//function which updates the playerlist. void World::updatePlayerList() { using namespace Database; std::cout<<"Updateplayerlist start"<<std::endl; PConnection connection = ConnectionManager::getInstance().getConnection(); try { connection->beginTransaction(); DeleteQuery delQuery(connection); delQuery.setServerTable("onlineplayer"); delQuery.execute(); if (!Players.empty()) { InsertQuery insQuery(connection); insQuery.setServerTable("onlineplayer"); const InsertQuery::columnIndex column = insQuery.addColumn("on_playerid"); PLAYERVECTOR::iterator plIterator; for (plIterator = Players.begin(); plIterator != Players.end(); ++plIterator) { insQuery.addValue<TYPE_OF_CHARACTER_ID>(column, (*plIterator)->id); } insQuery.execute(); } connection->commitTransaction(); } catch (std::exception &e) { std::cerr<<"caught exception during online player save: "<<e.what()<<std::endl; connection->rollbackTransaction(); } std::cout<<"updateplayerlist end"<<std::endl; }
//function which updates the playerlist. void World::updatePlayerList() { using namespace Database; PConnection connection = ConnectionManager::getInstance().getConnection(); try { connection->beginTransaction(); DeleteQuery delQuery(connection); delQuery.setServerTable("onlineplayer"); delQuery.execute(); if (!Players.empty()) { InsertQuery insQuery(connection); insQuery.setServerTable("onlineplayer"); const InsertQuery::columnIndex column = insQuery.addColumn("on_playerid"); Players.for_each([&](Player *player) { insQuery.addValue<TYPE_OF_CHARACTER_ID>(column, player->getId()); }); insQuery.execute(); } connection->commitTransaction(); } catch (std::exception &e) { Logger::error(LogFacility::World) << "Exception during saving online player list: " << e.what() << Log::end; connection->rollbackTransaction(); } }
bool LongTimeEffect::save(uint32_t playerid, int32_t currentTime) { using namespace Database; PConnection connection = ConnectionManager::getInstance().getConnection(); try { connection->beginTransaction(); { InsertQuery insQuery(connection); insQuery.setServerTable("playerlteffects"); const InsertQuery::columnIndex userColumn = insQuery.addColumn("plte_playerid"); const InsertQuery::columnIndex effectColumn = insQuery.addColumn("plte_effectid"); const InsertQuery::columnIndex nextCalledColumn = insQuery.addColumn("plte_nextcalled"); const InsertQuery::columnIndex numberCalledColumn = insQuery.addColumn("plte_numbercalled"); insQuery.addValue(userColumn, playerid); insQuery.addValue(effectColumn, effectId); insQuery.addValue(nextCalledColumn, executionTime - currentTime); insQuery.addValue(numberCalledColumn, numberOfCalls); insQuery.execute(); } { InsertQuery insQuery(connection); insQuery.setServerTable("playerlteffectvalues"); const InsertQuery::columnIndex userColumn = insQuery.addColumn("pev_playerid"); const InsertQuery::columnIndex effectColumn = insQuery.addColumn("pev_effectid"); const InsertQuery::columnIndex nameColumn = insQuery.addColumn("pev_name"); const InsertQuery::columnIndex valueColumn = insQuery.addColumn("pev_value"); for (const auto &value : values) { insQuery.addValue(nameColumn, value.first); insQuery.addValue(valueColumn, value.second); insQuery.addValue(userColumn, playerid); insQuery.addValue(effectColumn, effectId); } insQuery.execute(); } connection->commitTransaction(); return true; } catch (std::exception &e) { Logger::error(LogFacility::Other) << "Exception while saving long time effects: " << e.what() << Log::end; connection->rollbackTransaction(); return false; } return true; }
PConnection * PConnectionManager::create_connection (void) { ACE_GUARD_RETURN (ACE_SYNCH_RECURSIVE_MUTEX, monitor, this->lock_, 0); if (this->num_connections_ >= MAX_CONNECTIONS || this->flg_cancel_ != 0) return 0; PConnection * connection = 0; for (u_int i = 0; i < MAX_CONNECTIONS; ++i) { if (this->list_connections_[i] != 0) continue; connection = this->factory_.create_connection(*this); if (connection == 0) break; this->list_connections_[i] = connection; this->num_connections_++; if (this->num_connections_ > this->peak_connections_) this->peak_connections_ = this->num_connections_; connection->set_manager (this,i); connection->set_timeout (this->timeout_); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) %s=%d NEW %s=%d\n"), this->get_name(), this->num_connections_, connection->get_name(), i)); PConnectionProtocol * protocol = this->factory_.create_protocol (connection); connection->set_protocol (protocol); break; } return connection; }
MonsterTable::MonsterTable() { Logger::info(LogFacility::Other) << "MonsterTable::constructor" << Log::end; try { using namespace Database; PConnection connection = ConnectionManager::getInstance().getConnection(); connection->beginTransaction(); SelectQuery monquery(connection); monquery.addColumn("monster", "mob_monsterid"); monquery.addColumn("monster", "mob_name_de"); monquery.addColumn("monster", "mob_name_en"); monquery.addColumn("monster", "mob_race"); monquery.addColumn("monster", "mob_hitpoints"); monquery.addColumn("monster", "mob_movementtype"); monquery.addColumn("monster", "mob_canattack"); monquery.addColumn("monster", "mob_canhealself"); monquery.addColumn("monster", "script"); monquery.addColumn("monster", "mob_minsize"); monquery.addColumn("monster", "mob_maxsize"); monquery.addServerTable("monster"); monquery.addOrderBy("monster", "mob_monsterid", Database::SelectQuery::ASC); Database::Result monresults = monquery.execute(); if (!monresults.empty()) { auto questNodes = QuestNodeTable::getInstance().getMonsterNodes(); auto questItr = questNodes.first; auto questEnd = questNodes.second; SelectQuery monLootDataQuery(connection); monLootDataQuery.addColumn("monster_drop_data", "mdd_id"); monLootDataQuery.addColumn("monster_drop_data", "mdd_key"); monLootDataQuery.addColumn("monster_drop_data", "mdd_value"); monLootDataQuery.addServerTable("monster_drop_data"); auto lootDataResults = monLootDataQuery.execute(); std::map<uint32_t, std::map<std::string, std::string>> lootData; for (const auto &row: lootDataResults) { auto &lootDataEntry = lootData[row["mdd_id"].as<uint32_t>()]; lootDataEntry.insert(std::make_pair(row["mdd_key"].as<std::string>(), row["mdd_value"].as<std::string>())); } for (const auto &row : monresults) { MonsterStruct temprecord; const uint32_t id = row["mob_monsterid"].as<uint32_t>(); temprecord.nameDe = row["mob_name_de"].as<std::string>(); temprecord.nameEn = row["mob_name_en"].as<std::string>(); temprecord.race = row["mob_race"].as<TYPE_OF_RACE_ID>(); temprecord.hitpoints = row["mob_hitpoints"].as<uint16_t>(); temprecord.canselfheal = row["mob_canhealself"].as<bool>(); temprecord.canattack = row["mob_canattack"].as<bool>(); temprecord.minsize = row["mob_minsize"].as<uint16_t>(); temprecord.maxsize = row["mob_maxsize"].as<uint16_t>(); const std::string movementType = row["mob_movementtype"].as<std::string>(""); if (movementType == "walk") { temprecord.movement = movement_type::walk; } else if (movementType == "fly") { temprecord.movement = movement_type::fly; } else if (movementType == "crawl") { temprecord.movement = movement_type::crawl; } else { //TODO: Some proper error handling for invalid data temprecord.movement = movement_type::walk; } if (!row["script"].is_null()) { const std::string scriptname = row["script"].as<std::string>(); try { std::shared_ptr<LuaMonsterScript> script(new LuaMonsterScript(scriptname)); temprecord.script = script; } catch (ScriptException &e) { Logger::error(LogFacility::Script) << "Error while loading monster script: " << scriptname << ": " << e.what() << Log::end; } } else if (questItr != questEnd && questItr->first == id) { std::shared_ptr<LuaMonsterScript> tmpScript = std::make_shared<LuaMonsterScript>(); temprecord.script = tmpScript; } while (questItr != questEnd && questItr->first == id) { temprecord.script->addQuestScript(questItr->second.entrypoint, questItr->second.script); ++questItr; } SelectQuery monAttrQuery(connection); monAttrQuery.addColumn("monster_attributes", "mobattr_name"); monAttrQuery.addColumn("monster_attributes", "mobattr_min"); monAttrQuery.addColumn("monster_attributes", "mobattr_max"); monAttrQuery.addEqualCondition("monster_attributes", "mobattr_monsterid", id); monAttrQuery.addServerTable("monster_attributes"); Database::Result monAttrResults = monAttrQuery.execute(); for (const auto &row : monAttrResults) { const std::string attribute = row["mobattr_name"].as<std::string>(""); uint16_t minValue = row["mobattr_min"].as<uint16_t>(); uint16_t maxValue = row["mobattr_max"].as<uint16_t>(); if (attribute == "luck") { temprecord.attributes.luck = std::make_pair(minValue, maxValue); } else if (attribute == "strength") { temprecord.attributes.strength = std::make_pair(minValue, maxValue); } else if (attribute == "dexterity") { temprecord.attributes.dexterity = std::make_pair(minValue, maxValue); } else if (attribute == "constitution") { temprecord.attributes.constitution = std::make_pair(minValue, maxValue); } else if (attribute == "agility") { temprecord.attributes.agility = std::make_pair(minValue, maxValue); } else if (attribute == "intelligence") { temprecord.attributes.intelligence = std::make_pair(minValue, maxValue); } else if (attribute == "perception") { temprecord.attributes.perception = std::make_pair(minValue, maxValue); } else if (attribute == "willpower") { temprecord.attributes.willpower = std::make_pair(minValue, maxValue); } else if (attribute == "essence") { temprecord.attributes.essence = std::make_pair(minValue, maxValue); } else { Logger::error(LogFacility::Other) << "Unknown attribute type for monster " << id << ": " << attribute << Log::end; } } SelectQuery monSkillQuery(connection); monSkillQuery.addColumn("monster_skills", "mobsk_skill_id"); monSkillQuery.addColumn("monster_skills", "mobsk_minvalue"); monSkillQuery.addColumn("monster_skills", "mobsk_maxvalue"); monSkillQuery.addEqualCondition("monster_skills", "mobsk_monsterid", id); monSkillQuery.addServerTable("monster_skills"); Database::Result monSkillResults = monSkillQuery.execute(); for (const auto &row : monSkillResults) { TYPE_OF_SKILL_ID skill = TYPE_OF_SKILL_ID(row["mobsk_skill_id"].as<uint16_t>()); uint16_t minValue = row["mobsk_minvalue"].as<uint16_t>(); uint16_t maxValue = row["mobsk_maxvalue"].as<uint16_t>(); temprecord.skills[skill] = std::make_pair(minValue, maxValue); } SelectQuery monItemQuery(connection); monItemQuery.addColumn("monster_items", "mobit_itemid"); monItemQuery.addColumn("monster_items", "mobit_position"); monItemQuery.addColumn("monster_items", "mobit_mincount"); monItemQuery.addColumn("monster_items", "mobit_maxcount"); monItemQuery.addEqualCondition("monster_items", "mobit_monsterid", id); monItemQuery.addServerTable("monster_items"); Database::Result monItemResults = monItemQuery.execute(); for (const auto &row : monItemResults) { itemdef_t tempitem; tempitem.itemid = row["mobit_itemid"].as<TYPE_OF_ITEM_ID>(); tempitem.amount = std::make_pair( row["mobit_mincount"].as<uint16_t>(), row["mobit_maxcount"].as<uint16_t>()); const std::string position = row["mobit_position"].as<std::string>(""); uint16_t location; if (position == "head") { location = 1; } else if (position == "neck") { location = 2; } else if (position == "breast") { location = 3; } else if (position == "hands") { location = 4; } else if (position == "left hand") { location = 5; } else if (position == "right hand") { location = 6; } else if (position == "left finger") { location = 7; } else if (position == "right finger") { location = 8; } else if (position == "legs") { location = 9; } else if (position == "feet") { location = 10; } else if (position == "coat") { location = 11; } else if (position == "belt1") { location = 12; } else if (position == "belt2") { location = 13; } else if (position == "belt3") { location = 14; } else if (position == "belt4") { location = 15; } else if (position == "belt5") { location = 16; } else if (position == "belt6") { location = 17; } else { Logger::error(LogFacility::Other) << "Invalid itemslot for monster " << id << ": " << position << Log::end; location = 99; } const auto &tempCommon = Data::CommonItems[tempitem.itemid]; if (location < 99 && tempCommon.isValid()) { tempitem.AgeingSpeed = tempCommon.AgeingSpeed; temprecord.items[location].push_back(tempitem); } else if (location < 99) { Logger::error(LogFacility::Other) << "Invalid item for monster " << id << ": " << tempitem.itemid << Log::end; } } SelectQuery monLootQuery(connection); monLootQuery.addColumn("monster_drop", "md_id"); monLootQuery.addColumn("monster_drop", "md_category"); monLootQuery.addColumn("monster_drop", "md_probability"); monLootQuery.addColumn("monster_drop", "md_itemid"); monLootQuery.addColumn("monster_drop", "md_amount_min"); monLootQuery.addColumn("monster_drop", "md_amount_max"); monLootQuery.addColumn("monster_drop", "md_quality_min"); monLootQuery.addColumn("monster_drop", "md_quality_max"); monLootQuery.addColumn("monster_drop", "md_durability_min"); monLootQuery.addColumn("monster_drop", "md_durability_max"); monLootQuery.addEqualCondition("monster_drop", "md_monsterid", id); monLootQuery.addServerTable("monster_drop"); const auto monLootResults = monLootQuery.execute(); for (const auto &row : monLootResults) { auto lootId = row["md_id"].as<uint32_t>(); auto categoryId = row["md_category"].as<uint16_t>(); auto &category = temprecord.loot[categoryId]; auto &lootItem = category[lootId]; lootItem.itemId = row["md_itemid"].as<TYPE_OF_ITEM_ID>(); lootItem.probability = row["md_probability"].as<double>(); lootItem.amount = std::make_pair(row["md_amount_min"].as<uint16_t>(), row["md_amount_max"].as<uint16_t>()); lootItem.quality = std::make_pair(row["md_quality_min"].as<uint16_t>(), row["md_quality_max"].as<uint16_t>()); lootItem.durability = std::make_pair(row["md_durability_min"].as<uint16_t>(), row["md_durability_max"].as<uint16_t>()); lootItem.data = std::move(lootData[lootId]); } table[id] = temprecord; dataOK = true; } } connection->commitTransaction(); Logger::info(LogFacility::Other) << "Loaded " << table.size() << " monsters!" << Log::end; } catch (std::exception &e) { Logger::error(LogFacility::Other) << "Exception in MonsterTable::reload: " << e.what() << Log::end; dataOK = false; } }
void PConnectionManager::destroy_connection(int index) { ACE_GUARD (ACE_SYNCH_RECURSIVE_MUTEX, monitor, this->lock_); ACE_ASSERT(ACE_static_cast(u_int,index) < MAX_CONNECTIONS); PConnection * connection = this->list_connections_[index]; if (!connection) return; this->total_snd_ += connection->get_total_snd(); this->total_rcv_ += connection->get_total_rcv(); this->total_w_ += connection->get_total_w(); this->total_r_ += connection->get_total_r(); this->factory_.destroy_protocol (connection->protocol ()); connection->set_protocol (0); this->num_connections_--; this->list_connections_[index] = 0; ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) %s=%d: DEL %s=%d S=%d(%d+%d) R=%d(%d+%d)\n"), this->get_name(), this->num_connections_, connection->get_name(), index, connection->get_total_snd(), connection->get_total_w(), connection->get_ref_cnt_w(), connection->get_total_rcv(), connection->get_total_r(), connection->get_ref_cnt_r())); connection->set_manager (0,-1); this->factory_.destroy_connection (connection) ; if (this->is_safe_to_delete()) this->task().signal_main(); }
void MonsterTable::reload() { #ifdef DataConnect_DEBUG std::cout << "MonsterTable: reload" << std::endl; #endif try { using namespace Database; PConnection connection = ConnectionManager::getInstance().getConnection(); connection->beginTransaction(); SelectQuery monquery(connection); monquery.addColumn("monster", "mob_monsterid"); monquery.addColumn("monster", "mob_name_de"); monquery.addColumn("monster", "mob_name_en"); monquery.addColumn("monster", "mob_race"); monquery.addColumn("monster", "mob_hitpoints"); monquery.addColumn("monster", "mob_movementtype"); monquery.addColumn("monster", "mob_canattack"); monquery.addColumn("monster", "mob_canhealself"); monquery.addColumn("monster", "script"); monquery.addColumn("monster", "mob_minsize"); monquery.addColumn("monster", "mob_maxsize"); monquery.addServerTable("monster"); monquery.addOrderBy("monster", "mob_monsterid", Database::SelectQuery::ASC); Database::Result monresults = monquery.execute(); if (!monresults.empty()) { clearOldTable(); auto questNodes = QuestNodeTable::getInstance()->getMonsterNodes(); auto questItr = questNodes.first; auto questEnd = questNodes.second; for (Database::ResultConstIterator itr = monresults.begin(); itr != monresults.end(); ++itr) { MonsterStruct temprecord; std::string movementType; std::string scriptname; uint32_t id; id = (*itr)["mob_monsterid"].as<uint32_t>(); temprecord.nameDe = (*itr)["mob_name_de"].as<std::string>(); temprecord.nameEn = (*itr)["mob_name_en"].as<std::string>(); temprecord.race = (Character::race_type)((*itr)["mob_race"].as<uint16_t>()); temprecord.hitpoints = (*itr)["mob_hitpoints"].as<uint16_t>(); temprecord.canselfheal = (*itr)["mob_canhealself"].as<bool>(); temprecord.canattack = (*itr)["mob_canattack"].as<bool>(); temprecord.minsize = (*itr)["mob_minsize"].as<uint16_t>(); temprecord.maxsize = (*itr)["mob_maxsize"].as<uint16_t>(); movementType = (*itr)["mob_movementtype"].as<std::string>(); if (movementType == "walk") { temprecord.movement = Character::walk; } else if (movementType == "fly") { temprecord.movement = Character::fly; } else if (movementType == "crawl") { temprecord.movement = Character::crawl; } else { //TODO: Some proper error handling for invalid data temprecord.movement = Character::walk; } if (!(*itr)["script"].is_null()) { scriptname = (*itr)["script"].as<std::string>(); try { boost::shared_ptr<LuaMonsterScript> script(new LuaMonsterScript(scriptname)); temprecord.script = script; } catch (ScriptException &e) { Logger::writeError("scripts", "Error while loading monster script: " + scriptname + ":\n" + e.what() + "\n"); } } else if (questItr != questEnd && questItr->first == id) { boost::shared_ptr<LuaMonsterScript> tmpScript(new LuaMonsterScript()); temprecord.script = tmpScript; } while (questItr != questEnd && questItr->first == id) { temprecord.script->addQuestScript(questItr->second.entrypoint, questItr->second.script); ++questItr; } SelectQuery monAttrQuery(connection); monAttrQuery.addColumn("monster_attributes", "mobattr_name"); monAttrQuery.addColumn("monster_attributes", "mobattr_min"); monAttrQuery.addColumn("monster_attributes", "mobattr_max"); monAttrQuery.addEqualCondition("monster_attributes", "mobattr_monsterid", id); monAttrQuery.addServerTable("monster_attributes"); Database::Result monAttrResults = monAttrQuery.execute(); if (!monAttrResults.empty()) { std::string attribute; uint16_t minValue, maxValue; for (Database::ResultConstIterator itr2 = monAttrResults.begin(); itr2 != monAttrResults.end(); ++itr2) { attribute = (*itr2)["mobattr_name"].as<std::string>(); minValue = (*itr2)["mobattr_min"].as<uint16_t>(); maxValue = (*itr2)["mobattr_max"].as<uint16_t>(); if (attribute == "luck") { temprecord.attributes.luck = std::make_pair(minValue, maxValue); } else if (attribute == "strength") { temprecord.attributes.strength = std::make_pair(minValue, maxValue); } else if (attribute == "dexterity") { temprecord.attributes.dexterity = std::make_pair(minValue, maxValue); } else if (attribute == "constitution") { temprecord.attributes.constitution = std::make_pair(minValue, maxValue); } else if (attribute == "agility") { temprecord.attributes.agility = std::make_pair(minValue, maxValue); } else if (attribute == "intelligence") { temprecord.attributes.intelligence = std::make_pair(minValue, maxValue); } else if (attribute == "perception") { temprecord.attributes.perception = std::make_pair(minValue, maxValue); } else if (attribute == "willpower") { temprecord.attributes.willpower = std::make_pair(minValue, maxValue); } else if (attribute == "essence") { temprecord.attributes.essence = std::make_pair(minValue, maxValue); } else { std::cerr << "unknown attribute type: "<< attribute << std::endl; } } // for (Database::ResultConstIterator itr2 = monAttrResults... } // if (!monAttrResults.empty()) SelectQuery monSkillQuery(connection); monSkillQuery.addColumn("monster_skills", "mobsk_skill_id"); monSkillQuery.addColumn("monster_skills", "mobsk_minvalue"); monSkillQuery.addColumn("monster_skills", "mobsk_maxvalue"); monSkillQuery.addEqualCondition("monster_skills", "mobsk_monsterid", id); monSkillQuery.addServerTable("monster_skills"); Database::Result monSkillResults = monSkillQuery.execute(); if (!monSkillResults.empty()) { TYPE_OF_SKILL_ID skill; uint16_t minValue, maxValue; for (Database::ResultConstIterator itr2 = monSkillResults.begin(); itr2 != monSkillResults.end(); ++itr2) { skill = (TYPE_OF_SKILL_ID)((*itr2)["mobsk_skill_id"].as<uint16_t>()); minValue = (*itr2)["mobsk_minvalue"].as<uint16_t>(); maxValue = (*itr2)["mobsk_maxvalue"].as<uint16_t>(); temprecord.skills[skill] = std::make_pair(minValue, maxValue); } // for (Database::ResultConstIterator itr2 = monSkillResults... } // if (!monSkillResults.empty()) SelectQuery monItemQuery(connection); monItemQuery.addColumn("monster_items", "mobit_itemid"); monItemQuery.addColumn("monster_items", "mobit_position"); monItemQuery.addColumn("monster_items", "mobit_mincount"); monItemQuery.addColumn("monster_items", "mobit_maxcount"); monItemQuery.addEqualCondition("monster_items", "mobit_monsterid", id); monItemQuery.addServerTable("monster_items"); Database::Result monItemResults = monItemQuery.execute(); if (!monItemResults.empty()) { itemdef_t tempitem; uint16_t location; std::string position; for (Database::ResultConstIterator itr2 = monItemResults.begin(); itr2 != monItemResults.end(); ++itr2) { tempitem.itemid = (*itr2)["mobit_itemid"].as<TYPE_OF_ITEM_ID>(); tempitem.amount = std::make_pair( (*itr2)["mobit_mincount"].as<uint16_t>(), (*itr2)["mobit_maxcount"].as<uint16_t>()); position = (*itr2)["mobit_position"].as<std::string>(); if (position == "head") { location = 1; } else if (position == "neck") { location = 2; } else if (position == "breast") { location = 3; } else if (position == "hands") { location = 4; } else if (position == "left hand") { location = 5; } else if (position == "right hand") { location = 6; } else if (position == "left finger") { location = 7; } else if (position == "right finger") { location = 8; } else if (position == "legs") { location = 9; } else if (position == "feet") { location = 10; } else if (position == "coat") { location = 11; } else if (position == "belt1") { location = 12; } else if (position == "belt2") { location = 13; } else if (position == "belt3") { location = 14; } else if (position == "belt4") { location = 15; } else if (position == "belt5") { location = 16; } else if (position == "belt6") { location = 17; } else { std::cerr << "specified invalid itemslot: " << position << " for monster " << temprecord.nameEn << std::endl; location = 99; } CommonStruct tempCommon; if (location < 99 && CommonItems->find(tempitem.itemid, tempCommon)) { tempitem.AgeingSpeed = tempCommon.AgeingSpeed; temprecord.items[location].push_back(tempitem); } else if (location < 99) { std::cerr << "couldn't find item: " << tempitem.itemid << " for monster " << temprecord.nameEn << std::endl; } } // for (Database::ResultConstIterator itr2 = monItemResults... } // if (!monItemResults.empty()) m_table[id] = temprecord; m_dataOK = true; } // for (Database::ResultConstIterator itr = monresults... } // if (!monresults.empty()) connection->commitTransaction(); #ifdef DataConnect_DEBUG std::cout << "loaded " << m_table.size() << " monsters!" << std::endl; #endif } catch (std::exception &e) { std::cerr << "exception: " << e.what() << std::endl; m_dataOK = false; } }