void _add_plane(const Vector2 &p_normal, real_t p_d) { Physics2DServer *ps = Physics2DServer::get_singleton(); Array arr; arr.push_back(p_normal); arr.push_back(p_d); RID plane = ps->shape_create(Physics2DServer::SHAPE_LINE); ps->shape_set_data(plane, arr); RID plane_body = ps->body_create(Physics2DServer::BODY_MODE_STATIC); ps->body_set_space(plane_body, space); ps->body_add_shape(plane_body, plane); }
void _add_concave(const Vector<Vector2> &p_points, const Matrix32 &p_xform = Matrix32()) { Physics2DServer *ps = Physics2DServer::get_singleton(); VisualServer *vs = VisualServer::get_singleton(); RID concave = ps->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON); ps->shape_set_data(concave, p_points); RID body = ps->body_create(Physics2DServer::BODY_MODE_STATIC); ps->body_set_space(body, space); ps->body_add_shape(body, concave); ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); RID sprite = vs->canvas_item_create(); vs->canvas_item_set_parent(sprite, canvas); vs->canvas_item_set_transform(sprite, p_xform); for (int i = 0; i < p_points.size(); i += 2) { vs->canvas_item_add_line(sprite, p_points[i], p_points[i + 1], Color(0, 0, 0), 2); } }
RID _add_body(Physics2DServer::ShapeType p_shape, const Matrix32& p_xform) { VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); RID body = ps->body_create(); ps->body_add_shape(body,body_shape_data[p_shape].shape); ps->body_set_space(body,space); ps->body_set_continuous_collision_detection_mode(body,Physics2DServer::CCD_MODE_CAST_SHAPE); ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform); // print_line("add body with xform: "+p_xform); RID sprite = vs->canvas_item_create(); vs->canvas_item_set_parent(sprite,canvas); vs->canvas_item_set_transform(sprite,p_xform); Size2 imgsize( vs->texture_get_width(body_shape_data[p_shape].image),vs->texture_get_height(body_shape_data[p_shape].image) ); vs->canvas_item_add_texture_rect(sprite,Rect2(-imgsize/2.0,imgsize),body_shape_data[p_shape].image); ps->body_set_force_integration_callback(body,this,"_body_moved",sprite); // RID q = ps->query_create(this,"_body_moved",sprite); // ps->query_body_state(q,body); return body; }
void TileMap::_update_dirty_quadrants() { if (!pending_update) return; if (!is_inside_scene()) return; if (!tile_set.is_valid()) return; VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); while (dirty_quadrant_list.first()) { Quadrant &q = *dirty_quadrant_list.first()->self(); vs->canvas_item_clear(q.canvas_item); ps->body_clear_shapes(q.static_body); for(int i=0;i<q.cells.size();i++) { Map<PosKey,Cell>::Element *E=tile_map.find( q.cells[i] ); Cell &c=E->get(); //moment of truth if (!tile_set->has_tile(c.id)) continue; Ref<Texture> tex = tile_set->tile_get_texture(c.id); Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id); Vector2 offset = Point2( E->key().x, E->key().y )*cell_size - q.pos; if (!tex.is_valid()) continue; Rect2 r = tile_set->tile_get_region(c.id); Size2 s = tex->get_size(); if (r==Rect2()) s = tex->get_size(); else { s = r.size; r.pos.x+=fp_adjust; r.pos.y+=fp_adjust; r.size.x-=fp_adjust*2.0; r.size.y-=fp_adjust*2.0; } Rect2 rect; rect.pos=offset.floor(); rect.size=s; rect.size.x+=fp_adjust; rect.size.y+=fp_adjust; if (c.flip_h) rect.size.x=-rect.size.x; if (c.flip_v) rect.size.y=-rect.size.y; rect.pos+=tile_ofs; if (r==Rect2()) { tex->draw_rect(q.canvas_item,rect); } else { tex->draw_rect_region(q.canvas_item,rect,r); } Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id); for(int i=0;i<shapes.size();i++) { Ref<Shape2D> shape = shapes[i]; if (shape.is_valid()) { Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor()+shape_ofs); if (c.flip_h) { xform.elements[0]=-xform.elements[0]; xform.elements[2].x+=s.x; } if (c.flip_v) { xform.elements[1]=-xform.elements[1]; xform.elements[2].y+=s.y; } ps->body_add_shape(q.static_body,shape->get_rid(),xform); } } } dirty_quadrant_list.remove( dirty_quadrant_list.first() ); } pending_update=false; _recompute_rect_cache(); }
void TileMap::_update_dirty_quadrants() { if (!pending_update) return; if (!is_inside_tree()) return; if (!tile_set.is_valid()) return; VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); Vector2 tofs = get_cell_draw_offset(); Vector2 tcenter = cell_size/2; Matrix32 nav_rel; if (navigation) nav_rel = get_relative_transform_to_parent(navigation); Vector2 qofs; SceneTree *st=SceneTree::get_singleton(); Color debug_collision_color; bool debug_shapes = st && st->is_debugging_collisions_hint(); if (debug_shapes) { debug_collision_color=st->get_debug_collisions_color(); } while (dirty_quadrant_list.first()) { Quadrant &q = *dirty_quadrant_list.first()->self(); for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) { vs->free(E->get()); } q.canvas_items.clear(); ps->body_clear_shapes(q.body); int shape_idx=0; if (navigation) { for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) { navigation->navpoly_remove(E->get().id); } q.navpoly_ids.clear(); } for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) { VS::get_singleton()->free(E->get().id); } q.occluder_instances.clear(); Ref<CanvasItemMaterial> prev_material; RID prev_canvas_item; RID prev_debug_canvas_item; for(int i=0;i<q.cells.size();i++) { Map<PosKey,Cell>::Element *E=tile_map.find( q.cells[i] ); Cell &c=E->get(); //moment of truth if (!tile_set->has_tile(c.id)) continue; Ref<Texture> tex = tile_set->tile_get_texture(c.id); Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id); Vector2 wofs = _map_to_world(E->key().x, E->key().y); Vector2 offset = wofs - q.pos + tofs; if (!tex.is_valid()) continue; Ref<CanvasItemMaterial> mat = tile_set->tile_get_material(c.id); RID canvas_item; RID debug_canvas_item; if (prev_canvas_item==RID() || prev_material!=mat) { canvas_item=vs->canvas_item_create(); if (mat.is_valid()) vs->canvas_item_set_material(canvas_item,mat->get_rid()); vs->canvas_item_set_parent( canvas_item, get_canvas_item() ); Matrix32 xform; xform.set_origin( q.pos ); vs->canvas_item_set_transform( canvas_item, xform ); vs->canvas_item_set_light_mask(canvas_item,get_light_mask()); vs->canvas_item_set_blend_mode(canvas_item,VS::MaterialBlendMode(get_blend_mode())); q.canvas_items.push_back(canvas_item); if (debug_shapes) { debug_canvas_item=vs->canvas_item_create(); vs->canvas_item_set_parent( debug_canvas_item, canvas_item ); vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item,false); vs->canvas_item_set_z(debug_canvas_item,VS::CANVAS_ITEM_Z_MAX-1); q.canvas_items.push_back(debug_canvas_item); prev_debug_canvas_item=debug_canvas_item; } prev_canvas_item=canvas_item; prev_material=mat; } else { canvas_item=prev_canvas_item; if (debug_shapes) { debug_canvas_item=prev_debug_canvas_item; } } Rect2 r = tile_set->tile_get_region(c.id); Size2 s = tex->get_size(); if (r==Rect2()) s = tex->get_size(); else { s = r.size; r.pos.x+=fp_adjust; r.pos.y+=fp_adjust; r.size.x-=fp_adjust*2.0; r.size.y-=fp_adjust*2.0; } Rect2 rect; rect.pos=offset.floor(); rect.size=s; if (rect.size.y > rect.size.x) { if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose)) tile_ofs.y += rect.size.y - rect.size.x; } else if (rect.size.y < rect.size.x) { if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose)) tile_ofs.x += rect.size.x - rect.size.y; } /* rect.size.x+=fp_adjust; rect.size.y+=fp_adjust;*/ if (c.transpose) SWAP(tile_ofs.x, tile_ofs.y); if (c.flip_h) { rect.size.x=-rect.size.x; tile_ofs.x=-tile_ofs.x; } if (c.flip_v) { rect.size.y=-rect.size.y; tile_ofs.y=-tile_ofs.y; } Vector2 center_ofs; if (tile_origin==TILE_ORIGIN_TOP_LEFT) { rect.pos+=tile_ofs; } else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT) { rect.pos+=tile_ofs; if(c.transpose) { if(c.flip_h) rect.pos.x-=cell_size.x; else rect.pos.x+=cell_size.x; } else { if(c.flip_v) rect.pos.y-=cell_size.y; else rect.pos.y+=cell_size.y; } } else if (tile_origin==TILE_ORIGIN_CENTER) { rect.pos+=tcenter; Vector2 center = (s/2) - tile_ofs; center_ofs=tcenter-(s/2); if (c.flip_h) rect.pos.x-=s.x-center.x; else rect.pos.x-=center.x; if (c.flip_v) rect.pos.y-=s.y-center.y; else rect.pos.y-=center.y; } if (r==Rect2()) { tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose); } else { tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose); } Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id); for(int i=0;i<shapes.size();i++) { Ref<Shape2D> shape = shapes[i]; if (shape.is_valid()) { Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor()); _fix_cell_transform(xform,c,shape_ofs+center_ofs,s); if (debug_canvas_item) { vs->canvas_item_add_set_transform(debug_canvas_item,xform); shape->draw(debug_canvas_item,debug_collision_color); } ps->body_add_shape(q.body,shape->get_rid(),xform); ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y)); } } if (debug_canvas_item) { vs->canvas_item_add_set_transform(debug_canvas_item,Matrix32()); } if (navigation) { Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id); if (navpoly.is_valid()) { Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor()+q.pos); _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s); int pid = navigation->navpoly_create(navpoly,nav_rel * xform); Quadrant::NavPoly np; np.id=pid; np.xform=xform; q.navpoly_ids[E->key()]=np; } } Ref<OccluderPolygon2D> occluder=tile_set->tile_get_light_occluder(c.id); if (occluder.is_valid()) { Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor()+q.pos); _fix_cell_transform(xform,c,occluder_ofs+center_ofs,s); RID orid = VS::get_singleton()->canvas_light_occluder_create(); VS::get_singleton()->canvas_light_occluder_set_transform(orid,get_global_transform() * xform); VS::get_singleton()->canvas_light_occluder_set_polygon(orid,occluder->get_rid()); VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid,get_canvas()); VS::get_singleton()->canvas_light_occluder_set_light_mask(orid,occluder_light_mask); Quadrant::Occluder oc; oc.xform=xform; oc.id=orid; q.occluder_instances[E->key()]=oc; } } dirty_quadrant_list.remove( dirty_quadrant_list.first() ); quadrant_order_dirty=true; } pending_update=false; if (quadrant_order_dirty) { for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) { VS::get_singleton()->canvas_item_raise(E->get()); } } quadrant_order_dirty=false; } for(int i=0;i<get_child_count();i++) { CanvasItem *c=get_child(i)->cast_to<CanvasItem>(); if (c) VS::get_singleton()->canvas_item_raise(c->get_canvas_item()); } _recompute_rect_cache(); }