/*---------------------------------------------------------------------- | NPT_TlsSessionImpl::GetSessionId +---------------------------------------------------------------------*/ NPT_Result NPT_TlsSessionImpl::GetSessionId(NPT_DataBuffer& session_id) { if (m_SSL == NULL) { // no handshake done session_id.SetDataSize(0); return NPT_ERROR_INVALID_STATE; } // return the session id session_id.SetData(ssl_get_session_id(m_SSL), ssl_get_session_id_size(m_SSL)); return NPT_SUCCESS; }
void Server::sendMessage(NPT_UdpSocket* socket, std::string nt, std::string message) { std::string msg = buildMsg(nt, message); NPT_IpAddress upnpAddress = getUPNPAddress(); NPT_DataBuffer buffer; NPT_SocketAddress address; address.SetIpAddress(upnpAddress); address.SetPort(UPNP_PORT); buffer.SetData((NPT_Byte*)msg.c_str(), msg.length()); socket->Send(buffer, &address); }
void Server::sendReply(std::string host, int port, std::string msg) { NPT_UdpSocket socket; NPT_DataBuffer buffer; NPT_IpAddress ip; NPT_SocketAddress address; ip.Parse(host.c_str()); address.SetIpAddress(ip); address.SetPort(port); buffer.SetData((NPT_Byte*)msg.c_str(), msg.length()); socket.Send(buffer, &address); }