Exemple #1
0
//state determines to which list/state gRunning will be pushed to.
void switchThreads(State state)
{
	gTotalQuantums++;
	if(gReady.empty() )
//		either main thread is the only thread and it is running.
//		or other thread is running and main must be in ready list.
	{
		gRunning->increaseQuantum();
	}
	else
	{
		Thread* next = gReady.pop();
		int retVal = 0;
		switch(state)
		{
		case READY :
			gReady.push(gRunning);
			gRunning->setState(READY);
			retVal = sigsetjmp(*(gRunning->getThreadState() ),1);
			break;
		case BLOCKED :
			gRunning->setState(BLOCKED);
			gBlocked[gRunning->getID()] = gRunning;
			retVal = sigsetjmp(*(gRunning->getThreadState() ),1);
			break;
		case TERMINATED :
			gThreads.erase(gRunning->getID() );
			gAvailableID.push(gRunning->getID() );
			delete gRunning;
			retVal = 0;
			break;
		default :
			break;
		}
		if (retVal == 0)
		{
			gRunning = next;
			next->setState(RUNNING);
			gRunning->increaseQuantum();
			siglongjmp(*(gRunning->getThreadState() ),1);
		}
	}

	if (setitimer(ITIMER_VIRTUAL, &gTimer, NULL) == FAILURE)
	{
		int errTmp = errno;
		std::cerr<< SETITIMER_ERR << strerror(errTmp) << std::endl;
		exit(1);

	}
}
Exemple #2
0
int uthread_spawn(void (*f)(void), Priority pr)
{
	blockTimer();
	int tid = gAvailableID.top();
	if (tid < MAX_THREAD_NUM)
	{
		Thread *newThread = new Thread(tid, f, pr);
		gThreads[tid] = newThread;
		gAvailableID.pop();
		gReady.push(newThread);
		resumeTimer();
		return tid;
	}
	std::cerr<< SPAWN_ERR << std::endl;
	resumeTimer();
    return FAILURE;
}
Exemple #3
0
int uthread_suspend(int tid)
{
	blockTimer();
	if(tid == 0)
	{
		std::cerr<< BLOCK_ERR_MAIN <<std::endl;
		resumeTimer();
		return FAILURE;
	}
	if(gThreads.count(tid) == 0)
	{
        std::cerr << BLOCK_ERR << " Thread does not exist." << std::endl;
        resumeTimer();
        return FAILURE;
	}
	Thread* tmp = gThreads[tid];
	if(tmp->getState() == BLOCKED )
	{
//		no effect
		resumeTimer();
		return SUCCESS;
	}
	if(tmp->getState() == RUNNING )
	{
//		make scheduling decision (move to next thread)
		switchThreads(BLOCKED);
		resumeTimer();
		return SUCCESS;
	}
	if(tmp->getState() == READY )
	{
//		move to gBlocked + update state in thread
		gReady.remove(tid);
		gBlocked[tid] = tmp;
		tmp->setState(BLOCKED);
		resumeTimer();
		return SUCCESS;
	}
	std::cerr << BLOCK_ERR << std::endl;
	resumeTimer();
	return FAILURE;
}
Exemple #4
0
int uthread_resume(int tid)
{
	blockTimer();
	if(gThreads.count(tid) == 0)
//		thread does not exist -- error
	{
		std::cerr << RESUME_ERR << std::endl;
		resumeTimer();
		return FAILURE;
	}
	Thread* tmp = gThreads[tid];
	if (tmp->getState() == READY || tmp->getState() == RUNNING ) //no effect
	{
		resumeTimer();
		return SUCCESS;
	}
//	otherwise the thread should be in gBlocked (assuming no bugs...)
	gBlocked.erase(tid);
	gReady.push(tmp);
	tmp->setState(READY);
	resumeTimer();
	return SUCCESS;
}
Exemple #5
0
int main( int argc, char** argv ) {
	cout << "\n Double link list\n";
	DoubleLink<int> dblVec;
	dblVec.push( 3 );
	dblVec.push( 1 );
	dblVec.push( 10 );
	dblVec.push( 15 );
	dblVec.push( 8 );
	dblVec.display();
	dblVec.pop();
	dblVec.display();
	
	
	cout << "\n Stack list\n";
	Stack<int> stack;
	stack.push( 3 );
	stack.push( 1 );
	stack.push( 10 );
	stack.push( 15 );
	stack.push( 8 );
	stack.display();
	stack.pop();
	stack.display();
//	cout << stack.find( 10 ) << endl;
	
	cout << "\n Queue list\n";
	Queue<int> queue;
	queue.push( 3 );
	queue.push( 1 );
	queue.push( 10 );
	queue.push( 15 );
	queue.push( 8 );
	queue.display();
	queue.pop();
	queue.display();
//	cout << queue.find( 10 ) << endl;
	
	
	cout << "\n Circle list\n";
	CircleLink<int> circle;
	circle.push( 3 );
	circle.push( 1 );
	circle.push( 10 );
	circle.push( 15 );
	circle.push( 8 );
	circle.display();
	circle.pop();
	circle.display();
//	cout << circle.find( 10 ) << endl;
	
	
	cout << "\n Sorted list\n";
	SortedList<int> sort;
	sort.push( 3 );
	sort.push( 1 );
	sort.push( 10 );
	sort.push( 15 );
	sort.push( 8 );
	sort.display();
	sort.pop();
	sort.display();
//	cout << sort.find( 10 ) << endl;
	
	cout << "\nPriority list\n";
	PriorityList<int> plist;
	plist.push( 3 );
	plist.push( 1 );
	plist.push( 10 );
	plist.push( 15 );
	plist.push( 8 );
	plist.display();
	plist.pop();
	plist.display();
	cout << plist.find( 10 ) << endl;
	plist.display();
	
}
Exemple #6
0
int uthread_terminate(int tid)
{
	blockTimer();
	if(tid == 0)//if true: exits program
	{
//		terminate all threads:
		std::map<int, Thread*>::iterator threadIt;
		for (threadIt = gThreads.begin(); threadIt != gThreads.end(); ++threadIt)
		{
			Thread* tmp;
			switch(threadIt->second->getState() )
			{
			case(READY) :
					gReady.remove(threadIt->second->getID() );
					tmp = gThreads[threadIt->second->getID() ];
					gThreads.erase(threadIt);
					delete tmp;
					break;
			case(RUNNING) :
					gThreads.erase(threadIt);
//					gRunning = NULL;
					break;
			case(BLOCKED) :
					gBlocked.erase(threadIt->second->getID() );
					tmp = gThreads[threadIt->second->getID() ];
					gThreads.erase(threadIt);
					delete tmp;
					break;
			default :
				break;
			}

		}
		delete gRunning;
		gRunning = NULL;
		resumeTimer();
		exit(0);
	}
	if(gThreads.count(tid) == 0) //if true: thread doesn't exist
	{
		std::cerr<< TERMINATE_ERR << std::endl;
		resumeTimer();
		return FAILURE;
	}
	if(gThreads[tid]->getState() == RUNNING)//if true: deletes thread +  jumps to next thread
	{
		switchThreads(TERMINATED);
	}
//	if in ready or blocked: remove from lists (gReady/gBlocked + gThreads), and delete thread
	Thread* tmp = gThreads[tid];
	if (tmp->getState() == READY )
	{
		gReady.remove(tid);
	}
	if (tmp->getState() == BLOCKED)
	{
		gBlocked.erase(tid);
	}
	gThreads.erase(tid);
	gAvailableID.push(tid);
	delete tmp;
	resumeTimer();
	return SUCCESS;
}