Exemple #1
0
void GameStart::showParticleSnow()
{
	ParticleSnow* effect = ParticleSnow::create();
	effect->setTotalParticles(100);
	addChild(effect);
}
Exemple #2
0
bool MenuLayer::init(){
	if(!Layer::init()){
		return false;
	}

	hasShowQuitPay = false;
	auto bg = Sprite::create("bg_mainscene.jpg");
	bg->setPosition(240,400);
	this->addChild(bg);

	title = BlinkTitle::create("title.png");
	title->setPosition(240,560);
	title->setScale(0.8);
	title->setVisible(true);
	this->addChild(title);

	auto startGameBtn = Sprite::create("start_game.png");
	startGameBtn->setPosition(240,282);
	this->addChild(startGameBtn);
	auto scaleSmall = ScaleTo::create(0.8,0.7);
	auto scaleBig = ScaleTo::create(0.8,1);
	auto delay = DelayTime::create(0);
	auto seq = Sequence::create(scaleSmall,delay,scaleBig,delay->clone(),NULL);
	startGameBtn->runAction(RepeatForever::create(seq));

	auto startGamelistener = EventListenerTouchOneByOne::create();
	startGamelistener->onTouchBegan = CC_CALLBACK_2(MenuLayer::startGame,this);
	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(startGamelistener,startGameBtn);

	Audio::getInstance()->playBGM();

	ParticleSnow* effect = ParticleSnow::create();
	effect->setTotalParticles(100);
	this->addChild(effect);

	int level = GAMEDATA::getInstance()->getUserLevel();
	auto aboutBtn = MenuItemImage::create(
		"about_btn_normal.png","about_btn_click.png",CC_CALLBACK_0(MenuLayer::showAbout,this)
		);
	auto aboutMenu = Menu::create(aboutBtn, NULL);
	aboutMenu->setPosition(427,50);
	this->addChild(aboutMenu);

	int per = (int)((float)GAMEDATA::getInstance()->getCurExpNum()/GAMEDATA::getInstance()->getFullExpNum(level)*100);

	auto levelTxt = Sprite::create("level.png");
	levelTxt->setAnchorPoint(Point(0,0.5));
	levelTxt->setPosition(30,40);
	this->addChild(levelTxt);

	auto levelNum = LabelAtlas::create(String::createWithFormat("%d",level)->_string,"level_num.png",15,22,48);
	levelNum->setAnchorPoint(Point(0,0.5));
	levelNum->setPosition(64,40);
	this->addChild(levelNum);

	auto line = Sprite::create("line.png");
	line->setAnchorPoint(Point(0,0.5));
	auto perNum = LabelAtlas::create(String::createWithFormat("%d",per)->_string,"level_num.png",15,22,48);
	perNum->setAnchorPoint(Point(0,0.5));
	auto perTxt = Sprite::create("per.png");
	perTxt->setAnchorPoint(Point(0,0.5));
	this->addChild(line);
	this->addChild(perNum);
	this->addChild(perTxt);
	if(level < 10){
		line->setPosition(81,40);
		perNum->setPosition(90,40);
		if(per < 10){
			perTxt->setPosition(105,40);
		}else{
			perTxt->setPosition(120,40);
		}
	}else if(level < 100){
		line->setPosition(96,40);
		perNum->setPosition(105,40);
		if(per < 10){
			perTxt->setPosition(120,40);
		}else{
			perTxt->setPosition(135,40);
		}
	}else{
		line->setPosition(111,40);
		perNum->setPosition(120,40);
		if(per < 10){
			perTxt->setPosition(135,40);
		}else{
			perTxt->setPosition(150,40);
		}
	}

	auto goldBuyBtn = MenuItemImage::create(
		"gold_buy_normal.png","gold_buy_click.png",CC_CALLBACK_0(MenuLayer::pay,this)
		);
	auto goldBuyMenu = Menu::create(goldBuyBtn, NULL);
	goldBuyMenu->setPosition(53,760);
	goldBuyMenu->setAnchorPoint(Point(0,0.5));
	this->addChild(goldBuyMenu);

	gold = Gold::getInstance();
	this->addChild(gold);

	MenuItemImage* musicBtnOn = MenuItemImage::create("bg_music_open.png","bg_music_open.png");
	MenuItemImage* musicBtnOff = MenuItemImage::create("bg_music_close.png","bg_music_close.png");
	MenuItemToggle* musicTog = MenuItemToggle::createWithTarget(this,menu_selector(MenuLayer::getMusicState),musicBtnOn,musicBtnOff,NULL);
	 if (CocosDenshion::SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())
		{
			musicTog->setSelectedIndex(0);
		}
		else
		{
			musicTog->setSelectedIndex(1);
		}
	auto musicMenu = Menu::create(musicTog,NULL);
	musicMenu->setPosition(349,760);
	MenuItemImage* soundEffectOn = MenuItemImage::create("sound_effect_on.png","sound_effect_on.png");
	MenuItemImage* soundEffectOff = MenuItemImage::create("sound_effect_close.png","sound_effect_close.png");
	MenuItemToggle* soundEffectTog = MenuItemToggle::createWithTarget(this,menu_selector(MenuLayer::getSoudState),soundEffectOn,soundEffectOff,NULL);
	 if (GAMEDATA::getInstance()->getSoundEffect())
		{
		    soundEffectTog->setSelectedIndex(0);
		}
		else
		{
			soundEffectTog->setSelectedIndex(1);
		}
	auto soundEffectMenu = Menu::create(soundEffectTog,NULL);
	soundEffectMenu->setPosition(427,760);
	this->addChild(musicMenu);
	this->addChild(soundEffectMenu);

	quitBg = Sprite::create("quit_bg.png");
	quitBg->setPosition(240,116);
	quitBg->setVisible(false);
	this->addChild(quitBg,10);

	quitDesc = Sprite::create("quit_desc.png");
	quitDesc->setPosition(240,144);
	quitDesc->setVisible(false);
	this->addChild(quitDesc,10);

	MenuItemImage* confirmBtn = MenuItemImage::create(
		"quit_confirm_up.png","quit_confirm_down.png",CC_CALLBACK_0(MenuLayer::quit,this)
		);
	confirmMenu = Menu::create(confirmBtn, NULL);
	confirmMenu->setPosition(316,71);
	confirmMenu->setVisible(false);
	this->addChild(confirmMenu,10);

	MenuItemImage* cancelBtn = MenuItemImage::create(
		"quit_cancel_up.png","quit_cancel_down.png",CC_CALLBACK_0(MenuLayer::cancel,this)
		);
	cancelMenu = Menu::create(cancelBtn, NULL);
	cancelMenu->setPosition(164,71);
	cancelMenu->setVisible(false);
	this->addChild(cancelMenu,10);

	this->setKeypadEnabled(true);

	auto listener = EventListenerKeyboard::create();
	listener->onKeyReleased = [=](EventKeyboard::KeyCode code, Event * e){
		switch (code)
		    {
		    case cocos2d::EventKeyboard::KeyCode::KEY_NONE:
		        break;
		    case cocos2d::EventKeyboard::KeyCode::KEY_BACK:
		    	showQuit();
		        break;
		    default:
		        break;
		    }
	};

	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
	signIn = SignIn::getInstance();
	signIn->setVisible(false);
	if(CallAndroidMethod::getInstance()->isSignToday()){
		CCLOG("result:%d",2);
	}else{
		CCLOG("result:%d",1);
		Audio::getInstance()->playSignin();
		signIn->setVisible(true);
		this->addChild(signIn,5);
	}
	schedule(schedule_selector(MenuLayer::autoStartGame), 0.2f, 0, 0);
#endif

	aboutBg = Sprite::create("bg_mainscene.jpg");
	aboutBg->setPosition(240,400);
	this->addChild(aboutBg);

	smallTitle11 = Label::create(ChineseWord("abouttitle11"),"Arial",36);
	smallTitle11->setPosition(60,718);
	smallTitle11->setAnchorPoint(Point(0,0.5));
	this->addChild(smallTitle11);

	int totalScore = GAMEDATA::getInstance()->getTotalScore();

	smallTitle12 = Label::create(String::createWithFormat("%d",
			totalScore)->_string+ChineseWord("abouttitle12"),"Arial",36);
	smallTitle12->setPosition(60,668);
	smallTitle12->setAnchorPoint(Point(0,0.5));
	this->addChild(smallTitle12);

	smallTitle21 = Label::create(ChineseWord("abouttitle21"),"Arial",36);
	smallTitle21->setPosition(60,618);
	smallTitle21->setAnchorPoint(Point(0,0.5));
	this->addChild(smallTitle21);

	smallTitle22 = Label::create(String::createWithFormat("%d",
			totalScore/1000)->_string+"."+String::createWithFormat("%d",
					(totalScore%1000)/100)->_string+ChineseWord("abouttitle22"),"Arial",36);
	smallTitle22->setPosition(60,568);
	smallTitle22->setAnchorPoint(Point(0,0.5));
	this->addChild(smallTitle22);

	titleDesc1 = Label::create(ChineseWord("aboutdesc1"),"Arial",24);
	titleDesc1->setPosition(60,478);
	titleDesc1->setAnchorPoint(Point(0,0.5));
	this->addChild(titleDesc1);

	titleDesc2 = Label::create(ChineseWord("aboutdesc2"),"Arial",24);
	titleDesc2->setPosition(60,438);
	titleDesc2->setAnchorPoint(Point(0,0.5));
	this->addChild(titleDesc2);

	titleDesc3 = Label::create(ChineseWord("aboutdesc3"),"Arial",24);
	titleDesc3->setPosition(60,398);
	titleDesc3->setAnchorPoint(Point(0,0.5));
	this->addChild(titleDesc3);

	titleDesc4 = Label::create(ChineseWord("aboutdesc4"),"Arial",24);
	titleDesc4->setPosition(60,358);
	titleDesc4->setAnchorPoint(Point(0,0.5));
	this->addChild(titleDesc4);

	titleDesc5 = Label::create(ChineseWord("aboutdesc5"),"Arial",24);
	titleDesc5->setPosition(60,318);
	titleDesc5->setAnchorPoint(Point(0,0.5));
	this->addChild(titleDesc5);

	titleDesc6 = Label::create(ChineseWord("aboutdesc6"),"Arial",24);
	titleDesc6->setPosition(60,278);
	titleDesc6->setAnchorPoint(Point(0,0.5));
	this->addChild(titleDesc6);

	titleDesc7 = Label::create(ChineseWord("aboutdesc7"),"Arial",24);
	titleDesc7->setPosition(60,238);
	titleDesc7->setAnchorPoint(Point(0,0.5));
	this->addChild(titleDesc7);

	titleDesc8 = Label::create(ChineseWord("aboutdesc8"),"Arial",24);
	titleDesc8->setPosition(60,198);
	titleDesc8->setAnchorPoint(Point(0,0.5));
	this->addChild(titleDesc8);

	titleDesc9 = Label::create(ChineseWord("aboutdesc9"),"Arial",24);
	titleDesc9->setPosition(60,158);
	titleDesc9->setAnchorPoint(Point(0,0.5));
	this->addChild(titleDesc9);

	auto backBtn = MenuItemImage::create(
		"about_back_normal.png","about_back_click.png",CC_CALLBACK_0(MenuLayer::hideAbout,this)
		);
	backMenu = Menu::create(backBtn, NULL);
	backMenu->setPosition(100,70);
	backMenu->setAnchorPoint(Point(0.5,0.5));
	this->addChild(backMenu);

	auto startBtn = MenuItemImage::create(
		"about_start_normal.png","about_start_click.png",CC_CALLBACK_0(MenuLayer::startGameT,this)
		);
	startMenu = Menu::create(startBtn, NULL);
	startMenu->setPosition(320,70);
	startMenu->setAnchorPoint(Point(0.5,0.5));
	this->addChild(startMenu);
	setAboutVisible(false);

	return true;
}