Exemple #1
0
/********************************************************************************************

>	BOOL TipsDlg::DrawBitmap(ResourceID BitmapID, DocRect& RedrawRect)

	Author:		Colin_Barfoot (Xara Group Ltd) <*****@*****.**>
	Created:	08/08/96
	Inputs:		BitmapID : the resource id of the bitmap to draw
				RedrawRect : the rectangle in which to draw it
	Returns:	TRUE if drawn OK
				FALSE otherwise
	Purpose:	Renders the given bitmap in the given rectangle

********************************************************************************************/
BOOL TipsDlg::DrawBitmap(ResourceID BitmapID, DocRect& RedrawRect)
{
	OILBitmap *pOILBitmap = OILBitmap::Create();
	if (pOILBitmap == NULL)
	{
		return FALSE;
	}

	if (!pOILBitmap->LoadBitmap(BitmapID))
	{
		return FALSE;
	}

	// Centre the bitmap within the RedrawRect
	UINT32 bitmapWidth = pOILBitmap->GetRecommendedWidth();
	UINT32 bitmapHeight = pOILBitmap->GetRecommendedHeight();

	UINT32 xOffset = RedrawRect.lo.x + (RedrawRect.Width() - bitmapWidth) / 2;
	UINT32 yOffset = RedrawRect.lo.y + (RedrawRect.Height() - bitmapHeight) / 2;

	DocCoord lowCorner(xOffset, yOffset);
	DocRect bitmapRect(lowCorner, bitmapWidth, bitmapHeight);

	KernelBitmap bitmap(pOILBitmap, TRUE);
	
	// Now we need to create a temporary NodeBitmap, which we will
	// use to render the bitmap preview.
	NodeBitmap* dummyNode = new NodeBitmap();
	if (dummyNode == NULL)
	{
		return FALSE;
	}

	// Set the NodeBitmap path to be our RedrawRect and attach the Bitmap to it.
	dummyNode->SetUpPath();
	dummyNode->CreateShape(bitmapRect);
	dummyNode->GetBitmapRef()->SetBitmap(&bitmap);

	// Now render the bitmap preview
  	dummyNode->Render(m_pRenderer);
	delete dummyNode;

	// All OK
	return TRUE;
}
Exemple #2
0
/********************************************************************************************

>	BOOL AIBitmapProcessor::DecodeXI( AI5EPSFilter& filter )

	Author:		Colin_Barfoot (Xara Group Ltd) <*****@*****.**>
	Created:	23/03/00
	Returns:	TRUE if the definition was processed, 
				FALSE if not used by this filter..
	Purpose:	Decodes the EPS XI, bitmap definition in an Illustrator 5 file

	The format of the operator is:

	[ a b c d tx ty ] llx lly urx ury h w bits ImageType AlphaChannelCount reserved bin-ascii ImageMask XI

********************************************************************************************/
BOOL AIBitmapProcessor::DecodeXI( AI5EPSFilter& filter )
{
	// Graeme (18/4/00) - This code isn't very pretty, but it's necessary because of the way
	// in which the bitmap is stored. If I try a GetCoordPair () to get the bitmap positions,
	// the image will be misrendered because the transformation should take place due to the
	// tx and ty components of the matrix. Note also that the bitmap's position in Adobe
	// Illustrator is taken from the top left corner, whilst we use the bottom left.

	/////////////////
	// Get the page origin.
	/////////////////

	// Graeme (18/4/00) - Declare variables to get the origin of the page within Camelot's
	// co-ordinate space.
	Document	*pDocument	= filter.GetDocument ();
	Spread		*pSpread	= pDocument->FindFirstSpread ();
	Page		*pPage		= pSpread->FindFirstPageInSpread ();
	DocCoord	Origin		= pPage->GetPageRect ().lo;

	/////////////////
	// decode the bitmap parameters
	/////////////////

	Matrix ImageMatrix;
	DocCoord Translation;

	INT32 h, w, bits, ImageType, AlphaChannelCount, reserved, bin_ascii, ImageMask;
	INT32 llx, lly, urx, ury;

	INT32 nLength = 0;
	INT32 nLineLength = 0;
	INT32 nMaxLineOffset = 0;

	INT32 nChannels = 0;

	NodeBitmap* pNodeBitmap = NULL;
	DocCoord p;

	// Graeme (18/4/00) - I've replaced the Pop with PopCoordPair for extracting the
	// bounding co-ordinates of the bitmap. This means that they will be scaled up
	// into the Xara co-ordinate space. I've also reversed the popping of h and w
	// from the stack - their order is incorrect in the AI documentation.
	if (	!filter.GetStack().Pop(&ImageMask) 	  || 
			!filter.GetStack().Pop(&bin_ascii) || 
			!filter.GetStack().Pop(&reserved) || 
			!filter.GetStack().Pop(&AlphaChannelCount) || 
			!filter.GetStack().Pop(&ImageType) || 
			!filter.GetStack().Pop(&bits) || 
			!filter.GetStack().Pop(&h) || 
			!filter.GetStack().Pop(&w) || 
			!filter.GetStack().PopCoord(&ury) || 
			!filter.GetStack().PopCoord(&urx) || 
			!filter.GetStack().PopCoord(&lly) || 
			!filter.GetStack().PopCoord(&llx) || 
			!filter.GetStack().Pop( &ImageMatrix, TRUE )
		)
		goto EPSError;

	/////////////////
	// create space for the tentative bitmap
	/////////////////

	///////////////////
	//	ImageType gives the number of channels per pixel
	//	bits is the bits per channel
	//	However we will convert CMYK bitmaps to RGB
	///////////////////

	switch ( ImageType )
	{
		case 1:	// greyscale
			nChannels = 1;
			break;
		case 3:	// rgb
			nChannels = 3;
			break;
		case 4:	// CMYK
			nChannels = 3;
			break;
		default: // unknown
			goto EPSError;
	}

	mpNewBitmap = new KernelBitmap( w, h, bits * nChannels, 96 );
	if ( !mpNewBitmap )
		goto EPSError;

	///////////////////
	//	We can import greyscale bitmaps as well
	///////////////////

	if ( ImageType == 1 )
		mpNewBitmap->SetAsGreyscale();


	/////////////////
	// get the binary data
	/////////////////

	nLength = mpNewBitmap->GetActualBitmap()->GetBitmapSize();
	nLineLength = mpNewBitmap->GetActualBitmap()->GetScanlineSize();
	nMaxLineOffset = (( w * mpNewBitmap->GetActualBitmap()->GetBPP() ) / 8) - 1;

	if ( !ReadImageData( filter, ImageType, mpNewBitmap->GetBitmapBits(), nLength, nLineLength, nMaxLineOffset ) )
		goto EPSError;

	/////////////////////
	//	insert the image into the document
	/////////////////////

	// Get a new NodeBitmap object to import into. Don't know what the 12,12 bit does
	pNodeBitmap = new NodeBitmap;

	if ( !pNodeBitmap || !pNodeBitmap->SetUpPath(12,12) )
		goto EPSError;

	pNodeBitmap->GetBitmapRef()->Attach( mpNewBitmap, filter.GetDocument() );

	/////////////////
	//	set up the bounds of the shape containing the bitmap
	/////////////////

	// Graeme (18/4/00) - Adjust the values of lly and ury before they're transformed.
	lly -= h * EPSScaleFactor;
	ury -= h * EPSScaleFactor;

	// Graeme (18/4/00) - Modify the matrix to place the bitmap in the correct place.
	ImageMatrix.GetTranslation ( Translation );		// Extract the translation component.
	Translation += Origin;							// Add the page origin to it.
	ImageMatrix.SetTranslation ( Translation );		// And reset the value in the matrix.

	// Graeme (17/4/00) - Colin overlooked setting up the bounding parallelogram when he
	// wrote this code, and I've just added this.
	p.x = llx;
	p.y = ury;
	ImageMatrix.transform( &p );
	pNodeBitmap->InkPath.InsertMoveTo( p );
	pNodeBitmap->Parallel [0] = p;

	p.x = urx;
	p.y = ury;
	ImageMatrix.transform( &p );
	pNodeBitmap->InkPath.InsertLineTo( p );
	pNodeBitmap->Parallel [1] = p;

	p.x = urx;
	p.y = lly;
	ImageMatrix.transform( &p );
	pNodeBitmap->InkPath.InsertLineTo( p );
	pNodeBitmap->Parallel [2] = p;

	p.x = llx;
	p.y = lly;
	ImageMatrix.transform( &p );
	pNodeBitmap->InkPath.InsertLineTo( p );
	pNodeBitmap->Parallel [3] = p;

	p.x = llx;
	p.y = ury;
	ImageMatrix.transform( &p );
	pNodeBitmap->InkPath.InsertLineTo( p );

	pNodeBitmap->InkPath.CloseSubPath();

	// Graeme (18/4/00) - It is necessary to set the default attributes up for a
	// new node bitmap before inserting it into the tree. Otherwise it's rendered
	// as a greyscale image, even if it is colour, because there's a start colour
	// value set.
	pNodeBitmap->ApplyDefaultBitmapAttrs ( NULL );

	filter.AddNewNode( pNodeBitmap );

	return TRUE;

EPSError:
	if ( mpNewBitmap )
	{
		delete mpNewBitmap;
		mpNewBitmap = 0;
	}

	return FALSE;
}
Exemple #3
0
/********************************************************************************************

>	BOOL MakeBitmapFilter::InsertBitmapIntoDocument(UndoableOperation *pOp, KernelBitmap* KernelBmp, Document* DestDoc)

	Author:		Will_Cowling (Xara Group Ltd) <*****@*****.**>
	Created:	11/6/96
	Purpose:	Exports the current selection as a bitmap, via the virtual fns of the
				inherited class.
	Returns:	TRUE if worked, FALSE if failed.
	SeeAlso:	GetExportOptions; PrepareToExport; ExportRenderNodes; CleanUpAfterExport;

********************************************************************************************/
BOOL MakeBitmapFilter::InsertBitmapIntoDocument(UndoableOperation *pOp, KernelBitmap* KernelBmp, Document* DestDoc)
{
	Spread *pSpread;
	DocCoord Origin;

	// Remember the selection rect, before we change it
	DocRect SelRect = GetApplication()->FindSelection()->GetBoundingRect();

	// For now, position Draw objects on 1st page of spread 1
PORTNOTE("spread", "Multi-spread warning!")
	pSpread = GetFirstSpread(DestDoc);
	Page *pPage = (Page *) pSpread->FindFirstPageInSpread();
	ERROR3IF(!pPage->IsKindOf(CC_RUNTIME_CLASS(Page)),
		   "MakeBitmapFilter::InsertBitmapIntoDocument: Could not find first Page");

	// Use bottom left of page as origin
	DocRect PageRect = pPage->GetPageRect();
	Origin.x = PageRect.lo.x;
	Origin.y = PageRect.hi.y;

	// Get a new NodeBitmap object to import into.
	NodeBitmap *pNodeBitmap = new NodeBitmap;
	if ((pNodeBitmap == NULL) || (!pNodeBitmap->SetUpPath(12,12)))
		return FALSE;

	// Attach the Imported Bitmap to our Node
	pNodeBitmap->GetBitmapRef()->Attach(KernelBmp, DestDoc); //GetDocument());
	if (pNodeBitmap->GetBitmap() != KernelBmp)
		delete KernelBmp; // It didn't use the bitmap we gave it, so we can delete it

	// Import worked - try to add the bitmap object into the tree.
	// First, set the rectangle to the right size for the bitmap...
	BitmapInfo Info;
	pNodeBitmap->GetBitmap()->ActualBitmap->GetInfo(&Info);

	DocRect BoundsRect;
	BoundsRect.lo = Origin;
	BoundsRect.hi.x = BoundsRect.lo.x + Info.RecommendedWidth;
	BoundsRect.hi.y = BoundsRect.lo.y + Info.RecommendedHeight;

	// And set this in our bitmap node
	pNodeBitmap->CreateShape(BoundsRect);

	// Make sure that there is a layer to put the bitmap onto
	if (!MakeSureLayerExists(DestDoc))
	{
		// There is no layer and one could not be made, so we will have to fail
		delete pNodeBitmap;
		return FALSE;
	}

	// Set the default attrs
	// This MUST be done before the NodeBitmap is Inserted into the tree
	if (!pNodeBitmap->ApplyDefaultBitmapAttrs(pOp))
		return FALSE;

	// Insert the node, but don't invalidate its region
	if (!pOp->DoInsertNewNode(pNodeBitmap, pSpread, FALSE))
	{
		// It didn't work - delete the sub-tree we just created, and report error.
		delete pNodeBitmap;
		return FALSE;
	}

	// bitmap is currently positioned so its bottom left hand
	// corner is at the top left of the page

	// By default we'll move it down so the top-left of the bitmap is on the top-left of the page
	INT32 XTranslate = 0;
	INT32 YTranslate = -Info.RecommendedHeight;

	ClickModifiers ClickMods = ClickModifiers::GetClickModifiers();

	if (ClickMods.Adjust && !SelRect.IsEmpty())
	{
		// If shift is down, then we'll try and place the bitmap exactly on top of the selection
		DocCoord SelectionCentre(SelRect.lo.x + (SelRect.Width()/2), SelRect.lo.y + (SelRect.Height()/2));

		XTranslate = SelectionCentre.x - Origin.x - (Info.RecommendedWidth/2);
		YTranslate = SelectionCentre.y - Origin.y - (Info.RecommendedHeight/2);
	}
	else
	{
		// Otherwise we'll try and centre it within the current view
		Spread* pCurrentSpread;
		DocCoord ViewCentre;

		if (FindCentreInsertionPosition(&pCurrentSpread, &ViewCentre))
		{
/*	Karim 19/01/2000
 *	Ensure that the bmp is pixel-aligned as close to the centre as possible.
 *
			XTranslate = ViewCentre.x - Origin.x - (Info.RecommendedWidth/2);
			YTranslate = ViewCentre.y - Origin.y - (Info.RecommendedHeight/2);
/**/
			DocCoord PixAlignBmpOrigin(	ViewCentre.x - Info.RecommendedWidth/2,
										ViewCentre.y - Info.RecommendedHeight/2 );
			INT32			FullDPI		= GRenderRegion::GetDefaultDPI();
			MILLIPOINT	PixWidth	= (INT32)((IN_MP_VAL / (double)FullDPI) + 0.5);
			PixAlignBmpOrigin.x -= PixAlignBmpOrigin.x % PixWidth;
			PixAlignBmpOrigin.y -= PixAlignBmpOrigin.y % PixWidth;
			XTranslate = PixAlignBmpOrigin.x - Origin.x;
			YTranslate = PixAlignBmpOrigin.y - Origin.y;
		}
	}

	Trans2DMatrix Xlate(XTranslate, YTranslate);
	pNodeBitmap->Transform(Xlate);

	// Ensure Sel Bounds are correct after translation
	GetApplication()->UpdateSelection();

	return TRUE;
}
Exemple #4
0
void BitmapEffectAtom::Test2(UndoableOperation * Op)
{
	 
	BOOL CarryOn=TRUE;
	Range Sel(*(GetApplication()->FindSelection()));

	Node* FirstSelectedNode = Sel.FindFirst(); 
	if (FirstSelectedNode != NULL) // No nodes selected so End
	{
	    Node* CurrentNode = FirstSelectedNode;       
	    Node* NextCurrent; 
	    
	    // Do all bitmaps
		while ((CurrentNode != NULL) && CarryOn)
		{
			NextCurrent = Sel.FindNext(CurrentNode);
	       	if  ( (CurrentNode->IsSelected()) && (CurrentNode->GetRuntimeClass() == CC_RUNTIME_CLASS(NodeBitmap)) ) 
	       	{         
				KernelBitmap * pBitmap = ((NodeBitmap *)(CurrentNode))->GetBitmap();
				BitmapInfo BMInfo;
				UINT32 bpp;
				pBitmap->ActualBitmap->GetInfo(&BMInfo);
				bpp=BMInfo.PixelDepth;
		   		
  				TRACEUSER( "Alex", _T("Bitmap found %d bpp\n"),bpp);

				if ((bpp==32) || TRUE)
				{
					CarryOn = FALSE;
					NodeBitmap *pNodeBitmap = new NodeBitmap;
					if ((pNodeBitmap == NULL) || (!pNodeBitmap->SetUpPath(12,12)))
						return;

					Spread *pSpread;
					DocCoord Origin;

					// For now, position Draw objects on 1st page of spread 1
					Node *pNode = (Document::GetSelected())->GetFirstNode()->FindNext()->FindFirstChild();
					while ((pNode != NULL) && (!pNode->IsKindOf(CC_RUNTIME_CLASS(Chapter))))
						pNode = pNode->FindNext();
		
					ENSURE(pNode->IsKindOf(CC_RUNTIME_CLASS(Chapter)), 
						   "Filter::GetFirstSpread(): Could not find Chapter");
					Chapter *pChapter = (Chapter *) pNode;
	
					// pSpread is a child of pChapter
					pSpread = (Spread *) pChapter->FindFirstChild();
					ENSURE(pSpread->IsKindOf(CC_RUNTIME_CLASS(Spread)),
						   "Filter::GetFirstSpread(): Could not find Spread");

					Page *pPage = (Page *) pSpread->FindFirstPageInSpread();
					ENSURE(pPage->IsKindOf(CC_RUNTIME_CLASS(Page)),
						   "BaseBitmapFilter::DoImport(): Could not find first Page");
		
					// Use bottom left of page as origin
					DocRect PageRect = pPage->GetPageRect();
					Origin = PageRect.lo;
	
					KernelBitmap* kb = new KernelBitmap(BMInfo.PixelWidth,BMInfo.PixelHeight,32,100);
					// Get a new bitmap object for this node.
					pNodeBitmap->GetBitmapRef()->Attach(kb);
					if (pNodeBitmap->GetBitmap() != kb)
					{
						// It didn't use the bitmap we gave it, so we can delete it
						delete kb;
					}
						
					ENSURE(pNodeBitmap->GetBitmap()->ActualBitmap != NULL, "No bitmap object found!");
					
					// Import worked - try to add the bitmap object into the tree.
					// First, set the rectangle to the right size for the bitmap...
					BitmapInfo Info;
					pNodeBitmap->GetBitmap()->ActualBitmap->GetInfo(&Info);

					DocRect BoundsRect;
					BoundsRect.lo = Origin;
					BoundsRect.hi.x = BoundsRect.lo.x + Info.RecommendedWidth;
					BoundsRect.hi.y = BoundsRect.lo.y + Info.RecommendedHeight;

					// And set this in our bitmap node
					pNodeBitmap->CreateShape(BoundsRect);

					// Apply some default attrs for the bitmap
					// This Must be done before the NodeBitmap is inserted into the tree
					if (!pNodeBitmap->ApplyDefaultBitmapAttrs(Op))
					{
						return;
					}
					
					// Insert the node, but don't invalidate its region
					if (!Op->DoInsertNewNode(pNodeBitmap, pSpread, FALSE))
					{
						// It didn't work - delete the sub-tree we just created, and report error.
						delete pNodeBitmap;
						return;
					}
									
					// Invalidate the region
					Op->DoInvalidateNodeRegion(pNodeBitmap, TRUE, FALSE);

					// Right, now we're going to do some processing...
					BitmapEffectBase * pEffect;

					pEffect=new /*TestBitmapEffect*/ BitmapEffectSILT;

					pEffect->SetParameters();
					pEffect->SetSourceImage(pBitmap);
					pEffect->UseDestinationBitmap(pNodeBitmap->GetBitmap());

					pEffect->Run();

					pEffect->UseDestinationBitmap(NULL);

					delete(pEffect);
				}
	       	}
			CurrentNode = NextCurrent; 
		}

	} 

//	if (CarryOn) BitmapEffectSILT::RunA();

	return;
}