bool plPXPhysical::OverlapWithController(const plPXPhysicalControllerCore* controller) { NxCapsule cap; controller->GetWorldSpaceCapsule(cap); NxShape* shape = fActor->getShapes()[0]; return shape->checkOverlapCapsule(cap); }
bool plPXPhysical::OverlapWithCapsule(NxCapsule& cap) { NxShape* shape = fActor->getShapes()[0]; return shape->checkOverlapCapsule(cap); }