void key(unsigned char key, int, int) { switch ( key ) { case 27: osgExit(); exit(0); case 'a': glDisable( GL_LIGHTING ); std::cerr << "Lighting disabled." << std::endl; break; case 's': glEnable( GL_LIGHTING ); std::cerr << "Lighting enabled." << std::endl; break; case 'z': glPolygonMode( GL_FRONT_AND_BACK, GL_POINT); std::cerr << "PolygonMode: Point." << std::endl; break; case 'x': glPolygonMode( GL_FRONT_AND_BACK, GL_LINE); std::cerr << "PolygonMode: Line." << std::endl; break; case 'c': glPolygonMode( GL_FRONT_AND_BACK, GL_FILL); std::cerr << "PolygonMode: Fill." << std::endl; break; case 'q': if( activeIndex != 0 ) { beginEditCP(root); root->replaceChild( activeObj, objects[0] ); root->replaceChild( activeNorm, normals[0] ); activeObj = root->findChild( objects[0] ); activeNorm = root->findChild( normals[0] ); endEditCP(root); activeIndex = 0; } break; case 'w': if( activeIndex != 1 ) { beginEditCP(root); root->replaceChild( activeObj, objects[1] ); root->replaceChild( activeNorm, normals[1] ); activeObj = root->findChild( objects[1] ); activeNorm = root->findChild( normals[1] ); endEditCP(root); activeIndex = 1; } break; case 'e': if( activeIndex != 2 ) { beginEditCP(root); root->replaceChild( activeObj, objects[2] ); root->replaceChild( activeNorm, normals[2] ); activeObj = root->findChild( objects[2] ); activeNorm = root->findChild( normals[2] ); endEditCP(root); activeIndex = 2; } break; case 'r': if( activeIndex != 3 ) { beginEditCP(root); root->replaceChild( activeObj, objects[3] ); root->replaceChild( activeNorm, normals[3] ); activeObj = root->findChild( objects[3] ); activeNorm = root->findChild( normals[3] ); endEditCP(root); activeIndex = 3; } break; } }
int main (int argc, char **argv) { osgInit( argc, argv ); glutInit( &argc, argv ); glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); int winID = glutCreateWindow("OpenSG"); glutKeyboardFunc(key); glutVisibilityFunc(vis); glutReshapeFunc(resize); glutDisplayFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); glutIdleFunc(display); glEnable( GL_DEPTH_TEST ); glEnable( GL_LIGHTING ); glEnable( GL_LIGHT0 ); glClearColor( .1, .6, .2, 1 ); //glCullFace( GL_BACK ); //glEnable( GL_CULL_FACE ); //BEACON NodePtr beaconNode = Node::create(); GroupPtr beaconCore = Group::create(); beginEditCP( beaconNode ); beaconNode->setCore( beaconCore ); endEditCP( beaconNode ); //TRANSFORM NodePtr transNode = Node::create(); TransformPtr transCore = Transform::create(); beginEditCP( transNode ); transNode->setCore( transCore ); transNode->addChild( beaconNode ); endEditCP( transNode ); cam_trans = transCore; //OBJECT0: Plane objects[0] = makeBox( 3,3,2, 2,2,1 ); calcFaceNormals( GeometryPtr::dcast(objects[0]->getCore()) ); normals[0] = calcFaceNormalsGeo( GeometryPtr::dcast(objects[0]->getCore()), 0.5 ); //OBJECT1: Sphere objects[1] = makeSphere( 2, 2 ); calcFaceNormals( GeometryPtr::dcast(objects[1]->getCore()) ); normals[1] = calcFaceNormalsGeo( GeometryPtr::dcast(objects[1]->getCore()), 0.5 ); //OBJECT2: Cone objects[2] = makeConicalFrustum( 1.5, 0.75, 2, 8, true, true, true ); calcFaceNormals( GeometryPtr::dcast(objects[2]->getCore()) ); normals[2] = calcFaceNormalsGeo( GeometryPtr::dcast(objects[2]->getCore()), 0.5 ); //OBJECT3: Custom Single Indexed Geometry objects[3] = Node::create(); GeometryPtr obj3Core= Geometry::create(); GeoIndicesUI32Ptr obj3Index = GeoIndicesUI32::create(); GeoPositions3f::PtrType obj3Pnts = GeoPositions3f::create(); GeoColors3f::PtrType obj3Colors = GeoColors3f::create(); GeoPTypesPtr obj3Types = GeoPTypesUI8::create(); GeoPLengthsPtr obj3Lengths = GeoPLengthsUI32::create(); beginEditCP( obj3Pnts ); obj3Pnts->addValue( Pnt3f(0, 0,0) ); obj3Pnts->addValue( Pnt3f(1,-1,0) ); obj3Pnts->addValue( Pnt3f(1, 1,0) ); obj3Pnts->addValue( Pnt3f(1, 1,0) ); obj3Pnts->addValue( Pnt3f(1,-1,0) ); obj3Pnts->addValue( Pnt3f(3,-1.3,0) ); obj3Pnts->addValue( Pnt3f(3, 1.3,0) ); obj3Pnts->addValue( Pnt3f(3, 1.3,0) ); obj3Pnts->addValue( Pnt3f(3,-1.3,0) ); obj3Pnts->addValue( Pnt3f(4, 0,0) ); endEditCP( obj3Pnts ); beginEditCP( obj3Types ); //obj3Types->addValue( GL_TRIANGLES ); //obj3Types->addValue( GL_QUADS ); //obj3Types->addValue( GL_TRIANGLES ); obj3Types->addValue( GL_POLYGON ); endEditCP( obj3Types ); beginEditCP( obj3Lengths ); //obj3Lengths->addValue( 3 ); //obj3Lengths->addValue( 4 ); //obj3Lengths->addValue( 3 ); obj3Lengths->addValue( 6 ); endEditCP( obj3Lengths ); beginEditCP( obj3Colors ); for( UInt32 i=0; i<obj3Pnts->getSize(); ++i ) { obj3Colors->addValue( Color3f(.7,.7,.7) ); } endEditCP( obj3Colors ); beginEditCP( obj3Index ); //for( UInt32 i=0; i<obj3Pnts->getSize(); ++i ) //{ // obj3Index->addValue( i ); //} obj3Index->addValue( 0 ); obj3Index->addValue( 1 ); obj3Index->addValue( 5 ); obj3Index->addValue( 9 ); obj3Index->addValue( 6 ); obj3Index->addValue( 2 ); endEditCP( obj3Index ); beginEditCP( obj3Core ); obj3Core->setIndices( obj3Index ); obj3Core->setPositions( obj3Pnts ); obj3Core->setTypes( obj3Types ); obj3Core->setLengths( obj3Lengths ); obj3Core->setColors( obj3Colors ); endEditCP( obj3Core ); beginEditCP( objects[3] ); objects[3]->setCore( obj3Core ); endEditCP( objects[3] ); calcFaceNormals( GeometryPtr::dcast(objects[3]->getCore()) ); normals[3] = calcFaceNormalsGeo( GeometryPtr::dcast(objects[3]->getCore()), 0.5 ); //ROOT root = Node::create(); GroupPtr rootCore = Group::create(); beginEditCP(root); root->setCore(rootCore); root->addChild(transNode); root->addChild(objects[0]); root->addChild(normals[0]); activeObj = root->findChild( objects[0] ); activeNorm = root->findChild( normals[0] ); endEditCP(root); camera = PerspectiveCamera::create(); camera->setBeacon( beaconNode ); camera->setFov( 90 ); camera->setNear( 0.1 ); camera->setFar( 10000 ); SolidBackgroundPtr background = SolidBackground::create(); viewp = Viewport::create(); viewp->setCamera( camera ); viewp->setBackground( background ); viewp->setRoot( root ); viewp->setSize( 0,0, 1,1 ); GLint glVP[4]; glGetIntegerv( GL_VIEWPORT, glVP ); GLUTWindowPtr gwin = GLUTWindow::create(); gwin->setId(winID); gwin->setSize(glVP[2], glVP[3]); window = gwin; window->addPort( viewp ); window->init(); drAct = DrawAction::create(); Vec3f pos( 0, 0, 3 ); tball.setMode( Trackball::OSGObject ); tball.setStartPosition( pos, true ); tball.setSum( true ); tball.setTranslationMode( Trackball::OSGFree ); glutMainLoop(); return 0; }