Exemple #1
0
void Playground::SetEnvironment()
{
    ClearEnvironment();

    countingTimeText = scene.addSimpleText(QString("0"));
    countingTimeText->setPos(-100, 100);

    srand(numberAgents * numberObstacles);

    Obstacle * tempObstacle;
    QPolygonF polygon;
    int centerX, centerY;
    qreal koef = 0.5;
    for(int loop1 = 0; loop1 < numberObstacles; loop1++)
    {
        tempObstacle = new Obstacle();
        polygon.clear();
        centerX = rand() % 10 * 100 - 25 + rand() % 50;
        centerY = rand() % 10 * 100 - 25 + rand() % 50;

        int size = 30;
        switch(rand() % 3)
        {
        case 0:
            polygon.push_back(QPointF(koef * (centerX - size), koef * (centerY - size)));
            polygon.push_back(QPointF(koef * (centerX + size), koef * (centerY - size)));
            polygon.push_back(QPointF(koef * (centerX), koef * (centerY + size)));
            break;
        case 1:
            polygon.push_back(QPointF(koef * (centerX - size), koef * (centerY - size)));
            polygon.push_back(QPointF(koef * (centerX + size), koef * (centerY)));
            polygon.push_back(QPointF(koef * (centerX - size), koef * (centerY + size)));
            break;
        case 2:
            polygon.push_back(QPointF(koef * (centerX - size), koef * (centerY - size)));
            polygon.push_back(QPointF(koef * (centerX + size), koef * (centerY - size)));
            polygon.push_back(QPointF(koef * (centerX - size), koef * (centerY + size)));
            break;
        }
        tempObstacle->setPolygon(polygon);
        obstacle.push_back(tempObstacle);
        scene.addItem(tempObstacle);
    }

    Agent * tempAgent;
    PotentialField * tempField;
    GoalPoint * tempGoal;

    int agentX, agentY;
    int agentWidth = 5;
    for(int loop1 = 0; loop1 < numberAgents; loop1++)
    {
        switch(loop1 % 4)
        {
        case 0 :
            agentX = -40;
            agentY = rand() % 100 * 5;
            break;
        case 1 :
            agentX = 510;
            agentY = rand() % 100 * 5;
            break;

        case 2 :
            agentY = -40;
            agentX = rand() % 100 * 5;
            break;
        case 3 :
            agentY = 510;
            agentX = rand() % 100 * 5;
            break;
        }

        tempAgent = new Agent(agentX, agentY, agentWidth, agentWidth, 0);
        tempAgent->SetGoal(470 - agentX, 470 - agentY);
        tempGoal = new GoalPoint(470 - agentX - 5, 470 - agentY - 5, 10, 10, 0);
        tempField = new PotentialField(tempAgent, agentX, agentY, 0);
        tempAgent->SetField(tempField);

        agent.push_back(tempAgent);
        scene.addItem(tempAgent);
        field.push_back(tempField);
        scene.addItem(tempField);
        goalPoint.push_back(tempGoal);
        scene.addItem(tempGoal);
    }

}