void CharacterControllerManager::release() { while (getNbControllers()!= 0) releaseController(*getController(0)); PxAllocatorCallback* a = mAllocator; this->~CharacterControllerManager(); a->deallocate(this); }
void reserve() { if (count+1 > capacity) { PxU32 oldCapacity = capacity; capacity = NextPowerOfTwo(capacity+1); Controller **newData = (Controller**)mAllocator->allocate(capacity*sizeof(Controller*), 0, __FILE__, __LINE__); Ps::memCopy(newData,data,oldCapacity*sizeof(Controller*)); if(data) mAllocator->deallocate(data); data = newData; } }
void VehicleSceneQueryData::free(PxAllocatorCallback& allocator) { allocator.deallocate(this); }