void FillBucket::render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix) { painter.renderFill(*this, layer_desc, id, matrix); }
void FillBucket::render(Painter& painter, const StyleLayer& layer, const UnwrappedTileID& tileID, const mat4& matrix) { painter.renderFill(*this, *layer.as<FillLayer>(), tileID, matrix); }
void FillBucket::render(Painter& painter, PaintParameters& parameters, const Layer& layer, const RenderTile& tile) { painter.renderFill(parameters, *this, *layer.as<FillLayer>(), tile); }
void FillBucket::render(Painter& painter, const StyleLayer& layer, const TileID& id, const mat4& matrix) { painter.renderFill(*this, *layer.as<FillLayer>(), id, matrix); }