int main(int argc, char* argv[]) { Point A; double a,b; int c,d; std::cout << A.Add(a,b) << std::endl; std::cout << A.Add(c,d) << std::endl; return 0; }
Point TranslateCoordinates(Point p, Rect world, Rect view) { Point cw = world.Center(); Point slope = p.Add(cw).Sub(view.Center()); Point scaleFactor = world.ScaleFactorFor(view).Mul(1, -1); return scaleFactor.Mul(slope).Add(cw); // return Point( // sf.x * (p.x + cw.x - cv.x) + cw.x, // -sf.y * (p.y + cw.y - cv.y) + cw.y // ); }
void Point_Add(Point &point, Point &p) { point.Add(p); }