/* * Class: javm_nativeimp_NsDatagramSocketImpl * Method: peek * Signature: (Ljavm/net/InetAddress;)I */ JNIEXPORT jint JNICALL Java_agentj_nativeimp_NsDatagramSocketImpl_peek (JNIEnv *env, jobject javaobj, jobject longAddress) { PLOG(PL_DEBUG, "Java_agentj_nativeimp_NsDatagramSocketImpl_peek: Entering\n"); ProtoSocket *socket = (ProtoSocket *)getSocket(env, javaobj); // gets the socket... int len=1; char *bdata = new char[len]; unsigned int actualRead=len; socket->Recv(bdata, actualRead); delete []bdata; char sendersAddress[5]; int sendersPort; ProtoAddress sendersProtoAddress = socket->GetDestination(); sendersPort = sendersProtoAddress.GetPort(); sendersProtoAddress.GetHostString(sendersAddress, strlen(sendersAddress)); jclass longClass = env->FindClass("java/lang/Long"); jmethodID setAddressID = env->GetMethodID(longClass, "<init>", "(J)V"); longAddress = env->NewObject(longClass, setAddressID, (jlong)sendersProtoAddress.SimGetAddress()); return 0; }
void Pipe2Sock::SendMessage() { if(socket.IsOpen()) { TRACE("Sending message %s to %s/%d\n",msg_buffer,dst_addr.GetHostString(),dst_addr.GetPort()); unsigned int len = strlen(msg_buffer); socket.SendTo(msg_buffer,len,dst_addr); memset(msg_buffer,0,msg_len); //clear out the message } }
int main(int argc, char* argv[]) { UINT16 serverPort = 0; ProtoAddress serverAddr; if (3 == argc) // "simple listen <portNumber>" { if (!strncmp("listen", argv[1], strlen(argv[1]))) { if (1 != (sscanf(argv[2], "%hu", &serverPort))) { fprintf(stderr, "simple: bad <port>\n"); serverPort = 0; } } } else if (4 == argc) // "simple connect <serverAddr> <serverPort> { if (!strncmp("connect", argv[1], strlen(argv[1]))) { if (1 != (sscanf(argv[3], "%hu", &serverPort))) { fprintf(stderr, "simple: bad <serverPort>\n"); serverPort = 0; } else if (!serverAddr.ResolveFromString(argv[2])) { fprintf(stderr, "simple: bad <serverAddr>\n"); serverPort = 0; } else { serverAddr.SetPort(serverPort); } } } if (!serverAddr.IsValid() && (0 == serverPort)) { usage(); return -1; } if (serverAddr.IsValid()) // connect to server address as a "client" and make a request { ProtoSocket clientSocket(ProtoSocket::TCP); fprintf(stderr, "simple: client connecting to server: %s/%hu ...\n", serverAddr.GetHostString(), serverAddr.GetPort()); if (!clientSocket.Connect(serverAddr)) { fprintf(stderr, "simple: error connecting to server: %s/%hu\n", serverAddr.GetHostString(), serverAddr.GetPort()); return -1; } fprintf(stderr, "simple: client sending request to server ...\n"); char* clientRequest = "Hello Server, this is a simple protolib client!"; unsigned int length = strlen(clientRequest) + 1; unsigned int sent = 0; while (sent < length) { unsigned int numBytes = length - sent; if (!clientSocket.Send(clientRequest+sent, numBytes)) { fprintf(stderr, "simple: error sending to server\n"); clientSocket.Close(); return -1; } else { sent += numBytes; } } fprintf(stderr, "simple: client awaiting response from server ...\n"); bool receiving = true; while (receiving) { char buffer[256]; buffer[256] = '\0'; unsigned int numBytes = 255; if (!clientSocket.Recv(buffer, numBytes)) { fprintf(stderr, "simple: error receiving from server\n"); clientSocket.Close(); return -1; } else if (numBytes > 0) { fprintf(stdout, "simple: client recvd \"%s\" from server: %s/%hu\n", buffer, serverAddr.GetHostString(), serverAddr.GetPort()); } else { fprintf(stderr, "simple: server shutdown connection.\n"); receiving = false; } } // end while(receiving) clientSocket.Close(); } else // act as a "server" listening to the indicated port, responding to requests { for (;;) { ProtoSocket serverSocket(ProtoSocket::TCP); if (!serverSocket.Listen(serverPort)) { fprintf(stderr, "simple: server error listening\n"); serverSocket.Close(); return -1; } else { fprintf(stderr, "simple: server listening on port:%hu ... (use <CTRL-C> to exit)\n", serverPort); if (!serverSocket.Accept()) { fprintf(stderr, "simple: server error accepting connection\n"); serverSocket.Close(); return -1; } fprintf(stderr, "simple: server accepted connection from client: %s/%hu ...\n", serverSocket.GetDestination().GetHostString(), serverSocket.GetDestination().GetPort()); bool receiving = true; while (receiving) { char buffer[256]; buffer[256] = '\0'; unsigned int numBytes = 255; if (!serverSocket.Recv(buffer, numBytes)) { fprintf(stderr, "simple: error receiving from client\n"); serverSocket.Close(); return -1; } else if (numBytes > 0) { fprintf(stdout, "simple: server recvd \"%s\" from client: %s/%hu\n", buffer, serverSocket.GetDestination().GetHostString(), serverSocket.GetDestination().GetPort()); if (NULL != strchr(buffer, '!')) { fprintf(stderr, "simple: server recvd EOT character '!' from client ...\n"); receiving = false; } break; } else { fprintf(stderr, "simple: client closed connection\n"); receiving = false; } } fprintf(stderr, "simple: server sending response to client ...\n"); char* serverResponse = "Hi there Client, this is a simple protolib server"; unsigned int length = strlen(serverResponse) + 1; unsigned int sent = 0; while (sent < length) { unsigned int numBytes = length - sent; if (!serverSocket.Send(serverResponse+sent, numBytes)) { fprintf(stderr, "simple: error sending to client\n"); serverSocket.Close(); return -1; } else { sent += numBytes; } } serverSocket.Shutdown(); // After "Shutdown" on a blocking socket, ProtoSocket::Recv() will unblock upon // receiving "FIN" from client TCP char buffer[8]; unsigned int numBytes = 8; serverSocket.Recv(buffer, numBytes); if (0!= numBytes) fprintf(stderr, "simple: server received extra data from client?\n\n"); else fprintf(stderr, "simple: server transmission complete.\n\n"); } serverSocket.Close(); } // end for (;;) } } // end main();