//----------------------------------------------------------------------------
void Object::Save(OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	// 写入Rtti 名称
	target.WriteString(GetRttiType().GetName());

	// 写入Rtti version
	target.Write(TYPE.GetVersion());

	// 写入ID
	target.WriteUniqueID(this);

	//是否有效
	target.WriteBool(mIsEnable);

	// 资源路径
	target.WriteString(mResourcePath);

	// 写入对象名称
	target.WriteString(mName);
	target.Write(mID);

	PX2_END_DEBUG_STREAM_SAVE(Object, target);
}
Exemple #2
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//----------------------------------------------------------------------------
void Object::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	// 写入RTTI名称
	target.WriteString(GetRttiType().GetName());

	// 写入ID
	target.WriteUniqueID(this);

	// 资源路径
	target.WriteString(mResourcePath);

	// 写入对象名称
	target.WriteString(mName);

	PX2_END_DEBUG_STREAM_SAVE(Object, target);
}