Exemple #1
0
int pwin32main(int argc, char* argv[])
{
    // Enable memory leak checks and heap validation. 
    _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF | _CRTDBG_LEAK_CHECK_DF);
    _CrtSetBreakAlloc(-1);

    int exitCode = EXIT_SUCCESS;

    // Create the memory debugger.
    PMemoryDebugger::create();

    PActivity* activity = PNEW(PActivity(argc, argv));
    if (!activity->initialize())
    {
        PDELETE(activity);
        return EXIT_FAILURE;
    }
    
    pMain(argc, argv);

    // Set console title.
    SetConsoleTitle(L"Console");
    
    // Disable the close button of the console window.
    HWND hConsoleWindow = GetConsoleWindow();
    if (hConsoleWindow != NULL)
    {
        HMENU hMenu = GetSystemMenu(hConsoleWindow, 0);
        if (hMenu != NULL)
        {
            DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND);
            DrawMenuBar(hConsoleWindow);
        }
    }

    PContext* context = activity->findContext(puint32(0));
    PASSERT(context != P_NULL);
    if (context == P_NULL)
    {
        exitCode = EXIT_FAILURE;
        PDELETE(activity);
        return exitCode;
    }

    PWin32Window window(context);

    if (!window.create())
    {
        exitCode = EXIT_FAILURE;
        PDELETE(activity);
        return exitCode;
    }
    
    // Initialize the context. 
    context->setState(P_CONTEXT_STATE_UNINITIALIZED);
    if (!context->initialize(context->properties()->m_windowWidth, context->properties()->m_windowHeight))
    {
        exitCode = EXIT_FAILURE;
    }
    else
    {
        if (!context->onInitialized())
        {
            context->setState(P_CONTEXT_STATE_ERROR);
        }
        else
        {
            PLOG_DEBUG("Starting program main loop");
            context->setState(P_CONTEXT_STATE_RUNNING);
        }

        if (context->state() == P_CONTEXT_STATE_ERROR)
        {
            exitCode = EXIT_FAILURE;
        }

        // The mainloop of window.
        window.run();

        // Right before destroy the context, user might have
        // something to do.
        context->onDestroy();
    }

    context->destroy();
    
    // Destroy native window.
    window.destroy();

    // Destroy the activity
    activity->uninitialize();
    PDELETE(activity);

    // Destroy the memory debugger.
    PMemoryDebugger::destroy();

    // If debugger is present, a pause is required to keep the console output
    // visible. Otherwise the pause is automatic. 
    if (IsDebuggerPresent())
    {
        system("pause");
    }

    return exitCode;
}
Exemple #2
0
int main(int argc, char* argv[])
{
    int exitCode = EXIT_SUCCESS;

    PActivity* activity = pNew(PActivity(argc, argv));
    if (!activity->initialize())
    {
        pLogError("Failed to initialize the activity");
        pDelete(activity);
        return EXIT_FAILURE;
    }
        
    // Enable memory leak checks and heap validation. 
    _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF | _CRTDBG_LEAK_CHECK_DF);
    _CrtSetBreakAlloc(-1);
    
    pMain(argc, argv);

    // Set console title.
    SetConsoleTitle(L"protoss debug console");
    
    // Disable the close button of the console window.
    HWND hConsoleWindow = GetConsoleWindow();
    if (hConsoleWindow != NULL)
    {
        HMENU hMenu = GetSystemMenu(hConsoleWindow, 0);
        if (hMenu != NULL)
        {
            DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND);
            DrawMenuBar(hConsoleWindow);
        }
    }

    try 
    {
        PContext* context = activity->findContext(0);
        pAssert(context != P_NULL);
        if (context == P_NULL)
        {
            exitCode = EXIT_FAILURE;
            pDelete(activity);
            return exitCode;
        }

        PWin32Window window(context);

        if (!window.create())
        {
            exitCode = EXIT_FAILURE;
            pDelete(context);
            pDelete(activity);
            return exitCode;
        }
        
        // Initialize the context. 
        // kzaPlatformSetInstanceHandle(context, GetModuleHandle(NULL));
        context->setState(P_CONTEXT_STATE_UNINITIALIZED);
        if (!context->initialize())
        {
            exitCode = EXIT_FAILURE;
        }

        if (!context->onInitialized())
        {
            context->setState(P_CONTEXT_STATE_ERROR);
        }
        else
        {
            pLogDebug("Starting program main loop");
            context->setState(P_CONTEXT_STATE_RUNNING);
        }

        if (context->getState() == P_CONTEXT_STATE_ERROR)
        {
            exitCode = EXIT_FAILURE;
        }

        // The mainloop of window.
        window.run();

        // Right before destroy the context, user might have
        // something to do.
        context->onDestroy();

        context->destroy();
        
        // Destroy native window.
        window.destroy();
    }
    catch (PException& e)
    {
        pLogInfo("Excepton caught!");
        pLogError(e.what());
        exitCode = EXIT_FAILURE;
    }

    // If debugger is present, a pause is required to keep the console output
    // visible. Otherwise the pause is automatic. 
    if (IsDebuggerPresent())
    {
        system("pause");
    }

    return exitCode;
}