void Tool::update(const PlayerController &event) { updateTool(event); if(event.pressed(SELECT) && isInside(event.mousePos())) { if(m_selected) m_player = (m_player+1)%m_players.size(); else { select(); } } }
void Tool::draw(sf::RenderTarget &render, const PlayerController &event) const { drawRect(render, getPos(), m_dim, sf::Color::Black, 1, m_selected ? getPlayer()->getBaseColor() : (isInside(event.mousePos()) ? sf::Color(150, 150, 150, 255) : sf::Color(100, 100, 100, 255))); }
void GuiButton::update(const PlayerController &controller, Vec pos, Vec dim) { m_hovered = controller.mousePos().insideRect(pos, dim); }