EVAL_ESTIMATION EstimateDraw(const Position& pos) { static const int FIELD_COLOR[64] = { 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 }; // KBP-K if (pos.MatIndex(WHITE) == 3 && pos.Count(PW) == 1) { if (pos.MatIndex(BLACK) == 0 && pos.Count(PB) == 0) { FLD pawn = Bitboard::LSB(pos.Bits(PW)); FLD bishop = Bitboard::LSB(pos.Bits(BW)); FLD king = pos.King(BLACK); if (Col(pawn) == 0) { if (FIELD_COLOR[A8] != FIELD_COLOR[bishop]) { if (king == A8 || king == A7 || king == B8 || king == B7) return EVAL_PRACTICAL_DRAW; } } if (Col(pawn) == 7) { if (FIELD_COLOR[H8] != FIELD_COLOR[bishop]) { if (king == H8 || king == H7 || king == G8 || king == G7) return EVAL_PRACTICAL_DRAW; } } } } if (pos.MatIndex(BLACK) == 3 && pos.Count(PB) == 1) { if (pos.MatIndex(WHITE) == 0 && pos.Count(PW) == 0) { FLD pawn = Bitboard::LSB(pos.Bits(PB)); FLD bishop = Bitboard::LSB(pos.Bits(BB)); FLD king = pos.King(WHITE); if (Col(pawn) == 0) { if (FIELD_COLOR[A1] != FIELD_COLOR[bishop]) { if (king == A1 || king == A2 || king == B1 || king == B2) return EVAL_PRACTICAL_DRAW; } } if (Col(pawn) == 7) { if (FIELD_COLOR[H1] != FIELD_COLOR[bishop]) { if (king == H1 || king == H2 || king == G1 || king == G2) return EVAL_PRACTICAL_DRAW; } } } } // KB-KB if (pos.MatIndex(WHITE) == 3 && pos.MatIndex(BLACK) == 3) { if (pos.Count(BW) == 1 && pos.Count(BB) == 1) { FLD bw = Bitboard::LSB(pos.Bits(BW)); FLD bb = Bitboard::LSB(pos.Bits(BB)); if (FIELD_COLOR[bw] != FIELD_COLOR[bb]) return EVAL_PROBABLE_DRAW; } } // LOW MATERIAL // We can claim draw only in case of "King + minor vs. King". if (pos.Count(PW) == 0 && pos.Count(PB) == 0) { if (pos.MatIndex(WHITE) + pos.MatIndex(BLACK) <= 3) return EVAL_THEORETICAL_DRAW; } // Engames like "King + minor vs. King + minor" - just practical draw, // but no draw claim, because checkmate positions do exist. if (pos.Count(PW) == 0 && pos.MatIndex(WHITE) < 5) { if (pos.Count(PB) == 0 && pos.MatIndex(BLACK) < 5) return EVAL_PRACTICAL_DRAW; else return EVAL_WHITE_CANNOT_WIN; } if (pos.Count(PB) == 0 && pos.MatIndex(BLACK) < 5) { if (pos.Count(PW) == 0 && pos.MatIndex(WHITE) < 5) return EVAL_PRACTICAL_DRAW; else return EVAL_BLACK_CANNOT_WIN; } return EVAL_UNKNOWN; }
EVAL Evaluate(const Position& pos, EVAL alpha, EVAL beta) { EVAL_ESTIMATION ee = EstimateDraw(pos); if (ee == EVAL_THEORETICAL_DRAW || ee == EVAL_PRACTICAL_DRAW) return DRAW_SCORE; EVAL matScore = pos.Material(WHITE) - pos.Material(BLACK); if (pos.Count(BW) == 2) matScore += BishopPair; if (pos.Count(BB) == 2) matScore -= BishopPair; matScore = matScore * g_evalParams.Material / 50; EVAL lazy = (pos.Side() == WHITE)? matScore : -matScore; if (lazy <= alpha - g_evalParams.LazyEvalMargin) return alpha; if (lazy >= beta + g_evalParams.LazyEvalMargin) return beta; EVAL posScore = 0; EVAL boardScore = 0; EVAL mobScore = 0; EVAL pawnStructScore = 0; EVAL pawnPassedScore = 0; EVAL kingSafetyScore = 0; U64 x, y, occ = pos.BitsAll(); FLD f; // // PAWNS // int index = pos.PawnHash() % g_pawnHashSize; PawnEntry& pentry = g_pawnHash[index]; if (pentry.m_pawnHash != pos.PawnHash()) pentry.Read(pos); pawnStructScore += pentry.m_score; x = pentry.m_passed[WHITE]; while (x) { f = Bitboard::PopLSB(x); if (pos[f - 8] == NOPIECE) pawnPassedScore += PAWN_PASSED_FREE[7 - Row(f)]; else pawnPassedScore += PAWN_PASSED_BLOCKED[7 - Row(f)]; if (pos.MatIndex(BLACK) == 0) { FLD f1 = f; if (pos.Side() == BLACK) f1 += 8; if ((Bitboard::PawnSquare(f1, WHITE) & pos.Bits(KB)) == 0) pawnPassedScore += PawnPassedSquare * (7 - Row(f1)) / 6; } else if (pos.MatIndex(BLACK) < 10) pawnPassedScore += PassedKingDist * Dist(f - 8, pos.King(BLACK)); } x = pentry.m_passed[BLACK]; while (x) { f = Bitboard::PopLSB(x); if (pos[f + 8] == NOPIECE) pawnPassedScore -= PAWN_PASSED_FREE[Row(f)]; else pawnPassedScore -= PAWN_PASSED_BLOCKED[Row(f)]; if (pos.MatIndex(WHITE) == 0) { FLD f1 = f; if (pos.Side() == WHITE) f1 -= 8; if ((Bitboard::PawnSquare(f1, BLACK) & pos.Bits(KW)) == 0) pawnPassedScore -= PawnPassedSquare * Row(f1) / 6; } else if (pos.MatIndex(WHITE) < 10) pawnPassedScore -= PassedKingDist * Dist(f + 8, pos.King(WHITE)); } // // KNIGHTS // static const int outpost[64] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static const int knight_mob[64] = { 2, 3, 4, 4, 4, 4, 3, 2, 3, 4, 6, 6, 6, 6, 4, 2, 4, 6, 8, 8, 8, 8, 6, 4, 4, 6, 8, 8, 8, 8, 6, 4, 4, 6, 8, 8, 8, 8, 6, 4, 4, 6, 8, 8, 8, 8, 6, 4, 3, 4, 6, 6, 6, 6, 4, 2, 2, 3, 4, 4, 4, 4, 3, 2 }; x = pos.Bits(NW); while (x) { f = Bitboard::PopLSB(x); boardScore += PSQ_N[f]; int mob = knight_mob[f]; mobScore += KNIGHT_MOBILITY[mob]; if (outpost[f]) { if (Bitboard::PawnAttacks(f, BLACK) & pos.Bits(PW)) boardScore += KnightOutpost; } } x = pos.Bits(NB); while (x) { f = Bitboard::PopLSB(x); boardScore -= PSQ_N[FLIP[f]]; int mob = knight_mob[f]; mobScore -= KNIGHT_MOBILITY[mob]; if (outpost[FLIP[f]]) { if (Bitboard::PawnAttacks(f, WHITE) & pos.Bits(PB)) boardScore -= KnightOutpost; } } // // BISHOPS // x = pos.Bits(BW); while (x) { f = Bitboard::PopLSB(x); boardScore += PSQ_B[f]; y = Bitboard::BishopAttacks(f, occ); mobScore += BISHOP_MOBILITY[Bitboard::CountBits(y)]; } x = pos.Bits(BB); while (x) { f = Bitboard::PopLSB(x); boardScore -= PSQ_B[FLIP[f]]; y = Bitboard::BishopAttacks(f, occ); mobScore -= BISHOP_MOBILITY[Bitboard::CountBits(y)]; } // // ROOKS // x = pos.Bits(RW); while (x) { f = Bitboard::PopLSB(x); y = Bitboard::RookAttacks(f, occ ^ pos.Bits(RW)); mobScore += ROOK_MOBILITY[Bitboard::CountBits(y)]; if (Row(f) == 1) boardScore += Rook7th; int file = Col(f) + 1; if (pentry.m_ranks[file][WHITE] == 0) boardScore += RookOpen; } x = pos.Bits(RB); while (x) { f = Bitboard::PopLSB(x); y = Bitboard::RookAttacks(f, occ ^ pos.Bits(RB)); mobScore -= ROOK_MOBILITY[Bitboard::CountBits(y)]; if (Row(f) == 6) boardScore -= Rook7th; int file = Col(f) + 1; if (pentry.m_ranks[file][BLACK] == 7) boardScore -= RookOpen; } // // QUEENS // x = pos.Bits(QW); while (x) { f = Bitboard::PopLSB(x); kingSafetyScore += QUEEN_KING_TROPISM[Dist(f, pos.King(BLACK))]; } x = pos.Bits(QB); while (x) { f = Bitboard::PopLSB(x); kingSafetyScore -= QUEEN_KING_TROPISM[Dist(f, pos.King(WHITE))]; } // // KINGS // { f = pos.King(WHITE); kingSafetyScore += PSQ_K_MID[f] * pos.MatIndex(BLACK) / 32; boardScore += PSQ_K_END[f] * (32 - pos.MatIndex(BLACK)) / 32; int penalty = PawnShieldWhite(pentry, f); kingSafetyScore += KING_PAWN_SHIELD[penalty] * pos.MatIndex(BLACK) / 32; } { f = pos.King(BLACK); kingSafetyScore -= PSQ_K_MID[FLIP[f]] * pos.MatIndex(WHITE) / 32; boardScore -= PSQ_K_END[FLIP[f]] * (32 - pos.MatIndex(WHITE)) / 32; int penalty = PawnShieldBlack(pentry, f); kingSafetyScore -= KING_PAWN_SHIELD[penalty] * pos.MatIndex(WHITE) / 32; } posScore += mobScore * g_evalParams.Mobility / 50; posScore += pawnStructScore * g_evalParams.PawnStruct / 50; posScore += pawnPassedScore * g_evalParams.PawnPassed / 50; posScore += kingSafetyScore * g_evalParams.KingSafety / 50; posScore += boardScore * g_evalParams.BoardControl / 50; EVAL e = matScore + posScore; if (e > 0 && ee == EVAL_WHITE_CANNOT_WIN) e = 0; if (e < 0 && ee == EVAL_BLACK_CANNOT_WIN) e = 0; if (ee == EVAL_PROBABLE_DRAW) e /= 2; return (pos.Side() == WHITE)? e : -e; }