Exemple #1
0
void LogsDialog::on_fileOpen_BT_clicked()
{
  QString fileName = QFileDialog::getOpenFileName(this, tr("Select your log file"), g.logDir());
  if (!fileName.isEmpty()) {
    g.logDir(fileName);
    ui->FileName_LE->setText(fileName);
    if (cvsFileParse()) {
      ui->FieldsTW->clear();
      ui->logTable->clear();
      ui->FieldsTW->setShowGrid(false);
      ui->FieldsTW->setContentsMargins(0,0,0,0);
      ui->FieldsTW->setRowCount(csvlog.at(0).count()-2);
      ui->FieldsTW->setColumnCount(1);
      ui->FieldsTW->setHorizontalHeaderLabels(QStringList(tr("Available fields")));
      ui->logTable->setSelectionBehavior(QAbstractItemView::SelectRows);
      for (int i=2; i<csvlog.at(0).count(); i++) {
        QTableWidgetItem* item= new QTableWidgetItem(csvlog.at(0).at(i));
        ui->FieldsTW->setItem(0,i-2,item);
      }
      ui->FieldsTW->resizeRowsToContents();
      ui->logTable->setColumnCount(csvlog.at(0).count());
      ui->logTable->setRowCount(csvlog.count()-1);
      ui->logTable->setHorizontalHeaderLabels(csvlog.at(0));

      QAbstractItemModel *model = ui->logTable->model();
      for (int i=1; i<csvlog.count(); i++) {
        for (int j=0; j<csvlog.at(0).count(); j++) {
          model->setData(model->index(i - 1, j, QModelIndex()), csvlog.at(i).at(j));
        }
      }

      ui->logTable->horizontalHeader()->setResizeMode(QHeaderView::ResizeToContents);
      QVarLengthArray<int> sizes;
      for (int i = 0; i < ui->logTable->columnCount(); i++) {
        sizes.append(ui->logTable->columnWidth(i));
      }
      ui->logTable->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
      for (int i = 0; i < ui->logTable->columnCount(); i++) {
        ui->logTable->setColumnWidth(i, sizes.at(i));
      }
    }
  }
}
Exemple #2
0
void QQuickTextNodeEngine::addGlyphsForRanges(const QVarLengthArray<QTextLayout::FormatRange> &ranges,
        int start, int end,
        int selectionStart, int selectionEnd)
{
    int currentPosition = start;
    int remainingLength = end - start;
    for (int j=0; j<ranges.size(); ++j) {
        const QTextLayout::FormatRange &range = ranges.at(j);
        if (range.start + range.length >= currentPosition
                && range.start < currentPosition + remainingLength) {

            if (range.start > currentPosition) {
                addGlyphsInRange(currentPosition, range.start - currentPosition,
                                 QColor(), QColor(), selectionStart, selectionEnd);
            }
            int rangeEnd = qMin(range.start + range.length, currentPosition + remainingLength);
            QColor rangeColor;
            if (range.format.hasProperty(QTextFormat::ForegroundBrush))
                rangeColor = range.format.foreground().color();
            else if (range.format.isAnchor())
                rangeColor = m_anchorColor;
            QColor rangeBackgroundColor = range.format.hasProperty(QTextFormat::BackgroundBrush)
                                          ? range.format.background().color()
                                          : QColor();

            addGlyphsInRange(range.start, rangeEnd - range.start,
                             rangeColor, rangeBackgroundColor,
                             selectionStart, selectionEnd);

            currentPosition = range.start + range.length;
            remainingLength = end - currentPosition;

        } else if (range.start > currentPosition + remainingLength || remainingLength <= 0) {
            break;
        }
    }

    if (remainingLength > 0) {
        addGlyphsInRange(currentPosition, remainingLength, QColor(), QColor(),
                         selectionStart, selectionEnd);
    }

}
Exemple #3
0
/*! \reimp */
QVector<QPair<QAccessibleInterface*, QAccessible::Relation> >
QAccessibleDisplay::relations(QAccessible::Relation match /*= QAccessible::AllRelations*/) const
{
    QVector<QPair<QAccessibleInterface*, QAccessible::Relation> > rels = QAccessibleWidget::relations(match);
    if (match & QAccessible::Labelled) {
        QVarLengthArray<QObject *, 4> relatedObjects;

#ifndef QT_NO_SHORTCUT
        if (QLabel *label = qobject_cast<QLabel*>(object())) {
            relatedObjects.append(label->buddy());
        }
#endif
        for (int i = 0; i < relatedObjects.count(); ++i) {
            const QAccessible::Relation rel = QAccessible::Labelled;
            QAccessibleInterface *iface = QAccessible::queryAccessibleInterface(relatedObjects.at(i));
            if (iface)
                rels.append(qMakePair(iface, rel));
        }
    }
    return rels;
}
Exemple #4
0
void AbstractTileTool::updateStatusInfo()
{
    if (mBrushVisible) {
        Cell cell;

        if (const TileLayer *tileLayer = currentTileLayer()) {
            const QPoint pos = tilePosition() - tileLayer->position();
            cell = tileLayer->cellAt(pos);
        }

        QString tileIdString = cell.tileId() >= 0 ? QString::number(cell.tileId()) : tr("empty");

        QVarLengthArray<QChar, 3> flippedBits;
        if (cell.flippedHorizontally())
            flippedBits.append(QLatin1Char('H'));
        if (cell.flippedVertically())
            flippedBits.append(QLatin1Char('V'));
        if (cell.flippedAntiDiagonally())
            flippedBits.append(QLatin1Char('D'));

        if (!flippedBits.isEmpty()) {
            tileIdString.append(QLatin1Char(' '));
            tileIdString.append(flippedBits.first());
            for (int i = 1; i < flippedBits.size(); ++i) {
                tileIdString.append(QLatin1Char(','));
                tileIdString.append(flippedBits.at(i));
            }
        }

        setStatusInfo(QString(QLatin1String("%1, %2 [%3]"))
                      .arg(mTilePosition.x())
                      .arg(mTilePosition.y())
                      .arg(tileIdString));
    } else {
        setStatusInfo(QString());
    }
}
void QQuickTextNodeEngine::processCurrentLine()
{
    // No glyphs, do nothing
    if (m_currentLineTree.isEmpty())
        return;

    // 1. Go through current line and get correct decoration position for each node based on
    // neighbouring decorations. Add decoration to global list
    // 2. Create clip nodes for all selected text. Try to merge as many as possible within
    // the line.
    // 3. Add QRects to a list of selection rects.
    // 4. Add all nodes to a global processed list
    QVarLengthArray<int> sortedIndexes; // Indexes in tree sorted by x position
    BinaryTreeNode::inOrder(m_currentLineTree, &sortedIndexes);

    Q_ASSERT(sortedIndexes.size() == m_currentLineTree.size());

    SelectionState currentSelectionState = Unselected;
    QRectF currentRect;

    QQuickTextNode::Decorations currentDecorations = QQuickTextNode::NoDecoration;
    qreal underlineOffset = 0.0;
    qreal underlineThickness = 0.0;

    qreal overlineOffset = 0.0;
    qreal overlineThickness = 0.0;

    qreal strikeOutOffset = 0.0;
    qreal strikeOutThickness = 0.0;

    QRectF decorationRect = currentRect;

    QColor lastColor;
    QColor lastBackgroundColor;

    QVarLengthArray<TextDecoration> pendingUnderlines;
    QVarLengthArray<TextDecoration> pendingOverlines;
    QVarLengthArray<TextDecoration> pendingStrikeOuts;
    if (!sortedIndexes.isEmpty()) {
        QQuickDefaultClipNode *currentClipNode = m_hasSelection ? new QQuickDefaultClipNode(QRectF()) : 0;
        bool currentClipNodeUsed = false;
        for (int i=0; i<=sortedIndexes.size(); ++i) {
            BinaryTreeNode *node = 0;
            if (i < sortedIndexes.size()) {
                int sortedIndex = sortedIndexes.at(i);
                Q_ASSERT(sortedIndex < m_currentLineTree.size());

                node = m_currentLineTree.data() + sortedIndex;
            }

            if (i == 0)
                currentSelectionState = node->selectionState;

            // Update decorations
            if (currentDecorations != QQuickTextNode::NoDecoration) {
                decorationRect.setY(m_position.y() + m_currentLine.y());
                decorationRect.setHeight(m_currentLine.height());

                if (node != 0)
                    decorationRect.setRight(node->boundingRect.left());

                TextDecoration textDecoration(currentSelectionState, decorationRect, lastColor);
                if (currentDecorations & QQuickTextNode::Underline)
                    pendingUnderlines.append(textDecoration);

                if (currentDecorations & QQuickTextNode::Overline)
                    pendingOverlines.append(textDecoration);

                if (currentDecorations & QQuickTextNode::StrikeOut)
                    pendingStrikeOuts.append(textDecoration);

                if (currentDecorations & QQuickTextNode::Background)
                    m_backgrounds.append(qMakePair(decorationRect, lastBackgroundColor));
            }

            // If we've reached an unselected node from a selected node, we add the
            // selection rect to the graph, and we add decoration every time the
            // selection state changes, because that means the text color changes
            if (node == 0 || node->selectionState != currentSelectionState) {
                currentRect.setY(m_position.y() + m_currentLine.y());
                currentRect.setHeight(m_currentLine.height());

                if (currentSelectionState == Selected)
                    m_selectionRects.append(currentRect);

                if (currentClipNode != 0) {
                    if (!currentClipNodeUsed) {
                        delete currentClipNode;
                    } else {
                        currentClipNode->setIsRectangular(true);
                        currentClipNode->setRect(currentRect);
                        currentClipNode->update();
                    }
                }

                if (node != 0 && m_hasSelection)
                    currentClipNode = new QQuickDefaultClipNode(QRectF());
                else
                    currentClipNode = 0;
                currentClipNodeUsed = false;

                if (node != 0) {
                    currentSelectionState = node->selectionState;
                    currentRect = node->boundingRect;

                    // Make sure currentRect is valid, otherwise the unite won't work
                    if (currentRect.isNull())
                        currentRect.setSize(QSizeF(1, 1));
                }
            } else {
                if (currentRect.isNull())
                    currentRect = node->boundingRect;
                else
                    currentRect = currentRect.united(node->boundingRect);
            }

            if (node != 0) {
                if (node->selectionState == Selected) {
                    node->clipNode = currentClipNode;
                    currentClipNodeUsed = true;
                }

                decorationRect = node->boundingRect;

                // If previous item(s) had underline and current does not, then we add the
                // pending lines to the lists and likewise for overlines and strikeouts
                if (!pendingUnderlines.isEmpty()
                        && !(node->decorations & QQuickTextNode::Underline)) {
                    addTextDecorations(pendingUnderlines, underlineOffset, underlineThickness);

                    pendingUnderlines.clear();

                    underlineOffset = 0.0;
                    underlineThickness = 0.0;
                }

                // ### Add pending when overlineOffset/thickness changes to minimize number of
                // nodes
                if (!pendingOverlines.isEmpty()) {
                    addTextDecorations(pendingOverlines, overlineOffset, overlineThickness);

                    pendingOverlines.clear();

                    overlineOffset = 0.0;
                    overlineThickness = 0.0;
                }

                // ### Add pending when overlineOffset/thickness changes to minimize number of
                // nodes
                if (!pendingStrikeOuts.isEmpty()) {
                    addTextDecorations(pendingStrikeOuts, strikeOutOffset, strikeOutThickness);

                    pendingStrikeOuts.clear();

                    strikeOutOffset = 0.0;
                    strikeOutThickness = 0.0;
                }

                // Merge current values with previous. Prefer greatest thickness
                QRawFont rawFont = node->glyphRun.rawFont();
                if (node->decorations & QQuickTextNode::Underline) {
                    if (rawFont.lineThickness() > underlineThickness) {
                        underlineThickness = rawFont.lineThickness();
                        underlineOffset = rawFont.underlinePosition();
                    }
                }

                if (node->decorations & QQuickTextNode::Overline) {
                    overlineOffset = -rawFont.ascent();
                    overlineThickness = rawFont.lineThickness();
                }

                if (node->decorations & QQuickTextNode::StrikeOut) {
                    strikeOutThickness = rawFont.lineThickness();
                    strikeOutOffset = rawFont.ascent() / -3.0;
                }

                currentDecorations = node->decorations;
                lastColor = node->color;
                lastBackgroundColor = node->backgroundColor;
                m_processedNodes.append(*node);
            }
        }

        if (!pendingUnderlines.isEmpty())
            addTextDecorations(pendingUnderlines, underlineOffset, underlineThickness);

        if (!pendingOverlines.isEmpty())
            addTextDecorations(pendingOverlines, overlineOffset, overlineThickness);

        if (!pendingStrikeOuts.isEmpty())
            addTextDecorations(pendingStrikeOuts, strikeOutOffset, strikeOutThickness);
    }

    m_currentLineTree.clear();
    m_currentLine = QTextLine();
    m_hasSelection = false;
}
/*
  This is the main workhorse of the QGridLayout. It portions out
  available space to the chain's children.

  The calculation is done in fixed point: "fixed" variables are
  scaled by a factor of 256.

  If the layout runs "backwards" (i.e. RightToLeft or Up) the layout
  is computed mirror-reversed, and it's the caller's responsibility
  do reverse the values before use.

  chain contains input and output parameters describing the geometry.
  count is the count of items in the chain; pos and space give the
  interval (relative to parentWidget topLeft).
*/
void qGeomCalc(QVector<QLayoutStruct> &chain, int start, int count,
               int pos, int space, int spacer)
{
    int cHint = 0;
    int cMin = 0;
    int cMax = 0;
    int sumStretch = 0;
    int sumSpacing = 0;
    int expandingCount = 0;

    bool allEmptyNonstretch = true;
    int pendingSpacing = -1;
    int spacerCount = 0;
    int i;

    for (i = start; i < start + count; i++) {
        QLayoutStruct *data = &chain[i];

        data->done = false;
        cHint += data->smartSizeHint();
        cMin += data->minimumSize;
        cMax += data->maximumSize;
        sumStretch += data->stretch;
        if (!data->empty) {
            /*
                Using pendingSpacing, we ensure that the spacing for the last
                (non-empty) item is ignored.
            */
            if (pendingSpacing >= 0) {
                sumSpacing += pendingSpacing;
                ++spacerCount;
            }
            pendingSpacing = data->effectiveSpacer(spacer);
        }
        if (data->expansive)
            expandingCount++;
        allEmptyNonstretch = allEmptyNonstretch && data->empty && !data->expansive && data->stretch <= 0;
    }

    int extraspace = 0;

    if (space < cMin + sumSpacing) {
        /*
          Less space than minimumSize; take from the biggest first
        */

        int minSize = cMin + sumSpacing;

        // shrink the spacers proportionally
        if (spacer >= 0) {
            spacer = minSize > 0 ? spacer * space / minSize : 0;
            sumSpacing = spacer * spacerCount;
        }

        QVarLengthArray<int, 32> minimumSizes;
        minimumSizes.reserve(count);

        for (i = start; i < start + count; i++)
            minimumSizes << chain.at(i).minimumSize;

        std::sort(minimumSizes.begin(), minimumSizes.end());

        int space_left = space - sumSpacing;

        int sum = 0;
        int idx = 0;
        int space_used=0;
        int current = 0;
        while (idx < count && space_used < space_left) {
            current = minimumSizes.at(idx);
            space_used = sum + current * (count - idx);
            sum += current;
            ++idx;
        }
        --idx;
        int deficit = space_used - space_left;

        int items = count - idx;
        /*
         * If we truncate all items to "current", we would get "deficit" too many pixels. Therefore, we have to remove
         * deficit/items from each item bigger than maxval. The actual value to remove is deficitPerItem + remainder/items
         * "rest" is the accumulated error from using integer arithmetic.
        */
        int deficitPerItem = deficit/items;
        int remainder = deficit % items;
        int maxval = current - deficitPerItem;

        int rest = 0;
        for (i = start; i < start + count; i++) {
            int maxv = maxval;
            rest += remainder;
            if (rest >= items) {
                maxv--;
                rest-=items;
            }
            QLayoutStruct *data = &chain[i];
            data->size = qMin(data->minimumSize, maxv);
            data->done = true;
        }
    } else if (space < cHint + sumSpacing) {
        /*
          Less space than smartSizeHint(), but more than minimumSize.
          Currently take space equally from each, as in Qt 2.x.
          Commented-out lines will give more space to stretchier
          items.
        */
        int n = count;
        int space_left = space - sumSpacing;
        int overdraft = cHint - space_left;

        // first give to the fixed ones:
        for (i = start; i < start + count; i++) {
            QLayoutStruct *data = &chain[i];
            if (!data->done
                 && data->minimumSize >= data->smartSizeHint()) {
                data->size = data->smartSizeHint();
                data->done = true;
                space_left -= data->smartSizeHint();
                // sumStretch -= data->stretch;
                n--;
            }
        }
        bool finished = n == 0;
        while (!finished) {
            finished = true;
            Fixed64 fp_over = toFixed(overdraft);
            Fixed64 fp_w = 0;

            for (i = start; i < start+count; i++) {
                QLayoutStruct *data = &chain[i];
                if (data->done)
                    continue;
                // if (sumStretch <= 0)
                fp_w += fp_over / n;
                // else
                //    fp_w += (fp_over * data->stretch) / sumStretch;
                int w = fRound(fp_w);
                data->size = data->smartSizeHint() - w;
                fp_w -= toFixed(w); // give the difference to the next
                if (data->size < data->minimumSize) {
                    data->done = true;
                    data->size = data->minimumSize;
                    finished = false;
                    overdraft -= data->smartSizeHint() - data->minimumSize;
                    // sumStretch -= data->stretch;
                    n--;
                    break;
                }
            }
        }
    } else { // extra space
        int n = count;
        int space_left = space - sumSpacing;
        // first give to the fixed ones, and handle non-expansiveness
        for (i = start; i < start + count; i++) {
            QLayoutStruct *data = &chain[i];
            if (!data->done
                && (data->maximumSize <= data->smartSizeHint()
                    || (!allEmptyNonstretch && data->empty &&
                        !data->expansive && data->stretch == 0))) {
                data->size = data->smartSizeHint();
                data->done = true;
                space_left -= data->size;
                sumStretch -= data->stretch;
                 if (data->expansive)
                     expandingCount--;
                n--;
            }
        }
        extraspace = space_left;

        /*
          Do a trial distribution and calculate how much it is off.
          If there are more deficit pixels than surplus pixels, give
          the minimum size items what they need, and repeat.
          Otherwise give to the maximum size items, and repeat.

          Paul Olav Tvete has a wonderful mathematical proof of the
          correctness of this principle, but unfortunately this
          comment is too small to contain it.
        */
        int surplus, deficit;
        do {
            surplus = deficit = 0;
            Fixed64 fp_space = toFixed(space_left);
            Fixed64 fp_w = 0;
            for (i = start; i < start + count; i++) {
                QLayoutStruct *data = &chain[i];
                if (data->done)
                    continue;
                extraspace = 0;
                if (sumStretch > 0) {
                    fp_w += (fp_space * data->stretch) / sumStretch;
                } else if (expandingCount > 0) {
                    fp_w += (fp_space * (data->expansive ? 1 : 0)) / expandingCount;
                } else {
                    fp_w += fp_space * 1 / n;
                }
                int w = fRound(fp_w);
                data->size = w;
                fp_w -= toFixed(w); // give the difference to the next
                if (w < data->smartSizeHint()) {
                    deficit +=  data->smartSizeHint() - w;
                } else if (w > data->maximumSize) {
                    surplus += w - data->maximumSize;
                }
            }
            if (deficit > 0 && surplus <= deficit) {
                // give to the ones that have too little
                for (i = start; i < start+count; i++) {
                    QLayoutStruct *data = &chain[i];
                    if (!data->done && data->size < data->smartSizeHint()) {
                        data->size = data->smartSizeHint();
                        data->done = true;
                        space_left -= data->smartSizeHint();
                        sumStretch -= data->stretch;
                        if (data->expansive)
                            expandingCount--;
                        n--;
                    }
                }
            }
            if (surplus > 0 && surplus >= deficit) {
                // take from the ones that have too much
                for (i = start; i < start + count; i++) {
                    QLayoutStruct *data = &chain[i];
                    if (!data->done && data->size > data->maximumSize) {
                        data->size = data->maximumSize;
                        data->done = true;
                        space_left -= data->maximumSize;
                        sumStretch -= data->stretch;
                        if (data->expansive)
                            expandingCount--;
                        n--;
                    }
                }
            }
        } while (n > 0 && surplus != deficit);
        if (n == 0)
            extraspace = space_left;
    }

    /*
      As a last resort, we distribute the unwanted space equally
      among the spacers (counting the start and end of the chain). We
      could, but don't, attempt a sub-pixel allocation of the extra
      space.
    */
    int extra = extraspace / (spacerCount + 2);
    int p = pos + extra;
    for (i = start; i < start+count; i++) {
        QLayoutStruct *data = &chain[i];
        data->pos = p;
        p += data->size;
        if (!data->empty)
            p += data->effectiveSpacer(spacer) + extra;
    }

#ifdef QLAYOUT_EXTRA_DEBUG
    qDebug() << "qGeomCalc" << "start" << start <<  "count" << count <<  "pos" << pos
             <<  "space" << space <<  "spacer" << spacer;
    for (i = start; i < start + count; ++i) {
        qDebug() << i << ':' << chain[i].minimumSize << chain[i].smartSizeHint()
                 << chain[i].maximumSize << "stretch" << chain[i].stretch
                 << "empty" << chain[i].empty << "expansive" << chain[i].expansive
                 << "spacing" << chain[i].spacing;
        qDebug() << "result pos" << chain[i].pos << "size" << chain[i].size;
    }
#endif
}