void LevelCreatePopup::update() { updatePath(); Preferences *pref = Preferences::instance(); if (pref->isNewLevelSizeToCameraSizeEnabled()) { TCamera *currCamera = TApp::instance()->getCurrentScene()->getScene()->getCurrentCamera(); TDimensionD camSize = currCamera->getSize(); m_widthFld->setValue(camSize.lx); m_heightFld->setValue(camSize.ly); m_dpiFld->setValue(currCamera->getDpi().x); } else { m_widthFld->setValue(pref->getDefLevelWidth()); m_heightFld->setValue(pref->getDefLevelHeight()); m_dpiFld->setValue(pref->getDefLevelDpi()); } int levelType = pref->getDefLevelType(); int index = -1; switch (levelType) { case TZI_XSHLEVEL: index = m_levelTypeOm->findText(ScanLevel); break; case PLI_XSHLEVEL: index = m_levelTypeOm->findText(VectorLevel); break; case TZP_XSHLEVEL: index = m_levelTypeOm->findText(ToonzLevel); break; case OVL_XSHLEVEL: index = m_levelTypeOm->findText(RasterLevel); break; } if (index >= 0) m_levelTypeOm->setCurrentIndex(index); /* (old behaviour) TCamera* camera = scene->getCurrentCamera(); TDimensionD cameraSize = camera->getSize(); m_widthFld->setValue(cameraSize.lx); m_heightFld->setValue(cameraSize.ly); if(camera->isXPrevalence()) m_dpiFld->setValue(camera->getDpi().x); else m_dpiFld->setValue(camera->getDpi().y); */ }
TImage *TTool::touchImage() { if (!m_application) return 0; m_cellsData.clear(); m_isLevelCreated = false; m_isFrameCreated = false; Preferences *pref = Preferences::instance(); bool isAutoCreateEnabled = pref->isAutoCreateEnabled(); bool animationSheetEnabled = pref->isAnimationSheetEnabled(); bool isAutoStretchEnabled = pref->isAutoStretchEnabled(); TFrameHandle *currentFrame = m_application->getCurrentFrame(); TXshLevelHandle *currentLevel = m_application->getCurrentLevel(); if (currentFrame->isEditingLevel()) { // Editing level // no level => return 0 TXshLevel *xl = currentLevel->getLevel(); if (!xl) return 0; TXshSimpleLevel *sl = xl->getSimpleLevel(); if (!sl || sl->isEmpty()) return 0; TFrameId fid = currentFrame->getFid(); TImageP img = sl->getFrame(fid, true); if (!img) { // no drawing found if (sl->isSubsequence() || sl->isReadOnly() || !isAutoCreateEnabled) return 0; // create a new drawing img = sl->createEmptyFrame(); sl->setFrame(fid, img); currentLevel->notifyLevelChange(); m_isFrameCreated = true; } return img.getPointer(); } else { // editing xsheet if (m_application->getCurrentObject()->isSpline()) return 0; TSceneHandle *currentScene = m_application->getCurrentScene(); ToonzScene *scene = currentScene->getScene(); int row = currentFrame->getFrame(); int col = m_application->getCurrentColumn()->getColumnIndex(); if (col < 0) return 0; TXsheetHandle *currentXsheet = m_application->getCurrentXsheet(); TXsheet *xsh = currentXsheet->getXsheet(); if (!xsh) return 0; TXshCell cell = xsh->getCell(row, col); TXshSimpleLevel *sl = cell.getSimpleLevel(); if (sl != 0) { // current cell is not empty if (isAutoCreateEnabled && animationSheetEnabled && row > 0 && xsh->getCell(row - 1, col) == xsh->getCell(row, col)) { // animationSheet is enabled and the current cell is a "hold". We must // create a new drawing. // measure the hold length (starting from the current row) : r0-r1 int r0 = row, r1 = row; if (isAutoStretchEnabled) while (xsh->getCell(r1 + 1, col) == cell) r1++; // find the proper frameid (possibly addisng suffix, in order to avoid a // fid already used) TFrameId fid = getNewFrameId(sl, row); // create the new drawing TImageP img = sl->createEmptyFrame(); m_isFrameCreated = true; // insert the drawing in the level sl->setFrame(fid, img); // update the cell cell = TXshCell(sl, fid); // update the xsheet (change the current cell and possibly all the // following "hold") for (int r = r0; r <= r1; r++) xsh->setCell(r, col, cell); // notify currentXsheet->notifyXsheetChanged(); currentScene->notifyCastChange(); currentLevel->notifyLevelChange(); m_cellsData.push_back(r0); m_cellsData.push_back(r1); m_cellsData.push_back(0); } // we've found the image. return it. return cell.getImage(true).getPointer(); } // current cell is empty. if (!isAutoCreateEnabled) return 0; // get the column range int r0, r1; xsh->getCellRange(col, r0, r1); if (animationSheetEnabled && r0 <= r1) { // animation sheet enabled and not empty column. We must create a new // drawing in the column level and possibly add "holds" // find the last not-empty cell before the current one (a) and the first // after (b) int a = row - 1, b = row + 1; while (a >= r0 && xsh->getCell(a, col).isEmpty()) a--; while (b <= r1 && xsh->getCell(b, col).isEmpty()) b++; // find the level we must attach to if (a >= r0) { // there is a not-emtpy cell before the current one sl = xsh->getCell(a, col).getSimpleLevel(); } else if (b <= r1) { sl = xsh->getCell(b, col).getSimpleLevel(); } if (sl) { // note: sl should be always !=0 (the column is not empty) // if - for some reason - it is ==0 then we skip to the standard (i.e. // !animationSheetEnabled) beahviour // create the drawing // find the proper frameid (possibly addisng suffix, in order to avoid a // fid already used) TFrameId fid = getNewFrameId(sl, row); // create the new drawing TImageP img = sl->createEmptyFrame(); m_isFrameCreated = true; // insert the drawing in the level sl->setFrame(fid, img); // update the cell cell = TXshCell(sl, fid); xsh->setCell(row, col, cell); // create holds if (!isAutoStretchEnabled) { m_cellsData.push_back(row); m_cellsData.push_back(row); m_cellsData.push_back(2); // vuoto => nuovo } else { if (a >= r0) { // create a hold before : [a+1, row-1] TXshCell aCell = xsh->getCell(a, col); for (int i = a + 1; i < row; i++) xsh->setCell(i, col, aCell); m_cellsData.push_back(a + 1); m_cellsData.push_back(row - 1); m_cellsData.push_back(1); // vuoto => vecchio if (b <= r1 && xsh->getCell(b, col).getSimpleLevel() == sl) { // create also a hold after for (int i = row + 1; i < b; i++) xsh->setCell(i, col, cell); m_cellsData.push_back(row); m_cellsData.push_back(b - 1); m_cellsData.push_back(2); // vuoto => nuovo } else { m_cellsData.push_back(row); m_cellsData.push_back(row); m_cellsData.push_back(2); // vuoto => nuovo } } else if (b <= r1) { // create a hold after for (int i = row + 1; i < b; i++) xsh->setCell(i, col, cell); m_cellsData.push_back(row); m_cellsData.push_back(b - 1); m_cellsData.push_back(2); // vuoto => nuovo } } } // notify & return currentXsheet->notifyXsheetChanged(); currentScene->notifyCastChange(); currentLevel->notifyLevelChange(); return cell.getImage(true).getPointer(); } if (row > 0 && xsh->getCell(row - 1, col).getSimpleLevel() != 0 && !animationSheetEnabled) { sl = xsh->getCell(row - 1, col).getSimpleLevel(); if (sl->getType() != OVL_XSHLEVEL || sl->getPath().getFrame() != TFrameId::NO_FRAME) { // la cella precedente contiene un drawing di un livello. animationSheet // e' disabilitato // creo un nuovo frame currentLevel->setLevel(sl); if (sl->isSubsequence() || sl->isReadOnly()) return 0; TFrameId fid = sl->index2fid(sl->getFrameCount()); TImageP img = sl->createEmptyFrame(); m_isFrameCreated = true; sl->setFrame(fid, img); cell = TXshCell(sl, fid); xsh->setCell(row, col, cell); currentXsheet->notifyXsheetChanged(); currentScene->notifyCastChange(); currentLevel->notifyLevelChange(); return img.getPointer(); } } // animation sheet disabled or empty column. autoCreate is enabled: we must // create a new level int levelType = pref->getDefLevelType(); TXshLevel *xl = scene->createNewLevel(levelType); sl = xl->getSimpleLevel(); m_isLevelCreated = true; // create the drawing TFrameId fid = animationSheetEnabled ? getNewFrameId(sl, row) : TFrameId(1); TImageP img = sl->createEmptyFrame(); m_isFrameCreated = true; sl->setFrame(fid, img); cell = TXshCell(sl, fid); xsh->setCell(row, col, cell); if (animationSheetEnabled) { m_cellsData.push_back(row); m_cellsData.push_back(row); m_cellsData.push_back(2); // vuoto => nuovo } currentXsheet->notifyXsheetChanged(); currentScene->notifyCastChange(); currentLevel->notifyLevelChange(); return img.getPointer(); } }