void UIWidget::updateStyle() { if(m_destroyed) return; if(m_loadingStyle && !m_updateStyleScheduled) { UIWidgetPtr self = static_self_cast<UIWidget>(); g_dispatcher.addEvent([self] { self->m_updateStyleScheduled = false; self->updateStyle(); }); m_updateStyleScheduled = true; return; } if(!m_style) return; OTMLNodePtr newStateStyle = OTMLNode::create(); // copy only the changed styles from default style if(m_stateStyle) { for(OTMLNodePtr node : m_stateStyle->children()) { if(OTMLNodePtr otherNode = m_style->get(node->tag())) newStateStyle->addChild(otherNode->clone()); } } // checks for states combination for(const OTMLNodePtr& style : m_style->children()) { if(stdext::starts_with(style->tag(), "$")) { std::string statesStr = style->tag().substr(1); std::vector<std::string> statesSplit = stdext::split(statesStr, " "); bool match = true; for(std::string stateStr : statesSplit) { if(stateStr.length() == 0) continue; bool notstate = (stateStr[0] == '!'); if(notstate) stateStr = stateStr.substr(1); bool stateOn = hasState(Fw::translateState(stateStr)); if((!notstate && !stateOn) || (notstate && stateOn)) match = false; } // merge states styles if(match) { newStateStyle->merge(style); } } } //TODO: prevent setting already set proprieties applyStyle(newStateStyle); m_stateStyle = newStateStyle; }
bool luavalue_cast(int index, OTMLNodePtr& node) { node = OTMLNode::create(); node->setUnique(true); if(g_lua.isTable(index)) { g_lua.pushNil(); while(g_lua.next(index < 0 ? index-1 : index)) { std::string cnodeName; if(!g_lua.isNumber(-2)) cnodeName = g_lua.toString(-2); if(g_lua.isTable()) { OTMLNodePtr cnode; if(luavalue_cast(-1, cnode)) { if(cnodeName.empty()) node->setUnique(false); else cnode->setTag(cnodeName); node->addChild(cnode); } } else { std::string value; if(g_lua.isBoolean()) value = stdext::unsafe_cast<std::string>(g_lua.toBoolean()); else value = g_lua.toString(); if(cnodeName.empty()) node->writeIn(value); else node->writeAt(cnodeName, value); } g_lua.pop(); } return true; } return false; }