void Polygon::simplify(double tolerance, Polygons &polygons) const { Polygons pp = this->simplify(tolerance); polygons.reserve(polygons.size() + pp.size()); polygons.insert(polygons.end(), pp.begin(), pp.end()); }
Slic3r::ExPolygons union_ex(const Slic3r::Surfaces &subject, bool safety_offset) { Polygons pp; for (Slic3r::Surfaces::const_iterator s = subject.begin(); s != subject.end(); ++s) { Polygons spp = *s; pp.insert(pp.end(), spp.begin(), spp.end()); } return union_ex(pp, safety_offset); }
ClipperLib::Paths Slic3rMultiPoints_to_ClipperPaths(const Polygons &input) { ClipperLib::Paths retval; for (Polygons::const_iterator it = input.begin(); it != input.end(); ++it) retval.emplace_back(Slic3rMultiPoint_to_ClipperPath(*it)); return retval; }
Slic3r::Polygons union_(const Slic3r::ExPolygons &subject1, const Slic3r::ExPolygons &subject2, bool safety_offset) { Polygons pp; for (Slic3r::ExPolygons::const_iterator it = subject1.begin(); it != subject1.end(); ++it) { Polygons spp = *it; pp.insert(pp.end(), spp.begin(), spp.end()); } for (Slic3r::ExPolygons::const_iterator it = subject2.begin(); it != subject2.end(); ++it) { Polygons spp = *it; pp.insert(pp.end(), spp.begin(), spp.end()); } Polygons retval; union_(pp, &retval, safety_offset); return retval; }
inline void polygons_append(Polygons &dst, const ExPolygons &src) { dst.reserve(dst.size() + number_polygons(src)); for (ExPolygons::const_iterator it = src.begin(); it != src.end(); ++ it) { dst.push_back(it->contour); dst.insert(dst.end(), it->holes.begin(), it->holes.end()); } }
inline Polygons to_polygons(const ExPolygon &src) { Polygons polygons; polygons.reserve(src.holes.size() + 1); polygons.push_back(src.contour); polygons.insert(polygons.end(), src.holes.begin(), src.holes.end()); return polygons; }
// Append a vector of Surfaces at the end of another vector of polygons. inline void polygons_append(Polygons &dst, const SurfacesPtr &src) { dst.reserve(dst.size() + number_polygons(src)); for (SurfacesPtr::const_iterator it = src.begin(); it != src.end(); ++ it) { dst.push_back((*it)->expolygon.contour); dst.insert(dst.end(), (*it)->expolygon.holes.begin(), (*it)->expolygon.holes.end()); } }
SurfaceCollection::operator Polygons() const { Polygons polygons; for (Surfaces::const_iterator surface = this->surfaces.begin(); surface != this->surfaces.end(); ++surface) { Polygons surface_p = surface->expolygon; polygons.insert(polygons.end(), surface_p.begin(), surface_p.end()); } return polygons; }
std::string SLAPrint::_SVG_path_d(const ExPolygon &expolygon) const { std::string pd; const Polygons pp = expolygon; for (Polygons::const_iterator mp = pp.begin(); mp != pp.end(); ++mp) pd += this->_SVG_path_d(*mp) + " "; return pd; }
Polygons ExtrusionEntityCollection::grow() const { Polygons pp; for (ExtrusionEntitiesPtr::const_iterator it = this->entities.begin(); it != this->entities.end(); ++it) { Polygons entity_pp = (*it)->grow(); pp.insert(pp.end(), entity_pp.begin(), entity_pp.end()); } return pp; }
inline Polygons to_polygons(const ExPolygons &src) { Polygons polygons; polygons.reserve(number_polygons(src)); for (ExPolygons::const_iterator it = src.begin(); it != src.end(); ++it) { polygons.push_back(it->contour); polygons.insert(polygons.end(), it->holes.begin(), it->holes.end()); } return polygons; }
ExPolygonCollection::operator Points() const { Points points; Polygons pp = *this; for (Polygons::const_iterator poly = pp.begin(); poly != pp.end(); ++poly) { for (Points::const_iterator point = poly->points.begin(); point != poly->points.end(); ++point) points.push_back(*point); } return points; }
void SurfaceCollection::filter_by_type(SurfaceType type, Polygons* polygons) { for (Surfaces::iterator surface = this->surfaces.begin(); surface != this->surfaces.end(); ++surface) { if (surface->surface_type == type) { Polygons pp = surface->expolygon; polygons->insert(polygons->end(), pp.begin(), pp.end()); } } }
Polygons ExtrusionLoop::grow() const { Polygons pp; for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path) { Polygons path_pp = path->grow(); pp.insert(pp.end(), path_pp.begin(), path_pp.end()); } return pp; }
void SVG::draw(const ExPolygon &expolygon, std::string fill) { this->fill = fill; std::string d; Polygons pp = expolygon; for (Polygons::const_iterator p = pp.begin(); p != pp.end(); ++p) { d += this->get_path_d(*p, true) + " "; } this->path(d, true); }
inline Polylines to_polylines(const Polygons &polys) { Polylines polylines; polylines.assign(polys.size(), Polyline()); size_t idx = 0; for (Polygons::const_iterator it = polys.begin(); it != polys.end(); ++ it) { Polyline &pl = polylines[idx ++]; pl.points = it->points; pl.points.push_back(it->points.front()); } assert(idx == polylines.size()); return polylines; }
Polylines _clipper_pl(ClipperLib::ClipType clipType, const Polygons &subject, const Polygons &clip, bool safety_offset_) { // transform input polygons into polylines Polylines polylines; polylines.reserve(subject.size()); for (Polygons::const_iterator polygon = subject.begin(); polygon != subject.end(); ++polygon) polylines.push_back(*polygon); // implicit call to split_at_first_point() // perform clipping Polylines retval = _clipper_pl(clipType, polylines, clip, safety_offset_); /* If the split_at_first_point() call above happens to split the polygon inside the clipping area we would get two consecutive polylines instead of a single one, so we go through them in order to recombine continuous polylines. */ for (size_t i = 0; i < retval.size(); ++i) { for (size_t j = i+1; j < retval.size(); ++j) { if (retval[i].points.back().coincides_with(retval[j].points.front())) { /* If last point of i coincides with first point of j, append points of j to i and delete j */ retval[i].points.insert(retval[i].points.end(), retval[j].points.begin()+1, retval[j].points.end()); retval.erase(retval.begin() + j); --j; } else if (retval[i].points.front().coincides_with(retval[j].points.back())) { /* If first point of i coincides with last point of j, prepend points of j to i and delete j */ retval[i].points.insert(retval[i].points.begin(), retval[j].points.begin(), retval[j].points.end()-1); retval.erase(retval.begin() + j); --j; } else if (retval[i].points.front().coincides_with(retval[j].points.front())) { /* Since Clipper does not preserve orientation of polylines, also check the case when first point of i coincides with first point of j. */ retval[j].reverse(); retval[i].points.insert(retval[i].points.begin(), retval[j].points.begin(), retval[j].points.end()-1); retval.erase(retval.begin() + j); --j; } else if (retval[i].points.back().coincides_with(retval[j].points.back())) { /* Since Clipper does not preserve orientation of polylines, also check the case when last point of i coincides with last point of j. */ retval[j].reverse(); retval[i].points.insert(retval[i].points.end(), retval[j].points.begin()+1, retval[j].points.end()); retval.erase(retval.begin() + j); --j; } } } return retval; }
void BridgeDetector::unsupported_edges(double angle, Polylines* unsupported) const { // get bridge edges (both contour and holes) Polylines bridge_edges; { Polygons pp = this->expolygon; bridge_edges.insert(bridge_edges.end(), pp.begin(), pp.end()); // this uses split_at_first_point() } // get unsupported edges Polygons grown_lower; offset(this->lower_slices, &grown_lower, +this->extrusion_width); Polylines _unsupported; diff(bridge_edges, grown_lower, &_unsupported); /* Split into individual segments and filter out edges parallel to the bridging angle TODO: angle tolerance should probably be based on segment length and flow width, so that we build supports whenever there's a chance that at least one or two bridge extrusions would be anchored within such length (i.e. a slightly non-parallel bridging direction might still benefit from anchors if long enough) */ double angle_tolerance = PI / 180.0 * 5.0; for (Polylines::const_iterator polyline = _unsupported.begin(); polyline != _unsupported.end(); ++polyline) { Lines lines = polyline->lines(); for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) { if (!xd::Geometry::directions_parallel(line->direction(), angle)) unsupported->push_back(*line); } } /* if (0) { require "Slic3r/SVG.pm"; Slic3r::SVG::output( "unsupported_" . rad2deg($angle) . ".svg", expolygons => [$self->expolygon], green_expolygons => $self->_anchors, red_expolygons => union_ex($grown_lower), no_arrows => 1, polylines => \@bridge_edges, red_polylines => $unsupported, ); } */ }
std::string GCode::extrude(ExtrusionLoop loop, std::string description, double speed) { // get a copy; don't modify the orientation of the original loop object otherwise // next copies (if any) would not detect the correct orientation // extrude all loops ccw bool was_clockwise = loop.make_counter_clockwise(); SeamPosition seam_position = this->config.seam_position; if (loop.role == elrSkirt) seam_position = spNearest; // find the point of the loop that is closest to the current extruder position // or randomize if requested Point last_pos = this->last_pos(); if (this->config.spiral_vase) { loop.split_at(last_pos); } else if (seam_position == spNearest || seam_position == spAligned) { const Polygon polygon = loop.polygon(); // simplify polygon in order to skip false positives in concave/convex detection // (loop is always ccw as polygon.simplify() only works on ccw polygons) Polygons simplified = polygon.simplify(scale_(EXTRUDER_CONFIG(nozzle_diameter))/2); // restore original winding order so that concave and convex detection always happens // on the right/outer side of the polygon if (was_clockwise) { for (Polygons::iterator p = simplified.begin(); p != simplified.end(); ++p) p->reverse(); } // concave vertices have priority Points candidates; for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) { Points concave = p->concave_points(PI*4/3); candidates.insert(candidates.end(), concave.begin(), concave.end()); } // if no concave points were found, look for convex vertices if (candidates.empty()) { for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) { Points convex = p->convex_points(PI*2/3); candidates.insert(candidates.end(), convex.begin(), convex.end()); } } // retrieve the last start position for this object if (this->layer != NULL && this->_seam_position.count(this->layer->object()) > 0) { last_pos = this->_seam_position[this->layer->object()]; } Point point; if (seam_position == spNearest) { if (candidates.empty()) candidates = polygon.points; last_pos.nearest_point(candidates, &point); // On 32-bit Linux, Clipper will change some point coordinates by 1 unit // while performing simplify_polygons(), thus split_at_vertex() won't // find them anymore. if (!loop.split_at_vertex(point)) loop.split_at(point); } else if (!candidates.empty()) { Points non_overhang; for (Points::const_iterator p = candidates.begin(); p != candidates.end(); ++p) { if (!loop.has_overhang_point(*p)) non_overhang.push_back(*p); } if (!non_overhang.empty()) candidates = non_overhang; last_pos.nearest_point(candidates, &point); if (!loop.split_at_vertex(point)) loop.split_at(point); // see note above } else { point = last_pos.projection_onto(polygon); loop.split_at(point); } if (this->layer != NULL) this->_seam_position[this->layer->object()] = point; } else if (seam_position == spRandom) { if (loop.role == elrContourInternalPerimeter) { Polygon polygon = loop.polygon(); Point centroid = polygon.centroid(); last_pos = Point(polygon.bounding_box().max.x, centroid.y); last_pos.rotate(fmod((float)rand()/16.0, 2.0*PI), centroid); } loop.split_at(last_pos); } // clip the path to avoid the extruder to get exactly on the first point of the loop; // if polyline was shorter than the clipping distance we'd get a null polyline, so // we discard it in that case double clip_length = this->enable_loop_clipping ? scale_(EXTRUDER_CONFIG(nozzle_diameter)) * LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER : 0; // get paths ExtrusionPaths paths; loop.clip_end(clip_length, &paths); if (paths.empty()) return ""; // apply the small perimeter speed if (paths.front().is_perimeter() && loop.length() <= SMALL_PERIMETER_LENGTH) { if (speed == -1) speed = this->config.get_abs_value("small_perimeter_speed"); } // extrude along the path std::string gcode; for (ExtrusionPaths::const_iterator path = paths.begin(); path != paths.end(); ++path) gcode += this->_extrude(*path, description, speed); // reset acceleration gcode += this->writer.set_acceleration(this->config.default_acceleration.value); if (this->wipe.enable) this->wipe.path = paths.front().polyline; // TODO: don't limit wipe to last path // make a little move inwards before leaving loop if (paths.back().role == erExternalPerimeter && this->layer != NULL && this->config.perimeters > 1) { // detect angle between last and first segment // the side depends on the original winding order of the polygon (left for contours, right for holes) Point a = paths.front().polyline.points[1]; // second point Point b = *(paths.back().polyline.points.end()-3); // second to last point if (was_clockwise) { // swap points Point c = a; a = b; b = c; } double angle = paths.front().first_point().ccw_angle(a, b) / 3; // turn left if contour, turn right if hole if (was_clockwise) angle *= -1; // create the destination point along the first segment and rotate it // we make sure we don't exceed the segment length because we don't know // the rotation of the second segment so we might cross the object boundary Line first_segment( paths.front().polyline.points[0], paths.front().polyline.points[1] ); double distance = std::min( scale_(EXTRUDER_CONFIG(nozzle_diameter)), first_segment.length() ); Point point = first_segment.point_at(distance); point.rotate(angle, first_segment.a); // generate the travel move gcode += this->writer.travel_to_xy(this->point_to_gcode(point), "move inwards before travel"); } return gcode; }
void SVG::draw(const Polygons &polygons, std::string fill) { for (Polygons::const_iterator it = polygons.begin(); it != polygons.end(); ++it) this->draw(*it, fill); }
MotionPlannerGraph* MotionPlanner::init_graph(int island_idx) { if (this->graphs[island_idx + 1] == NULL) { Polygons pp; if (island_idx == -1) { pp = this->outer; } else { pp = this->inner[island_idx]; } MotionPlannerGraph* graph = this->graphs[island_idx + 1] = new MotionPlannerGraph(); // add polygon boundaries as edges size_t node_idx = 0; Lines lines; for (Polygons::const_iterator polygon = pp.begin(); polygon != pp.end(); ++polygon) { graph->nodes.push_back(polygon->points.back()); node_idx++; for (Points::const_iterator p = polygon->points.begin(); p != polygon->points.end(); ++p) { graph->nodes.push_back(*p); double dist = graph->nodes[node_idx-1].distance_to(*p); graph->add_edge(node_idx-1, node_idx, dist); graph->add_edge(node_idx, node_idx-1, dist); node_idx++; } polygon->lines(&lines); } // add Voronoi edges as internal edges { typedef voronoi_diagram<double> VD; typedef std::map<const VD::vertex_type*,size_t> t_vd_vertices; VD vd; t_vd_vertices vd_vertices; boost::polygon::construct_voronoi(lines.begin(), lines.end(), &vd); for (VD::const_edge_iterator edge = vd.edges().begin(); edge != vd.edges().end(); ++edge) { if (edge->is_infinite()) continue; const VD::vertex_type* v0 = edge->vertex0(); const VD::vertex_type* v1 = edge->vertex1(); Point p0 = Point(v0->x(), v0->y()); Point p1 = Point(v1->x(), v1->y()); // contains() should probably be faster than contains(), // and should it fail on any boundary points it's not a big problem if (island_idx == -1) { if (!this->outer.contains(p0) || !this->outer.contains(p1)) continue; } else { if (!this->inner[island_idx].contains(p0) || !this->inner[island_idx].contains(p1)) continue; } t_vd_vertices::const_iterator i_v0 = vd_vertices.find(v0); size_t v0_idx; if (i_v0 == vd_vertices.end()) { graph->nodes.push_back(p0); v0_idx = node_idx; vd_vertices[v0] = node_idx; node_idx++; } else { v0_idx = i_v0->second; } t_vd_vertices::const_iterator i_v1 = vd_vertices.find(v1); size_t v1_idx; if (i_v1 == vd_vertices.end()) { graph->nodes.push_back(p1); v1_idx = node_idx; vd_vertices[v1] = node_idx; node_idx++; } else { v1_idx = i_v1->second; } double dist = graph->nodes[v0_idx].distance_to(graph->nodes[v1_idx]); graph->add_edge(v0_idx, v1_idx, dist); } } return graph; } return this->graphs[island_idx + 1]; }
inline void polygons_rotate(Polygons &polys, double angle) { for (Polygons::iterator p = polys.begin(); p != polys.end(); ++p) p->rotate(angle); }
// Append a vector of polygons at the end of another vector of polygons. inline void polygons_append(Polygons &dst, const Polygons &src) { dst.insert(dst.end(), src.begin(), src.end()); }
bool BridgeDetector::detect_angle() { if (this->_edges.empty() || this->_anchors.empty()) return false; /* Outset the bridge expolygon by half the amount we used for detecting anchors; we'll use this one to clip our test lines and be sure that their endpoints are inside the anchors and not on their contours leading to false negatives. */ Polygons clip_area; offset(this->expolygon, &clip_area, +this->extrusion_width/2); /* we'll now try several directions using a rudimentary visibility check: bridge in several directions and then sum the length of lines having both endpoints within anchors */ // we test angles according to configured resolution std::vector<double> angles; for (int i = 0; i <= PI/this->resolution; ++i) angles.push_back(i * this->resolution); // we also test angles of each bridge contour { Polygons pp = this->expolygon; for (Polygons::const_iterator p = pp.begin(); p != pp.end(); ++p) { Lines lines = p->lines(); for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) angles.push_back(line->direction()); } } /* we also test angles of each open supporting edge (this finds the optimal angle for C-shaped supports) */ for (Polylines::const_iterator edge = this->_edges.begin(); edge != this->_edges.end(); ++edge) { if (edge->first_point().coincides_with(edge->last_point())) continue; angles.push_back(Line(edge->first_point(), edge->last_point()).direction()); } // remove duplicates double min_resolution = PI/180.0; // 1 degree std::sort(angles.begin(), angles.end()); for (size_t i = 1; i < angles.size(); ++i) { if (xd::Geometry::directions_parallel(angles[i], angles[i-1], min_resolution)) { angles.erase(angles.begin() + i); --i; } } /* compare first value with last one and remove the greatest one (PI) in case they are parallel (PI, 0) */ if (xd::Geometry::directions_parallel(angles.front(), angles.back(), min_resolution)) angles.pop_back(); BridgeDirectionComparator bdcomp(this->extrusion_width); double line_increment = this->extrusion_width; bool have_coverage = false; for (std::vector<double>::const_iterator angle = angles.begin(); angle != angles.end(); ++angle) { Polygons my_clip_area = clip_area; ExPolygons my_anchors = this->_anchors; // rotate everything - the center point doesn't matter for (Polygons::iterator it = my_clip_area.begin(); it != my_clip_area.end(); ++it) it->rotate(-*angle, Point(0,0)); for (ExPolygons::iterator it = my_anchors.begin(); it != my_anchors.end(); ++it) it->rotate(-*angle, Point(0,0)); // generate lines in this direction BoundingBox bb; for (ExPolygons::const_iterator it = my_anchors.begin(); it != my_anchors.end(); ++it) bb.merge((Points)*it); Lines lines; for (coord_t y = bb.min.y; y <= bb.max.y; y += line_increment) lines.push_back(Line(Point(bb.min.x, y), Point(bb.max.x, y))); Lines clipped_lines; intersection(lines, my_clip_area, &clipped_lines); // remove any line not having both endpoints within anchors for (size_t i = 0; i < clipped_lines.size(); ++i) { Line &line = clipped_lines[i]; if (!xd::Geometry::contains(my_anchors, line.a) || !xd::Geometry::contains(my_anchors, line.b)) { clipped_lines.erase(clipped_lines.begin() + i); --i; } } std::vector<double> lengths; double total_length = 0; for (Lines::const_iterator line = clipped_lines.begin(); line != clipped_lines.end(); ++line) { double len = line->length(); lengths.push_back(len); total_length += len; } if (total_length) have_coverage = true; // sum length of bridged lines bdcomp.dir_coverage[*angle] = total_length; /* The following produces more correct results in some cases and more broken in others. TODO: investigate, as it looks more reliable than line clipping. */ // $directions_coverage{$angle} = sum(map $_->area, @{$self->coverage($angle)}) // 0; // max length of bridged lines bdcomp.dir_avg_length[*angle] = !lengths.empty() ? *std::max_element(lengths.begin(), lengths.end()) : 0; } // if no direction produced coverage, then there's no bridge direction if (!have_coverage) return false; // sort directions by score std::sort(angles.begin(), angles.end(), bdcomp); this->angle = angles.front(); if (this->angle >= PI) this->angle -= PI; // #ifdef SLIC3R_DEBUG // printf(" Optimal infill angle is %d degrees\n", (int)Slic3r::Geometry::rad2deg(this->angle)); // #endif return true; }
void PerimeterGenerator::process() { // other perimeters this->_mm3_per_mm = this->perimeter_flow.mm3_per_mm(); coord_t pwidth = this->perimeter_flow.scaled_width(); coord_t pspacing = this->perimeter_flow.scaled_spacing(); // external perimeters this->_ext_mm3_per_mm = this->ext_perimeter_flow.mm3_per_mm(); coord_t ext_pwidth = this->ext_perimeter_flow.scaled_width(); coord_t ext_pspacing = this->ext_perimeter_flow.scaled_spacing(); coord_t ext_pspacing2 = this->ext_perimeter_flow.scaled_spacing(this->perimeter_flow); // overhang perimeters this->_mm3_per_mm_overhang = this->overhang_flow.mm3_per_mm(); // solid infill coord_t ispacing = this->solid_infill_flow.scaled_spacing(); coord_t gap_area_threshold = pwidth * pwidth; // Calculate the minimum required spacing between two adjacent traces. // This should be equal to the nominal flow spacing but we experiment // with some tolerance in order to avoid triggering medial axis when // some squishing might work. Loops are still spaced by the entire // flow spacing; this only applies to collapsing parts. // For ext_min_spacing we use the ext_pspacing calculated for two adjacent // external loops (which is the correct way) instead of using ext_pspacing2 // which is the spacing between external and internal, which is not correct // and would make the collapsing (thus the details resolution) dependent on // internal flow which is unrelated. coord_t min_spacing = pspacing * (1 - INSET_OVERLAP_TOLERANCE); coord_t ext_min_spacing = ext_pspacing * (1 - INSET_OVERLAP_TOLERANCE); // prepare grown lower layer slices for overhang detection if (this->lower_slices != NULL && this->config->overhangs) { // We consider overhang any part where the entire nozzle diameter is not supported by the // lower layer, so we take lower slices and offset them by half the nozzle diameter used // in the current layer double nozzle_diameter = this->print_config->nozzle_diameter.get_at(this->config->perimeter_extruder-1); this->_lower_slices_p = offset(*this->lower_slices, scale_(+nozzle_diameter/2)); } // we need to process each island separately because we might have different // extra perimeters for each one for (Surfaces::const_iterator surface = this->slices->surfaces.begin(); surface != this->slices->surfaces.end(); ++surface) { // detect how many perimeters must be generated for this island signed short loop_number = this->config->perimeters + surface->extra_perimeters; loop_number--; // 0-indexed loops Polygons gaps; Polygons last = surface->expolygon.simplify_p(SCALED_RESOLUTION); if (loop_number >= 0) { // no loops = -1 std::vector<PerimeterGeneratorLoops> contours(loop_number+1); // depth => loops std::vector<PerimeterGeneratorLoops> holes(loop_number+1); // depth => loops Polylines thin_walls; // we loop one time more than needed in order to find gaps after the last perimeter was applied for (signed short i = 0; i <= loop_number+1; ++i) { // outer loop is 0 Polygons offsets; if (i == 0) { // the minimum thickness of a single loop is: // ext_width/2 + ext_spacing/2 + spacing/2 + width/2 if (this->config->thin_walls) { offsets = offset2( last, -(ext_pwidth/2 + ext_min_spacing/2 - 1), +(ext_min_spacing/2 - 1) ); } else { offsets = offset(last, -ext_pwidth/2); } // look for thin walls if (this->config->thin_walls) { Polygons diffpp = diff( last, offset(offsets, +ext_pwidth/2), true // medial axis requires non-overlapping geometry ); // the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width // (actually, something larger than that still may exist due to mitering or other causes) coord_t min_width = ext_pwidth / 2; ExPolygons expp = offset2_ex(diffpp, -min_width/2, +min_width/2); // the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop Polylines pp; for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) ex->medial_axis(ext_pwidth + ext_pspacing2, min_width, &pp); double threshold = ext_pwidth * 2; for (Polylines::const_iterator p = pp.begin(); p != pp.end(); ++p) { if (p->length() > threshold) { thin_walls.push_back(*p); } } #ifdef DEBUG printf(" %zu thin walls detected\n", thin_walls.size()); #endif /* if (false) { require "Slic3r/SVG.pm"; Slic3r::SVG::output( "medial_axis.svg", no_arrows => 1, #expolygons => \@expp, polylines => \@thin_walls, ); } */ } } else { coord_t distance = (i == 1) ? ext_pspacing2 : pspacing; if (this->config->thin_walls) { offsets = offset2( last, -(distance + min_spacing/2 - 1), +(min_spacing/2 - 1) ); } else { offsets = offset( last, -distance ); } // look for gaps if (this->config->gap_fill_speed.value > 0 && this->config->fill_density.value > 0) { // not using safety offset here would "detect" very narrow gaps // (but still long enough to escape the area threshold) that gap fill // won't be able to fill but we'd still remove from infill area ExPolygons diff_expp = diff_ex( offset(last, -0.5*distance), offset(offsets, +0.5*distance + 10) // safety offset ); for (ExPolygons::const_iterator ex = diff_expp.begin(); ex != diff_expp.end(); ++ex) { if (fabs(ex->area()) >= gap_area_threshold) { Polygons pp = *ex; gaps.insert(gaps.end(), pp.begin(), pp.end()); } } } } if (offsets.empty()) break; if (i > loop_number) break; // we were only looking for gaps this time last = offsets; for (Polygons::const_iterator polygon = offsets.begin(); polygon != offsets.end(); ++polygon) { PerimeterGeneratorLoop loop(*polygon, i); loop.is_contour = polygon->is_counter_clockwise(); if (loop.is_contour) { contours[i].push_back(loop); } else { holes[i].push_back(loop); } } } // nest loops: holes first for (signed short d = 0; d <= loop_number; ++d) { PerimeterGeneratorLoops &holes_d = holes[d]; // loop through all holes having depth == d for (signed short i = 0; i < holes_d.size(); ++i) { const PerimeterGeneratorLoop &loop = holes_d[i]; // find the hole loop that contains this one, if any for (signed short t = d+1; t <= loop_number; ++t) { for (signed short j = 0; j < holes[t].size(); ++j) { PerimeterGeneratorLoop &candidate_parent = holes[t][j]; if (candidate_parent.polygon.contains(loop.polygon.first_point())) { candidate_parent.children.push_back(loop); holes_d.erase(holes_d.begin() + i); --i; goto NEXT_LOOP; } } } // if no hole contains this hole, find the contour loop that contains it for (signed short t = loop_number; t >= 0; --t) { for (signed short j = 0; j < contours[t].size(); ++j) { PerimeterGeneratorLoop &candidate_parent = contours[t][j]; if (candidate_parent.polygon.contains(loop.polygon.first_point())) { candidate_parent.children.push_back(loop); holes_d.erase(holes_d.begin() + i); --i; goto NEXT_LOOP; } } } NEXT_LOOP: ; } } // nest contour loops for (signed short d = loop_number; d >= 1; --d) { PerimeterGeneratorLoops &contours_d = contours[d]; // loop through all contours having depth == d for (signed short i = 0; i < contours_d.size(); ++i) { const PerimeterGeneratorLoop &loop = contours_d[i]; // find the contour loop that contains it for (signed short t = d-1; t >= 0; --t) { for (signed short j = 0; j < contours[t].size(); ++j) { PerimeterGeneratorLoop &candidate_parent = contours[t][j]; if (candidate_parent.polygon.contains(loop.polygon.first_point())) { candidate_parent.children.push_back(loop); contours_d.erase(contours_d.begin() + i); --i; goto NEXT_CONTOUR; } } } NEXT_CONTOUR: ; } } // at this point, all loops should be in contours[0] ExtrusionEntityCollection entities = this->_traverse_loops(contours.front(), thin_walls); // if brim will be printed, reverse the order of perimeters so that // we continue inwards after having finished the brim // TODO: add test for perimeter order if (this->config->external_perimeters_first || (this->layer_id == 0 && this->print_config->brim_width.value > 0)) entities.reverse(); // append perimeters for this slice as a collection if (!entities.empty()) this->loops->append(entities); } // fill gaps if (!gaps.empty()) { /* if (false) { require "Slic3r/SVG.pm"; Slic3r::SVG::output( "gaps.svg", expolygons => union_ex(\@gaps), ); } */ // where $pwidth < thickness < 2*$pspacing, infill with width = 2*$pwidth // where 0.1*$pwidth < thickness < $pwidth, infill with width = 1*$pwidth std::vector<PerimeterGeneratorGapSize> gap_sizes; gap_sizes.push_back(PerimeterGeneratorGapSize(pwidth, 2*pspacing, 2*pwidth)); gap_sizes.push_back(PerimeterGeneratorGapSize(0.1*pwidth, pwidth, 1*pwidth)); for (std::vector<PerimeterGeneratorGapSize>::const_iterator gap_size = gap_sizes.begin(); gap_size != gap_sizes.end(); ++gap_size) { ExtrusionEntityCollection gap_fill = this->_fill_gaps(gap_size->min, gap_size->max, unscale(gap_size->width), gaps); this->gap_fill->append(gap_fill.entities); // Make sure we don't infill narrow parts that are already gap-filled // (we only consider this surface's gaps to reduce the diff() complexity). // Growing actual extrusions ensures that gaps not filled by medial axis // are not subtracted from fill surfaces (they might be too short gaps // that medial axis skips but infill might join with other infill regions // and use zigzag). coord_t dist = gap_size->width/2; Polygons filled; for (ExtrusionEntitiesPtr::const_iterator it = gap_fill.entities.begin(); it != gap_fill.entities.end(); ++it) { Polygons f; offset((*it)->as_polyline(), &f, dist); filled.insert(filled.end(), f.begin(), f.end()); } last = diff(last, filled); gaps = diff(gaps, filled); // prevent more gap fill here } } // create one more offset to be used as boundary for fill // we offset by half the perimeter spacing (to get to the actual infill boundary) // and then we offset back and forth by half the infill spacing to only consider the // non-collapsing regions coord_t inset = 0; if (loop_number == 0) { // one loop inset += ext_pspacing2/2; } else if (loop_number > 0) { // two or more loops inset += pspacing/2; } // only apply infill overlap if we actually have one perimeter if (inset > 0) inset -= this->config->get_abs_value("infill_overlap", inset + ispacing/2); { ExPolygons expp = union_ex(last); // simplify infill contours according to resolution Polygons pp; for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) ex->simplify_p(SCALED_RESOLUTION, &pp); // collapse too narrow infill areas coord_t min_perimeter_infill_spacing = ispacing * (1 - INSET_OVERLAP_TOLERANCE); expp = offset2_ex( pp, -inset -min_perimeter_infill_spacing/2, +min_perimeter_infill_spacing/2 ); // append infill areas to fill_surfaces for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) this->fill_surfaces->surfaces.push_back(Surface(stInternal, *ex)); // use a bogus surface type } } }
void SVG::draw_outline(const Polygons &polygons, std::string stroke, coordf_t stroke_width) { for (Polygons::const_iterator it = polygons.begin(); it != polygons.end(); ++ it) draw_outline(*it, stroke, stroke_width); }
std::string GCode::extrude(ExtrusionLoop loop, std::string description, double speed) { // get a copy; don't modify the orientation of the original loop object otherwise // next copies (if any) would not detect the correct orientation // extrude all loops ccw bool was_clockwise = loop.make_counter_clockwise(); // find the point of the loop that is closest to the current extruder position // or randomize if requested Point last_pos = this->last_pos(); if (this->config.spiral_vase) { loop.split_at(last_pos); } else if (this->config.seam_position == spNearest || this->config.seam_position == spAligned) { Polygon polygon = loop.polygon(); // simplify polygon in order to skip false positives in concave/convex detection // (loop is always ccw as polygon.simplify() only works on ccw polygons) Polygons simplified = polygon.simplify(scale_(EXTRUDER_CONFIG(nozzle_diameter))/2); // restore original winding order so that concave and convex detection always happens // on the right/outer side of the polygon if (was_clockwise) { for (Polygons::iterator p = simplified.begin(); p != simplified.end(); ++p) p->reverse(); } // concave vertices have priority Points candidates; for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) { Points concave = p->concave_points(PI*4/3); candidates.insert(candidates.end(), concave.begin(), concave.end()); } // if no concave points were found, look for convex vertices if (candidates.empty()) { for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) { Points convex = p->convex_points(PI*2/3); candidates.insert(candidates.end(), convex.begin(), convex.end()); } } // retrieve the last start position for this object if (this->layer != NULL && this->_seam_position.count(this->layer->object()) > 0) { last_pos = this->_seam_position[this->layer->object()]; } Point point; if (this->config.seam_position == spNearest) { if (candidates.empty()) candidates = polygon.points; last_pos.nearest_point(candidates, &point); // On 32-bit Linux, Clipper will change some point coordinates by 1 unit // while performing simplify_polygons(), thus split_at_vertex() won't // find them anymore. if (!loop.split_at_vertex(point)) loop.split_at(point); } else if (!candidates.empty()) { Points non_overhang; for (Points::const_iterator p = candidates.begin(); p != candidates.end(); ++p) { if (!loop.has_overhang_point(*p)) non_overhang.push_back(*p); } if (!non_overhang.empty()) candidates = non_overhang; last_pos.nearest_point(candidates, &point); if (!loop.split_at_vertex(point)) loop.split_at(point); // see note above } else { if (this->config.seam_position == spAlwaysHideSeam){ if (loop.role == elrContourInternalPerimeter) { Polygon polygon = loop.polygon(); Point centroid = polygon.centroid(); point = Point(polygon.bounding_box().max.x, centroid.y); point.rotate(rand() % 2*PI, centroid); } } } else{
static inline iterator_type end(const Polygons& polygon_set) { return polygon_set.end(); }
void LayerRegion::process_external_surfaces(const Layer* lower_layer) { const Surfaces &surfaces = this->fill_surfaces.surfaces; const double margin = scale_(EXTERNAL_INFILL_MARGIN); SurfaceCollection bottom; for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) { if (!surface->is_bottom()) continue; ExPolygons grown = offset_ex(surface->expolygon, +margin); /* detect bridge direction before merging grown surfaces otherwise adjacent bridges would get merged into a single one while they need different directions also, supply the original expolygon instead of the grown one, because in case of very thin (but still working) anchors, the grown expolygon would go beyond them */ double angle = -1; if (lower_layer != NULL) { BridgeDetector bd( surface->expolygon, lower_layer->slices, this->flow(frInfill, this->layer()->height, true).scaled_width() ); #ifdef SLIC3R_DEBUG printf("Processing bridge at layer %zu:\n", this->layer()->id()); #endif if (bd.detect_angle()) { angle = bd.angle; if (this->layer()->object()->config.support_material) { Polygons coverage = bd.coverage(); this->bridged.insert(this->bridged.end(), coverage.begin(), coverage.end()); this->unsupported_bridge_edges.append(bd.unsupported_edges()); } } } for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) { Surface s = *surface; s.expolygon = *it; s.bridge_angle = angle; bottom.surfaces.push_back(s); } } SurfaceCollection top; for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) { if (surface->surface_type != stTop) continue; // give priority to bottom surfaces ExPolygons grown = diff_ex( offset(surface->expolygon, +margin), (Polygons)bottom ); for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) { Surface s = *surface; s.expolygon = *it; top.surfaces.push_back(s); } } /* if we're slicing with no infill, we can't extend external surfaces over non-existent infill */ SurfaceCollection fill_boundaries; if (this->region()->config.fill_density.value > 0) { fill_boundaries = SurfaceCollection(surfaces); } else { for (Surfaces::const_iterator it = surfaces.begin(); it != surfaces.end(); ++it) { if (it->surface_type != stInternal) fill_boundaries.surfaces.push_back(*it); } } // intersect the grown surfaces with the actual fill boundaries SurfaceCollection new_surfaces; { // merge top and bottom in a single collection SurfaceCollection tb = top; tb.append(bottom); // group surfaces std::vector<SurfacesConstPtr> groups; tb.group(&groups); for (std::vector<SurfacesConstPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) { Polygons subject; for (SurfacesConstPtr::const_iterator s = g->begin(); s != g->end(); ++s) append_to(subject, (Polygons)**s); ExPolygons expp = intersection_ex( subject, (Polygons)fill_boundaries, true // to ensure adjacent expolygons are unified ); for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) { Surface s = *g->front(); s.expolygon = *ex; new_surfaces.surfaces.push_back(s); } } } /* subtract the new top surfaces from the other non-top surfaces and re-add them */ { SurfaceCollection other; for (Surfaces::const_iterator s = surfaces.begin(); s != surfaces.end(); ++s) { if (s->surface_type != stTop && !s->is_bottom()) other.surfaces.push_back(*s); } // group surfaces std::vector<SurfacesConstPtr> groups; other.group(&groups); for (std::vector<SurfacesConstPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) { Polygons subject; for (SurfacesConstPtr::const_iterator s = g->begin(); s != g->end(); ++s) append_to(subject, (Polygons)**s); ExPolygons expp = diff_ex( subject, (Polygons)new_surfaces ); for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) { Surface s = *g->front(); s.expolygon = *ex; new_surfaces.surfaces.push_back(s); } } } this->fill_surfaces = new_surfaces; }
void union_(const Slic3r::Polygons &subject1, const Slic3r::Polygons &subject2, Slic3r::Polygons* retval, bool safety_offset) { Polygons pp = subject1; pp.insert(pp.end(), subject2.begin(), subject2.end()); union_(pp, retval, safety_offset); }