bool KartUpdateProtocol::notifyEventAsynchronous(Event* event)
{
    if (event->type != EVENT_TYPE_MESSAGE)
        return true;
    NetworkString ns = event->data();
    if (ns.size() < 36)
    {
        Log::info("KartUpdateProtocol", "Message too short.");
        return true;
    }
    ns.removeFront(4);
    while(ns.size() >= 16)
    {
        uint32_t kart_id = ns.getUInt32(0);

        float a,b,c;
        a = ns.getFloat(4);
        b = ns.getFloat(8);
        c = ns.getFloat(12);
        float d,e,f,g;
        d = ns.getFloat(16);
        e = ns.getFloat(20);
        f = ns.getFloat(24);
        g = ns.getFloat(28);
        pthread_mutex_trylock(&m_positions_updates_mutex);
        m_next_positions.push_back(Vec3(a,b,c));
        m_next_quaternions.push_back(btQuaternion(d,e,f,g));
        m_karts_ids.push_back(kart_id);
        pthread_mutex_unlock(&m_positions_updates_mutex);
        ns.removeFront(32);
    }
    return true;
}
/** This function is called on a client when it receives a kartFinishedRace
 *  event from the server. It updates the game with this information.
 *  \param ns The message from the server.
 */
void GameEventsProtocol::kartFinishedRace(const NetworkString &ns)
{
    if (ns.size() < 5)
    {
        Log::warn("GameEventsProtocol", "kartFinisheRace: Too short message.");
        return;
    }

    uint8_t kart_id = ns.getUInt8();
    float time      = ns.getFloat();
    if (race_manager->modeHasLaps())
    {
        World::getWorld()->getKart(kart_id)
            ->setPosition(m_last_finished_position++);
    }
    World::getWorld()->getKart(kart_id)->finishedRace(time,
                                                      /*from_server*/true);
}   // kartFinishedRace