/* Creates an individual randomly positioned ball */ QGLSceneNode *ModelBall::createNode(QGLMaterial *material) { const float defaultSize = 1.0; const float positionX = -1.5; const float positionY = 40.0; const float randomPositionScale = 1000.0; QGLBuilder builder; QGLSceneNode *node; builder.newNode(); builder << QGLSphere(defaultSize); node = builder.finalizedSceneNode(); node->setMaterial(material); node->setEffect(QGL::LitMaterial); QGraphicsTranslation3D *trans = new QGraphicsTranslation3D(); node->addTransform(trans); QGraphicsTranslation3D *transStart = new QGraphicsTranslation3D(); QVector3D *randomStart = new QVector3D(positionX + randomPosition()/randomPositionScale, positionY + randomPosition()/randomPositionScale, randomPosition()/randomPositionScale); transStart->setTranslate(*randomStart); node->addTransform(transStart); return node; }