ConstObjectPtr HoudiniScene::readObject( double time ) const { OBJ_Node *objNode = retrieveNode( true )->castToOBJNode(); if ( !objNode ) { return 0; } if ( objNode->getObjectType() == OBJ_GEOMETRY ) { OP_Context context( time ); GU_DetailHandle handle = objNode->getRenderGeometryHandle( context, false ); if ( !m_splitter || ( handle != m_splitter->handle() ) ) { m_splitter = new DetailSplitter( handle ); } GU_DetailHandle newHandle = m_splitter->split( contentPathValue() ); FromHoudiniGeometryConverterPtr converter = FromHoudiniGeometryConverter::create( ( newHandle.isNull() ) ? handle : newHandle ); if ( !converter ) { return 0; } return converter->convert(); } /// \todo: need to account for cameras and lights return 0; }
OP_Node *HoudiniScene::locateContent( OP_Node *node ) const { OBJ_Node *objNode = node->castToOBJNode(); if ( node->isManager() || ( objNode && objNode->getObjectType() == OBJ_SUBNET ) ) { for ( int i=0; i < node->getNchildren(); ++i ) { OP_Node *child = node->getChild( i ); if ( child->getName().equal( contentName.c_str() ) ) { return child; } } } else if ( objNode && objNode->getObjectType() == OBJ_GEOMETRY ) { return objNode; } return 0; }
bool HoudiniScene::hasObject() const { OP_Node *node = retrieveNode( true ); if ( node->isManager() ) { return false; } OBJ_Node *objNode = node->castToOBJNode(); if ( !objNode ) { return false; } OBJ_OBJECT_TYPE type = objNode->getObjectType(); if ( type == OBJ_GEOMETRY ) { OP_Context context( getDefaultTime() ); const GU_Detail *geo = objNode->getRenderGeometry( context, false ); // multiple named shapes define children that contain each object /// \todo: similar attribute logic is repeated in several places. unify in a single function if possible GA_ROAttributeRef nameAttrRef = geo->findStringTuple( GA_ATTRIB_PRIMITIVE, "name" ); if ( !nameAttrRef.isValid() ) { return true; } const GA_Attribute *nameAttr = nameAttrRef.getAttribute(); const GA_AIFSharedStringTuple *tuple = nameAttr->getAIFSharedStringTuple(); GA_Size numShapes = tuple->getTableEntries( nameAttr ); if ( !numShapes ) { return true; } for ( GA_Size i=0; i < numShapes; ++i ) { const char *currentName = tuple->getTableString( nameAttr, tuple->validateTableHandle( nameAttr, i ) ); const char *match = matchPath( currentName ); if ( match && *match == *emptyString ) { // exact match return true; } } return false; } /// \todo: need to account for OBJ_CAMERA and OBJ_LIGHT return false; }
OP_Node *HoudiniScene::retrieveChild( const Name &name, Path &contentPath, MissingBehaviour missingBehaviour ) const { OP_Node *node = retrieveNode( false, missingBehaviour ); OP_Node *contentBaseNode = retrieveNode( true, missingBehaviour ); if ( !node || !contentBaseNode ) { return 0; } OBJ_Node *objNode = node->castToOBJNode(); OBJ_Node *contentNode = contentBaseNode->castToOBJNode(); // check subnet children if ( node->isManager() || ( objNode && objNode->getObjectType() == OBJ_SUBNET ) ) { for ( int i=0; i < node->getNchildren(); ++i ) { OP_Node *child = node->getChild( i ); // the contentNode is actually an extension of ourself if ( child == contentNode ) { continue; } if ( child->getName().equal( name.c_str() ) && !hasInput( child ) ) { return child; } } } if ( contentNode ) { // check connected outputs for ( unsigned i=0; i < contentNode->nOutputs(); ++i ) { OP_Node *child = contentNode->getOutput( i ); if ( child->getName().equal( name.c_str() ) ) { return child; } } // check child shapes within the geo if ( contentNode->getObjectType() == OBJ_GEOMETRY ) { OP_Context context( getDefaultTime() ); const GU_Detail *geo = contentNode->getRenderGeometry( context, false ); GA_ROAttributeRef nameAttrRef = geo->findStringTuple( GA_ATTRIB_PRIMITIVE, "name" ); if ( nameAttrRef.isValid() ) { const GA_Attribute *nameAttr = nameAttrRef.getAttribute(); const GA_AIFSharedStringTuple *tuple = nameAttr->getAIFSharedStringTuple(); GA_Size numShapes = tuple->getTableEntries( nameAttr ); for ( GA_Size i=0; i < numShapes; ++i ) { const char *currentName = tuple->getTableString( nameAttr, tuple->validateTableHandle( nameAttr, i ) ); const char *match = matchPath( currentName ); if ( match && *match != *emptyString ) { std::pair<const char *, size_t> childMarker = nextWord( match ); std::string child( childMarker.first, childMarker.second ); if ( name == child ) { size_t contentSize = ( m_contentIndex ) ? m_path.size() - m_contentIndex : 0; if ( contentSize ) { contentPath.resize( contentSize ); std::copy( m_path.begin() + m_contentIndex, m_path.end(), contentPath.begin() ); } contentPath.push_back( name ); return contentNode; } } } } } } if ( missingBehaviour == SceneInterface::ThrowIfMissing ) { Path p; path( p ); std::string pStr; pathToString( p, pStr ); throw Exception( "IECoreHoudini::HoudiniScene::retrieveChild: Path \"" + pStr + "\" has no child named " + name.string() + "." ); } return 0; }
void HoudiniScene::childNames( NameList &childNames ) const { OP_Node *node = retrieveNode(); OBJ_Node *objNode = node->castToOBJNode(); OBJ_Node *contentNode = retrieveNode( true )->castToOBJNode(); // add subnet children if ( node->isManager() || ( objNode && objNode->getObjectType() == OBJ_SUBNET ) ) { for ( int i=0; i < node->getNchildren(); ++i ) { OP_Node *child = node->getChild( i ); // ignore children that have incoming connections, as those are actually grandchildren // also ignore the contentNode, which is actually an extension of ourself if ( child != contentNode && !hasInput( child ) ) { childNames.push_back( Name( child->getName() ) ); } } } if ( !contentNode ) { return; } // add connected outputs for ( unsigned i=0; i < contentNode->nOutputs(); ++i ) { childNames.push_back( Name( contentNode->getOutput( i )->getName() ) ); } // add child shapes within the geometry if ( contentNode->getObjectType() == OBJ_GEOMETRY ) { OP_Context context( getDefaultTime() ); const GU_Detail *geo = contentNode->getRenderGeometry( context, false ); GA_ROAttributeRef nameAttrRef = geo->findStringTuple( GA_ATTRIB_PRIMITIVE, "name" ); if ( !nameAttrRef.isValid() ) { return; } const GA_Attribute *nameAttr = nameAttrRef.getAttribute(); const GA_AIFSharedStringTuple *tuple = nameAttr->getAIFSharedStringTuple(); GA_Size numShapes = tuple->getTableEntries( nameAttr ); for ( GA_Size i=0; i < numShapes; ++i ) { const char *currentName = tuple->getTableString( nameAttr, tuple->validateTableHandle( nameAttr, i ) ); const char *match = matchPath( currentName ); if ( match && *match != *emptyString ) { std::pair<const char *, size_t> childMarker = nextWord( match ); std::string child( childMarker.first, childMarker.second ); if ( std::find( childNames.begin(), childNames.end(), child ) == childNames.end() ) { childNames.push_back( child ); } } } } }
void HoudiniScene::readTags( NameList &tags, bool includeChildren ) const { tags.clear(); const OP_Node *node = retrieveNode(); if ( !node ) { return; } // add user supplied tags if we're not inside a SOP if ( !m_contentIndex && node->hasParm( pTags.getToken() ) ) { UT_String parmTagStr; node->evalString( parmTagStr, pTags.getToken(), 0, 0 ); if ( !parmTagStr.equal( UT_String::getEmptyString() ) ) { UT_WorkArgs tokens; parmTagStr.tokenize( tokens, " " ); for ( int i = 0; i < tokens.getArgc(); ++i ) { tags.push_back( tokens[i] ); } } } // add tags from the registered tag readers std::vector<CustomTagReader> &tagReaders = customTagReaders(); for ( std::vector<CustomTagReader>::const_iterator it = tagReaders.begin(); it != tagReaders.end(); ++it ) { NameList values; it->m_read( node, values, includeChildren ); tags.insert( tags.end(), values.begin(), values.end() ); } // add tags based on primitive groups OBJ_Node *contentNode = retrieveNode( true )->castToOBJNode(); if ( contentNode && contentNode->getObjectType() == OBJ_GEOMETRY && m_splitter ) { GU_DetailHandle newHandle = m_splitter->split( contentPathValue() ); if ( !newHandle.isNull() ) { GU_DetailHandleAutoReadLock readHandle( newHandle ); if ( const GU_Detail *geo = readHandle.getGdp() ) { GA_Range prims = geo->getPrimitiveRange(); for ( GA_GroupTable::iterator<GA_ElementGroup> it=geo->primitiveGroups().beginTraverse(); !it.atEnd(); ++it ) { GA_PrimitiveGroup *group = static_cast<GA_PrimitiveGroup*>( it.group() ); if ( group->getInternal() || group->isEmpty() ) { continue; } const UT_String &groupName = group->getName(); if ( groupName.startsWith( tagGroupPrefix ) && group->containsAny( prims ) ) { UT_String tag; groupName.substr( tag, tagGroupPrefix.length() ); tag.substitute( "_", ":" ); tags.push_back( tag.buffer() ); } } } } } }
bool HoudiniScene::hasTag( const Name &name, bool includeChildren ) const { const OP_Node *node = retrieveNode(); if ( !node ) { return false; } // check for user supplied tags if we're not inside a SOP if ( !m_contentIndex && node->hasParm( pTags.getToken() ) ) { UT_String parmTags; node->evalString( parmTags, pTags.getToken(), 0, 0 ); if ( UT_String( name.c_str() ).multiMatch( parmTags ) ) { return true; } } // check with the registered tag readers std::vector<CustomTagReader> &tagReaders = customTagReaders(); for ( std::vector<CustomTagReader>::const_iterator it = tagReaders.begin(); it != tagReaders.end(); ++it ) { if ( it->m_has( node, name ) ) { return true; } } // check tags based on primitive groups OBJ_Node *contentNode = retrieveNode( true )->castToOBJNode(); if ( contentNode && contentNode->getObjectType() == OBJ_GEOMETRY && m_splitter ) { GU_DetailHandle newHandle = m_splitter->split( contentPathValue() ); if ( !newHandle.isNull() ) { GU_DetailHandleAutoReadLock readHandle( newHandle ); if ( const GU_Detail *geo = readHandle.getGdp() ) { GA_Range prims = geo->getPrimitiveRange(); for ( GA_GroupTable::iterator<GA_ElementGroup> it=geo->primitiveGroups().beginTraverse(); !it.atEnd(); ++it ) { GA_PrimitiveGroup *group = static_cast<GA_PrimitiveGroup*>( it.group() ); if ( group->getInternal() || group->isEmpty() ) { continue; } const UT_String &groupName = group->getName(); if ( groupName.startsWith( tagGroupPrefix ) && group->containsAny( prims ) ) { UT_String tag; groupName.substr( tag, tagGroupPrefix.length() ); tag.substitute( "_", ":" ); if ( tag.equal( name.c_str() ) ) { return true; } } } } } } return false; }