Exemple #1
0
QAbstractButton *QAbstractButtonPrivate::queryCheckedButton() const
{
#ifndef QT_NO_BUTTONGROUP
    if (group)
        return group->d_func()->checkedButton;
#endif

    Q_Q(const QAbstractButton);
    QList<QAbstractButton *> buttonList = queryButtonList();
    if (!autoExclusive || buttonList.count() == 1) // no group
        return 0;

    for (int i = 0; i < buttonList.count(); ++i) {
        QAbstractButton *b = buttonList.at(i);
        if (b->d_func()->checked && b != q)
            return b;
    }
    return checked  ? const_cast<QAbstractButton *>(q) : 0;
}
Exemple #2
0
void QAbstractButtonPrivate::moveFocus(int key)
{
    QList<QAbstractButton *> buttonList = queryButtonList();;
#ifndef QT_NO_BUTTONGROUP
    bool exclusive = group ? group->d_func()->exclusive : autoExclusive;
#else
    bool exclusive = autoExclusive;
#endif
    QWidget *f = QApplication::focusWidget();
    QAbstractButton *fb = qobject_cast<QAbstractButton *>(f);
    if (!fb || !buttonList.contains(fb))
        return;

    QAbstractButton *candidate = 0;
    int bestScore = -1;
    QRect target = f->rect().translated(f->mapToGlobal(QPoint(0,0)));
    QPoint goal = target.center();
    uint focus_flag = qt_tab_all_widgets ? Qt::TabFocus : Qt::StrongFocus;

    for (int i = 0; i < buttonList.count(); ++i) {
        QAbstractButton *button = buttonList.at(i);
        if (button != f && button->window() == f->window() && button->isEnabled() && !button->isHidden() &&
                (autoExclusive || (button->focusPolicy() & focus_flag) == focus_flag)) {
            QRect buttonRect = button->rect().translated(button->mapToGlobal(QPoint(0,0)));
            QPoint p = buttonRect.center();

            //Priority to widgets that overlap on the same coordinate.
            //In that case, the distance in the direction will be used as significant score,
            //take also in account orthogonal distance in case two widget are in the same distance.
            int score;
            if ((buttonRect.x() < target.right() && target.x() < buttonRect.right())
                    && (key == Qt::Key_Up || key == Qt::Key_Down)) {
                //one item's is at the vertical of the other
                score = (qAbs(p.y() - goal.y()) << 16) + qAbs(p.x() - goal.x());
            } else if ((buttonRect.y() < target.bottom() && target.y() < buttonRect.bottom())
                       && (key == Qt::Key_Left || key == Qt::Key_Right) ) {
                //one item's is at the horizontal of the other
                score = (qAbs(p.x() - goal.x()) << 16) + qAbs(p.y() - goal.y());
            } else {
                score = (1 << 30) + (p.y() - goal.y()) * (p.y() - goal.y()) + (p.x() - goal.x()) * (p.x() - goal.x());
            }

            if (score > bestScore && candidate)
                continue;

            switch(key) {
            case Qt::Key_Up:
                if (p.y() < goal.y()) {
                    candidate = button;
                    bestScore = score;
                }
                break;
            case Qt::Key_Down:
                if (p.y() > goal.y()) {
                    candidate = button;
                    bestScore = score;
                }
                break;
            case Qt::Key_Left:
                if (p.x() < goal.x()) {
                    candidate = button;
                    bestScore = score;
                }
                break;
            case Qt::Key_Right:
                if (p.x() > goal.x()) {
                    candidate = button;
                    bestScore = score;
                }
                break;
            }
        }
    }

    if (exclusive
#ifdef QT_KEYPAD_NAVIGATION
            && !QApplication::keypadNavigationEnabled()
#endif
            && candidate
            && fb->d_func()->checked
            && candidate->d_func()->checkable)
        candidate->click();

    if (candidate) {
        if (key == Qt::Key_Up || key == Qt::Key_Left)
            candidate->setFocus(Qt::BacktabFocusReason);
        else
            candidate->setFocus(Qt::TabFocusReason);
    }
}