Exemple #1
0
			void Activate(unsigned int aId)
			{
				Overlay *overlay = new Overlay(aId);
				Database::overlay.Put(aId, overlay);
				overlay->SetAction(RenderDrawlist);
				overlay->Show();
			}
Exemple #2
0
// enter shell state
void EnterShellState()
{
	// set up drawlists
	InitDrawlists();

	// create default font
	CreateDefaultFont();

	// clear the screen
	glClear(
		GL_COLOR_BUFFER_BIT
#ifdef ENABLE_DEPTH_TEST
		| GL_DEPTH_BUFFER_BIT
#endif
		);

	// show back buffer
	Platform::Present();

	// reset simulation timer
	sim_rate = float(SIMULATION_RATE);
	sim_step = 1.0f / sim_rate;
	sim_turn = 0;
	sim_fraction = 1.0f;

	// input binding
	InitInput(INPUT_CONFIG.c_str());

	// level configuration
	InitLevel("shell.xml");

	// create options overlay
	shellmenu.mActive = NULL;
	shellmenu.Push(&shellmenumainpage);
	Overlay *options = new Overlay(0xef286ca5 /* "options" */);
	Database::overlay.Put(0xef286ca5 /* "options" */, options);
	options->SetAction(Overlay::Action(RenderShellOptions));
	options->Show();

	// start audio
	Sound::Resume();

	// play the startup sound (HACK)
	PlaySoundCue(0x94326baa /* "startup" */);

	// set to runtime mode
	runtime = true;
}