int32_t NpcScriptInterface::luaCloseShopWindow(lua_State* L) { //closeShopWindow(cid) ScriptEnvironment* env = getScriptEnv(); Player* player = g_game.getPlayerByID(popNumber(L)); if (!player) { reportErrorFunc(getErrorDesc(LUA_ERROR_PLAYER_NOT_FOUND)); pushBoolean(L, false); return 1; } Npc* npc = env->getNpc(); if (!npc) { reportErrorFunc(getErrorDesc(LUA_ERROR_CREATURE_NOT_FOUND)); pushBoolean(L, false); return 1; } int32_t buyCallback; int32_t sellCallback; Npc* merchant = player->getShopOwner(buyCallback, sellCallback); //Check if we actually have a shop window with this player. if (merchant == npc) { player->sendCloseShop(); if (buyCallback != -1) { luaL_unref(L, LUA_REGISTRYINDEX, buyCallback); } if (sellCallback != -1) { luaL_unref(L, LUA_REGISTRYINDEX, sellCallback); } player->setShopOwner(NULL, -1, -1); npc->removeShopPlayer(player); } pushBoolean(L, true); return 1; }
int NpcScriptInterface::luaNpcCloseShopWindow(lua_State* L) { // npc:closeShopWindow(player) Player* player = getPlayer(L, 2); if (!player) { reportErrorFunc(getErrorDesc(LUA_ERROR_PLAYER_NOT_FOUND)); pushBoolean(L, false); return 1; } Npc* npc = getUserdata<Npc>(L, 1); if (!npc) { reportErrorFunc(getErrorDesc(LUA_ERROR_CREATURE_NOT_FOUND)); pushBoolean(L, false); return 1; } int32_t buyCallback; int32_t sellCallback; Npc* merchant = player->getShopOwner(buyCallback, sellCallback); if (merchant == npc) { player->sendCloseShop(); if (buyCallback != -1) { luaL_unref(L, LUA_REGISTRYINDEX, buyCallback); } if (sellCallback != -1) { luaL_unref(L, LUA_REGISTRYINDEX, sellCallback); } player->setShopOwner(nullptr, -1, -1); npc->removeShopPlayer(player); } pushBoolean(L, true); return 1; }