BaseBuilding::BaseBuilding(const Pentangle& p, const unsigned int& typeCentre, const double& heightMax)
{
	listPoints.push_back(p[0]);
	listPoints.push_back(p[1]);
	listPoints.push_back(p[2]);
	listPoints.push_back(p[3]);
	listPoints.push_back(p[4]);
	airMin = p.Area()*0.3;
	setBuildingInfo(typeCentre, heightMax);
}
Batiment::Batiment(const Pentangle& p, const unsigned int& typeCentre, const double& hauteurMax)
{
	listePoints.push_back(p[0]);
	listePoints.push_back(p[1]);
	listePoints.push_back(p[2]);
	listePoints.push_back(p[3]);
	listePoints.push_back(p[4]);
	airMin = p.Area()*0.3;
	setBatimentInfos(typeCentre, hauteurMax);
}