static bool ItemDroppedOnPet(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi) { if (ps == NULL) return false; VALIDATEPIR(pi, false); P_CHAR pet = pointers::findCharBySerial(pp->Tserial); VALIDATEPCR(pet, false); NXWSOCKET s = ps->toInt(); P_CHAR pc = ps->currChar(); VALIDATEPCR(pc, false); if((pet->hunger<6) && (pi->type==ITYPE_FOOD))//AntiChrist new hunger code for npcs { pc->playSFX( (UI16)(0x3A+(rand()%3)) ); //0x3A - 0x3C three different sounds if(pi->poisoned) { pet->applyPoison(PoisonType(pi->poisoned)); } std::string itmname; if( pi->getCurrentName() == "#" ) { char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var pi->getName(temp2); itmname = temp2; } else itmname = pi->getCurrentName(); pet->emotecolor = 0x0026; pet->emoteall(TRANSLATE("* You see %s eating %s *"), 1, pet->getCurrentNameC(), itmname.c_str() ); pet->hunger++; } else { ps->sysmsg(TRANSLATE("It doesn't appear to want the item")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } } return true; }
/*! \brief Steal random \author Unknow, updated by Endymion \param ps the client \todo add string because it's locked contanier into translate */ void Skills::target_randomSteal( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief=ps->currChar(); VALIDATEPC(thief); P_CHAR victim = pointers::findCharBySerial( t->getClicked() ); VALIDATEPC(victim); if (thief->getSerial32() == victim->getSerial32() || thief->getSerial32()==victim->getOwnerSerial32()) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if (victim->IsGMorCounselor() ) { thief->sysmsg( TRANSLATE("You can't steal from gods.")); return; } P_ITEM pack= victim->getBackpack(); if ( !ISVALIDPI(pack)) { thief->sysmsg(TRANSLATE("bad luck, your victim doesn't have a backpack")); return; } char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var sprintf(temp, TRANSLATE("You reach into %s's pack to steal something ..."), victim->getCurrentNameC() ); thief->sysmsg(temp); if ( char_inRange(thief,victim,1) ) { P_ITEM pi = NULL; NxwItemWrapper si; si.fillItemsInContainer( pack, false ); if( si.size()>0 ) { int ra=rand()%si.size(); int c=0; for( si.rewind(); !si.isEmpty(); si++ ) { c++; if( c==ra ) { pi=si.getItem(); break; } } } if( pi==NULL ) { thief->sysmsg(TRANSLATE("... and discover your victim doesn't have any posessions")); return; } //Endy can't be not valid after this -^ loop, else error VALIDATEPI(pi); if( pi->isNewbie() ) {//newbie thief->sysmsg(TRANSLATE("... and fail because it is of no value to you.")); return; } if(pi->isSecureContainer()) { thief->sysmsg(TRANSLATE("... and fail because it's a locked container.")); return; } if ( thief->checkSkill( STEALING,0,999) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( ((pi->getWeightActual())>cansteal) && !pi->isContainer())//Containers thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else if(pi->isContainer() && (weights::RecursePacks(pi)>cansteal)) thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else { if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s); if (g_bByPass==true) return; */ P_ITEM thiefpack = thief->getBackpack(); VALIDATEPI(thiefpack); pi->setContSerial( thiefpack->getSerial32() ); thief->sysmsg(TRANSLATE("... and you succeed.")); pi->Refresh(); //all_items(s); } } else thief->sysmsg(TRANSLATE(".. and fail because you're not good enough.")); if ( thief->skill[STEALING] < rand()%1001 ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma( ServerScp::g_nStealKarmaLoss); thief->modifyFame( ServerScp::g_nStealFameLoss); if (victim->IsInnocent() && thief->attackerserial!=victim->getSerial32() && Guilds->Compare(thief,victim)==0)//AntiChrist setCrimGrey(thief, ServerScp::g_nStealWillCriminal);//Blue and not attacker and not guild std::string itmname = ""; if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D // // NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if( ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) sysmessage(ps_i->toInt(),temp2); } } } else { thief->sysmsg( TRANSLATE("... and realise you're too far away.")); } }
/*! \brief Steal something \author Unknow, completly rewritten by Endymion \param ps the client */ void Skills::target_stealing( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief = ps->currChar(); VALIDATEPC(thief); SERIAL target_serial = t->getClicked(); AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE); //steal a char if ( isCharSerial(target_serial) ) { Skills::target_randomSteal(ps,t); return; } const P_ITEM pi = pointers::findItemBySerial( target_serial ); VALIDATEPI(pi); //steal a pickpocket, a steal training dummy if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C ) { Skills::PickPocketTarget(ps); return; } //no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed ! if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() ) { thief->sysmsg(TRANSLATE("You cannot steal that.")); return; } P_CHAR victim = pi->getPackOwner(); VALIDATEPC(victim); if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) ) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (thief->distFrom( victim ) == 1) { int result; R32 we = pi->getWeightActual(); int bonus= (int)( (1800 - we)/5 ); if ( thief->checkSkill( STEALING,0,(1000-bonus)) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( we > cansteal ) { thief->sysmsg(TRANSLATE("That is too heavy.")); return; } if (pi->amxevents[EVENT_IONSTOLEN]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32()); if (g_bByPass==true) return; } if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() ); if (g_bByPass==true) return; victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s ); if (g_bByPass==true) return; */ P_ITEM pack= thief->getBackpack(); VALIDATEPI(pack); pi->setContSerial( pack->getSerial32() ); thief->sysmsg(TRANSLATE("You successfully steal the item.")); pi->Refresh(); result=+200; //all_items(s); why all item? } else { thief->sysmsg( TRANSLATE("You failed to steal the item.")); result=-200; //Only onhide when player is caught! } if ( rand()%1000 > ( thief->skill[STEALING] + result ) ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss); thief->modifyFame(ServerScp::g_nStealFameLoss); if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0) setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild std::string itmname ( "" ); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc ) if( victim->HasHumanBody() ) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if(ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) pc_i->sysmsg(temp2); } } } else { thief->sysmsg(TRANSLATE("You are too far away to steal that item.")); } AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER); }