bool SVGLayoutSupport::updateGraphicsContext(const PaintInfo& paintInfo, GraphicsContextStateSaver& stateSaver, const ComputedStyle& style, LayoutObject& layoutObject, LayoutSVGResourceMode resourceMode, const AffineTransform* additionalPaintServerTransform)
{
    ASSERT(paintInfo.context == stateSaver.context());

    GraphicsContext& context = *paintInfo.context;
    if (paintInfo.isRenderingClipPathAsMaskImage()) {
        if (resourceMode == ApplyToStrokeMode)
            return false;
        context.setFillColor(SVGComputedStyle::initialFillPaintColor());
        return true;
    }

    SVGPaintServer paintServer = SVGPaintServer::requestForLayoutObject(layoutObject, style, resourceMode);
    if (!paintServer.isValid())
        return false;

    if (additionalPaintServerTransform && paintServer.isTransformDependent())
        paintServer.prependTransform(*additionalPaintServerTransform);

    const SVGComputedStyle& svgStyle = style.svgStyle();
    float paintAlpha = resourceMode == ApplyToFillMode ? svgStyle.fillOpacity() : svgStyle.strokeOpacity();
    paintServer.apply(context, resourceMode, paintAlpha, stateSaver);

    if (resourceMode == ApplyToFillMode)
        context.setFillRule(svgStyle.fillRule());
    else
        applyStrokeStyleToContext(context, style, layoutObject);

    return true;
}
Exemple #2
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bool SVGRenderSupport::updateGraphicsContext(const PaintInfo& paintInfo, GraphicsContextStateSaver& stateSaver, RenderStyle* style, RenderObject& renderer, RenderSVGResourceMode resourceMode, const AffineTransform* additionalPaintServerTransform)
{
    ASSERT(style);
    ASSERT(paintInfo.context == stateSaver.context());

    GraphicsContext* context = paintInfo.context;
    if (paintInfo.isRenderingClipPathAsMaskImage()) {
        if (resourceMode == ApplyToStrokeMode)
            return false;
        context->setAlphaAsFloat(1);
        context->setFillColor(SVGRenderStyle::initialFillPaintColor());
        return true;
    }

    SVGPaintServer paintServer = SVGPaintServer::requestForRenderer(renderer, style, resourceMode);
    if (!paintServer.isValid())
        return false;

    if (additionalPaintServerTransform && paintServer.isTransformDependent())
        paintServer.prependTransform(*additionalPaintServerTransform);

    paintServer.apply(*context, resourceMode, &stateSaver);

    const SVGRenderStyle& svgStyle = style->svgStyle();

    if (resourceMode == ApplyToFillMode) {
        context->setAlphaAsFloat(svgStyle.fillOpacity());
        context->setFillRule(svgStyle.fillRule());
    } else {
        context->setAlphaAsFloat(svgStyle.strokeOpacity());
        applyStrokeStyleToContext(context, style, &renderer);
    }
    return true;
}
Exemple #3
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bool SVGPaintContext::paintForLayoutObject(
    const PaintInfo& paintInfo,
    const ComputedStyle& style,
    const LayoutObject& layoutObject,
    LayoutSVGResourceMode resourceMode,
    SkPaint& paint,
    const AffineTransform* additionalPaintServerTransform) {
  if (paintInfo.isRenderingClipPathAsMaskImage()) {
    if (resourceMode == ApplyToStrokeMode)
      return false;
    paint.setColor(SVGComputedStyle::initialFillPaintColor().rgb());
    paint.setShader(nullptr);
    return true;
  }

  SVGPaintServer paintServer =
      SVGPaintServer::requestForLayoutObject(layoutObject, style, resourceMode);
  if (!paintServer.isValid())
    return false;

  if (additionalPaintServerTransform && paintServer.isTransformDependent())
    paintServer.prependTransform(*additionalPaintServerTransform);

  const SVGComputedStyle& svgStyle = style.svgStyle();
  float paintAlpha = resourceMode == ApplyToFillMode ? svgStyle.fillOpacity()
                                                     : svgStyle.strokeOpacity();
  paintServer.applyToSkPaint(paint, paintAlpha);

  // We always set filter quality to 'low' here. This value will only have an
  // effect for patterns, which are SkPictures, so using high-order filter
  // should have little effect on the overall quality.
  paint.setFilterQuality(kLow_SkFilterQuality);

  // TODO(fs): The color filter can set when generating a picture for a mask -
  // due to color-interpolation. We could also just apply the
  // color-interpolation property from the the shape itself (which could mean
  // the paintserver if it has it specified), since that would be more in line
  // with the spec for color-interpolation. For now, just steal it from the GC
  // though.
  // Additionally, it's not really safe/guaranteed to be correct, as
  // something down the paint pipe may want to farther tweak the color
  // filter, which could yield incorrect results. (Consider just using
  // saveLayer() w/ this color filter explicitly instead.)
  paint.setColorFilter(sk_ref_sp(paintInfo.context.getColorFilter()));
  return true;
}
static SkPath::FillType fillRuleFromStyle(const PaintInfo& paintInfo, const SVGComputedStyle& svgStyle)
{
    return WebCoreWindRuleToSkFillType(paintInfo.isRenderingClipPathAsMaskImage() ? svgStyle.clipRule() : svgStyle.fillRule());
}
void SVGInlineTextBoxPainter::paintTextFragments(const PaintInfo& paintInfo, LayoutObject& parentLayoutObject)
{
    const ComputedStyle& style = parentLayoutObject.styleRef();
    const SVGComputedStyle& svgStyle = style.svgStyle();

    bool hasFill = svgStyle.hasFill();
    bool hasVisibleStroke = svgStyle.hasVisibleStroke();

    const ComputedStyle* selectionStyle = &style;
    bool shouldPaintSelection = this->shouldPaintSelection();
    if (shouldPaintSelection) {
        selectionStyle = parentLayoutObject.getCachedPseudoStyle(SELECTION);
        if (selectionStyle) {
            const SVGComputedStyle& svgSelectionStyle = selectionStyle->svgStyle();

            if (!hasFill)
                hasFill = svgSelectionStyle.hasFill();
            if (!hasVisibleStroke)
                hasVisibleStroke = svgSelectionStyle.hasVisibleStroke();
        } else {
            selectionStyle = &style;
        }
    }

    if (paintInfo.isRenderingClipPathAsMaskImage()) {
        hasFill = true;
        hasVisibleStroke = false;
    }

    AffineTransform fragmentTransform;
    unsigned textFragmentsSize = m_svgInlineTextBox.textFragments().size();
    for (unsigned i = 0; i < textFragmentsSize; ++i) {
        SVGTextFragment& fragment = m_svgInlineTextBox.textFragments().at(i);

        GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
        fragment.buildFragmentTransform(fragmentTransform);
        if (!fragmentTransform.isIdentity()) {
            stateSaver.save();
            paintInfo.context->concatCTM(fragmentTransform);
        }

        // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations.
        unsigned decorations = style.textDecorationsInEffect();
        if (decorations & TextDecorationUnderline)
            paintDecoration(paintInfo, TextDecorationUnderline, fragment);
        if (decorations & TextDecorationOverline)
            paintDecoration(paintInfo, TextDecorationOverline, fragment);

        for (int i = 0; i < 3; i++) {
            switch (svgStyle.paintOrderType(i)) {
            case PT_FILL:
                if (hasFill)
                    paintText(paintInfo, style, *selectionStyle, fragment, ApplyToFillMode, shouldPaintSelection);
                break;
            case PT_STROKE:
                if (hasVisibleStroke)
                    paintText(paintInfo, style, *selectionStyle, fragment, ApplyToStrokeMode, shouldPaintSelection);
                break;
            case PT_MARKERS:
                // Markers don't apply to text
                break;
            default:
                ASSERT_NOT_REACHED();
                break;
            }
        }

        // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text.
        if (decorations & TextDecorationLineThrough)
            paintDecoration(paintInfo, TextDecorationLineThrough, fragment);
    }
}