.r_tell()-_pos) != size) { string16 tmp; CLSID2TEXT (E->m_tClassID,tmp); Debug.fatal (DEBUG_INFO,"Beer from the creator of '%s'",tmp); } } else P.r_advance (size); } #ifdef DEBUG if (g_Dump_Update_Read) Msg("-------------------- "); #endif // Entities }
void CCar::OnEvent(NET_Packet& P, u16 type) { inherited::OnEvent (P,type); CExplosive::OnEvent (P,type); //обработка сообщений, нужных для работы с багажником машины u16 id; switch (type) { case GE_OWNERSHIP_TAKE: { P.r_u16 (id); CObject* O = Level().Objects.net_Find (id); if( GetInventory()->CanTakeItem(smart_cast<CInventoryItem*>(O)) ) { O->H_SetParent(this); GetInventory()->Take(smart_cast<CGameObject*>(O), false, false); } else { if (!O || !O->H_Parent() || (this != O->H_Parent())) return; NET_Packet P; u_EventGen(P,GE_OWNERSHIP_REJECT,ID()); P.w_u16(u16(O->ID())); u_EventSend(P); } }break; case GE_OWNERSHIP_REJECT: { P.r_u16 (id); CObject* O = Level().Objects.net_Find (id); bool just_before_destroy = !P.r_eof() && P.r_u8(); O->SetTmpPreDestroy (just_before_destroy); GetInventory()->DropItem(smart_cast<CGameObject*>(O), just_before_destroy, just_before_destroy); //if(GetInventory()->DropItem(smart_cast<CGameObject*>(O), just_before_destroy)) //{ // O->H_SetParent(0, just_before_destroy); //} //moved to DropItem }break; } }
void xrServer::Process_update(NET_Packet& P, ClientID sender) { xrClientData* CL = ID_to_client(sender); R_ASSERT2 (CL,"Process_update client not found"); if (g_Dump_Update_Read) Msg("---- UPDATE_Read --- "); R_ASSERT(CL->flags.bLocal); // while has information while (!P.r_eof()) { // find entity u16 ID; u8 size; P.r_u16 (ID); P.r_u8 (size); u32 _pos = P.r_tell(); CSE_Abstract *E = ID_to_entity(ID); if (E) { //Msg ("sv_import: %d '%s'",E->ID,E->name_replace()); E->net_Ready = TRUE; E->UPDATE_Read (P); u32 cp = P.r_tell(); if (g_Dump_Update_Read) Msg("* %s : %d - %d", E->name(), size, cp - _pos); if ((cp - _pos) != size) { string16 tmp; CLSID2TEXT (E->m_tClassID,tmp); Msg("* size = %d, start read = %d, end read = %d", size, _pos, cp); Debug.fatal (DEBUG_INFO,"Beer from the creator of '%s', version of object = %d", tmp, E->m_wVersion); } } else P.r_advance (size); } if (g_Dump_Update_Read) Msg("-------------------- "); }
void CMPPlayersBag::OnEvent(NET_Packet& P, u16 type) { CInventoryItemObject::OnEvent (P,type); u16 id; switch (type) { case GE_OWNERSHIP_TAKE : { P.r_u16(id); CObject* O = Level().Objects.net_Find(id); O->H_SetParent(this); O->Position().set(Position()); }break; case GE_OWNERSHIP_REJECT : { P.r_u16 (id); CObject* O = Level().Objects.net_Find(id); O->H_SetParent(0,!P.r_eof() && P.r_u8()); }break; } }
void message_filter::check_new_data (NET_Packet & packet) { u32 tmp_old_pos = packet.r_tell(); msg_type_subtype_t packet_mtype; packet_mtype.import (packet); if (packet_mtype.msg_type == M_EVENT_PACK) { NET_Packet tmp_packet; while (!packet.r_eof()) { tmp_packet.B.count = packet.r_u8(); packet.r (tmp_packet.B.data, tmp_packet.B.count); packet_mtype.import(tmp_packet); R_ASSERT2(packet_mtype.msg_type != M_EVENT_PACK, "M_EVENT_PACK in M_EVENT_PACK"); dbg_print_msg (tmp_packet, packet_mtype); filters_map_t::iterator tmp_iter = m_filters.find(packet_mtype); if (tmp_iter != m_filters.end()) { tmp_iter->second(packet_mtype.msg_type, packet_mtype.msg_subtype, tmp_packet); } } } else { dbg_print_msg (packet, packet_mtype); filters_map_t::iterator tmp_iter = m_filters.find(packet_mtype); if (tmp_iter != m_filters.end()) { tmp_iter->second(packet_mtype.msg_type, packet_mtype.msg_subtype, packet); } } packet.r_seek (tmp_old_pos); }
void CSE_ALifeInventoryItem::UPDATE_Read (NET_Packet &tNetPacket) { tNetPacket.r_u8 (m_u8NumItems); if (!m_u8NumItems) { //Msg("* Object [%d] has no sync items", this->cast_abstract()->ID); return; } mask_num_items num_items; num_items.common = m_u8NumItems; m_u8NumItems = num_items.num_items; R_ASSERT2 ( m_u8NumItems < (u8(1) << 5), make_string("%d",m_u8NumItems) ); /*if (check(num_items.mask,animated)) { tNetPacket.r_float(m_blend_timeCurrent); anim_use=true; } else { anim_use=false; }*/ { tNetPacket.r_vec3 (State.force); tNetPacket.r_vec3 (State.torque); tNetPacket.r_vec3 (State.position); base()->o_Position.set (State.position); //this is very important because many functions use this o_Position.. tNetPacket.r_float (State.quaternion.x); tNetPacket.r_float (State.quaternion.y); tNetPacket.r_float (State.quaternion.z); tNetPacket.r_float (State.quaternion.w); State.enabled = check(num_items.mask,inventory_item_state_enabled); if (!check(num_items.mask,inventory_item_angular_null)) { tNetPacket.r_float (State.angular_vel.x); tNetPacket.r_float (State.angular_vel.y); tNetPacket.r_float (State.angular_vel.z); } else State.angular_vel.set (0.f,0.f,0.f); if (!check(num_items.mask,inventory_item_linear_null)) { tNetPacket.r_float (State.linear_vel.x); tNetPacket.r_float (State.linear_vel.y); tNetPacket.r_float (State.linear_vel.z); } else State.linear_vel.set (0.f,0.f,0.f); /*if (check(num_items.mask,animated)) { anim_use=true; }*/ } prev_freezed = freezed; if (tNetPacket.r_eof()) // in case spawn + update { freezed = false; return; } if (tNetPacket.r_u8()) { freezed = false; } else { if (!freezed) #ifdef XRGAME_EXPORTS m_freeze_time = Device.dwTimeGlobal; #else m_freeze_time = 0; #endif freezed = true; } };
void CLevel::ClientReceive() { Demo_StartFrame(); Demo_Update(); m_dwRPC = 0; m_dwRPS = 0; for (NET_Packet* P = net_msg_Retreive(); P; P=net_msg_Retreive()) { //----------------------------------------------------- m_dwRPC++; m_dwRPS += P->B.count; //----------------------------------------------------- u16 m_type; u16 ID; P->r_begin (m_type); switch (m_type) { case M_MAP_SYNC: { shared_str map_name; P->r_stringZ(map_name); shared_str _name = net_Hosts.size() ? net_Hosts.front().dpSessionName:""; if(_name.size() && _name!=map_name && OnClient()) { Msg("!!! map sync failed. current is[%s] server is[%s]",m_name.c_str(), map_name.c_str()); Engine.Event.Defer ("KERNEL:disconnect"); Engine.Event.Defer ("KERNEL:start",m_caServerOptions.size() ? size_t( xr_strdup(*m_caServerOptions)) : 0, m_caClientOptions.size() ? size_t(xr_strdup(*m_caClientOptions)) : 0); } }break; case M_SPAWN: { if (!m_bGameConfigStarted || !bReady) { Msg ("Unconventional M_SPAWN received : cgf[%s] | bReady[%s]", (m_bGameConfigStarted) ? "true" : "false", (bReady) ? "true" : "false"); break; } /*/ cl_Process_Spawn(*P); /*/ game_events->insert (*P); if (g_bDebugEvents) ProcessGameEvents(); //*/ } break; case M_EVENT: game_events->insert (*P); if (g_bDebugEvents) ProcessGameEvents(); break; case M_EVENT_PACK: NET_Packet tmpP; while (!P->r_eof()) { tmpP.B.count = P->r_u8(); P->r(&tmpP.B.data, tmpP.B.count); tmpP.timeReceive = P->timeReceive; game_events->insert (tmpP); if (g_bDebugEvents) ProcessGameEvents(); }; break; case M_UPDATE: { game->net_import_update (*P); //------------------------------------------- if (OnServer()) break; //------------------------------------------- }; // ни в коем случае нельзя здесь ставить break, т.к. в случае если все объекты не влазят в пакет M_UPDATE, // они досылаются через M_UPDATE_OBJECTS case M_UPDATE_OBJECTS: { Objects.net_Import (P); if (OnClient()) UpdateDeltaUpd(timeServer()); IClientStatistic pStat = Level().GetStatistic(); u32 dTime = 0; if ((Level().timeServer() + pStat.getPing()) < P->timeReceive) { dTime = pStat.getPing(); } else dTime = Level().timeServer() - P->timeReceive + pStat.getPing(); u32 NumSteps = ph_world->CalcNumSteps(dTime); SetNumCrSteps(NumSteps); }break; // case M_UPDATE_OBJECTS: // { // Objects.net_Import (P); // }break; //----------- for E3 ----------------------------- case M_CL_UPDATE: { if (OnClient()) break; P->r_u16 (ID); u32 Ping = P->r_u32(); CGameObject* O = smart_cast<CGameObject*>(Objects.net_Find (ID)); if (0 == O) break; O->net_Import(*P); //--------------------------------------------------- UpdateDeltaUpd(timeServer()); if (pObjects4CrPr.empty() && pActors4CrPr.empty()) break; if (O->CLS_ID != CLSID_OBJECT_ACTOR) break; u32 dTime = 0; if ((Level().timeServer() + Ping) < P->timeReceive) { #ifdef DEBUG // Msg("! TimeServer[%d] < TimeReceive[%d]", Level().timeServer(), P->timeReceive); #endif dTime = Ping; } else dTime = Level().timeServer() - P->timeReceive + Ping; u32 NumSteps = ph_world->CalcNumSteps(dTime); SetNumCrSteps(NumSteps); O->CrPr_SetActivationStep(u32(ph_world->m_steps_num) - NumSteps); AddActor_To_Actors4CrPr(O); }break; case M_MOVE_PLAYERS: { u8 Count = P->r_u8(); for (u8 i=0; i<Count; i++) { u16 ID = P->r_u16(); Fvector NewPos, NewDir; P->r_vec3(NewPos); P->r_vec3(NewDir); CActor* OActor = smart_cast<CActor*>(Objects.net_Find (ID)); if (0 == OActor) break; OActor->MoveActor(NewPos, NewDir); }; NET_Packet PRespond; PRespond.w_begin(M_MOVE_PLAYERS_RESPOND); Send(PRespond, net_flags(TRUE, TRUE)); }break; //------------------------------------------------ case M_CL_INPUT: { P->r_u16 (ID); CObject* O = Objects.net_Find (ID); if (0 == O) break; O->net_ImportInput(*P); }break; //--------------------------------------------------- case M_SV_CONFIG_NEW_CLIENT: InitializeClientGame(*P); break; case M_SV_CONFIG_GAME: game->net_import_state (*P); break; case M_SV_CONFIG_FINISHED: game_configured = TRUE; Msg("- Game configuring : Finished "); break; case M_MIGRATE_DEACTIVATE: // TO: Changing server, just deactivate { P->r_u16 (ID); CObject* O = Objects.net_Find (ID); if (0 == O) break; O->net_MigrateInactive (*P); if (bDebug) Log("! MIGRATE_DEACTIVATE",*O->cName()); } break; case M_MIGRATE_ACTIVATE: // TO: Changing server, full state { P->r_u16 (ID); CObject* O = Objects.net_Find (ID); if (0 == O) break; O->net_MigrateActive (*P); if (bDebug) Log("! MIGRATE_ACTIVATE",*O->cName()); } break; case M_CHAT: { char buffer[256]; P->r_stringZ(buffer); Msg ("- %s",buffer); } break; case M_GAMEMESSAGE: { if (!game) break; Game().OnGameMessage(*P); }break; case M_RELOAD_GAME: case M_LOAD_GAME: case M_CHANGE_LEVEL: { if(m_type==M_LOAD_GAME) { string256 saved_name; P->r_stringZ (saved_name); if(xr_strlen(saved_name) && ai().get_alife()) { CSavedGameWrapper wrapper(saved_name); if (wrapper.level_id() == ai().level_graph().level_id()) { Engine.Event.Defer ("Game:QuickLoad", size_t(xr_strdup(saved_name)), 0); break; } } } Engine.Event.Defer ("KERNEL:disconnect"); Engine.Event.Defer ("KERNEL:start",size_t(xr_strdup(*m_caServerOptions)),size_t(xr_strdup(*m_caClientOptions))); }break; case M_SAVE_GAME: { ClientSave (); }break; case M_GAMESPY_CDKEY_VALIDATION_CHALLENGE: { OnGameSpyChallenge(P); }break; case M_AUTH_CHALLENGE: { OnBuildVersionChallenge(); }break; case M_CLIENT_CONNECT_RESULT: { OnConnectResult(P); }break; case M_CHAT_MESSAGE: { if (!game) break; Game().OnChatMessage(P); }break; case M_CLIENT_WARN: { if (!game) break; Game().OnWarnMessage(P); }break; case M_REMOTE_CONTROL_AUTH: case M_REMOTE_CONTROL_CMD: { Game().OnRadminMessage(m_type, P); }break; case M_CHANGE_LEVEL_GAME: { Msg("- M_CHANGE_LEVEL_GAME Received"); if (OnClient()) { Engine.Event.Defer ("KERNEL:disconnect"); Engine.Event.Defer ("KERNEL:start",m_caServerOptions.size() ? size_t( xr_strdup(*m_caServerOptions)) : 0,m_caClientOptions.size() ? size_t(xr_strdup(*m_caClientOptions)) : 0); } else { const char* m_SO = m_caServerOptions.c_str(); // const char* m_CO = m_caClientOptions.c_str(); m_SO = strchr(m_SO, '/'); if (m_SO) m_SO++; m_SO = strchr(m_SO, '/'); string128 LevelName = ""; string128 GameType = ""; P->r_stringZ(LevelName); P->r_stringZ(GameType); string4096 NewServerOptions = ""; sprintf_s(NewServerOptions, "%s/%s", LevelName, GameType); if (m_SO) strcat(NewServerOptions, m_SO); m_caServerOptions = NewServerOptions; Engine.Event.Defer ("KERNEL:disconnect"); Engine.Event.Defer ("KERNEL:start",size_t(xr_strdup(*m_caServerOptions)),size_t(xr_strdup(*m_caClientOptions))); }; }break; case M_CHANGE_SELF_NAME: { net_OnChangeSelfName(P); }break; case M_BULLET_CHECK_RESPOND: { if (!game) break; if (GameID() != GAME_SINGLE) Game().m_WeaponUsageStatistic->On_Check_Respond(P); }break; case M_STATISTIC_UPDATE: { if (!game) break; if (GameID() != GAME_SINGLE) Game().m_WeaponUsageStatistic->OnUpdateRequest(P); }break; case M_STATISTIC_UPDATE_RESPOND: { if (!game) break; if (GameID() != GAME_SINGLE) Game().m_WeaponUsageStatistic->OnUpdateRespond(P); }break; case M_BATTLEYE: { #ifdef BATTLEYE battleye_system.ReadPacketClient( P ); #endif // BATTLEYE }break; } net_msg_Release(); } // if (!g_bDebugEvents) ProcessGameSpawns(); }
void CActor::OnEvent (NET_Packet& P, u16 type) { inherited::OnEvent (P,type); CInventoryOwner::OnEvent (P,type); u16 id; switch (type) { case GE_TRADE_BUY: case GE_OWNERSHIP_TAKE: { P.r_u16 (id); CObject* O = Level().Objects.net_Find (id); if (!O) { Msg("! Error: No object to take/buy [%d]", id); break; } CGameObject* _GO = smart_cast<CGameObject*>(O); CFoodItem* pFood = smart_cast<CFoodItem*>(O); if(pFood) #if defined(INV_NEW_SLOTS_SYSTEM) if (pFood->m_eItemPlace != eItemPlaceSlot) #endif pFood->m_eItemPlace = eItemPlaceRuck; if( inventory().CanTakeItem(smart_cast<CInventoryItem*>(_GO)) ) { O->H_SetParent(smart_cast<CObject*>(this)); inventory().Take(_GO, false, true); CUIGameSP* pGameSP = NULL; CUI* ui = HUD().GetUI(); if( ui&&ui->UIGame() ) { pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); if (Level().CurrentViewEntity() == this) HUD().GetUI()->UIGame()->ReInitShownUI(); }; //добавить отсоединенный аддон в инвентарь if(pGameSP) { if(pGameSP->MainInputReceiver() == pGameSP->InventoryMenu) { pGameSP->InventoryMenu->AddItemToBag(smart_cast<CInventoryItem*>(O)); } } SelectBestWeapon(O); } else { NET_Packet P; u_EventGen(P,GE_OWNERSHIP_REJECT,ID()); P.w_u16(u16(O->ID())); u_EventSend(P); } } break; case GE_TRADE_SELL: case GE_OWNERSHIP_REJECT: { P.r_u16 (id); CObject* O = Level().Objects.net_Find (id); if (!O) { Msg("! Error: No object to reject/sell [%d]", id); break; } bool just_before_destroy = !P.r_eof() && P.r_u8(); O->SetTmpPreDestroy (just_before_destroy); if (inventory().DropItem(smart_cast<CGameObject*>(O)) && !O->getDestroy()) { O->H_SetParent(0,just_before_destroy); //. feel_touch_deny(O,2000); Level().m_feel_deny.feel_touch_deny(O, 1000); } SelectBestWeapon(O); if (Level().CurrentViewEntity() == this && HUD().GetUI() && HUD().GetUI()->UIGame()) HUD().GetUI()->UIGame()->ReInitShownUI(); } break; case GE_INV_ACTION: { s32 cmd; P.r_s32 (cmd); u32 flags; P.r_u32 (flags); s32 ZoomRndSeed = P.r_s32(); s32 ShotRndSeed = P.r_s32(); if (flags & CMD_START) { if (cmd == kWPN_ZOOM) SetZoomRndSeed(ZoomRndSeed); if (cmd == kWPN_FIRE) SetShotRndSeed(ShotRndSeed); IR_OnKeyboardPress(cmd); } else IR_OnKeyboardRelease(cmd); } break; case GEG_PLAYER_ITEM2SLOT: case GEG_PLAYER_ITEM2BELT: case GEG_PLAYER_ITEM2RUCK: case GEG_PLAYER_ITEM_EAT: case GEG_PLAYER_ACTIVATEARTEFACT: { P.r_u16 (id); CObject* O = Level().Objects.net_Find (id); if(!O) break; if (O->getDestroy()) { #ifdef DEBUG Msg("! something to destroyed object - %s[%d]0x%X", *O->cName(), id, smart_cast<CInventoryItem*>(O)); #endif break; } switch (type) { case GEG_PLAYER_ITEM2SLOT: inventory().Slot(smart_cast<CInventoryItem*>(O)); break; case GEG_PLAYER_ITEM2BELT: inventory().Belt(smart_cast<CInventoryItem*>(O)); break; case GEG_PLAYER_ITEM2RUCK: inventory().Ruck(smart_cast<CInventoryItem*>(O)); break; case GEG_PLAYER_ITEM_EAT: inventory().Eat(smart_cast<CInventoryItem*>(O)); break; case GEG_PLAYER_ACTIVATEARTEFACT: { CArtefact* pArtefact = smart_cast<CArtefact*>(O); pArtefact->ActivateArtefact (); }break; } }break; case GEG_PLAYER_ACTIVATE_SLOT: { u32 slot_id; P.r_u32 (slot_id); inventory().Activate (slot_id); }break; case GEG_PLAYER_WEAPON_HIDE_STATE: { u32 State = P.r_u32(); BOOL Set = !!P.r_u8(); inventory().SetSlotsBlocked ((u16)State, !!Set); }break; case GE_MOVE_ACTOR: { Fvector NewPos, NewRot; P.r_vec3(NewPos); P.r_vec3(NewRot); MoveActor(NewPos, NewRot); }break; case GE_ACTOR_MAX_POWER: { conditions().MaxPower(); conditions().ClearWounds(); ClearBloodWounds(); }break; case GEG_PLAYER_ATTACH_HOLDER: { u32 id = P.r_u32(); CObject* O = Level().Objects.net_Find (id); if (!O){ Msg("! Error: No object to attach holder [%d]", id); break; } VERIFY(m_holder==NULL); CHolderCustom* holder = smart_cast<CHolderCustom*>(O); if(!holder->Engaged()) use_Holder (holder); }break; case GEG_PLAYER_DETACH_HOLDER: { if (!m_holder) break; u32 id = P.r_u32(); CGameObject* GO = smart_cast<CGameObject*>(m_holder); VERIFY (id==GO->ID()); use_Holder (NULL); }break; case GEG_PLAYER_PLAY_HEADSHOT_PARTICLE: { OnPlayHeadShotParticle(P); }break; case GE_ACTOR_JUMPING: { /* Fvector dir; P.r_dir(dir); float jump = P.r_float(); NET_SavedAccel = dir; extern float NET_Jump; NET_Jump = jump; m_bInInterpolation = false; mstate_real |= mcJump; */ }break; } }
void CActor::OnEvent(NET_Packet& P, u16 type) { inherited::OnEvent (P,type); CInventoryOwner::OnEvent (P,type); u16 id; switch (type) { case GE_TRADE_BUY: case GE_OWNERSHIP_TAKE: { P.r_u16 (id); CObject* Obj = Level().Objects.net_Find (id); // R_ASSERT2( Obj, make_string("GE_OWNERSHIP_TAKE: Object not found. object_id = [%d]", id).c_str() ); VERIFY2 ( Obj, make_string("GE_OWNERSHIP_TAKE: Object not found. object_id = [%d]", id).c_str() ); if ( !Obj ) { Msg ( "! GE_OWNERSHIP_TAKE: Object not found. object_id = [%d]", id ); break; } CGameObject* _GO = smart_cast<CGameObject*>(Obj); if (!IsGameTypeSingle() && !g_Alive()) { Msg("! WARNING: dead player [%d][%s] can't take items [%d][%s]", ID(), Name(), _GO->ID(), _GO->cNameSect().c_str()); break; } if( inventory().CanTakeItem(smart_cast<CInventoryItem*>(_GO)) ) { Obj->H_SetParent (smart_cast<CObject*>(this)); #ifdef MP_LOGGING string64 act; xr_strcpy( act, (type == GE_TRADE_BUY)? "buys" : "takes" ); Msg("--- Actor [%d][%s] %s [%d][%s]", ID(), Name(), act, _GO->ID(), _GO->cNameSect().c_str()); #endif // MP_LOGGING inventory().Take (_GO, false, true); SelectBestWeapon(Obj); } else { if (IsGameTypeSingle()) { NET_Packet P; u_EventGen (P,GE_OWNERSHIP_REJECT,ID()); P.w_u16 (u16(Obj->ID())); u_EventSend (P); } else { Msg("! ERROR: Actor [%d][%s] tries to drop on take [%d][%s]", ID(), Name(), _GO->ID(), _GO->cNameSect().c_str()); } } } break; case GE_TRADE_SELL: case GE_OWNERSHIP_REJECT: { P.r_u16 (id); CObject* Obj = Level().Objects.net_Find (id); // R_ASSERT2( Obj, make_string("GE_OWNERSHIP_REJECT: Object not found, id = %d", id).c_str() ); VERIFY2 ( Obj, make_string("GE_OWNERSHIP_REJECT: Object not found, id = %d", id).c_str() ); if ( !Obj ) { Msg ( "! GE_OWNERSHIP_REJECT: Object not found, id = %d", id ); break; } bool just_before_destroy = !P.r_eof() && P.r_u8(); bool dont_create_shell = (type==GE_TRADE_SELL) || just_before_destroy; Obj->SetTmpPreDestroy (just_before_destroy); CGameObject * GO = smart_cast<CGameObject*>(Obj); #ifdef MP_LOGGING string64 act; xr_strcpy( act, (type == GE_TRADE_SELL)? "sells" : "rejects" ); Msg("--- Actor [%d][%s] %s [%d][%s]", ID(), Name(), act, GO->ID(), GO->cNameSect().c_str()); #endif // MP_LOGGING VERIFY( GO->H_Parent() ); if ( !GO->H_Parent() ) { Msg("! ERROR: Actor [%d][%s] tries to reject item [%d][%s] that has no parent", ID(), Name(), GO->ID(), GO->cNameSect().c_str()); break; } VERIFY2( GO->H_Parent()->ID() == ID(), make_string("actor [%d][%s] tries to drop not own object [%d][%s]", ID(), Name(), GO->ID(), GO->cNameSect().c_str() ).c_str() ); if ( GO->H_Parent()->ID() != ID() ) { CActor* real_parent = smart_cast<CActor*>(GO->H_Parent()); Msg("! ERROR: Actor [%d][%s] tries to drop not own item [%d][%s], his parent is [%d][%s]", ID(), Name(), GO->ID(), GO->cNameSect().c_str(), real_parent->ID(), real_parent->Name()); break; } if (!Obj->getDestroy() && inventory().DropItem(GO, just_before_destroy, dont_create_shell)) { //O->H_SetParent(0,just_before_destroy);//moved to DropItem //feel_touch_deny(O,2000); Level().m_feel_deny.feel_touch_deny(Obj, 1000); // [12.11.07] Alexander Maniluk: extended GE_OWNERSHIP_REJECT packet for drop item to selected position Fvector dropPosition; if (!P.r_eof()) { P.r_vec3(dropPosition); GO->MoveTo(dropPosition); //Other variant :) /*NET_Packet MovePacket; MovePacket.w_begin(M_MOVE_ARTEFACTS); MovePacket.w_u8(1); MovePacket.w_u16(id); MovePacket.w_vec3(dropPosition); u_EventSend(MovePacket);*/ } } if (!just_before_destroy) SelectBestWeapon(Obj); } break; case GE_INV_ACTION: { u16 cmd; P.r_u16 (cmd); u32 flags; P.r_u32 (flags); s32 ZoomRndSeed = P.r_s32(); s32 ShotRndSeed = P.r_s32(); if (!IsGameTypeSingle() && !g_Alive()) { // Msg("! WARNING: dead player tries to rize inventory action"); break; } if (flags & CMD_START) { if (cmd == kWPN_ZOOM) SetZoomRndSeed(ZoomRndSeed); if (cmd == kWPN_FIRE) SetShotRndSeed(ShotRndSeed); IR_OnKeyboardPress(cmd); } else IR_OnKeyboardRelease(cmd); } break; case GEG_PLAYER_ITEM2SLOT: case GEG_PLAYER_ITEM2BELT: case GEG_PLAYER_ITEM2RUCK: case GEG_PLAYER_ITEM_EAT: case GEG_PLAYER_ACTIVATEARTEFACT: { P.r_u16 (id); CObject* Obj = Level().Objects.net_Find (id); // R_ASSERT2( Obj, make_string("GEG_PLAYER_ITEM_EAT(use): Object not found. object_id = [%d]", id).c_str() ); VERIFY2 ( Obj, make_string("GEG_PLAYER_ITEM_EAT(use): Object not found. object_id = [%d]", id).c_str() ); if ( !Obj ) { // Msg ( "! GEG_PLAYER_ITEM_EAT(use): Object not found. object_id = [%d]", id ); break; } // R_ASSERT2( !Obj->getDestroy(), make_string("GEG_PLAYER_ITEM_EAT(use): Object is destroying. object_id = [%d]", id).c_str() ); VERIFY2 ( !Obj->getDestroy(), make_string("GEG_PLAYER_ITEM_EAT(use): Object is destroying. object_id = [%d]", id).c_str() ); if ( Obj->getDestroy() ) { // Msg ( "! GEG_PLAYER_ITEM_EAT(use): Object is destroying. object_id = [%d]", id ); break; } if (!IsGameTypeSingle() && !g_Alive()) { Msg("! WARNING: dead player [%d][%s] can't use items [%d][%s]", ID(), Name(), Obj->ID(), Obj->cNameSect().c_str()); break; } if ( type == GEG_PLAYER_ACTIVATEARTEFACT ) { CArtefact* pArtefact = smart_cast<CArtefact*>(Obj); // R_ASSERT2( pArtefact, make_string("GEG_PLAYER_ACTIVATEARTEFACT: Artefact not found. artefact_id = [%d]", id).c_str() ); VERIFY2 ( pArtefact, make_string("GEG_PLAYER_ACTIVATEARTEFACT: Artefact not found. artefact_id = [%d]", id).c_str() ); if ( !pArtefact ) { Msg ( "! GEG_PLAYER_ACTIVATEARTEFACT: Artefact not found. artefact_id = [%d]", id ); break;//1 } pArtefact->ActivateArtefact (); break;//1 } PIItem iitem = smart_cast<CInventoryItem*>(Obj); R_ASSERT( iitem ); switch (type) { case GEG_PLAYER_ITEM2SLOT: { u16 slot_id = P.r_u16(); inventory().Slot(slot_id, iitem ); }break;//2 case GEG_PLAYER_ITEM2BELT: inventory().Belt( iitem ); break;//2 case GEG_PLAYER_ITEM2RUCK: inventory().Ruck( iitem ); break;//2 case GEG_PLAYER_ITEM_EAT: inventory().Eat( iitem ); break;//2 }//switch }break;//1 case GEG_PLAYER_ACTIVATE_SLOT: { u16 slot_id; P.r_u16 (slot_id); inventory().Activate (slot_id); }break; case GEG_PLAYER_DISABLE_SPRINT: { s8 cmd = P.r_s8(); m_block_sprint_counter = m_block_sprint_counter+cmd; Msg("m_block_sprint_counter=%d",m_block_sprint_counter); if(m_block_sprint_counter>0) { mstate_wishful &=~mcSprint; } }break; case GEG_PLAYER_WEAPON_HIDE_STATE: { u16 State = P.r_u16(); BOOL Set = !!P.r_u8(); inventory().SetSlotsBlocked (State, !!Set); }break; case GE_MOVE_ACTOR: { Fvector NewPos, NewRot; P.r_vec3(NewPos); P.r_vec3(NewRot); MoveActor(NewPos, NewRot); }break; case GE_ACTOR_MAX_POWER: { conditions().MaxPower(); conditions().ClearWounds(); ClearBloodWounds(); }break; case GE_ACTOR_MAX_HEALTH: { SetfHealth(GetMaxHealth()); }break; case GEG_PLAYER_ATTACH_HOLDER: { u16 id = P.r_u16(); CObject* O = Level().Objects.net_Find (id); if (!O){ Msg("! Error: No object to attach holder [%d]", id); break; } VERIFY(m_holder==NULL); CHolderCustom* holder = smart_cast<CHolderCustom*>(O); if(!holder->Engaged()) use_Holder (holder); }break; case GEG_PLAYER_DETACH_HOLDER: { if (!m_holder) break; u16 id = P.r_u16(); CGameObject* GO = smart_cast<CGameObject*>(m_holder); VERIFY (id==GO->ID()); use_Holder (NULL); }break; case GEG_PLAYER_PLAY_HEADSHOT_PARTICLE: { OnPlayHeadShotParticle(P); }break; case GE_ACTOR_JUMPING: { /* Fvector dir; P.r_dir(dir); float jump = P.r_float(); NET_SavedAccel = dir; extern float NET_Jump; NET_Jump = jump; m_bInInterpolation = false; mstate_real |= mcJump; */ }break; } }
void CAI_Stalker::OnEvent (NET_Packet& P, u16 type) { inherited::OnEvent (P,type); CInventoryOwner::OnEvent (P,type); switch (type) { case GE_TRADE_BUY : case GE_OWNERSHIP_TAKE : { u16 id; P.r_u16 (id); CObject *O = Level().Objects.net_Find (id); R_ASSERT (O); #ifndef SILENCE Msg("Trying to take - %s (%d)", *O->cName(),O->ID()); #endif CGameObject *_O = smart_cast<CGameObject*>(O); if (inventory().CanTakeItem(smart_cast<CInventoryItem*>(_O))) { //GetScriptControl() O->H_SetParent(this); inventory().Take(_O,true, false); if (!inventory().ActiveItem() && GetScriptControl() && smart_cast<CShootingObject*>(O)) CObjectHandler::set_goal (eObjectActionIdle,_O); on_after_take (_O); #ifndef SILENCE Msg("TAKE - %s (%d)", *O->cName(),O->ID()); #endif } else { // DropItemSendMessage(O); NET_Packet P; u_EventGen (P,GE_OWNERSHIP_REJECT,ID()); P.w_u16 (u16(O->ID())); u_EventSend (P); #ifndef SILENCE Msg("TAKE - can't take! - Dropping for valid server information %s (%d)", *O->cName(),O->ID()); #endif } break; } case GE_TRADE_SELL : case GE_OWNERSHIP_REJECT : { u16 id; P.r_u16 (id); CObject *O = Level().Objects.net_Find(id); #pragma todo("Dima to Oles : how can this happen?") if (!O) break; bool just_before_destroy = !P.r_eof() && P.r_u8(); O->SetTmpPreDestroy (just_before_destroy); if (inventory().DropItem(smart_cast<CGameObject*>(O)) && !O->getDestroy()) { O->H_SetParent (0, just_before_destroy); feel_touch_deny (O,2000); } break; } } }
u32 xrServer::OnMessage (NET_Packet& P, ClientID sender) // Non-Zero means broadcasting with "flags" as returned { if (g_pGameLevel && Level().IsDemoSave()) Level().Demo_StoreServerData(P.B.data, P.B.count); u16 type; P.r_begin (type); csPlayers.Enter (); VERIFY (verify_entities()); xrClientData* CL = ID_to_client(sender); switch (type) { case M_UPDATE: { Process_update (P,sender); // No broadcast VERIFY (verify_entities()); }break; case M_SPAWN: { // R_ASSERT(CL->flags.bLocal); if (CL->flags.bLocal) Process_spawn (P,sender); VERIFY (verify_entities()); }break; case M_EVENT: { Process_event (P,sender); VERIFY (verify_entities()); }break; case M_EVENT_PACK: { NET_Packet tmpP; while (!P.r_eof()) { tmpP.B.count = P.r_u8(); P.r (&tmpP.B.data, tmpP.B.count); OnMessage (tmpP, sender); }; }break; case M_CL_UPDATE: { xrClientData* CL = ID_to_client (sender); if (!CL) break; CL->net_Ready = TRUE; if (!CL->net_PassUpdates) break; //------------------------------------------------------------------- u32 ClientPing = CL->stats.getPing(); P.w_seek(P.r_tell()+2, &ClientPing, 4); //------------------------------------------------------------------- if (SV_Client) SendTo (SV_Client->ID, P, net_flags(TRUE, TRUE)); VERIFY (verify_entities()); }break; case M_MOVE_PLAYERS_RESPOND: { xrClientData* CL = ID_to_client (sender); if (!CL) break; CL->net_Ready = TRUE; CL->net_PassUpdates = TRUE; }break; //------------------------------------------------------------------- case M_CL_PING_CHALLENGE: { P.r_u32(); u32 id = sender.value(); P.w_seek( P.r_tell(), &(id), 4); if (SV_Client) SendTo (SV_Client->ID, P, net_flags(FALSE)); }break; case M_CL_PING_CHALLENGE_RESPOND: { P.r_u32(); u32 id = P.r_u32(); ClientID clientID; clientID.set(id); u32 clLastPing = P.r_u32(); xrClientData* pCL = ID_to_client(clientID); pCL->ps->Rping = u16(clLastPing); SendTo (clientID, P, net_flags(FALSE)); }break; //------------------------------------------------------------------- case M_CL_INPUT: { xrClientData* CL = ID_to_client (sender); if (CL) CL->net_Ready = TRUE; if (SV_Client) SendTo (SV_Client->ID, P, net_flags(TRUE, TRUE)); VERIFY (verify_entities()); }break; case M_GAMEMESSAGE: { ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); VERIFY (verify_entities()); }break; case M_CLIENTREADY: { xrClientData* CL = ID_to_client(sender); if (CL) { CL->net_Ready = TRUE; CL->ps->DeathTime = Device.dwTimeGlobal; game->OnPlayerConnectFinished(sender); }; game->signal_Syncronize (); VERIFY (verify_entities()); }break; case M_SWITCH_DISTANCE: { game->switch_distance (P,sender); VERIFY (verify_entities()); }break; case M_CHANGE_LEVEL: { if (game->change_level(P,sender)){ ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); } VERIFY (verify_entities()); }break; case M_SAVE_GAME: { game->save_game (P,sender); VERIFY (verify_entities()); }break; case M_LOAD_GAME: { game->load_game (P,sender); ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); VERIFY (verify_entities()); }break; case M_RELOAD_GAME: { ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); VERIFY (verify_entities()); }break; case M_SAVE_PACKET: { Process_save (P,sender); VERIFY (verify_entities()); }break; case M_CLIENT_REQUEST_CONNECTION_DATA: { xrClientData* CL = ID_to_client (sender); OnCL_Connected (CL); }break; case M_CHAT_MESSAGE: { xrClientData *l_pC = ID_to_client(sender); OnChatMessage (&P, l_pC); }break; case M_CHANGE_LEVEL_GAME: { ClientID CID; CID.set (0xffffffff); SendBroadcast (CID,P,net_flags(TRUE,TRUE)); }break; case M_CL_AUTH: { game->AddDelayedEvent (P,GAME_EVENT_PLAYER_AUTH, 0, sender); }break; case M_PAUSE_GAME: { ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); }break; case M_STATISTIC_UPDATE: { ClientID clientID;clientID.setBroadcast(); if (SV_Client) SendBroadcast (SV_Client->ID,P,net_flags(TRUE,TRUE)); else SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); }break; case M_STATISTIC_UPDATE_RESPOND: { if (SV_Client) SendTo (SV_Client->ID, P, net_flags(TRUE, TRUE)); }break; case M_PLAYER_FIRE: { if (game) game->OnPlayerFire(sender, P); }break; } VERIFY (verify_entities()); csPlayers.Leave (); return IPureServer::OnMessage(P, sender); }