Exemple #1
0
void Octree::Update()
{
    PROFILE(UpdateOctree);

    for (auto it = updateQueue.Begin(); it != updateQueue.End(); ++it)
    {
        OctreeNode* node = *it;
        // If node was removed before update could happen, a null pointer will be in its place
        if (node)
        {
            node->SetFlag(NF_OCTREE_UPDATE_QUEUED, false);

            // Do nothing if still fits the current octant
            const BoundingBox& box = node->WorldBoundingBox();
            Vector3 boxSize = box.Size();
            Octant* oldOctant = node->octant;
            if (oldOctant && oldOctant->cullingBox.IsInside(box) == INSIDE && oldOctant->FitBoundingBox(box, boxSize))
                continue;

            // Begin reinsert process. Start from root and check what level child needs to be used
            Octant* newOctant = &root;
            Vector3 boxCenter = box.Center();

            for (;;)
            {
                bool insertHere;
                // If node does not fit fully inside root octant, must remain in it
                if (newOctant == &root)
                    insertHere = newOctant->cullingBox.IsInside(box) != INSIDE || newOctant->FitBoundingBox(box, boxSize);
                else
                    insertHere = newOctant->FitBoundingBox(box, boxSize);

                if (insertHere)
                {
                    if (newOctant != oldOctant)
                    {
                        // Add first, then remove, because node count going to zero deletes the octree branch in question
                        AddNode(node, newOctant);
                        if (oldOctant)
                            RemoveNode(node, oldOctant);
                    }
                    break;
                }
                else
                    newOctant = CreateChildOctant(newOctant, newOctant->ChildIndex(boxCenter));
            }
        }
    }

    updateQueue.Clear();
}
Exemple #2
0
void Octree::RemoveNode(OctreeNode* node, Octant* octant)
{
    // Do not set the node's octant pointer to zero, as the node may already be added into another octant
    octant->nodes.Remove(node);
    
    // Decrement the node count in the whole parent branch and erase empty octants as necessary
    while (octant)
    {
        --octant->numNodes;
        Octant* next = octant->parent;
        if (!octant->numNodes && next)
            DeleteChildOctant(next, next->ChildIndex(octant->center));
        octant = next;
    }
}