void QgsAttributeActionDialog::insertRow( int row, const QgsAction& action ) { QTableWidgetItem* item; mAttributeActionTable->insertRow( row ); // Type item = new QTableWidgetItem( textForType( action.type() ) ); item->setData( Qt::UserRole, action.type() ); item->setFlags( item->flags() & ~Qt::ItemIsEditable ); mAttributeActionTable->setItem( row, Type, item ); // Description mAttributeActionTable->setItem( row, Description, new QTableWidgetItem( action.name() ) ); // Short Title mAttributeActionTable->setItem( row, ShortTitle, new QTableWidgetItem( action.shortTitle() ) ); // Action text mAttributeActionTable->setItem( row, ActionText, new QTableWidgetItem( action.action() ) ); // Capture output item = new QTableWidgetItem(); item->setFlags( item->flags() & ~( Qt::ItemIsEditable ) ); item->setCheckState( action.capture() ? Qt::Checked : Qt::Unchecked ); mAttributeActionTable->setItem( row, Capture, item ); // Capture output item = new QTableWidgetItem(); item->setFlags( item->flags() & ~( Qt::ItemIsEditable ) ); item->setCheckState( action.showInAttributeTable() ? Qt::Checked : Qt::Unchecked ); mAttributeActionTable->setItem( row, ShowInAttributeTable, item ); // Icon QIcon icon = action.icon(); QTableWidgetItem* headerItem = new QTableWidgetItem( icon, "" ); headerItem->setData( Qt::UserRole, action.iconPath() ); mAttributeActionTable->setVerticalHeaderItem( row, headerItem ); updateButtons(); }