Exemple #1
0
int main(int argc, char *argv[])
{
    Q_INIT_RESOURCE(embeddeddialogs);
    QApplication app(argc, argv);

    QGraphicsScene scene;
    scene.setStickyFocus(true);
    const int gridSize = 10;

    for (int y = 0; y < gridSize; ++y) {
        for (int x = 0; x < gridSize; ++x) {
            CustomProxy *proxy = new CustomProxy(0, Qt::Window);
            proxy->setWidget(new EmbeddedDialog);

            QRectF rect = proxy->boundingRect();

            proxy->setPos(x * rect.width() * 1.05, y * rect.height() * 1.05);
            proxy->setCacheMode(QGraphicsItem::DeviceCoordinateCache);

            scene.addItem(proxy);
        }
    }
    scene.setSceneRect(scene.itemsBoundingRect());

    QGraphicsView view(&scene);
    view.scale(0.5, 0.5);
    view.setRenderHints(view.renderHints() | QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
    view.setBackgroundBrush(QPixmap(":/No-Ones-Laughing-3.jpg"));
    view.setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
    view.show();
    view.setWindowTitle("Embedded Dialogs Example");
    return app.exec();
}
Exemple #2
0
void UIDebugVDP2Viewer::on_cbScreen_currentIndexChanged ( int index )
{   
	if (!Vdp2Regs)
		return;

   if (vdp2texture)
      free(vdp2texture);

   vdp2texture = Vdp2DebugTexture(index, &width, &height);
   pbSaveAsBitmap->setEnabled(vdp2texture ? true : false);

   // Redraw screen
   QGraphicsScene *scene = gvScreen->scene();
#ifdef USE_RGB_555
   QImage img((uchar *)vdp2texture, width, height, QImage::Format_RGB555);
#elif USE_RGB_565
   QImage img((uchar *)vdp2texture, width, height, QImage::Format_RGB16);
#else
   QImage img((uchar *)vdp2texture, width, height, QImage::Format_ARGB32);
#endif
   QPixmap pixmap = QPixmap::fromImage(img.rgbSwapped());
   scene->clear();
   scene->addPixmap(pixmap);
   scene->setSceneRect(scene->itemsBoundingRect());
   gvScreen->fitInView(scene->sceneRect());
   gvScreen->invalidateScene();
}
void UIDebugVDP1::on_lwCommandList_itemSelectionChanged ()
{
   int cursel = lwCommandList->currentRow();
   char tempstr[1024];

   Vdp1DebugCommand(cursel, tempstr);
   pteCommandInfo->clear();
   pteCommandInfo->appendPlainText(QtYabause::translate(tempstr));
   pteCommandInfo->moveCursor(QTextCursor::Start);

   if (vdp1texture)
      free(vdp1texture);

   vdp1texture = Vdp1DebugTexture(cursel, &vdp1texturew, &vdp1textureh);
   pbSaveBitmap->setEnabled(vdp1texture ? true : false);

   // Redraw texture
   QGraphicsScene *scene = gvTexture->scene();
   QImage img((uchar *)vdp1texture, vdp1texturew, vdp1textureh, QImage::Format_ARGB32);
   QPixmap pixmap = QPixmap::fromImage(img.rgbSwapped());
   scene->clear();
   scene->addPixmap(pixmap);
   scene->setSceneRect(scene->itemsBoundingRect());
   gvTexture->fitInView(scene->sceneRect());
   gvTexture->invalidateScene();
}
Exemple #4
0
int main(int argc, char **argv)
{
    QApplication a(argc, argv);

    QGraphicsScene scene;
    scene.setStickyFocus(true);

    for (int x = 0; x < 10; x++)
    {
        for (int y = 0; y < 4; y++)
        {
            proxy* p = new proxy(0, Qt::Window);
            p->setWidget(new Controller());

            QRectF rect = p->boundingRect();

            p->setPos(x * rect.width() * 1.05, y * rect.height() * 1.05);
            p->setCacheMode(QGraphicsItem::DeviceCoordinateCache);

            scene.addItem(p);
        }
    }
    scene.setSceneRect(scene.itemsBoundingRect());

    QGraphicsView view(&scene);
    view.setRenderHints(view.renderHints());
    view.setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
    view.show();
    view.setWindowTitle("More controllers for God controllers!");

    return a.exec();
}
void MyQGraphicsView::saveImage()
{
    QGraphicsScene *ascene = this->scene();
    ascene->clearSelection();                                                  // Selections would also render to the file
    ascene->setSceneRect(ascene->itemsBoundingRect());                          // Re-shrink the scene to it's bounding contents
    QImage image(ascene->sceneRect().size().toSize(), QImage::Format_ARGB32);  // Create the image with the exact size of the shrunk scene
    image.fill(Qt::transparent);                                              // Start all pixels transparent
    QPainter painter(&image);
    ascene->render(&painter);
//    char filename[] = "view.png";
//    ifield++;
//    char numstr[5];
//    sprintf(numstr,"%04d",hour);
//    for (int i=0; i<4; i++)
//        filename[11+i] = numstr[i];
    QString fileName = QFileDialog::getSaveFileName(this, tr("Image File Name"), ".", tr("Image Files (*.png)"));
    if (fileName.compare("") != 0) {
        image.save(fileName);
    }
}
void StateMachineViewerWidget::repopulateView()
{
  clearView();

  m_graph->applyLayout();

  QGraphicsScene *scene = m_ui->graphicsView->scene();
  Q_FOREACH (const GVNodePair &nodePair, m_graph->gvNodes()) {
    const NodeId &id = nodePair.first;
    const GVNode &node = nodePair.second;
    GVNodeItem *item = new GVNodeItem(node);
    item->setData(KEY_STATETYPE, QVariant::fromValue(m_nodeTypeMap.value(id, OtherState)));
    scene->addItem(item);
    m_nodeItemMap.insert(id, item);
  }

  Q_FOREACH (const GVEdgePair &edgePair, m_graph->gvEdges()) {
    const EdgeId &id = edgePair.first;
    const GVEdge &edge = edgePair.second;
    GVEdgeItem *item = new GVEdgeItem(edge);
    scene->addItem(item);
    m_edgeItemMap.insert(id, item);
  }

  Q_FOREACH (const GVSubGraphPair &graphPair, m_graph->gvSubGraphs()) {
    const GraphId &id = graphPair.first;
    const GVSubGraph &graph = graphPair.second;
    GVGraphItem *item = new GVGraphItem(graph);
    scene->addItem(item);
    m_graphItemMap.insert(id, item);
  }

  updateStateItems();
  updateTransitionItems();

  // correctly set the scene rect
  scene->setSceneRect(scene->itemsBoundingRect());
}
//! [0]
PadNavigator::PadNavigator(const QSize &size, QWidget *parent)
    : QGraphicsView(parent)
{
//! [0]
//! [1]
    // Splash item
    SplashItem *splash = new SplashItem;
    splash->setZValue(1);
//! [1]

//! [2]
    // Pad item
    FlippablePad *pad = new FlippablePad(size);
    QGraphicsRotation *flipRotation = new QGraphicsRotation(pad);
    QGraphicsRotation *xRotation = new QGraphicsRotation(pad);
    QGraphicsRotation *yRotation = new QGraphicsRotation(pad);
    flipRotation->setAxis(Qt::YAxis);
    xRotation->setAxis(Qt::YAxis);
    yRotation->setAxis(Qt::XAxis);
    pad->setTransformations(QList<QGraphicsTransform *>()
                            << flipRotation
                            << xRotation << yRotation);
//! [2]

//! [3]
    // Back (proxy widget) item
    QGraphicsProxyWidget *backItem = new QGraphicsProxyWidget(pad);
    QWidget *widget = new QWidget;
    form.setupUi(widget);
    form.hostName->setFocus();
    backItem->setWidget(widget);
    backItem->setVisible(false);
    backItem->setFocus();
    backItem->setCacheMode(QGraphicsItem::ItemCoordinateCache);
    const QRectF r = backItem->rect();
    backItem->setTransform(QTransform()
                           .rotate(180, Qt::YAxis)
                           .translate(-r.width()/2, -r.height()/2));
//! [3]

//! [4]
    // Selection item
    RoundRectItem *selectionItem = new RoundRectItem(QRectF(-60, -60, 120, 120), Qt::gray, pad);
    selectionItem->setZValue(0.5);
//! [4]

//! [5]
    // Splash animations
    QPropertyAnimation *smoothSplashMove = new QPropertyAnimation(splash, "y");
    QPropertyAnimation *smoothSplashOpacity = new QPropertyAnimation(splash, "opacity");
    smoothSplashMove->setEasingCurve(QEasingCurve::InQuad);
    smoothSplashMove->setDuration(250);
    smoothSplashOpacity->setDuration(250);
//! [5]

//! [6]
    // Selection animation
    QPropertyAnimation *smoothXSelection = new QPropertyAnimation(selectionItem, "x");
    QPropertyAnimation *smoothYSelection = new QPropertyAnimation(selectionItem, "y");
    QPropertyAnimation *smoothXRotation = new QPropertyAnimation(xRotation, "angle");
    QPropertyAnimation *smoothYRotation = new QPropertyAnimation(yRotation, "angle");
    smoothXSelection->setDuration(125);
    smoothYSelection->setDuration(125);
    smoothXRotation->setDuration(125);
    smoothYRotation->setDuration(125);
    smoothXSelection->setEasingCurve(QEasingCurve::InOutQuad);
    smoothYSelection->setEasingCurve(QEasingCurve::InOutQuad);
    smoothXRotation->setEasingCurve(QEasingCurve::InOutQuad);
    smoothYRotation->setEasingCurve(QEasingCurve::InOutQuad);
//! [6]

//! [7]
    // Flip animation setup
    QPropertyAnimation *smoothFlipRotation = new QPropertyAnimation(flipRotation, "angle");
    QPropertyAnimation *smoothFlipScale = new QPropertyAnimation(pad, "scale");
    QPropertyAnimation *smoothFlipXRotation = new QPropertyAnimation(xRotation, "angle");
    QPropertyAnimation *smoothFlipYRotation = new QPropertyAnimation(yRotation, "angle");
    QParallelAnimationGroup *flipAnimation = new QParallelAnimationGroup(this);
    smoothFlipScale->setDuration(500);
    smoothFlipRotation->setDuration(500);
    smoothFlipXRotation->setDuration(500);
    smoothFlipYRotation->setDuration(500);
    smoothFlipScale->setEasingCurve(QEasingCurve::InOutQuad);
    smoothFlipRotation->setEasingCurve(QEasingCurve::InOutQuad);
    smoothFlipXRotation->setEasingCurve(QEasingCurve::InOutQuad);
    smoothFlipYRotation->setEasingCurve(QEasingCurve::InOutQuad);
    smoothFlipScale->setKeyValueAt(0, qvariant_cast<qreal>(1.0));
    smoothFlipScale->setKeyValueAt(0.5, qvariant_cast<qreal>(0.7));
    smoothFlipScale->setKeyValueAt(1, qvariant_cast<qreal>(1.0));
    flipAnimation->addAnimation(smoothFlipRotation);
    flipAnimation->addAnimation(smoothFlipScale);
    flipAnimation->addAnimation(smoothFlipXRotation);
    flipAnimation->addAnimation(smoothFlipYRotation);
//! [7]

//! [8]
    // Flip animation delayed property assignment
    QSequentialAnimationGroup *setVariablesSequence = new QSequentialAnimationGroup;
    QPropertyAnimation *setFillAnimation = new QPropertyAnimation(pad, "fill");
    QPropertyAnimation *setBackItemVisibleAnimation = new QPropertyAnimation(backItem, "visible");
    QPropertyAnimation *setSelectionItemVisibleAnimation = new QPropertyAnimation(selectionItem, "visible");
    setFillAnimation->setDuration(0);
    setBackItemVisibleAnimation->setDuration(0);
    setSelectionItemVisibleAnimation->setDuration(0);
    setVariablesSequence->addPause(250);
    setVariablesSequence->addAnimation(setBackItemVisibleAnimation);
    setVariablesSequence->addAnimation(setSelectionItemVisibleAnimation);
    setVariablesSequence->addAnimation(setFillAnimation);
    flipAnimation->addAnimation(setVariablesSequence);
//! [8]

//! [9]
    // Build the state machine
    QStateMachine *stateMachine = new QStateMachine(this);
    QState *splashState = new QState(stateMachine);
    QState *frontState = new QState(stateMachine);
    QHistoryState *historyState = new QHistoryState(frontState);
    QState *backState = new QState(stateMachine);
//! [9]
//! [10]
    frontState->assignProperty(pad, "fill", false);
    frontState->assignProperty(splash, "opacity", 0.0);
    frontState->assignProperty(backItem, "visible", false);
    frontState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(0.0));
    frontState->assignProperty(selectionItem, "visible", true);
    backState->assignProperty(pad, "fill", true);
    backState->assignProperty(backItem, "visible", true);
    backState->assignProperty(xRotation, "angle", qvariant_cast<qreal>(0.0));
    backState->assignProperty(yRotation, "angle", qvariant_cast<qreal>(0.0));
    backState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(180.0));
    backState->assignProperty(selectionItem, "visible", false);
    stateMachine->addDefaultAnimation(smoothXRotation);
    stateMachine->addDefaultAnimation(smoothYRotation);
    stateMachine->addDefaultAnimation(smoothXSelection);
    stateMachine->addDefaultAnimation(smoothYSelection);
    stateMachine->setInitialState(splashState);
//! [10]

//! [11]
    // Transitions
    QEventTransition *anyKeyTransition = new QEventTransition(this, QEvent::KeyPress, splashState);
    anyKeyTransition->setTargetState(frontState);
    anyKeyTransition->addAnimation(smoothSplashMove);
    anyKeyTransition->addAnimation(smoothSplashOpacity);
//! [11]

//! [12]
    QKeyEventTransition *enterTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                   Qt::Key_Enter, backState);
    QKeyEventTransition *returnTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                    Qt::Key_Return, backState);
    QKeyEventTransition *backEnterTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                       Qt::Key_Enter, frontState);
    QKeyEventTransition *backReturnTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                        Qt::Key_Return, frontState);
    enterTransition->setTargetState(historyState);
    returnTransition->setTargetState(historyState);
    backEnterTransition->setTargetState(backState);
    backReturnTransition->setTargetState(backState);
    enterTransition->addAnimation(flipAnimation);
    returnTransition->addAnimation(flipAnimation);
    backEnterTransition->addAnimation(flipAnimation);
    backReturnTransition->addAnimation(flipAnimation);
//! [12]

//! [13]
    // Create substates for each icon; store in temporary grid.
    int columns = size.width();
    int rows = size.height();
    QVector< QVector< QState * > > stateGrid;
    stateGrid.resize(rows);
    for (int y = 0; y < rows; ++y) {
        stateGrid[y].resize(columns);
        for (int x = 0; x < columns; ++x)
            stateGrid[y][x] = new QState(frontState);
    }
    frontState->setInitialState(stateGrid[0][0]);
    selectionItem->setPos(pad->iconAt(0, 0)->pos());
//! [13]

//! [14]
    // Enable key navigation using state transitions
    for (int y = 0; y < rows; ++y) {
        for (int x = 0; x < columns; ++x) {
            QState *state = stateGrid[y][x];
            QKeyEventTransition *rightTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                           Qt::Key_Right, state);
            QKeyEventTransition *leftTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                          Qt::Key_Left, state);
            QKeyEventTransition *downTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                          Qt::Key_Down, state);
            QKeyEventTransition *upTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                        Qt::Key_Up, state);
            rightTransition->setTargetState(stateGrid[y][(x + 1) % columns]);
            leftTransition->setTargetState(stateGrid[y][((x - 1) + columns) % columns]);
            downTransition->setTargetState(stateGrid[(y + 1) % rows][x]);
            upTransition->setTargetState(stateGrid[((y - 1) + rows) % rows][x]);
//! [14]
//! [15]
            RoundRectItem *icon = pad->iconAt(x, y);
            state->assignProperty(xRotation, "angle", -icon->x() / 6.0);
            state->assignProperty(yRotation, "angle", icon->y() / 6.0);
            state->assignProperty(selectionItem, "x", icon->x());
            state->assignProperty(selectionItem, "y", icon->y());
            frontState->assignProperty(icon, "visible", true);
            backState->assignProperty(icon, "visible", false);

            QPropertyAnimation *setIconVisibleAnimation = new QPropertyAnimation(icon, "visible");
            setIconVisibleAnimation->setDuration(0);
            setVariablesSequence->addAnimation(setIconVisibleAnimation);
        }
    }
//! [15]

//! [16]
    // Scene
    QGraphicsScene *scene = new QGraphicsScene(this);
    scene->setBackgroundBrush(QPixmap(":/images/blue_angle_swirl.jpg"));
    scene->setItemIndexMethod(QGraphicsScene::NoIndex);
    scene->addItem(pad);
    scene->setSceneRect(scene->itemsBoundingRect());
    setScene(scene);
//! [16]

//! [17]
    // Adjust splash item to scene contents
    const QRectF sbr = splash->boundingRect();
    splash->setPos(-sbr.width() / 2, scene->sceneRect().top() - 2);
    frontState->assignProperty(splash, "y", splash->y() - 100.0);
    scene->addItem(splash);
//! [17]

//! [18]
    // View
    setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    setMinimumSize(50, 50);
    setViewportUpdateMode(FullViewportUpdate);
    setCacheMode(CacheBackground);
    setRenderHints(QPainter::Antialiasing
                   | QPainter::SmoothPixmapTransform
                   | QPainter::TextAntialiasing);
#ifndef QT_NO_OPENGL
    setViewport(new QOpenGLWidget);
#endif

    stateMachine->start();
//! [18]
}
Exemple #8
0
//-----------------------------------------------------------------------------------------
// New version, site/cell size is fixed, the blob grows
//-----------------------------------------------------------------------------------------
void Field::displayField(int hr, int *res)
{
    QGraphicsScene* scene = new QGraphicsScene(QRect(0, 0, CANVAS_WIDTH, CANVAS_WIDTH));
    QBrush brush;
    int i, xindex, yindex, ix, iy, w, rgbcol[3];
    double xp, yp, d0, d, volume, scale, cmin, cmax, rmax;
    double a, b, Wc;
    int Nc;
    bool growthRate;

//    LOG_MSG("displayField");
    *res = 0;
    hour = hr;
	if (slice_changed) {
        get_fieldinfo(&NX, &axis, &fraction, &nsites, &nconst, const_used, res);
        if (*res != 0) return;
        this->data = (FIELD_DATA *)malloc(nsites*sizeof(FIELD_DATA));
        get_fielddata(&axis, &fraction, &nsites, &nconst, this->data, res);
        if (*res != 0) return;
        slice_changed = false;
    }

    if (constituent == GROWTH_RATE)
        growthRate = true;
    else
        growthRate = false;

    if (axis == X_AXIS) {           // Y-Z plane
        xindex = 1;
        yindex = 2;
    } else if (axis == Y_AXIS) {   // X-Z plane
        xindex = 0;
        yindex = 2;
    } else if (axis == Z_AXIS) {   // X-Y plane
        xindex = 0;
        yindex = 1;
    }

/*
 NX = size of lattice
 Nc = # of sites to fill the canvas from side to side (or top to bottom) = (2/3)NX
 Wc = canvas width (pixels)
 w = site width = Wc/Nc
 xp = a.ix + b
 yp = a.iy + b
 blob centre at (NX/2,NX/2) maps to canvas centre at (Wc/2,Wc/2)
 => Wc/2 = a.NX/2 + b
 The width of Nc sites maps to the canvas width
 => Wc = a.Nc
 => a = Wc/Nc, b = Wc/2 - a.NX/2
*/
    Nc = (2*NX)/3;
    Wc = CANVAS_WIDTH;
    w = Wc/Nc;
    a = w;
    b = Wc/2 - a*NX/2;
    d0 = w*dfraction;
    cmin = 1.0e10;
    cmax = 0;
    rmax = 0;
    for (i=0; i<nsites; i++) {
        rmax = MAX(rmax,data[i].dVdt);
        cmin = MIN(MAX(cmin,0),data[i].conc[constituent]);
        cmax = MAX(cmax,data[i].conc[constituent]);
    }
    brush.setStyle(Qt::SolidPattern);
    brush.setColor(QColor(0,0,0));
    scene->addRect(0,0,CANVAS_WIDTH,CANVAS_WIDTH,Qt::NoPen, brush);
    view->setScene(scene);
    view->setGeometry(QRect(0, 0, 700, 700));
    if (cmax == 0) {
        view->show();
        return;
    }

    for (i=0; i<nsites; i++) {
        ix = this->data[i].site[xindex];
        iy = this->data[i].site[yindex];
        xp = int(a*ix + b - w);
        yp = int(a*iy + b - w);
        chooseFieldColor(data[i].conc[constituent],cmin,cmax,use_log,rgbcol);
        brush.setColor(QColor(rgbcol[0],rgbcol[1],rgbcol[2]));
        scene->addRect(xp,yp,w,w,Qt::NoPen, brush);
    }

    for (i=0; i<nsites; i++) {
        ix = this->data[i].site[xindex];
        iy = this->data[i].site[yindex];
        xp = int(a*ix + b - w);
        yp = int(a*iy + b - w);
        volume = this->data[i].volume;      // = 0 if there is no cell
        if (volume > 0) {
            scale = pow(volume,0.3333);
            d = scale*d0;   // fix this - need to change d0
            double f;
            if (rmax > 0) {
                f = data[i].dVdt/rmax;
            } else {
                f = 0.01;
            }
            chooseRateColor(f,rgbcol);
            brush.setColor(QColor(rgbcol[0],rgbcol[1],rgbcol[2]));
            scene->addEllipse(xp+(w-d)/2,yp+(w-d)/2,d,d,Qt::NoPen, brush);
        }
    }
    view->show();
    if (save_images) {
        scene->clearSelection();                                                  // Selections would also render to the file
        scene->setSceneRect(scene->itemsBoundingRect());                          // Re-shrink the scene to it's bounding contents
        QImage image(scene->sceneRect().size().toSize(), QImage::Format_ARGB32);  // Create the image with the exact size of the shrunk scene
        image.fill(Qt::transparent);                                              // Start all pixels transparent

        QPainter painter(&image);
        scene->render(&painter);
        ifield++;
        char filename[] = "image/field0000.png";
        char numstr[5];
        sprintf(numstr,"%04d",hour);
        for (int i=0; i<4; i++)
            filename[11+i] = numstr[i];
        image.save(filename);
    }
}
void ChartPage::DrawChart()
{
    // create a scene and add it your view
    QGraphicsScene* scene = new QGraphicsScene();
    ui->graphicsView->setScene(scene);

    static int height = 300;
    static int width = 1000;

    boost::filesystem::path pathDebug = GetDataDir() / "debugblc.log";
    int line = CountLine(pathDebug.string().c_str());

    double *rawdata = new double[line * 2];
    double *drawdata = new double[line * 2 + 4]{0};
    int lineDraw = 1;
    int max;
    double maxdb;

    GetRawMiningDataFromFile(rawdata, (char*)pathDebug.string().c_str());
    GetDrawInfo(line, height, width, &lineDraw, &maxdb, &max, rawdata, drawdata);

    QPen pen(Qt::green, 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
    QPen pen2(Qt::black, 1, Qt::DashLine, Qt::RoundCap, Qt::RoundJoin);
    QPen pen3(Qt::red, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin);

    //draw horizontal line
    for (int y = 60; y <= height + 60; y += 60)
    {
        scene->addLine(0, -y, width, -y, pen2);
        if(y != 0 && y != 360)
        {
            QGraphicsTextItem * item;
            item = ui->graphicsView->scene()->addText (QString::number(maxdb * (y / 60) / 5 / COIN));
            item->setPos(0, -y - 20);
        }
    }
    QGraphicsTextItem * item;
    item = ui->graphicsView->scene()->addText ("0");
    item->setPos(0, -20);

    scene->addLine(0, 0, width, 0, pen3);
    scene->addLine(0, 0, 0, -height - 60, pen3);

    item = ui->graphicsView->scene()->addText ("24h");
    item->setPos(0, 0);
    //draw vertical line
    for (int x = 125; x < width; x+=125)
    {
        if(x != width)
            scene->addLine(x, 0, x, -height - 60, pen2);
        QGraphicsTextItem * item;
        item = ui->graphicsView->scene()->addText (QString::number((8 - x / 125) * 3) + "h");
        item->setPos(x, 0);
    }

    //draw chart
    for (int x = 0; x < lineDraw - 1; x++)
    {
        int x1 = drawdata[x * 2];
        int y1 = -drawdata[x * 2 + 1];
        int x2 = drawdata[x * 2 + 2];
        int y2 = -drawdata[x * 2 + 3];
        scene->addLine(x1, y1, x2, y2, pen);
    }

    ui->graphicsView->fitInView(scene->itemsBoundingRect());//,Qt::KeepAspectRatio);
    delete(rawdata);
    delete(drawdata);
}
Exemple #10
0
PadNavigator::PadNavigator( QWidget *parent)
    : QGraphicsView(parent)
{
    QSize size(6,2);

    // Pad item
    this->pad = new FlippablePad(size);

    // Selection item
    RoundRectItem *selectionItem = new RoundRectItem(QRectF(-110, -110, 220, 220),
                                                     Qt::gray, pad);
    selectionItem->setZValue(0.5);

    // Selection animation
    QPropertyAnimation *smoothXSelection = new QPropertyAnimation(selectionItem, "x");
    QPropertyAnimation *smoothYSelection = new QPropertyAnimation(selectionItem, "y");
    smoothXSelection->setDuration(100);
    smoothYSelection->setDuration(100);
    smoothXSelection->setEasingCurve(QEasingCurve::InCurve);
    smoothYSelection->setEasingCurve(QEasingCurve::InCurve);

    // Build the state machine
    QStateMachine *stateMachine = new QStateMachine(this);

    QState *frontState = new QState(stateMachine);

    frontState->assignProperty(pad, "fill", false);

    frontState->assignProperty(selectionItem, "visible", true);

    stateMachine->addDefaultAnimation(smoothXSelection);
    stateMachine->addDefaultAnimation(smoothYSelection);
    stateMachine->setInitialState(frontState);

    // Create substates for each icon; store in temporary grid.
    int columns = size.width();
    int rows = size.height();
    QVector< QVector< QState * > > stateGrid;
    stateGrid.resize(rows);
    for (int y = 0; y < rows; ++y) {
        stateGrid[y].resize(columns);
        for (int x = 0; x < columns; ++x)
            stateGrid[y][x] = new QState(frontState);
    }
    frontState->setInitialState(stateGrid[0][0]);
    selectionItem->setPos(pad->iconAt(0, 0)->pos());

    // Enable key navigation using state transitions
    for (int y = 0; y < rows; ++y) {
        for (int x = 0; x < columns; ++x) {
            QState *state = stateGrid[y][x];
            QKeyEventTransition *rightTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                           Qt::Key_Right, state);
            QKeyEventTransition *leftTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                          Qt::Key_Left, state);
            QKeyEventTransition *downTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                          Qt::Key_Down, state);
            QKeyEventTransition *upTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                        Qt::Key_Up, state);

            rightTransition->setTargetState(stateGrid[y][(x + 1) % columns]);
            leftTransition->setTargetState(stateGrid[y][((x - 1) + columns) % columns]);
            downTransition->setTargetState(stateGrid[(y + 1) % rows][x]);
            upTransition->setTargetState(stateGrid[((y - 1) + rows) % rows][x]);

            RoundRectItem *icon = pad->iconAt(x, y);

            state->assignProperty(selectionItem, "x", icon->x());
            state->assignProperty(selectionItem, "y", icon->y());

        }
    }
    // Scene
    QGraphicsScene *scene = new QGraphicsScene(this);
    scene->setItemIndexMethod(QGraphicsScene::NoIndex);
    scene->addItem(pad);
    scene->setSceneRect(scene->itemsBoundingRect());
    setScene(scene);

    // View
    setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    setMinimumSize(50, 50);
    setCacheMode(CacheBackground);
    setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform | QPainter::TextAntialiasing);

    stateMachine->start();

}
Exemple #11
0
Creator::Creator(QApplication &app)
{
    //播放音乐文件
    media = new Phonon::MediaObject();
    audioOutput = new Phonon::AudioOutput(Phonon::VideoCategory);//声音
    Phonon::createPath(media, audioOutput);
    sourceList.append(QString("music/infinity.wma"));


    //建立pad
    pad = new RoundRectItem(QRectF(QPointF(0,0),QPointF(0,0)),QColor(0,0,255,0));
    pad->setZValue(0);

    //设置backwindow
    backWindow = new QGraphicsProxyWidget(pad);
    backWidget = new BackWidget();
    backWindow->setX(0);
    backWindow->setY(0);
 //   backWindow->widget()->setWindowOpacity(1);
    backWindow->setWidget(backWidget);
    backWindow->setZValue(0);


    //设置开始窗口按钮
    beginWindow = new QGraphicsProxyWidget(pad);
    beginWidget = new BeginBottum;
    beginWindow->setWidget(beginWidget);
    beginWindow->setX(backWindow->x()+400);
    beginWindow->setY(backWindow->y()+200);
    beginWindow->widget()->setWindowOpacity(1);
    beginWindow->setZValue(0.5);

    //设置音乐按键
    musicWindow = new QGraphicsProxyWidget(pad);
    musicWidget = new ClickBottum;
    musicWindow->setWidget(musicWidget);
    musicWindow->setX(backWindow->widget()->width()-120);
    musicWindow->setY(backWindow->y()+20);
    musicWindow->widget()->setWindowOpacity(1);
    musicWindow->setZValue(0.9);


    //设置AI对战窗口
    aiWindow = new QGraphicsProxyWidget(pad);
    aiWidget = new AIvsAI();
    aiWindow->setWidget(aiWidget);
    aiWindow->setX(backWindow->x());
    aiWindow->setY(backWindow->y());
    aiWindow->widget()->setWindowOpacity(0);
    aiWindow->setZValue(0.5);

    //按钮控件
    singleWindow = new QGraphicsProxyWidget(pad);
    singleWidget = new widgetssingle;
    singleWindow->setWidget(singleWidget);
    singleWindow->setX(backWindow->x()+400);
    singleWindow->setY(backWindow->y()+200);
    singleWindow->widget()->setWindowOpacity(0);
    singleWindow->setZValue(0.5);

    //回放器
    replayerWindow = new QGraphicsProxyWidget(pad);
    replayerWidget = new ReplayWindow();
    replayerWindow->setWidget(replayerWidget);
    replayerWindow->setX(backWindow->x());
    replayerWindow->setY(backWindow->y());
    replayerWindow->widget()->setWindowOpacity(0);
    replayerWindow->setZValue(0.5);

    //地图编辑器
    mapEditWindow = new QGraphicsProxyWidget(pad);
    mapWideget = new MapEditor();
    mapEditWindow->setWidget(mapWideget);
    mapEditWindow->setX(backWindow->x());
    mapEditWindow->setY(backWindow->y());
    mapEditWindow->widget()->setWindowOpacity(0);
    mapEditWindow->setZValue(0.5);

    //人机对战
    humanaiWindow = new QGraphicsProxyWidget(pad);
    humanaiWidget = new humanai();
    humanaiWindow->setX(backWindow->x());
    humanaiWindow->setY(backWindow->y());
    humanaiWindow->setWidget(humanaiWidget);
    humanaiWindow->widget()->setWindowOpacity(0);
    humanaiWindow->setZValue(0.5);

    //制作团队
    teamMeneWindow = new QGraphicsProxyWidget(pad);
    teamMeneWideget = new TeamMenu();
    teamMeneWindow->setWidget(teamMeneWideget);
    teamMeneWindow->setX(backWindow->x());
    teamMeneWindow->setY(backWindow->y());
    teamMeneWindow->widget()->setWindowOpacity(1);
    teamMeneWindow->setZValue(0.5);

    teamWindow = new QGraphicsProxyWidget(pad);
    teamWideget = new ProductionTeam();
    teamWindow->setWidget(teamWideget);
    teamWindow->widget()->setWindowOpacity(1);
    teamWindow->setZValue(0.5);
    teamWideget->setAutoFillBackground(true);
    QPalette Tpalette = teamWindow->palette();
    Tpalette.setBrush(QPalette::Window,
                      QBrush(Qt::black));
    teamWindow->setPalette(Tpalette);

//登陆
    LogInWindow = new QGraphicsProxyWidget(pad);
    logInwidget = new LogInWidget();
    LogInWindow->setWidget(logInwidget);
    LogInWindow->widget()->setWindowOpacity(0);
    LogInWindow->setZValue(0.5);
    LogInWindow->setX(0);
    LogInWindow->setY(0);

//测试赛
    TestWindow = new QGraphicsProxyWidget(pad);
    testwidget = new TestWidget();
    TestWindow->setWidget(testwidget);
    TestWindow->widget()->setWindowOpacity(0);
    TestWindow->setZValue(0.5);
    TestWindow->setX(0);
    TestWindow->setY(0);


//  beginWindow->close();
    aiWindow->close();
    singleWindow->close();
    replayerWindow->close();
    teamMeneWindow->close();
    teamWindow->close();
    mapEditWindow->close();
    humanaiWindow->close();
    LogInWindow->close();
    TestWindow->close();

    QObject::connect(beginWidget->returnUi()->exitmain,SIGNAL(clicked()),this,SLOT(close()));
    QObject::connect(beginWidget->returnUi()->startsingle,SIGNAL(clicked()),this,SLOT(BeginToSingle()));
    connect(this->singleWidget->ui->returnpre,SIGNAL(clicked()),this,SLOT(SingleToBegin()));
    connect(this->singleWidget->ui->aivsai,SIGNAL(clicked()),this,SLOT(SingleToAi()));
    connect(this->aiWidget->ui->ReturnPre,SIGNAL(clicked()),this,SLOT(AiToSingle()));
    connect(this->singleWidget->ui->replay,SIGNAL(clicked()),this,SLOT(SingleToReplayer()));
    connect(this->replayerWidget->returnUi()->pushButton,SIGNAL(clicked()),this,SLOT(ReplayerToSingle()));
    connect(this->beginWidget->returnUi()->team,SIGNAL(clicked()),this,SLOT(BeginToTeam()));
    connect(this->teamMeneWideget->returnUi()->pushButton,SIGNAL(clicked()),this,SLOT(TeamToBegin()));
    connect(this->musicWidget->ui->checkBox,SIGNAL(clicked()),this,SLOT(Music()));
    connect(this->replayerWidget->returnUi()->pushButton,SIGNAL(clicked()),this->replayerWidget,SLOT(GoInto()));
    connect(this->mapWideget->returnUi()->pushButton_5,SIGNAL(clicked()),this,SLOT(MapToSingle()));
    connect(this->singleWidget->ui->mapedit,SIGNAL(clicked()), this, SLOT(SingLeToMap()));
    connect(this->singleWidget->ui->playervsai,SIGNAL(clicked()),this,SLOT(SingleToHumanai()));
    connect(this->singleWidget->ui->playervsai, SIGNAL(clicked()), humanaiWidget, SLOT(initEmpty()));
    connect(this->humanaiWidget->returnUi()->Button_back, SIGNAL(clicked()), this, SLOT(HumanaiToSingle()));
    connect(this->media,SIGNAL(aboutToFinish()),this,SLOT(continueMusic()));
    connect(this->singleWidget->ui->levelmode,SIGNAL(clicked()),this,SLOT(SingleToLogIn()));
    connect(this->logInwidget->returnUi()->pushButton_2,SIGNAL(clicked()),this,SLOT(LogInToSingle()));
    connect(this->logInwidget,SIGNAL(login_success(QString)),this,SLOT(LogInToTest(QString)));
    connect(this->testwidget->returnUi()->pushButton,SIGNAL(clicked()),this,SLOT(TestToLogIn()));

//    connect(this->singleWidget->ui->replay,SIGNAL(clicked()),this->replayerWidget,SLOT(GoInto()));

    //设置界面背景
    QGraphicsScene *scene = new QGraphicsScene(this);
    scene->addItem(pad);
    scene->setBackgroundBrush(QBrush(QColor(0,0,0,255)));
    scene->setSceneRect(scene->itemsBoundingRect());

    setScene(scene);
    showFullScreen();

    //建立状态
    stateMachine = new QStateMachine(this);
    MainState = new QState(stateMachine);
    TeamState = new QState(stateMachine);
    BeginState = new QState(stateMachine);
    TestState = new QState(stateMachine);
    ReplayerState = new QState(stateMachine);
    WebState = new QState(stateMachine);
    MapState = new QState(stateMachine);
    HumanaiState = new QState(stateMachine);
    ChatState = new QState(stateMachine);
    WidState = new QState(stateMachine);

    BeginMenuState= new QState(stateMachine);
    SingleState= new QState(stateMachine);
    OldMenuState = new QState(stateMachine);
    CheckMenuState = new QState(stateMachine);
    TeamMenuState = new QState(stateMachine);
    LogState = new QState(stateMachine);

    MainState->assignProperty(MainState, "z", 0);
    MainState->assignProperty(beginWindow->widget(), "windowOpacity", 1);

    stateMachine->setInitialState(MainState);
    stateMachine->start();
}