BoxReflection boxReflectionForPaintLayer(const PaintLayer& layer, const ComputedStyle& style) { const StyleReflection* reflectStyle = style.boxReflect(); LayoutRect frameLayoutRect = toLayoutBox(layer.layoutObject())->frameRect(); FloatRect frameRect(frameLayoutRect); BoxReflection::ReflectionDirection direction = BoxReflection::VerticalReflection; float offset = 0; switch (reflectStyle->direction()) { case ReflectionAbove: direction = BoxReflection::VerticalReflection; offset = -floatValueForLength(reflectStyle->offset(), frameRect.height()); break; case ReflectionBelow: direction = BoxReflection::VerticalReflection; offset = 2 * frameRect.height() + floatValueForLength(reflectStyle->offset(), frameRect.height()); break; case ReflectionLeft: direction = BoxReflection::HorizontalReflection; offset = -floatValueForLength(reflectStyle->offset(), frameRect.width()); break; case ReflectionRight: direction = BoxReflection::HorizontalReflection; offset = 2 * frameRect.width() + floatValueForLength(reflectStyle->offset(), frameRect.width()); break; } sk_sp<SkPicture> mask; const NinePieceImage& maskNinePiece = reflectStyle->mask(); if (maskNinePiece.hasImage()) { LayoutRect maskRect(LayoutPoint(), frameLayoutRect.size()); LayoutRect maskBoundingRect(maskRect); maskBoundingRect.expand(style.imageOutsets(maskNinePiece)); FloatRect maskBoundingFloatRect(maskBoundingRect); // TODO(jbroman): SkPictureBuilder + DrawingRecorder seems excessive. // If NinePieceImagePainter operated on SkCanvas, we'd only need an // SkPictureRecorder here. SkPictureBuilder recorder(maskBoundingFloatRect); { GraphicsContext& context = recorder.context(); DrawingRecorder drawingRecorder(context, *layer.layoutObject(), DisplayItem::kReflectionMask, maskBoundingFloatRect); NinePieceImagePainter(*layer.layoutObject()) .paint(recorder.context(), maskRect, style, maskNinePiece, SkXfermode::kSrcOver_Mode); } mask = recorder.endRecording(); } return BoxReflection(direction, offset, std::move(mask)); }
FilterPainter::FilterPainter(PaintLayer& layer, GraphicsContext* context, const LayoutPoint& offsetFromRoot, const ClipRect& clipRect, PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags, LayoutRect& rootRelativeBounds, bool& rootRelativeBoundsComputed) : m_filterInProgress(false) , m_context(context) , m_layoutObject(layer.layoutObject()) { if (!layer.filterEffectBuilder() || !layer.paintsWithFilters()) return; ASSERT(layer.filterInfo()); SkiaImageFilterBuilder builder; RefPtrWillBeRawPtr<FilterEffect> lastEffect = layer.filterEffectBuilder()->lastEffect(); lastEffect->determineFilterPrimitiveSubregion(MapRectForward); RefPtr<SkImageFilter> imageFilter = builder.build(lastEffect.get(), ColorSpaceDeviceRGB); if (!imageFilter) return; if (!rootRelativeBoundsComputed) { rootRelativeBounds = layer.physicalBoundingBoxIncludingReflectionAndStackingChildren(offsetFromRoot); rootRelativeBoundsComputed = true; } // We'll handle clipping to the dirty rect before filter rasterization. // Filter processing will automatically expand the clip rect and the offscreen to accommodate any filter outsets. // FIXME: It is incorrect to just clip to the damageRect here once multiple fragments are involved. // Subsequent code should not clip to the dirty rect, since we've already // done it above, and doing it later will defeat the outsets. paintingInfo.clipToDirtyRect = false; if (clipRect.rect() != paintingInfo.paintDirtyRect || clipRect.hasRadius()) { m_clipRecorder = adoptPtr(new LayerClipRecorder(*context, *layer.layoutObject(), DisplayItem::ClipLayerFilter, clipRect, &paintingInfo, LayoutPoint(), paintFlags)); } ASSERT(m_layoutObject); ASSERT(context->displayItemList()); if (!context->displayItemList()->displayItemConstructionIsDisabled()) { FilterOperations filterOperations(layer.computeFilterOperations(m_layoutObject->styleRef())); OwnPtr<WebFilterOperations> webFilterOperations = adoptPtr(Platform::current()->compositorSupport()->createFilterOperations()); builder.buildFilterOperations(filterOperations, webFilterOperations.get()); // FIXME: It's possible to have empty WebFilterOperations here even // though the SkImageFilter produced above is non-null, since the // layer's FilterEffectBuilder can have a stale representation of // the layer's filter. See crbug.com/502026. if (webFilterOperations->isEmpty()) return; context->displayItemList()->createAndAppend<BeginFilterDisplayItem>(*m_layoutObject, imageFilter, FloatRect(rootRelativeBounds), webFilterOperations.release()); } m_filterInProgress = true; }
ClipPathHelper(GraphicsContext* context, const PaintLayer& paintLayer, PaintLayerPaintingInfo& paintingInfo, LayoutRect& rootRelativeBounds, bool& rootRelativeBoundsComputed, const LayoutPoint& offsetFromRoot, PaintLayerFlags paintFlags) : m_resourceClipper(0), m_paintLayer(paintLayer), m_context(context) { const ComputedStyle& style = paintLayer.layoutObject()->styleRef(); // Clip-path, like border radius, must not be applied to the contents of a composited-scrolling container. // It must, however, still be applied to the mask layer, so that the compositor can properly mask the // scrolling contents and scrollbars. if (!paintLayer.layoutObject()->hasClipPath() || (paintLayer.needsCompositedScrolling() && !(paintFlags & PaintLayerPaintingChildClippingMaskPhase))) return; m_clipperState = SVGClipPainter::ClipperNotApplied; paintingInfo.ancestorHasClipPathClipping = true; ASSERT(style.clipPath()); if (style.clipPath()->type() == ClipPathOperation::SHAPE) { ShapeClipPathOperation* clipPath = toShapeClipPathOperation(style.clipPath()); if (clipPath->isValid()) { if (!rootRelativeBoundsComputed) { rootRelativeBounds = paintLayer.physicalBoundingBoxIncludingReflectionAndStackingChildren(offsetFromRoot); rootRelativeBoundsComputed = true; } m_clipPathRecorder.emplace(*context, *paintLayer.layoutObject(), clipPath->path(FloatRect(rootRelativeBounds))); } } else if (style.clipPath()->type() == ClipPathOperation::REFERENCE) { ReferenceClipPathOperation* referenceClipPathOperation = toReferenceClipPathOperation(style.clipPath()); Document& document = paintLayer.layoutObject()->document(); // FIXME: It doesn't work with forward or external SVG references (https://bugs.webkit.org/show_bug.cgi?id=90405) Element* element = document.getElementById(referenceClipPathOperation->fragment()); if (isSVGClipPathElement(element) && element->layoutObject()) { if (!rootRelativeBoundsComputed) { rootRelativeBounds = paintLayer.physicalBoundingBoxIncludingReflectionAndStackingChildren(offsetFromRoot); rootRelativeBoundsComputed = true; } m_resourceClipper = toLayoutSVGResourceClipper(toLayoutSVGResourceContainer(element->layoutObject())); if (!SVGClipPainter(*m_resourceClipper).prepareEffect(*paintLayer.layoutObject(), FloatRect(rootRelativeBounds), FloatRect(rootRelativeBounds), context, m_clipperState)) { // No need to post-apply the clipper if this failed. m_resourceClipper = 0; } } } }
void GraphicsLayerTreeBuilder::rebuild(PaintLayer& layer, AncestorInfo info) { // Make the layer compositing if necessary, and set up clipping and content layers. // Note that we can only do work here that is independent of whether the descendant layers // have been processed. computeCompositingRequirements() will already have done the paint invalidation if necessary. layer.stackingNode()->updateLayerListsIfNeeded(); const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping(); CompositedLayerMapping* currentCompositedLayerMapping = layer.compositedLayerMapping(); // If this layer has a compositedLayerMapping, then that is where we place subsequent children GraphicsLayers. // Otherwise children continue to append to the child list of the enclosing layer. GraphicsLayerVector layerChildren; AncestorInfo infoForChildren(info); if (hasCompositedLayerMapping) { infoForChildren.childLayersOfEnclosingCompositedLayer = &layerChildren; infoForChildren.enclosingCompositedLayer = &layer; } #if ENABLE(ASSERT) LayerListMutationDetector mutationChecker(layer.stackingNode()); #endif if (layer.stackingNode()->isStackingContext()) { PaintLayerStackingNodeIterator iterator(*layer.stackingNode(), NegativeZOrderChildren); while (PaintLayerStackingNode* curNode = iterator.next()) rebuild(*curNode->layer(), infoForChildren); // If a negative z-order child is compositing, we get a foreground layer which needs to get parented. if (hasCompositedLayerMapping && currentCompositedLayerMapping->foregroundLayer()) infoForChildren.childLayersOfEnclosingCompositedLayer->append(currentCompositedLayerMapping->foregroundLayer()); } PaintLayerStackingNodeIterator iterator(*layer.stackingNode(), NormalFlowChildren | PositiveZOrderChildren); while (PaintLayerStackingNode* curNode = iterator.next()) rebuild(*curNode->layer(), infoForChildren); if (hasCompositedLayerMapping) { bool parented = false; if (layer.layoutObject()->isLayoutPart()) parented = PaintLayerCompositor::attachFrameContentLayersToIframeLayer(toLayoutPart(layer.layoutObject())); if (!parented) currentCompositedLayerMapping->setSublayers(layerChildren); if (shouldAppendLayer(layer)) info.childLayersOfEnclosingCompositedLayer->append(currentCompositedLayerMapping->childForSuperlayers()); } if (layer.scrollParent() && layer.scrollParent()->hasCompositedLayerMapping() && layer.scrollParent()->compositedLayerMapping()->needsToReparentOverflowControls() && layer.scrollParent()->getScrollableArea()->topmostScrollChild() == &layer) info.childLayersOfEnclosingCompositedLayer->append(layer.scrollParent()->compositedLayerMapping()->detachLayerForOverflowControls(*info.enclosingCompositedLayer)); }
static bool shouldAppendLayer(const PaintLayer& layer) { Node* node = layer.layoutObject()->node(); if (node && isHTMLVideoElement(*node)) { HTMLVideoElement* element = toHTMLVideoElement(node); if (element->isFullscreen() && element->usesOverlayFullscreenVideo()) return false; } return true; }
void LayerClipRecorder::collectRoundedRectClips(PaintLayer& paintLayer, const PaintLayerPaintingInfo& localPaintingInfo, GraphicsContext& context, const LayoutPoint& fragmentOffset, PaintLayerFlags paintFlags, BorderRadiusClippingRule rule, Vector<FloatRoundedRect>& roundedRectClips) { // If the clip rect has been tainted by a border radius, then we have to walk up our layer chain applying the clips from // any layers with overflow. The condition for being able to apply these clips is that the overflow object be in our // containing block chain so we check that also. for (PaintLayer* layer = rule == IncludeSelfForBorderRadius ? &paintLayer : paintLayer.parent(); layer; layer = layer->parent()) { // Composited scrolling layers handle border-radius clip in the compositor via a mask layer. We do not // want to apply a border-radius clip to the layer contents itself, because that would require re-rastering // every frame to update the clip. We only want to make sure that the mask layer is properly clipped so // that it can in turn clip the scrolled contents in the compositor. if (layer->needsCompositedScrolling() && !(paintFlags & PaintLayerPaintingChildClippingMaskPhase)) break; if (layer->layoutObject()->hasOverflowClip() && layer->layoutObject()->style()->hasBorderRadius() && inContainingBlockChain(&paintLayer, layer)) { LayoutPoint delta(fragmentOffset); layer->convertToLayerCoords(localPaintingInfo.rootLayer, delta); roundedRectClips.append(layer->layoutObject()->style()->getRoundedInnerBorderFor(LayoutRect(delta, LayoutSize(layer->size())))); } if (layer == localPaintingInfo.rootLayer) break; } }
void BlockFlowPainter::paintSelection(const PaintInfo& paintInfo, const LayoutPoint& paintOffset) { ASSERT(paintInfo.phase == PaintPhaseForeground); if (!m_layoutBlockFlow.shouldPaintSelectionGaps()) return; LayoutUnit lastTop = 0; LayoutUnit lastLeft = m_layoutBlockFlow.logicalLeftSelectionOffset(&m_layoutBlockFlow, lastTop); LayoutUnit lastRight = m_layoutBlockFlow.logicalRightSelectionOffset(&m_layoutBlockFlow, lastTop); LayoutRect bounds = m_layoutBlockFlow.visualOverflowRect(); bounds.moveBy(paintOffset); // Only create a DrawingRecorder and ClipScope if skipRecording is false. This logic is needed // because selectionGaps(...) needs to be called even when we do not record. bool skipRecording = LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(paintInfo.context, m_layoutBlockFlow, DisplayItem::SelectionGap, paintOffset); Optional<LayoutObjectDrawingRecorder> drawingRecorder; Optional<ClipScope> clipScope; if (!skipRecording) { drawingRecorder.emplace(paintInfo.context, m_layoutBlockFlow, DisplayItem::SelectionGap, FloatRect(bounds), paintOffset); clipScope.emplace(paintInfo.context); } LayoutRect gapRectsBounds = m_layoutBlockFlow.selectionGaps(&m_layoutBlockFlow, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, skipRecording ? nullptr : &paintInfo, skipRecording ? nullptr : &(*clipScope)); // TODO(wkorman): Rework below to process paint invalidation rects during layout rather than paint. if (!gapRectsBounds.isEmpty()) { PaintLayer* layer = m_layoutBlockFlow.enclosingLayer(); gapRectsBounds.moveBy(-paintOffset); if (!m_layoutBlockFlow.hasLayer()) { LayoutRect localBounds(gapRectsBounds); m_layoutBlockFlow.flipForWritingMode(localBounds); gapRectsBounds = LayoutRect(m_layoutBlockFlow.localToAncestorQuad(FloatRect(localBounds), layer->layoutObject()).enclosingBoundingBox()); if (layer->layoutObject()->hasOverflowClip()) gapRectsBounds.move(layer->layoutBox()->scrolledContentOffset()); } layer->addBlockSelectionGapsBounds(gapRectsBounds); } }
PaintLayerPainter::PaintResult PaintLayerPainter::paintChildren(unsigned childrenToVisit, GraphicsContext& context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags) { PaintResult result = FullyPainted; if (!m_paintLayer.hasSelfPaintingLayerDescendant()) return result; #if ENABLE(ASSERT) LayerListMutationDetector mutationChecker(m_paintLayer.stackingNode()); #endif PaintLayerStackingNodeIterator iterator(*m_paintLayer.stackingNode(), childrenToVisit); PaintLayerStackingNode* child = iterator.next(); if (!child) return result; IntSize scrollOffsetAccumulationForChildren = paintingInfo.scrollOffsetAccumulation; if (m_paintLayer.layoutObject()->hasOverflowClip()) scrollOffsetAccumulationForChildren += m_paintLayer.layoutBox()->scrolledContentOffset(); for (; child; child = iterator.next()) { PaintLayerPainter childPainter(*child->layer()); // If this Layer should paint into its own backing or a grouped backing, that will be done via CompositedLayerMapping::paintContents() // and CompositedLayerMapping::doPaintTask(). if (!childPainter.shouldPaintLayerInSoftwareMode(paintingInfo.globalPaintFlags(), paintFlags)) continue; PaintLayerPaintingInfo childPaintingInfo = paintingInfo; childPaintingInfo.scrollOffsetAccumulation = scrollOffsetAccumulationForChildren; // Rare case: accumulate scroll offset of non-stacking-context ancestors up to m_paintLayer. for (PaintLayer* parentLayer = child->layer()->parent(); parentLayer != &m_paintLayer; parentLayer = parentLayer->parent()) { if (parentLayer->layoutObject()->hasOverflowClip()) childPaintingInfo.scrollOffsetAccumulation += parentLayer->layoutBox()->scrolledContentOffset(); } if (childPainter.paintLayer(context, childPaintingInfo, paintFlags) == MayBeClippedByPaintDirtyRect) result = MayBeClippedByPaintDirtyRect; } return result; }
void FramePainter::paintContents(GraphicsContext& context, const GlobalPaintFlags globalPaintFlags, const IntRect& rect) { Document* document = frameView().frame().document(); #ifndef NDEBUG bool fillWithRed; if (document->printing()) fillWithRed = false; // Printing, don't fill with red (can't remember why). else if (frameView().frame().owner()) fillWithRed = false; // Subframe, don't fill with red. else if (frameView().isTransparent()) fillWithRed = false; // Transparent, don't fill with red. else if (globalPaintFlags & GlobalPaintSelectionOnly) fillWithRed = false; // Selections are transparent, don't fill with red. else fillWithRed = true; if (fillWithRed && !LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(context, *frameView().layoutView(), DisplayItem::DebugRedFill, LayoutPoint())) { IntRect contentRect(IntPoint(), frameView().contentsSize()); LayoutObjectDrawingRecorder drawingRecorder(context, *frameView().layoutView(), DisplayItem::DebugRedFill, contentRect, LayoutPoint()); } #endif LayoutView* layoutView = frameView().layoutView(); if (!layoutView) { WTF_LOG_ERROR("called FramePainter::paint with nil layoutObject"); return; } if (!frameView().shouldThrottleRendering()) { RELEASE_ASSERT(!frameView().needsLayout()); ASSERT(document->lifecycle().state() >= DocumentLifecycle::CompositingClean); } TRACE_EVENT1("devtools.timeline", "Paint", "data", InspectorPaintEvent::data(layoutView, LayoutRect(rect), 0)); bool isTopLevelPainter = !s_inPaintContents; s_inPaintContents = true; FontCachePurgePreventer fontCachePurgePreventer; // TODO(jchaffraix): GlobalPaintFlags should be const during a paint // phase. Thus we should set this flag upfront (crbug.com/510280). GlobalPaintFlags localPaintFlags = globalPaintFlags; if (document->printing()) localPaintFlags |= GlobalPaintFlattenCompositingLayers | GlobalPaintPrinting; PaintLayer* rootLayer = layoutView->layer(); #if ENABLE(ASSERT) if (!frameView().shouldThrottleRendering()) layoutView->assertSubtreeIsLaidOut(); LayoutObject::SetLayoutNeededForbiddenScope forbidSetNeedsLayout(*rootLayer->layoutObject()); #endif PaintLayerPainter layerPainter(*rootLayer); float deviceScaleFactor = blink::deviceScaleFactor(rootLayer->layoutObject()->frame()); context.setDeviceScaleFactor(deviceScaleFactor); layerPainter.paint(context, LayoutRect(rect), localPaintFlags); if (rootLayer->containsDirtyOverlayScrollbars()) layerPainter.paintOverlayScrollbars(context, LayoutRect(rect), localPaintFlags); // Regions may have changed as a result of the visibility/z-index of element changing. if (document->annotatedRegionsDirty()) frameView().updateDocumentAnnotatedRegions(); if (isTopLevelPainter) { // Everything that happens after paintContents completions is considered // to be part of the next frame. memoryCache()->updateFramePaintTimestamp(); s_inPaintContents = false; } InspectorInstrumentation::didPaint(layoutView, 0, context, LayoutRect(rect)); }
void CompositingRequirementsUpdater::updateRecursive(PaintLayer* ancestorLayer, PaintLayer* layer, OverlapMap& overlapMap, RecursionData& currentRecursionData, bool& descendantHas3DTransform, Vector<PaintLayer*>& unclippedDescendants, IntRect& absoluteDescendantBoundingBox) { PaintLayerCompositor* compositor = m_layoutView.compositor(); layer->stackingNode()->updateLayerListsIfNeeded(); CompositingReasons reasonsToComposite = CompositingReasonNone; CompositingReasons directReasons = m_compositingReasonFinder.directReasons(layer); // Video is special. It's the only PaintLayer type that can both have // PaintLayer children and whose children can't use its backing to render // into. These children (the controls) always need to be promoted into their // own layers to draw on top of the accelerated video. if (currentRecursionData.m_compositingAncestor && currentRecursionData.m_compositingAncestor->layoutObject()->isVideo()) directReasons |= CompositingReasonVideoOverlay; if (currentRecursionData.m_hasCompositedScrollingAncestor && layer->layoutObject()->styleRef().hasViewportConstrainedPosition()) directReasons |= CompositingReasonPositionFixed; bool canBeComposited = compositor->canBeComposited(layer); if (canBeComposited) { reasonsToComposite |= directReasons; if (layer->isRootLayer() && compositor->rootShouldAlwaysComposite()) reasonsToComposite |= CompositingReasonRoot; if (reasonsToComposite && layer->scrollsOverflow() && !layer->needsCompositedScrolling()) { // We will only set needsCompositedScrolling if we don't care about // the LCD text hit, we may be able to switch to the compositor // driven path if we're alread composited for other reasons and are // therefore using grayscale AA. // // FIXME: it should also be possible to promote if the layer can // still use LCD text when promoted, but detecting when the // compositor can do this is tricky. Currently, the layer must be // both opaque and may only have an integer translation as its // transform. Both opacity and screen space transform are inherited // properties, so this cannot be determined from local information. layer->scrollableArea()->updateNeedsCompositedScrolling(PaintLayerScrollableArea::IgnoreLCDText); if (layer->needsCompositedScrolling()) reasonsToComposite |= CompositingReasonOverflowScrollingTouch; } } if ((reasonsToComposite & CompositingReasonOverflowScrollingTouch) && !layer->isRootLayer()) currentRecursionData.m_hasCompositedScrollingAncestor = true; // Next, accumulate reasons related to overlap. // If overlap testing is used, this reason will be overridden. If overlap testing is not // used, we must assume we overlap if there is anything composited behind us in paint-order. CompositingReasons overlapCompositingReason = currentRecursionData.m_subtreeIsCompositing ? CompositingReasonAssumedOverlap : CompositingReasonNone; if (currentRecursionData.m_hasCompositedScrollingAncestor) { Vector<size_t> unclippedDescendantsToRemove; for (size_t i = 0; i < unclippedDescendants.size(); i++) { PaintLayer* unclippedDescendant = unclippedDescendants.at(i); // If we've reached the containing block of one of the unclipped // descendants, that element is no longer relevant to whether or not we // should opt in. Unfortunately we can't easily remove from the list // while we're iterating, so we have to store it for later removal. if (unclippedDescendant->layoutObject()->containingBlock() == layer->layoutObject()) { unclippedDescendantsToRemove.append(i); continue; } if (layer->scrollsWithRespectTo(unclippedDescendant)) reasonsToComposite |= CompositingReasonAssumedOverlap; } // Remove irrelevant unclipped descendants in reverse order so our stored // indices remain valid. for (size_t i = 0; i < unclippedDescendantsToRemove.size(); i++) unclippedDescendants.remove(unclippedDescendantsToRemove.at(unclippedDescendantsToRemove.size() - i - 1)); if (reasonsToComposite & CompositingReasonOutOfFlowClipping) unclippedDescendants.append(layer); } const IntRect& absBounds = layer->clippedAbsoluteBoundingBox(); absoluteDescendantBoundingBox = absBounds; if (currentRecursionData.m_testingOverlap && !requiresCompositingOrSquashing(directReasons)) overlapCompositingReason = overlapMap.overlapsLayers(absBounds) ? CompositingReasonOverlap : CompositingReasonNone; reasonsToComposite |= overlapCompositingReason; // The children of this layer don't need to composite, unless there is // a compositing layer among them, so start by inheriting the compositing // ancestor with m_subtreeIsCompositing set to false. RecursionData childRecursionData = currentRecursionData; childRecursionData.m_subtreeIsCompositing = false; bool willBeCompositedOrSquashed = canBeComposited && requiresCompositingOrSquashing(reasonsToComposite); if (willBeCompositedOrSquashed) { // This layer now acts as the ancestor for kids. childRecursionData.m_compositingAncestor = layer; // Here we know that all children and the layer's own contents can blindly paint into // this layer's backing, until a descendant is composited. So, we don't need to check // for overlap with anything behind this layer. overlapMap.beginNewOverlapTestingContext(); // This layer is going to be composited, so children can safely ignore the fact that there's an // animation running behind this layer, meaning they can rely on the overlap map testing again. childRecursionData.m_testingOverlap = true; } #if ENABLE(ASSERT) LayerListMutationDetector mutationChecker(layer->stackingNode()); #endif bool anyDescendantHas3DTransform = false; bool willHaveForegroundLayer = false; if (layer->stackingNode()->isStackingContext()) { PaintLayerStackingNodeIterator iterator(*layer->stackingNode(), NegativeZOrderChildren); while (PaintLayerStackingNode* curNode = iterator.next()) { IntRect absoluteChildDescendantBoundingBox; updateRecursive(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDescendantBoundingBox); absoluteDescendantBoundingBox.unite(absoluteChildDescendantBoundingBox); // If we have to make a layer for this child, make one now so we can have a contents layer // (since we need to ensure that the -ve z-order child renders underneath our contents). if (childRecursionData.m_subtreeIsCompositing) { reasonsToComposite |= CompositingReasonNegativeZIndexChildren; if (!willBeCompositedOrSquashed) { // make layer compositing childRecursionData.m_compositingAncestor = layer; overlapMap.beginNewOverlapTestingContext(); willBeCompositedOrSquashed = true; willHaveForegroundLayer = true; // FIXME: temporary solution for the first negative z-index composited child: // re-compute the absBounds for the child so that we can add the // negative z-index child's bounds to the new overlap context. overlapMap.beginNewOverlapTestingContext(); overlapMap.add(curNode->layer(), curNode->layer()->clippedAbsoluteBoundingBox()); overlapMap.finishCurrentOverlapTestingContext(); } } } } if (willHaveForegroundLayer) { ASSERT(willBeCompositedOrSquashed); // A foreground layer effectively is a new backing for all subsequent children, so // we don't need to test for overlap with anything behind this. So, we can finish // the previous context that was accumulating rects for the negative z-index // children, and start with a fresh new empty context. overlapMap.finishCurrentOverlapTestingContext(); overlapMap.beginNewOverlapTestingContext(); // This layer is going to be composited, so children can safely ignore the fact that there's an // animation running behind this layer, meaning they can rely on the overlap map testing again childRecursionData.m_testingOverlap = true; } PaintLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowChildren | PositiveZOrderChildren); while (PaintLayerStackingNode* curNode = iterator.next()) { IntRect absoluteChildDescendantBoundingBox; updateRecursive(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDescendantBoundingBox); absoluteDescendantBoundingBox.unite(absoluteChildDescendantBoundingBox); } // Now that the subtree has been traversed, we can check for compositing reasons that depended on the state of the subtree. if (layer->stackingNode()->isStackingContext()) { layer->setShouldIsolateCompositedDescendants(childRecursionData.m_hasUnisolatedCompositedBlendingDescendant); } else { layer->setShouldIsolateCompositedDescendants(false); currentRecursionData.m_hasUnisolatedCompositedBlendingDescendant = childRecursionData.m_hasUnisolatedCompositedBlendingDescendant; } // Subsequent layers in the parent's stacking context may also need to composite. if (childRecursionData.m_subtreeIsCompositing) currentRecursionData.m_subtreeIsCompositing = true; // Set the flag to say that this SC has compositing children. layer->setHasCompositingDescendant(childRecursionData.m_subtreeIsCompositing); if (layer->isRootLayer()) { // The root layer needs to be composited if anything else in the tree is composited. // Otherwise, we can disable compositing entirely. if (childRecursionData.m_subtreeIsCompositing || requiresCompositingOrSquashing(reasonsToComposite) || compositor->rootShouldAlwaysComposite()) { reasonsToComposite |= CompositingReasonRoot; currentRecursionData.m_subtreeIsCompositing = true; } else { compositor->setCompositingModeEnabled(false); reasonsToComposite = CompositingReasonNone; } } else { // All layers (even ones that aren't being composited) need to get added to // the overlap map. Layers that are not separately composited will paint into their // compositing ancestor's backing, and so are still considered for overlap. if (childRecursionData.m_compositingAncestor && !childRecursionData.m_compositingAncestor->isRootLayer()) overlapMap.add(layer, absBounds); // Now check for reasons to become composited that depend on the state of descendant layers. CompositingReasons subtreeCompositingReasons = subtreeReasonsForCompositing(layer, childRecursionData.m_subtreeIsCompositing, anyDescendantHas3DTransform); reasonsToComposite |= subtreeCompositingReasons; if (!willBeCompositedOrSquashed && canBeComposited && requiresCompositingOrSquashing(subtreeCompositingReasons)) { childRecursionData.m_compositingAncestor = layer; // FIXME: this context push is effectively a no-op but needs to exist for // now, because the code is designed to push overlap information to the // second-from-top context of the stack. overlapMap.beginNewOverlapTestingContext(); overlapMap.add(layer, absoluteDescendantBoundingBox); willBeCompositedOrSquashed = true; } if (willBeCompositedOrSquashed) reasonsToComposite |= layer->potentialCompositingReasonsFromStyle() & CompositingReasonInlineTransform; // If the original layer is composited, the reflection needs to be, too. if (layer->reflectionInfo()) { // FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another layoutObject? PaintLayer* reflectionLayer = layer->reflectionInfo()->reflectionLayer(); CompositingReasons reflectionCompositingReason = willBeCompositedOrSquashed ? CompositingReasonReflectionOfCompositedParent : CompositingReasonNone; reflectionLayer->setCompositingReasons(reflectionCompositingReason, CompositingReasonReflectionOfCompositedParent); } if (willBeCompositedOrSquashed && layer->layoutObject()->style()->hasBlendMode()) currentRecursionData.m_hasUnisolatedCompositedBlendingDescendant = true; // Tell the parent it has compositing descendants. if (willBeCompositedOrSquashed) currentRecursionData.m_subtreeIsCompositing = true; // Turn overlap testing off for later layers if it's already off, or if we have an animating transform. // Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because // we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map. bool isCompositedClippingLayer = canBeComposited && (reasonsToComposite & CompositingReasonClipsCompositingDescendants); bool isCompositedWithInlineTransform = reasonsToComposite & CompositingReasonInlineTransform; if ((!childRecursionData.m_testingOverlap && !isCompositedClippingLayer) || layer->layoutObject()->style()->hasCurrentTransformAnimation() || isCompositedWithInlineTransform) currentRecursionData.m_testingOverlap = false; if (childRecursionData.m_compositingAncestor == layer) overlapMap.finishCurrentOverlapTestingContext(); descendantHas3DTransform |= anyDescendantHas3DTransform || layer->has3DTransform(); } // At this point we have finished collecting all reasons to composite this layer. layer->setCompositingReasons(reasonsToComposite); }
PaintLayerPainter::PaintResult PaintLayerPainter::paintChildren(unsigned childrenToVisit, GraphicsContext* context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags) { PaintResult result = FullyPainted; if (!m_paintLayer.hasSelfPaintingLayerDescendant()) return result; #if ENABLE(ASSERT) LayerListMutationDetector mutationChecker(m_paintLayer.stackingNode()); #endif PaintLayerStackingNodeIterator iterator(*m_paintLayer.stackingNode(), childrenToVisit); PaintLayerStackingNode* child = iterator.next(); if (!child) return result; DisplayItem::Type subsequenceType; if (childrenToVisit == NegativeZOrderChildren) { subsequenceType = DisplayItem::SubsequenceNegativeZOrder; } else { ASSERT(childrenToVisit == (NormalFlowChildren | PositiveZOrderChildren)); subsequenceType = DisplayItem::SubsequenceNormalFlowAndPositiveZOrder; } Optional<SubsequenceRecorder> subsequenceRecorder; if (!paintingInfo.disableSubsequenceCache && !(paintingInfo.globalPaintFlags() & GlobalPaintFlattenCompositingLayers) && !(paintFlags & PaintLayerPaintingReflection) && !(paintFlags & PaintLayerPaintingRootBackgroundOnly)) { if (!m_paintLayer.needsRepaint() && paintingInfo.scrollOffsetAccumulation == m_paintLayer.previousScrollOffsetAccumulationForPainting() && SubsequenceRecorder::useCachedSubsequenceIfPossible(*context, m_paintLayer, subsequenceType)) return result; subsequenceRecorder.emplace(*context, m_paintLayer, subsequenceType); } IntSize scrollOffsetAccumulationForChildren = paintingInfo.scrollOffsetAccumulation; if (m_paintLayer.layoutObject()->hasOverflowClip()) scrollOffsetAccumulationForChildren += m_paintLayer.layoutBox()->scrolledContentOffset(); bool disableChildSubsequenceCache = !RuntimeEnabledFeatures::slimmingPaintV2Enabled() && (m_paintLayer.layoutObject()->hasOverflowClip() || m_paintLayer.layoutObject()->hasClip()); for (; child; child = iterator.next()) { PaintLayerPainter childPainter(*child->layer()); // If this Layer should paint into its own backing or a grouped backing, that will be done via CompositedLayerMapping::paintContents() // and CompositedLayerMapping::doPaintTask(). if (!childPainter.shouldPaintLayerInSoftwareMode(paintingInfo.globalPaintFlags(), paintFlags)) continue; PaintLayerPaintingInfo childPaintingInfo = paintingInfo; childPaintingInfo.disableSubsequenceCache = disableChildSubsequenceCache; childPaintingInfo.scrollOffsetAccumulation = scrollOffsetAccumulationForChildren; // Rare case: accumulate scroll offset of non-stacking-context ancestors up to m_paintLayer. for (PaintLayer* parentLayer = child->layer()->parent(); parentLayer != &m_paintLayer; parentLayer = parentLayer->parent()) { if (parentLayer->layoutObject()->hasOverflowClip()) childPaintingInfo.scrollOffsetAccumulation += parentLayer->layoutBox()->scrolledContentOffset(); } if (childPainter.paintLayer(context, childPaintingInfo, paintFlags) == MaybeNotFullyPainted) result = MaybeNotFullyPainted; } // Set subsequence not cacheable if the bounding box of this layer and descendants is not fully contained // by paintRect, because later paintRect changes may expose new contents which will need repainting. if (result == MaybeNotFullyPainted && subsequenceRecorder) subsequenceRecorder->setUncacheable(); return result; }
PaintLayerPainter::PaintResult PaintLayerPainter::paintLayerWithTransform(GraphicsContext* context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags) { TransformationMatrix layerTransform = m_paintLayer.renderableTransform(paintingInfo.globalPaintFlags()); // If the transform can't be inverted, then don't paint anything. if (!layerTransform.isInvertible()) return FullyPainted; // FIXME: We should make sure that we don't walk past paintingInfo.rootLayer here. // m_paintLayer may be the "root", and then we should avoid looking at its parent. PaintLayer* parentLayer = m_paintLayer.parent(); ClipRect ancestorBackgroundClipRect; if (parentLayer) { // Calculate the clip rectangle that the ancestors establish. ClipRectsContext clipRectsContext(paintingInfo.rootLayer, (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects, IgnoreOverlayScrollbarSize); if (shouldRespectOverflowClip(paintFlags, m_paintLayer.layoutObject()) == IgnoreOverflowClip) clipRectsContext.setIgnoreOverflowClip(); ancestorBackgroundClipRect = m_paintLayer.clipper().backgroundClipRect(clipRectsContext); } PaintLayer* paginationLayer = m_paintLayer.enclosingPaginationLayer(); PaintLayerFragments fragments; if (paginationLayer) { // FIXME: This is a mess. Look closely at this code and the code in Layer and fix any // issues in it & refactor to make it obvious from code structure what it does and that it's // correct. ClipRectsCacheSlot cacheSlot = (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects; ShouldRespectOverflowClip respectOverflowClip = shouldRespectOverflowClip(paintFlags, m_paintLayer.layoutObject()); // Calculate the transformed bounding box in the current coordinate space, to figure out // which fragmentainers (e.g. columns) we need to visit. LayoutRect transformedExtent = PaintLayer::transparencyClipBox(&m_paintLayer, paginationLayer, PaintLayer::PaintingTransparencyClipBox, PaintLayer::RootOfTransparencyClipBox, paintingInfo.subPixelAccumulation, paintingInfo.globalPaintFlags()); // FIXME: we don't check if paginationLayer is within paintingInfo.rootLayer here. paginationLayer->collectFragments(fragments, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, cacheSlot, IgnoreOverlayScrollbarSize, respectOverflowClip, 0, paintingInfo.subPixelAccumulation, &transformedExtent); } else { // We don't need to collect any fragments in the regular way here. We have already // calculated a clip rectangle for the ancestry if it was needed, and clipping this // layer is something that can be done further down the path, when the transform has // been applied. PaintLayerFragment fragment; fragment.backgroundRect = paintingInfo.paintDirtyRect; fragments.append(fragment); } bool needsScope = fragments.size() > 1; PaintResult result = FullyPainted; for (const auto& fragment : fragments) { Optional<ScopeRecorder> scopeRecorder; if (needsScope) scopeRecorder.emplace(*context); Optional<LayerClipRecorder> clipRecorder; if (parentLayer) { ClipRect clipRectForFragment(ancestorBackgroundClipRect); clipRectForFragment.moveBy(fragment.paginationOffset); clipRectForFragment.intersect(fragment.backgroundRect); if (clipRectForFragment.isEmpty()) continue; if (needsToClip(paintingInfo, clipRectForFragment)) { if (m_paintLayer.layoutObject()->style()->position() != StaticPosition && clipRectForFragment.isClippedByClipCss()) UseCounter::count(m_paintLayer.layoutObject()->document(), UseCounter::ClipCssOfPositionedElement); clipRecorder.emplace(*context, *parentLayer->layoutObject(), DisplayItem::ClipLayerParent, clipRectForFragment, &paintingInfo, fragment.paginationOffset, paintFlags); } } if (paintFragmentByApplyingTransform(context, paintingInfo, paintFlags, fragment.paginationOffset) == MaybeNotFullyPainted) result = MaybeNotFullyPainted; } return result; }