Exemple #1
0
void __UtilityDoState(PointerWrap &p) {
	auto s = p.Section("sceUtility", 1, 2);
	if (!s) {
		return;
	}

	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	gamedataInstallDialog.DoState(p);

	if (s >= 2) {
		p.Do(currentlyLoadedModules);
	} else {
		std::set<int> oldModules;
		p.Do(oldModules);
		for (auto it = oldModules.begin(), end = oldModules.end(); it != end; ++it) {
			currentlyLoadedModules[*it] = 0;
		}
	}
}
Exemple #2
0
void __UtilityShutdown()
{
	saveDialog.Shutdown();
	msgDialog.Shutdown();
	oskDialog.Shutdown();
	netDialog.Shutdown();
}
Exemple #3
0
void __UtilityShutdown() {
	saveDialog.Shutdown(true);
	msgDialog.Shutdown(true);
	oskDialog.Shutdown(true);
	netDialog.Shutdown(true);
	screenshotDialog.Shutdown(true);
	gamedataInstallDialog.Shutdown(true);
}
Exemple #4
0
void __UtilityDoState(PointerWrap &p)
{
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	p.DoMarker("sceUtility");
}
Exemple #5
0
void __UtilityDoState(PointerWrap &p)
{
	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	p.DoMarker("sceUtility");
}
Exemple #6
0
int sceUtilityOskGetStatus()
{
	int status = oskDialog.GetStatus();
	// Seems that 4 is the cancelled status for OSK?
	if (status == 4)
	{
		status = 5;
	}
	return status;
}
Exemple #7
0
int sceUtilityOskUpdate(int animSpeed)
{
	if (currentDialogType != UTILITY_DIALOG_OSK)
	{
		WARN_LOG(HLE, "sceUtilityMsgDialogUpdate(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	DEBUG_LOG(HLE, "sceUtilityOskUpdate(%i)", animSpeed);
	return oskDialog.Update();
}
Exemple #8
0
int sceUtilityOskShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_OSK)
	{
		WARN_LOG(HLE, "sceUtilityOskShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	currentDialogActive = false;

	DEBUG_LOG(HLE, "sceUtilityOskShutdownStart()");
	return oskDialog.Shutdown();
}
Exemple #9
0
static int sceUtilityOskUpdate(int animSpeed)
{
	if (currentDialogType != UTILITY_DIALOG_OSK)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityOskUpdate(%i): wrong dialog type", animSpeed);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	int ret = oskDialog.Update(animSpeed);
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskUpdate(%i)", ret, animSpeed);
	return ret;
}
Exemple #10
0
int sceUtilityOskGetStatus()
{
	if (currentDialogType != UTILITY_DIALOG_OSK)
	{
		DEBUG_LOG(SCEUTILITY, "sceUtilityOskGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	int status = oskDialog.GetStatus();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskGetStatus()", status);
	return status;
}
Exemple #11
0
int sceUtilityOskInitStart(u32 oskPtr)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_OSK)
	{
		WARN_LOG(HLE, "sceUtilityOskInitStart(%08x): wrong dialog type", oskPtr);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	currentDialogType = UTILITY_DIALOG_OSK;
	currentDialogActive = true;

	DEBUG_LOG(HLE, "sceUtilityOskInitStart(%08x)", oskPtr);
	return oskDialog.Init(oskPtr);
}
Exemple #12
0
static int sceUtilityOskShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_OSK)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityOskShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogActive = false;
	int ret = oskDialog.Shutdown();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskShutdownStart()",ret);
	return ret;
}
Exemple #13
0
// On screen keyboard
int sceUtilityOskInitStart(u32 oskPtr)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_OSK)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityOskInitStart(%08x): wrong dialog type", oskPtr);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogType = UTILITY_DIALOG_OSK;
	currentDialogActive = true;
	int ret = oskDialog.Init(oskPtr);
	INFO_LOG(SCEUTILITY, "%08x=sceUtilityOskInitStart(%08x)", ret, oskPtr);
	return ret;
}
Exemple #14
0
void __UtilityDoState(PointerWrap &p)
{
	auto s = p.Section("sceUtility", 1);
	if (!s)
		return;

	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	gamedataInstallDialog.DoState(p);
	p.Do(currentlyLoadedModules);
}
Exemple #15
0
int sceUtilityOskGetStatus()
{
	if (currentDialogType != UTILITY_DIALOG_OSK)
	{
		DEBUG_LOG(HLE, "sceUtilityOskGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	int status = oskDialog.GetStatus();

	// Seems that 4 is the cancelled status for OSK?
	if (status == 4)
	{
		status = 5;
	}

	DEBUG_LOG(HLE, "%08x=sceUtilityOskGetStatus()", status);
	return status;
}
Exemple #16
0
int sceUtilityOskInitStart(u32 oskPtr)
{
	DEBUG_LOG(HLE,"sceUtilityOskInitStart(%i)", PARAM(0));
	return oskDialog.Init(oskPtr);
}
Exemple #17
0
int sceUtilityOskShutdownStart()
{
	DEBUG_LOG(HLE,"sceUtilityOskShutdownStart(%i)", PARAM(0));
	return oskDialog.Shutdown();
}
Exemple #18
0
int sceUtilityOskUpdate(unsigned int unknown)
{
	DEBUG_LOG(HLE,"FAKE sceUtilityOskUpdate(%i)", unknown);
	return oskDialog.Update();
}