void EDS_2x3PlaneFingers::OnMessage( MessageData* data )
{
	if (data->message == "collision")
	{
		dtCore::Scene::CollisionData* cd = static_cast< dtCore::Scene::CollisionData* >( data->userData );

		for(unsigned int i=0; i<2; i++)
		{
			for(unsigned int j=0; j<3; j++)
			{
				Part* pt = mHand->getFingerFromVector(i)->getKnuckleAt(j);
				if(pt == NULL)
					break;

				if(cd->mBodies[0] == pt->getModelPtr() || cd->mBodies[1] == pt->getModelPtr())
				{
					// 若第k指节发生碰撞,则k, k-1, ..., 0指节均视为发生碰撞
					int index = j;
					for(; index>-1; index--)
						mCollided[i][index] = 1;

					mContactPos[i][j] = cd->mLocation;
					// 保证所有法向量要么都是指向物体中心,要么都是背离物体中心
					if(cd->mBodies[0] == pt->getModelPtr())
					    mContactNormal[i][j] = cd->mNormal * (-1.0);
					else
						mContactNormal[i][j] = cd->mNormal * 1.0;
				}
			}
		}
	}
}
void Hand_Custom::Part_Collision_Mapping()
{
	std::vector<CollisionInfoStruct*> CollidesList;
	IHand::mAsmInfo->parsePartCollision(CollidesList);
	for (unsigned int i=0; i<CollidesList.size(); i++)
	{
		Part* pt = NULL;
		pt = IHand::getPartFromVector(CollidesList[i]->name);
		if(pt == NULL)
		{
			QString mes = QString("No part named [%1] has been found during Collision Mapping!\n").arg(CollidesList[i]->name.c_str());
			mes.append("This might cause crash. Please fix this error and then try again.");
			QMessageBox::warning(NULL, "Warning", mes);
			break;
		}
		pt->getModelPtr()->SetCollisionMesh();
		pt->setCollisionCategoryBits(CollidesList[i]->CollisionCategory);
		pt->setCollisionCollideBits(CollidesList[i]->CollisionCollides);
	}
}