/*! * \brief IntersectLinePlane::setUpResult * \param point * \return */ bool IntersectLinePlane::setUpResult(Point &point){ //get and check line and plane that shall be intersected if(!this->inputElements.contains(0) || this->inputElements[0].size() != 1 || !this->inputElements.contains(1) || this->inputElements[1].size() != 1){ return false; } QPointer<Line> line = this->inputElements[0].at(0).line; QPointer<Plane> plane = this->inputElements[1].at(0).plane; if(line.isNull() || plane.isNull() || !line->getIsSolved() || !plane->getIsSolved()){ return false; } //check if line and plane intersect if(!this->isIntersection(line, plane)){ emit this->sendMessage(QString("No intersection between line %1 and plane %2").arg(line->getFeatureName()) .arg(plane->getFeatureName()), eWarningMessage); return false; } //perform intersection OiVec l_v = line->getDirection().getVector(); //direction vector for line OiVec p_n = plane->getDirection().getVector(); //normal vector for plane OiVec l_x0 = line->getPosition().getVector(); //position vector for line OiVec p_x0 = plane->getPosition().getVector(); //position vector for plane p_n.normalize(); //normalize normal vector for plane double d = 0.0; //distance plane to origin OiVec::dot(d, p_x0, p_n); double h1, h2; OiVec::dot(h1, l_x0, p_n); OiVec::dot(h2, l_v, p_n); double lamda = (d - h1) / (h2); OiVec s = l_x0 + lamda * l_v; //set result Position section; section.setVector(s); point.setPoint(section); return true; }
/*! * \brief Register::setUpResult * \param sphere * \return */ bool Register::setUpResult(Sphere &sphere){ //get and check plane if(!this->inputElements.contains(0) || this->inputElements[0].size() != 1){ return false; } QPointer<Plane> plane = this->inputElements[0].at(0).plane; if(plane.isNull() || !plane->getIsSolved()){ return false; } //get the position of the sphere and the plane and the normal vector OiVec n_plane = plane->getDirection().getVector(); n_plane.normalize(); OiVec x_plane = plane->getPosition().getVector(); OiVec x_sphere = sphere.getPosition().getVector(); //calculate the distance of the plane from the origin double d; OiVec::dot(d, x_plane, n_plane); if(d < 0.0){ n_plane = -1.0 * n_plane; d = -d; } //calculate the distance of the sphere position from the plane double s; OiVec::dot(s, x_sphere, n_plane); s = s - d; //project the sphere position into the plane x_sphere = x_sphere - s * n_plane; //set result Position position = sphere.getPosition(); position.setVector(x_sphere); Radius radius = sphere.getRadius(); sphere.setSphere(position, radius); return true; }