void PlayerbotMageAI::DoNonCombatActions() { Player * m_bot = GetPlayerBot(); Player * master = GetMaster(); if (!m_bot || !master) return; SpellSequence = SPELL_FROST; PlayerbotAI* ai = GetAI(); // Buff armor if (MOLTEN_ARMOR) { if (ai->SelfBuff(MOLTEN_ARMOR)) return; } else if (MAGE_ARMOR) { if (ai->SelfBuff(MAGE_ARMOR)) return; } else if (ICE_ARMOR) { if (ai->SelfBuff(ICE_ARMOR)) return; } else if (FROST_ARMOR) if (ai->SelfBuff(FROST_ARMOR)) return; // buff master's group if (master->GetGroup()) { // Buff master with group buff... if (ARCANE_BRILLIANCE && ai->HasSpellReagents(ARCANE_BRILLIANCE)) if (ai->Buff(ARCANE_BRILLIANCE, master)) return; // ...and check group for new members joined or resurrected, or just buff everyone if no group buff available Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer || !tPlayer->isAlive() || tPlayer == m_bot) continue; // buff if (BuffPlayer(tPlayer)) return; } } // There is no group, buff master else if (master->isAlive() && BuffPlayer(master)) return; // Buff self finally if (BuffPlayer(m_bot)) return; // conjure food & water if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem == NULL && CONJURE_WATER && ai->GetBaseManaPercent() >= 48) { ai->TellMaster("I'm conjuring some water."); ai->CastSpell(CONJURE_WATER, *m_bot); ai->SetIgnoreUpdateTime(3); return; } else if (pItem != NULL && ai->GetManaPercent() < 30) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } pItem = ai->FindFood(); if (pItem == NULL && CONJURE_FOOD && ai->GetBaseManaPercent() >= 48) { ai->TellMaster("I'm conjuring some food."); ai->CastSpell(CONJURE_FOOD, *m_bot); ai->SetIgnoreUpdateTime(3); } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 30) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } } // end DoNonCombatActions
void PlayerbotMageAI::DoNonCombatActions() { Player * m_bot = GetPlayerBot(); if (!m_bot) return; SpellSequence = SPELL_FROST; PlayerbotAI* ai = GetAI(); // buff myself if (DALARAN_INTELLECT > 0) (!m_bot->HasAura(DALARAN_INTELLECT, 0) && ai->GetManaPercent() >= 31 && ai->CastSpell (DALARAN_INTELLECT, *m_bot)); else if (ARCANE_INTELLECT > 0) (!m_bot->HasAura(ARCANE_INTELLECT, 0) && !m_bot->HasAura(DALARAN_INTELLECT, 0) && ai->GetManaPercent() >= 37 && ai->CastSpell (ARCANE_INTELLECT, *m_bot)); if (MAGE_ARMOR > 0) (!m_bot->HasAura(MAGE_ARMOR, 0) && ai->GetManaPercent() >= 31 && ai->CastSpell (MAGE_ARMOR, *m_bot)); else if (ICE_ARMOR > 0) (!m_bot->HasAura(ICE_ARMOR, 0) && !m_bot->HasAura(MAGE_ARMOR, 0) && ai->GetManaPercent() >= 34 && ai->CastSpell (ICE_ARMOR, *m_bot)); else if (FROST_ARMOR > 0) (!m_bot->HasAura(FROST_ARMOR, 0) && !m_bot->HasAura(MAGE_ARMOR, 0) && !m_bot->HasAura(ICE_ARMOR, 0) && ai->GetManaPercent() >= 34 && ai->CastSpell (FROST_ARMOR, *m_bot)); // buff master's group if (GetMaster()->GetGroup()) { Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = objmgr.GetPlayer(uint64 (itr->guid)); if( !tPlayer || !tPlayer->isAlive() ) continue; // buff (!tPlayer->HasAura(ARCANE_INTELLECT,0) && !tPlayer->HasAura(DALARAN_INTELLECT,0) && ai->GetManaPercent() >= 37 && ai->CastSpell (ARCANE_INTELLECT, *tPlayer)); (!tPlayer->HasAura(DALARAN_INTELLECT,0) && ai->GetManaPercent() >= 31 && ai->CastSpell (DALARAN_INTELLECT, *tPlayer)); (!tPlayer->HasAura(DAMPEN_MAGIC,0) && !tPlayer->HasAura(AMPLIFY_MAGIC,0) && ai->GetManaPercent() >= 32 && ai->CastSpell (DAMPEN_MAGIC, *tPlayer)); (!tPlayer->HasAura(AMPLIFY_MAGIC,0) && !tPlayer->HasAura(DAMPEN_MAGIC,0) && ai->GetManaPercent() >= 32 && ai->CastSpell (AMPLIFY_MAGIC, *tPlayer)); } } // conjure food & water if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); if (pItem == NULL && CONJURE_WATER && ai->GetBaseManaPercent() >= 48) { ai->TellMaster("I'm conjuring some water."); ai->CastSpell(CONJURE_WATER, *m_bot); ai->SetIgnoreUpdateTime(3); return; } else if (pItem != NULL && ai->GetManaPercent() < 15) { ai->TellMaster("I could use a drink."); ai->UseItem(*pItem); ai->SetIgnoreUpdateTime(30); return; } pItem = ai->FindFood(); if (pItem == NULL && CONJURE_FOOD && ai->GetBaseManaPercent() >= 48) { ai->TellMaster("I'm conjuring some food."); ai->CastSpell(CONJURE_FOOD, *m_bot); ai->SetIgnoreUpdateTime(3); } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 15) { ai->TellMaster("I could use some food."); ai->UseItem(*pItem); ai->SetIgnoreUpdateTime(30); return; } } // end DoNonCombatActions