TEST_F(EnergyPlusFixture,ForwardTranslator_ShadingSurface_Space) { Model model; ThermalZone thermalZone(model); Point3dVector points; points.push_back(Point3d(0,1,0)); points.push_back(Point3d(1,1,0)); points.push_back(Point3d(1,0,0)); points.push_back(Point3d(0,0,0)); boost::optional<Space> space = Space::fromFloorPrint(points, 1, model); ASSERT_TRUE(space); space->setThermalZone(thermalZone); ShadingSurfaceGroup shadingSurfaceGroup(model); EXPECT_TRUE(shadingSurfaceGroup.setSpace(*space)); ShadingSurface shadingSurface(points, model); EXPECT_TRUE(shadingSurface.setShadingSurfaceGroup(shadingSurfaceGroup)); ForwardTranslator forwardTranslator; Workspace workspace = forwardTranslator.translateModel(model); ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::Zone).size()); ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::Shading_Zone_Detailed).size()); WorkspaceObject zoneObject = workspace.getObjectsByType(IddObjectType::Zone)[0]; WorkspaceObject shadingSurfaceObject = workspace.getObjectsByType(IddObjectType::Shading_Zone_Detailed)[0]; EXPECT_TRUE(shadingSurfaceObject.getTarget(Shading_Zone_DetailedFields::BaseSurfaceName)); }
TEST_F(EnergyPlusFixture,ForwardTranslator_ThermalZone_OneZone_OneSpace_Building) { Model model; Point3dVector points; points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(1, 1, 0)); points.push_back(Point3d(1, 0, 0)); SpaceType spaceType(model); spaceType.setLightingPowerPerFloorArea(1); Building building = model.getUniqueModelObject<Building>(); building.setSpaceType(spaceType); ThermalZone zone(model); Space space(model); space.setThermalZone(zone); Surface surface(points, model); surface.setSpace(space); EXPECT_EQ(1, space.floorArea()); EXPECT_EQ(1, space.lightingPowerPerFloorArea()); ForwardTranslator trans; Workspace workspace = trans.translateModel(model); EXPECT_EQ(1u, workspace.getObjectsByType(IddObjectType::Zone).size()); EXPECT_EQ(1u, workspace.getObjectsByType(IddObjectType::ZoneList).size()); EXPECT_EQ(1u, workspace.getObjectsByType(IddObjectType::Lights).size()); }
TEST_F(ModelFixture, ModelObject_Clone_SameModel) { // Make model object with resource that has children Model original; Point3dVector points; points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); Surface surface(points, original); Construction construction(original); surface.setConstruction(construction); construction.standardsInformation(); // creates object StandardOpaqueMaterial material(original); construction.setLayers(MaterialVector(1u,material)); EXPECT_EQ(4u,original.numObjects()); // Clone into same model -- new object with different name. resources reused. Surface newSurface = surface.clone(original).cast<Surface>(); EXPECT_FALSE(newSurface == surface); EXPECT_EQ(5u,original.numObjects()); EXPECT_NE(surface.name().get(),newSurface.name().get()); ASSERT_TRUE(surface.construction()); ASSERT_TRUE(newSurface.construction()); EXPECT_TRUE(surface.construction().get() == newSurface.construction().get()); EXPECT_TRUE(newSurface.construction().get().cast<LayeredConstruction>().numLayers() == 1u); }
TEST_F(EnergyPlusFixture,ForwardTranslator_Surface_Zone) { Model model; ThermalZone thermalZone(model); Space space(model); space.setThermalZone(thermalZone); Point3dVector points; points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); points.push_back(Point3d(1, 1, 0)); Surface surface(points, model); surface.setSpace(space); ForwardTranslator forwardTranslator; Workspace workspace = forwardTranslator.translateModel(model); EXPECT_EQ(0u, forwardTranslator.errors().size()); EXPECT_EQ(0u, forwardTranslator.warnings().size()); ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed).size()); ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::Zone).size()); WorkspaceObject surfaceObject = workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed)[0]; WorkspaceObject zoneObject = workspace.getObjectsByType(IddObjectType::Zone)[0]; ASSERT_TRUE(surfaceObject.getTarget(BuildingSurface_DetailedFields::ZoneName)); EXPECT_EQ(zoneObject.handle(), surfaceObject.getTarget(BuildingSurface_DetailedFields::ZoneName)->handle()); }
TEST_F(ModelFixture, InteriorPartitionSurface_DefaultConstruction) { Model model; Space space(model); Construction construction(model); DefaultConstructionSet defaultConstructionSet(model); defaultConstructionSet.setInteriorPartitionConstruction(construction); space.setDefaultConstructionSet(defaultConstructionSet); InteriorPartitionSurfaceGroup group(model); group.setSpace(space); Point3dVector points; points.push_back(Point3d(0, 2, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); InteriorPartitionSurface surface(points, model); EXPECT_FALSE(surface.construction()); surface.setInteriorPartitionSurfaceGroup(group); ASSERT_TRUE(surface.construction()); EXPECT_EQ(construction.handle(), surface.construction()->handle()); }
TEST_F(ModelFixture, DefaultConstructionSet_ShadingSurface) { Model model; Point3dVector points; points.push_back(Point3d(0,1,0)); points.push_back(Point3d(0,0,0)); points.push_back(Point3d(1,0,0)); ShadingSurface surface(points, model); ShadingSurfaceGroup shadingSurfaceGroup(model); surface.setShadingSurfaceGroup(shadingSurfaceGroup); DefaultConstructionSet defaultConstructionSet(model); DefaultSurfaceConstructions defaultSurfaceConstructions(model); Construction construction(model); EXPECT_TRUE(shadingSurfaceGroup.setShadingSurfaceType("Site")); EXPECT_EQ("Site", shadingSurfaceGroup.shadingSurfaceType()); EXPECT_FALSE(defaultConstructionSet.siteShadingConstruction()); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(defaultConstructionSet.setSiteShadingConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.siteShadingConstruction()); EXPECT_EQ(construction.handle(), defaultConstructionSet.siteShadingConstruction()->handle()); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle()); defaultConstructionSet.resetSiteShadingConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(shadingSurfaceGroup.setShadingSurfaceType("Building")); EXPECT_EQ("Building", shadingSurfaceGroup.shadingSurfaceType()); EXPECT_FALSE(defaultConstructionSet.buildingShadingConstruction()); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(defaultConstructionSet.setBuildingShadingConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.buildingShadingConstruction()); EXPECT_EQ(construction.handle(), defaultConstructionSet.buildingShadingConstruction()->handle()); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle()); defaultConstructionSet.resetBuildingShadingConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_FALSE(shadingSurfaceGroup.setShadingSurfaceType("Space")); Space space(model); EXPECT_TRUE(shadingSurfaceGroup.setSpace(space)); EXPECT_EQ("Space", shadingSurfaceGroup.shadingSurfaceType()); EXPECT_FALSE(defaultConstructionSet.spaceShadingConstruction()); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(defaultConstructionSet.setSpaceShadingConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.spaceShadingConstruction()); EXPECT_EQ(construction.handle(), defaultConstructionSet.spaceShadingConstruction()->handle()); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle()); defaultConstructionSet.resetSpaceShadingConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); }
TEST_F(ModelFixture, DesignSpecificationOutdoorAir_ThermalZone_2DifferentSpaces) { Model model; // 1 m^2 Point3dVector points; points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(1, 1, 0)); points.push_back(Point3d(1, 0, 0)); ThermalZone thermalZone(model); DesignSpecificationOutdoorAir designSpecificationOutdoorAir1(model); EXPECT_TRUE(designSpecificationOutdoorAir1.setOutdoorAirFlowperPerson(0.0)); EXPECT_TRUE(designSpecificationOutdoorAir1.setOutdoorAirFlowperFloorArea(2.0)); DesignSpecificationOutdoorAir designSpecificationOutdoorAir2(model); EXPECT_TRUE(designSpecificationOutdoorAir2.setOutdoorAirFlowperPerson(3.0)); Space space1(model); EXPECT_TRUE(space1.setThermalZone(thermalZone)); EXPECT_TRUE(space1.setDesignSpecificationOutdoorAir(designSpecificationOutdoorAir1)); Surface surface1(points, model); surface1.setParent(space1); EXPECT_EQ(1.0, space1.floorArea()); space1.setPeoplePerFloorArea(1.0); EXPECT_EQ(1.0, space1.numberOfPeople()); Space space2(model); EXPECT_TRUE(space2.setThermalZone(thermalZone)); EXPECT_TRUE(space2.setDesignSpecificationOutdoorAir(designSpecificationOutdoorAir2)); Surface surface2(points, model); surface2.setParent(space2); EXPECT_EQ(1.0, space2.floorArea()); space2.setPeoplePerFloorArea(2.0); EXPECT_EQ(2.0, space2.numberOfPeople()); EXPECT_EQ(2u, model.getModelObjects<DesignSpecificationOutdoorAir>().size()); boost::optional<Space> combinedSpace = thermalZone.combineSpaces(); ASSERT_TRUE(combinedSpace); EXPECT_FALSE(combinedSpace->isDesignSpecificationOutdoorAirDefaulted()); ASSERT_TRUE(combinedSpace->designSpecificationOutdoorAir()); EXPECT_EQ(3u, model.getModelObjects<DesignSpecificationOutdoorAir>().size()); EXPECT_NE(designSpecificationOutdoorAir1.handle(), combinedSpace->designSpecificationOutdoorAir()->handle()); EXPECT_NE(designSpecificationOutdoorAir2.handle(), combinedSpace->designSpecificationOutdoorAir()->handle()); EXPECT_EQ(1.0, combinedSpace->designSpecificationOutdoorAir()->outdoorAirFlowperFloorArea()); // (2*1 + 0*1)/2 EXPECT_EQ(2.0, combinedSpace->designSpecificationOutdoorAir()->outdoorAirFlowperPerson()); // (0*1 + 3*2)/3 }
TEST_F(ModelFixture, DaylightingDeviceShelf_Throw) { Model model; Point3dVector points; points.push_back(Point3d(0, 0, 1)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(0, 1, 1)); SubSurface door(points, model); EXPECT_TRUE(door.setSubSurfaceType("Door")); EXPECT_EQ("Door", door.subSurfaceType()); EXPECT_EQ(0, model.getConcreteModelObjects<DaylightingDeviceShelf>().size()); bool didThrow = false; try{ DaylightingDeviceShelf shelf(door); }catch(const openstudio::Exception&){ didThrow = true; } EXPECT_TRUE(didThrow); EXPECT_EQ(0, model.getConcreteModelObjects<DaylightingDeviceShelf>().size()); // change to a window EXPECT_TRUE(door.setSubSurfaceType("FixedWindow")); EXPECT_EQ("FixedWindow", door.subSurfaceType()); // first one succeeds didThrow = false; try{ DaylightingDeviceShelf shelf(door); }catch(const openstudio::Exception&){ didThrow = true; } EXPECT_FALSE(didThrow); EXPECT_EQ(1, model.getConcreteModelObjects<DaylightingDeviceShelf>().size()); // second call throws didThrow = false; try{ DaylightingDeviceShelf shelf(door); }catch(const openstudio::Exception&){ didThrow = true; } EXPECT_TRUE(didThrow); EXPECT_EQ(1, model.getConcreteModelObjects<DaylightingDeviceShelf>().size()); // changing to door removes light shelf EXPECT_TRUE(door.setSubSurfaceType("Door")); EXPECT_EQ("Door", door.subSurfaceType()); EXPECT_FALSE(door.daylightingDeviceShelf()); EXPECT_FALSE(door.addDaylightingDeviceShelf()); EXPECT_EQ(0, model.getConcreteModelObjects<DaylightingDeviceShelf>().size()); }
TEST_F(ModelFixture, ShadingSurfaceGroup_Space_Hierarchy) { Model model; // add a space Space space(model); // add a shading surface group ShadingSurfaceGroup group(model); EXPECT_EQ("Building", group.shadingSurfaceType()); EXPECT_TRUE(group.setSpace(space)); EXPECT_EQ("Space", group.shadingSurfaceType()); ASSERT_TRUE(group.space()); EXPECT_EQ(space.handle(), group.space()->handle()); // make a new shading surface Point3dVector points; points.push_back(Point3d(0, 2, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); ShadingSurface surface(points, model); EXPECT_TRUE(surface.setShadingSurfaceGroup(group)); ASSERT_TRUE(surface.shadingSurfaceGroup()); EXPECT_EQ(group.handle(), surface.shadingSurfaceGroup()->handle()); // check children from group ASSERT_EQ(static_cast<unsigned>(1), group.children().size()); EXPECT_EQ(surface.handle(), group.children()[0].handle()); // now check children from space ASSERT_EQ(static_cast<unsigned>(1), space.children().size()); EXPECT_EQ(group.handle(), space.children()[0].handle()); // check parent from group ASSERT_TRUE(group.parent()); EXPECT_EQ(space.handle(), group.parent()->handle()); // check parent from surface ASSERT_TRUE(surface.parent()); EXPECT_EQ(group.handle(), surface.parent()->handle()); // clone the space ModelObject clone = space.clone(model); OptionalSpace spaceClone = clone.optionalCast<Space>(); ASSERT_TRUE(spaceClone); ASSERT_EQ(static_cast<unsigned>(1), spaceClone->children().size()); EXPECT_NE(group.handle(), spaceClone->children()[0].handle()); OptionalShadingSurfaceGroup cloneChild = spaceClone->children()[0].optionalCast<ShadingSurfaceGroup>(); ASSERT_TRUE(cloneChild); ASSERT_EQ(static_cast<unsigned>(1), cloneChild->children().size()); EXPECT_NE(surface.handle(), cloneChild->children()[0].handle()); }
TEST_F(ModelFixture, ShadingSurfaceGroup_Hierarchy) { Model model; Space space(model); ShadingSurfaceGroup siteGroup(model); EXPECT_TRUE(siteGroup.setShadingSurfaceType("Site")); ShadingSurfaceGroup buildingGroup(model); EXPECT_TRUE(buildingGroup.setShadingSurfaceType("Building")); ShadingSurfaceGroup spaceGroup(model); EXPECT_TRUE(spaceGroup.setSpace(space)); Point3dVector points; points.push_back(Point3d(0, 2, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); // add site shading surface ShadingSurface siteSurface(points, model); EXPECT_TRUE(siteSurface.setShadingSurfaceGroup(siteGroup)); ASSERT_TRUE(siteSurface.shadingSurfaceGroup()); EXPECT_EQ(siteGroup.handle(), siteSurface.shadingSurfaceGroup()->handle()); EXPECT_EQ(1u, siteGroup.shadingSurfaces().size()); EXPECT_EQ(0u, buildingGroup.shadingSurfaces().size()); EXPECT_EQ(0u, spaceGroup.shadingSurfaces().size()); // add building shading surface ShadingSurface buildingSurface(points, model); EXPECT_TRUE(buildingSurface.setShadingSurfaceGroup(buildingGroup)); ASSERT_TRUE(buildingSurface.shadingSurfaceGroup()); EXPECT_EQ(buildingGroup.handle(), buildingSurface.shadingSurfaceGroup()->handle()); EXPECT_EQ(1u, siteGroup.shadingSurfaces().size()); EXPECT_EQ(1u, buildingGroup.shadingSurfaces().size()); EXPECT_EQ(0u, spaceGroup.shadingSurfaces().size()); // add space shading surface ShadingSurface spaceSurface(points, model); EXPECT_TRUE(spaceSurface.setShadingSurfaceGroup(spaceGroup)); ASSERT_TRUE(spaceSurface.shadingSurfaceGroup()); EXPECT_EQ(spaceGroup.handle(), spaceSurface.shadingSurfaceGroup()->handle()); EXPECT_EQ(1u, siteGroup.shadingSurfaces().size()); EXPECT_EQ(1u, buildingGroup.shadingSurfaces().size()); EXPECT_EQ(1u, spaceGroup.shadingSurfaces().size()); }
TEST_F(ModelFixture, InteriorPartitionSurface) { Model model; Point3dVector points; points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); points.push_back(Point3d(1, 1, 0)); EXPECT_NO_THROW(InteriorPartitionSurface(points, model)); InteriorPartitionSurface interiorPartitionSurface(points, model); EXPECT_FALSE(interiorPartitionSurface.interiorPartitionSurfaceGroup()); }
TEST_F(ModelFixture, ShadingSurface) { Model model; Point3dVector points; points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); points.push_back(Point3d(1, 1, 0)); EXPECT_NO_THROW(ShadingSurface(points, model)); ShadingSurface shadingSurface(points, model); EXPECT_FALSE(shadingSurface.shadingSurfaceGroup()); }
TEST_F(ModelFixture, DaylightingDeviceShelf) { Model model; // triangle with unit area Point3dVector points; points.push_back(Point3d(0, 2, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); SubSurface window(points, model); DaylightingDeviceShelf shelf(window); EXPECT_EQ(window.handle(), shelf.subSurface().handle()); }
TEST_F(EnergyPlusFixture,ForwardTranslator_Surface_DefaultConstruction) { Model model; Construction construction(model); DefaultSurfaceConstructions defaultSurfaceConstructions(model); defaultSurfaceConstructions.setRoofCeilingConstruction(construction); DefaultConstructionSet defaultConstructionSet(model); defaultConstructionSet.setDefaultExteriorSurfaceConstructions(defaultSurfaceConstructions); Building building = model.getUniqueModelObject<Building>(); building.setDefaultConstructionSet(defaultConstructionSet); Space space(model); ThermalZone zone(model); EXPECT_TRUE(space.setThermalZone(zone)); Point3dVector points; points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); points.push_back(Point3d(1, 1, 0)); Surface surface(points, model); surface.setSpace(space); EXPECT_EQ("RoofCeiling", surface.surfaceType()); EXPECT_EQ("Outdoors", surface.outsideBoundaryCondition()); EXPECT_FALSE(surface.adjacentSurface()); ASSERT_TRUE(surface.construction()); EXPECT_TRUE(surface.isConstructionDefaulted()); EXPECT_EQ(construction.handle(), surface.construction()->handle()); ForwardTranslator forwardTranslator; Workspace workspace = forwardTranslator.translateModel(model); EXPECT_EQ(0u, forwardTranslator.errors().size()); EXPECT_EQ(0u, forwardTranslator.warnings().size()); ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed).size()); ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::Construction).size()); WorkspaceObject surfaceObject = workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed)[0]; WorkspaceObject constructionObject = workspace.getObjectsByType(IddObjectType::Construction)[0]; ASSERT_TRUE(surfaceObject.getTarget(BuildingSurface_DetailedFields::ConstructionName)); EXPECT_EQ(constructionObject.handle(), surfaceObject.getTarget(BuildingSurface_DetailedFields::ConstructionName)->handle()); }
TEST_F(ModelFixture, InteriorPartitionSurface_Hierarchy) { Model model; Space space(model); // add a interior partition surface group InteriorPartitionSurfaceGroup group(model); EXPECT_FALSE(group.space()); EXPECT_TRUE(group.setSpace(space)); ASSERT_TRUE(group.space()); EXPECT_EQ(space.handle(), group.space()->handle()); // make a new interior partition surface Point3dVector points; points.push_back(Point3d(0, 2, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); InteriorPartitionSurface surface(points, model); EXPECT_FALSE(surface.interiorPartitionSurfaceGroup()); EXPECT_TRUE(surface.setInteriorPartitionSurfaceGroup(group)); ASSERT_TRUE(surface.interiorPartitionSurfaceGroup()); EXPECT_EQ(group.handle(), surface.interiorPartitionSurfaceGroup()->handle()); // check children from group ASSERT_EQ(static_cast<unsigned>(1), group.children().size()); EXPECT_EQ(surface.handle(), group.children()[0].handle()); // now check children from space ASSERT_EQ(static_cast<unsigned>(1), space.children().size()); EXPECT_EQ(group.handle(), space.children()[0].handle()); // check parent from group ASSERT_TRUE(group.parent()); EXPECT_EQ(space.handle(), group.parent()->handle()); // check parent from surface ASSERT_TRUE(surface.parent()); EXPECT_EQ(group.handle(), surface.parent()->handle()); // clone the space ModelObject clone = space.clone(model); OptionalSpace spaceClone = clone.optionalCast<Space>(); ASSERT_TRUE(spaceClone); ASSERT_EQ(static_cast<unsigned>(1), spaceClone->children().size()); EXPECT_NE(group.handle(), spaceClone->children()[0].handle()); }
TEST_F(ModelFixture, ElectricEquipment_Cost) { Model model; Building building = model.getUniqueModelObject<Building>(); SpaceType spaceType(model); Point3dVector floorPrint; floorPrint.push_back(Point3d(0, 10, 0)); floorPrint.push_back(Point3d(10, 10, 0)); floorPrint.push_back(Point3d(10, 0, 0)); floorPrint.push_back(Point3d(0, 0, 0)); boost::optional<Space> space1 = Space::fromFloorPrint(floorPrint, 3, model); ASSERT_TRUE(space1); boost::optional<Space> space2 = Space::fromFloorPrint(floorPrint, 3, model); ASSERT_TRUE(space2); EXPECT_DOUBLE_EQ(200, building.floorArea()); ElectricEquipmentDefinition definition(model); ElectricEquipment electricEquipment1(definition); ElectricEquipment electricEquipment2(definition); boost::optional<LifeCycleCost> cost = LifeCycleCost::createLifeCycleCost("Dusting", definition, 0.5, "CostPerArea", "Maintenance", 1); ASSERT_TRUE(cost); EXPECT_EQ(1, cost->repeatPeriodYears()); EXPECT_DOUBLE_EQ(0, cost->totalCost()); electricEquipment1.setSpace(*space1); EXPECT_DOUBLE_EQ(50, cost->totalCost()); electricEquipment2.setSpace(*space2); EXPECT_DOUBLE_EQ(100, cost->totalCost()); ThermalZone thermalZone(model); space1->setThermalZone(thermalZone); thermalZone.setMultiplier(4); EXPECT_DOUBLE_EQ(250.0, cost->totalCost()); building.setSpaceType(spaceType); electricEquipment1.setSpaceType(spaceType); EXPECT_DOUBLE_EQ(300.0, cost->totalCost()); }
TEST_F(ModelFixture, DefaultConstructionSet_ExteriorSubSurfaces) { Model model; Point3dVector points; points.push_back(Point3d(0,1,0)); points.push_back(Point3d(0,0,0)); points.push_back(Point3d(1,0,0)); Surface surface(points, model); EXPECT_TRUE(surface.setOutsideBoundaryCondition("Outdoors")); SubSurface subSurface(points, model); EXPECT_TRUE(subSurface.setSurface(surface)); DefaultConstructionSet defaultConstructionSet(model); DefaultSubSurfaceConstructions defaultSubSurfaceConstructions(model); Construction construction(model); EXPECT_FALSE(defaultConstructionSet.defaultExteriorSubSurfaceConstructions()); EXPECT_TRUE(defaultConstructionSet.setDefaultExteriorSubSurfaceConstructions(defaultSubSurfaceConstructions)); ASSERT_TRUE(defaultConstructionSet.defaultExteriorSubSurfaceConstructions()); EXPECT_EQ(defaultSubSurfaceConstructions.handle(), defaultConstructionSet.defaultExteriorSubSurfaceConstructions()->handle()); EXPECT_TRUE(subSurface.setSubSurfaceType("FixedWindow")); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(subSurface)); EXPECT_TRUE(defaultSubSurfaceConstructions.setFixedWindowConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(subSurface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(subSurface)->handle()); defaultSubSurfaceConstructions.resetFixedWindowConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(subSurface)); EXPECT_TRUE(subSurface.setSubSurfaceType("Door")); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(subSurface)); EXPECT_TRUE(defaultSubSurfaceConstructions.setDoorConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(subSurface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(subSurface)->handle()); defaultSubSurfaceConstructions.resetDoorConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(subSurface)); EXPECT_TRUE(subSurface.setSubSurfaceType("Skylight")); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(subSurface)); EXPECT_TRUE(defaultSubSurfaceConstructions.setSkylightConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(subSurface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(subSurface)->handle()); defaultSubSurfaceConstructions.resetSkylightConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(subSurface)); }
TEST_F(ModelFixture, ModelObject_Clone_DifferentModel) { // Make model object with resource that has children Model original; Point3dVector points; points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); Surface surface(points, original); Construction construction(original); surface.setConstruction(construction); construction.standardsInformation(); // creates object StandardOpaqueMaterial material(original); construction.setLayers(MaterialVector(1u,material)); EXPECT_EQ(4u,original.numObjects()); // Clone into new model -- everything added Model newModel; EXPECT_EQ(0u,newModel.numObjects()); Surface newSurface = surface.clone(newModel).cast<Surface>(); EXPECT_EQ(4u,newModel.numObjects()); EXPECT_TRUE(newModel.isMember(newSurface.handle())); // Clone into that model again -- object added, resource and children reused Surface anotherNewSurface = surface.clone(newModel).cast<Surface>(); EXPECT_FALSE(anotherNewSurface == newSurface); EXPECT_EQ(5u,newModel.numObjects()); ASSERT_TRUE(anotherNewSurface.construction()); ASSERT_TRUE(newSurface.construction()); EXPECT_TRUE(anotherNewSurface.construction().get() == newSurface.construction().get()); EXPECT_TRUE(anotherNewSurface.construction().get().standardsInformation() == newSurface.construction().get().standardsInformation()); EXPECT_TRUE(anotherNewSurface.construction().get().cast<LayeredConstruction>().layers() == newSurface.construction().get().cast<LayeredConstruction>().layers()); // Change the data in the resource's child StandardsInformationConstructionVector stdsInfos = newModel.getModelObjects<StandardsInformationConstruction>(); EXPECT_EQ(1u,stdsInfos.size()); stdsInfos[0].setIntendedSurfaceType(StandardsInformationConstruction::intendedSurfaceTypeValues()[0]); // Clone into that model again -- everything added, except resource of resource anotherNewSurface = surface.clone(newModel).cast<Surface>(); EXPECT_FALSE(anotherNewSurface == newSurface); EXPECT_EQ(8u,newModel.numObjects()); ASSERT_TRUE(anotherNewSurface.construction()); ASSERT_TRUE(newSurface.construction()); EXPECT_FALSE(anotherNewSurface.construction().get() == newSurface.construction().get()); EXPECT_FALSE(anotherNewSurface.construction().get().standardsInformation() == newSurface.construction().get().standardsInformation()); EXPECT_TRUE(anotherNewSurface.construction().get().cast<LayeredConstruction>().layers() == newSurface.construction().get().cast<LayeredConstruction>().layers()); }
TEST_F(EnergyPlusFixture,ForwardTranslator_Surface) { Model model; Point3dVector points; points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); points.push_back(Point3d(1, 1, 0)); Surface surface(points, model); ForwardTranslator forwardTranslator; Workspace workspace = forwardTranslator.translateModel(model); EXPECT_EQ(0u, forwardTranslator.errors().size()); EXPECT_EQ(0u, forwardTranslator.warnings().size()); ASSERT_EQ(1u, workspace.getObjectsByType(IddObjectType::BuildingSurface_Detailed).size()); }
TEST_F(EnergyPlusFixture,ForwardTranslator_ThermalZone_OneZone_TwoSpaces_DifferentSpaceType) { Model model; Point3dVector points; points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(1, 1, 0)); points.push_back(Point3d(1, 0, 0)); SpaceType spaceType1(model); spaceType1.setLightingPowerPerFloorArea(1); SpaceType spaceType2(model); spaceType2.setLightingPowerPerFloorArea(2); ThermalZone zone(model); Space space1(model); space1.setThermalZone(zone); space1.setSpaceType(spaceType1); Space space2(model); space2.setThermalZone(zone); space2.setSpaceType(spaceType2); Surface surface1(points, model); surface1.setSpace(space1); Surface surface2(points, model); surface2.setSpace(space2); EXPECT_EQ(1, space1.floorArea()); EXPECT_EQ(1, space2.floorArea()); EXPECT_EQ(1, space1.lightingPowerPerFloorArea()); EXPECT_EQ(2, space2.lightingPowerPerFloorArea()); ForwardTranslator trans; Workspace workspace = trans.translateModel(model); EXPECT_EQ(1u, workspace.getObjectsByType(IddObjectType::Zone).size()); EXPECT_EQ(0u, workspace.getObjectsByType(IddObjectType::ZoneList).size()); EXPECT_EQ(2u, workspace.getObjectsByType(IddObjectType::Lights).size()); }
TEST_F(ModelFixture, DefaultConstructionSet_GroundContactSurfaces) { Model model; Point3dVector points; points.push_back(Point3d(0,1,0)); points.push_back(Point3d(0,0,0)); points.push_back(Point3d(1,0,0)); Surface surface(points, model); EXPECT_TRUE(surface.setOutsideBoundaryCondition("Ground")); DefaultConstructionSet defaultConstructionSet(model); DefaultSurfaceConstructions defaultSurfaceConstructions(model); Construction construction(model); EXPECT_FALSE(defaultConstructionSet.defaultGroundContactSurfaceConstructions()); EXPECT_TRUE(defaultConstructionSet.setDefaultGroundContactSurfaceConstructions(defaultSurfaceConstructions)); ASSERT_TRUE(defaultConstructionSet.defaultGroundContactSurfaceConstructions()); EXPECT_EQ(defaultSurfaceConstructions.handle(), defaultConstructionSet.defaultGroundContactSurfaceConstructions()->handle()); EXPECT_TRUE(surface.setSurfaceType("Floor")); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(defaultSurfaceConstructions.setFloorConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle()); defaultSurfaceConstructions.resetFloorConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(surface.setSurfaceType("Wall")); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(defaultSurfaceConstructions.setWallConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle()); defaultSurfaceConstructions.resetWallConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(surface.setSurfaceType("RoofCeiling")); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(defaultSurfaceConstructions.setRoofCeilingConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle()); defaultSurfaceConstructions.resetRoofCeilingConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); }
TEST_F(ModelFixture, Lights_FloorArea) { Model model; Building building = model.getUniqueModelObject<Building>(); SpaceType spaceType(model); building.setSpaceType(spaceType); Point3dVector floorPrint; floorPrint.push_back(Point3d(0, 10, 0)); floorPrint.push_back(Point3d(10, 10, 0)); floorPrint.push_back(Point3d(10, 0, 0)); floorPrint.push_back(Point3d(0, 0, 0)); boost::optional<Space> space1 = Space::fromFloorPrint(floorPrint, 3, model); ASSERT_TRUE(space1); boost::optional<Space> space2 = Space::fromFloorPrint(floorPrint, 3, model); ASSERT_TRUE(space2); LightsDefinition definition(model); Lights lights(definition); lights.setSpace(*space1); EXPECT_DOUBLE_EQ(200, building.floorArea()); EXPECT_DOUBLE_EQ(100, lights.floorArea()); EXPECT_DOUBLE_EQ(100, definition.floorArea()); lights.setSpaceType(spaceType); EXPECT_DOUBLE_EQ(200, building.floorArea()); EXPECT_DOUBLE_EQ(200, lights.floorArea()); EXPECT_DOUBLE_EQ(200, definition.floorArea()); ThermalZone thermalZone(model); space1->setThermalZone(thermalZone); thermalZone.setMultiplier(2); EXPECT_DOUBLE_EQ(300, building.floorArea()); EXPECT_DOUBLE_EQ(300, lights.floorArea()); EXPECT_DOUBLE_EQ(300, definition.floorArea()); lights.setSpace(*space1); EXPECT_DOUBLE_EQ(300, building.floorArea()); EXPECT_DOUBLE_EQ(200, lights.floorArea()); EXPECT_DOUBLE_EQ(200, definition.floorArea()); }
std::vector<Point3d> moveVerticesTowardsPoint(const Point3dVector& vertices, const Point3d& point, double distance) { Point3dVector result; for (const Point3d& vertex : vertices){ Vector3d vector = point-vertex; vector.setLength(distance); result.push_back(vertex+vector); } return result; }
TEST_F(EnergyPlusFixture,ForwardTranslator_ShadingSurface_Building) { Model model; ShadingSurfaceGroup shadingSurfaceGroup(model); EXPECT_TRUE(shadingSurfaceGroup.setShadingSurfaceType("Building")); Point3dVector points; points.push_back(Point3d(0,1,0)); points.push_back(Point3d(1,1,0)); points.push_back(Point3d(1,0,0)); points.push_back(Point3d(0,0,0)); ShadingSurface shadingSurface(points, model); EXPECT_TRUE(shadingSurface.setShadingSurfaceGroup(shadingSurfaceGroup)); ForwardTranslator forwardTranslator; Workspace workspace = forwardTranslator.translateModel(model); EXPECT_EQ(1u, workspace.getObjectsByType(IddObjectType::Shading_Building_Detailed).size()); }
TEST_F(ModelFixture, DaylightingDeviceShelf) { Model model; Point3dVector points; points.push_back(Point3d(0, 0, 1)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(0, 1, 0)); points.push_back(Point3d(0, 1, 1)); SubSurface window(points, model); EXPECT_EQ("FixedWindow", window.subSurfaceType()); EXPECT_FALSE(window.daylightingDeviceShelf()); DaylightingDeviceShelf shelf(window); UUID shelfHandle = shelf.handle(); ASSERT_TRUE(window.daylightingDeviceShelf()); EXPECT_EQ(shelfHandle, window.daylightingDeviceShelf()->handle()); ASSERT_TRUE(window.addDaylightingDeviceShelf()); EXPECT_EQ(shelfHandle, window.addDaylightingDeviceShelf()->handle()); EXPECT_EQ(window.addDaylightingDeviceShelf()->handle(), window.daylightingDeviceShelf()->handle()); EXPECT_EQ(window.handle(), shelf.subSurface().handle()); shelf.remove(); EXPECT_FALSE(window.daylightingDeviceShelf()); ASSERT_TRUE(window.addDaylightingDeviceShelf()); shelfHandle = window.addDaylightingDeviceShelf()->handle(); ASSERT_TRUE(window.addDaylightingDeviceShelf()); EXPECT_EQ(shelfHandle, window.addDaylightingDeviceShelf()->handle()); ASSERT_TRUE(window.addDaylightingDeviceShelf()); EXPECT_EQ(shelfHandle, window.addDaylightingDeviceShelf()->handle()); ASSERT_TRUE(window.daylightingDeviceShelf()); EXPECT_EQ(shelfHandle, window.daylightingDeviceShelf()->handle()); // changing to door removes light shelf EXPECT_TRUE(window.setSubSurfaceType("Door")); EXPECT_EQ("Door", window.subSurfaceType()); EXPECT_FALSE(window.daylightingDeviceShelf()); EXPECT_FALSE(window.addDaylightingDeviceShelf()); }
TEST(Radiance, ForwardTranslator_SurfaceOnlyOnGround) { Model model; Building building = model.getUniqueModelObject<Building>(); Space space(model); Point3dVector vertices; vertices.push_back(Point3d(0,0,0)); vertices.push_back(Point3d(1,0,0)); vertices.push_back(Point3d(1,1,0)); vertices.push_back(Point3d(0,1,0)); Surface surface(vertices, model); surface.setSpace(space); Point3dVector polygon = ForwardTranslator::getPolygon(surface); EXPECT_EQ(vertices.size(), polygon.size()); BOOST_FOREACH(const Point3d& vertex, polygon){ LOG_FREE(::Info, "Radiance", vertex); }
TEST_F(ModelFixture, Building_Cost) { Model model; Building building = model.getUniqueModelObject<Building>(); Point3dVector floorPrint; floorPrint.push_back(Point3d(0, 10, 0)); floorPrint.push_back(Point3d(10, 10, 0)); floorPrint.push_back(Point3d(10, 0, 0)); floorPrint.push_back(Point3d(0, 0, 0)); boost::optional<Space> space = Space::fromFloorPrint(floorPrint, 3, model); ASSERT_TRUE(space); boost::optional<LifeCycleCost> cost1 = LifeCycleCost::createLifeCycleCost("Cleaning", building, 1, "CostPerArea", "Maintenance", 1, 0); ASSERT_TRUE(cost1); boost::optional<LifeCycleCost> cost2 = LifeCycleCost::createLifeCycleCost("Design", building, 100, "CostPerEach", "Construction", 0, 0); ASSERT_TRUE(cost2); boost::optional<LifeCycleCost> cost3 = LifeCycleCost::createLifeCycleCost("Design", building, 60, "CostPerThermalZone", "Construction", 0, 0); ASSERT_TRUE(cost3); EXPECT_DOUBLE_EQ(100, cost1->totalCost()); EXPECT_DOUBLE_EQ(100, cost2->totalCost()); EXPECT_DOUBLE_EQ(0, cost3->totalCost()); ThermalZone thermalZone(model); space->setThermalZone(thermalZone); EXPECT_DOUBLE_EQ(100, cost1->totalCost()); EXPECT_DOUBLE_EQ(100, cost2->totalCost()); EXPECT_DOUBLE_EQ(60, cost3->totalCost()); thermalZone.setMultiplier(2); EXPECT_DOUBLE_EQ(200, cost1->totalCost()); EXPECT_DOUBLE_EQ(100, cost2->totalCost()); EXPECT_DOUBLE_EQ(120, cost3->totalCost()); }
TEST_F(ModelFixture, ShadingSurfaceGroup_Building_Hierarchy) { Model model; // make a building Building building = model.getUniqueModelObject<Building>(); // add a shading surface group ShadingSurfaceGroup group(model); EXPECT_TRUE(group.setShadingSurfaceType("Building")); // make a new shading surface Point3dVector points; points.push_back(Point3d(0, 2, 0)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(1, 0, 0)); ShadingSurface surface(points, model); EXPECT_TRUE(surface.setShadingSurfaceGroup(group)); ASSERT_TRUE(surface.shadingSurfaceGroup()); EXPECT_EQ(group.handle(), surface.shadingSurfaceGroup()->handle()); // check children from group ASSERT_EQ(static_cast<unsigned>(1), group.children().size()); EXPECT_EQ(surface.handle(), group.children()[0].handle()); // now check children from building ASSERT_EQ(static_cast<unsigned>(1), building.children().size()); EXPECT_EQ(group.handle(), building.children()[0].handle()); // check parent from group ASSERT_TRUE(group.parent()); EXPECT_EQ(building.handle(), group.parent()->handle()); // check parent from surface ASSERT_TRUE(surface.parent()); EXPECT_EQ(group.handle(), surface.parent()->handle()); }
TEST_F(ModelFixture, DefaultConstructionSet_InteriorPartitionSurface) { Model model; Point3dVector points; points.push_back(Point3d(0,1,0)); points.push_back(Point3d(0,0,0)); points.push_back(Point3d(1,0,0)); InteriorPartitionSurface surface(points, model); DefaultConstructionSet defaultConstructionSet(model); Construction construction(model); EXPECT_FALSE(defaultConstructionSet.interiorPartitionConstruction()); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_TRUE(defaultConstructionSet.setInteriorPartitionConstruction(construction)); ASSERT_TRUE(defaultConstructionSet.interiorPartitionConstruction()); EXPECT_EQ(construction.handle(), defaultConstructionSet.interiorPartitionConstruction()->handle()); ASSERT_TRUE(defaultConstructionSet.getDefaultConstruction(surface)); EXPECT_EQ(construction.handle(), defaultConstructionSet.getDefaultConstruction(surface)->handle()); defaultConstructionSet.resetInteriorPartitionConstruction(); EXPECT_FALSE(defaultConstructionSet.getDefaultConstruction(surface)); }
TEST_F(ModelFixture, Construction_NetArea_SubSurface) { Model model; ThermalZone thermalZone(model); Space space(model); space.setThermalZone(thermalZone); Construction construction1(model); Construction construction2(model); EXPECT_DOUBLE_EQ(0.0, construction1.getNetArea()); EXPECT_DOUBLE_EQ(0.0, construction2.getNetArea()); Point3dVector points; points.push_back(Point3d(0, 0, 10)); points.push_back(Point3d(0, 0, 0)); points.push_back(Point3d(0, 10, 0)); points.push_back(Point3d(0, 10, 10)); Surface surface(points, model); surface.setConstruction(construction1); surface.setSpace(space); EXPECT_EQ("Wall", surface.surfaceType()); EXPECT_DOUBLE_EQ(100.0, surface.netArea()); EXPECT_DOUBLE_EQ(100.0, construction1.getNetArea()); EXPECT_DOUBLE_EQ(0.0, construction2.getNetArea()); EXPECT_DOUBLE_EQ(0, surface.windowToWallRatio()); points.clear(); points.push_back(Point3d(0, 0, 2)); points.push_back(Point3d(0, 0, 1)); points.push_back(Point3d(0, 1, 1)); points.push_back(Point3d(0, 1, 2)); SubSurface subSurface(points, model); subSurface.setConstruction(construction2); subSurface.setSurface(surface); EXPECT_EQ("FixedWindow", subSurface.subSurfaceType()); EXPECT_DOUBLE_EQ(1.0, subSurface.netArea()); EXPECT_DOUBLE_EQ(99.0, construction1.getNetArea()); EXPECT_DOUBLE_EQ(1.0, construction2.getNetArea()); EXPECT_DOUBLE_EQ(1.0/100.0, surface.windowToWallRatio()); EXPECT_TRUE(subSurface.setMultiplier(4)); EXPECT_DOUBLE_EQ(1.0, subSurface.netArea()); EXPECT_DOUBLE_EQ(96.0, construction1.getNetArea()); EXPECT_DOUBLE_EQ(4.0, construction2.getNetArea()); EXPECT_DOUBLE_EQ(4.0/100.0, surface.windowToWallRatio()); EXPECT_TRUE(thermalZone.setMultiplier(4)); EXPECT_DOUBLE_EQ(1.0, subSurface.netArea()); EXPECT_DOUBLE_EQ(4*96.0, construction1.getNetArea()); EXPECT_DOUBLE_EQ(4*4.0, construction2.getNetArea()); EXPECT_DOUBLE_EQ(4.0/100.0, surface.windowToWallRatio()); }