StarshipSettingsApp::StarshipSettingsApp()
{
    // Set the application organization and name, which is used by QSettings
    // when saving values to the persistent store.
    QCoreApplication::setOrganizationName("Example");
    QCoreApplication::setApplicationName("Starship Settings");

    // Localization: Make the initial call to set up the initial application language and
    // connect to the LocaleHandlers systemLanguaged change signal, this will
    // tell the application when it is time to load a new set of language strings.
    mTranslator = new QTranslator(this);
    mLocaleHandler = new LocaleHandler(this);
    onSystemLanguageChanged();
    bool connectResult = connect(mLocaleHandler, SIGNAL(systemLanguageChanged()), SLOT(onSystemLanguageChanged()));
    Q_ASSERT(connectResult);
    Q_UNUSED(connectResult);

    // Then we load the application.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml");
    qml->setContextProperty("_starshipApp", this);

    if (!qml->hasErrors()) {
        AbstractPane *appPane = qml->createRootObject<AbstractPane>();
        if (appPane) {
            Application::instance()->setScene(appPane);
        }
    }
}
void WeatherGuesserApp::createCitiesPage()
{
    QmlDocument *qml = QmlDocument::create().load("ContinentCitiesPage.qml");

    if (!qml->hasErrors()) {

        mContinentCitiesPage = qml->createRootNode<Page>();

        if (mContinentCitiesPage) {

            // Set up a cities model for the page, this model will load different cities depending
            // on which continent is selected.
            ListView *citiesList = mContinentCitiesPage->findChild<ListView*>("citiesList");
            CityModel *cityModel = new CityModel(QStringList() << "name", "continents_connection",
                    this);
            citiesList->setDataModel(cityModel);

            // Connect to the continents page custom signal.
            Page *continents = mNavigation->findChild<Page*>("continents");
            connect(continents, SIGNAL(showContinentCities(QString)), cityModel,
                    SLOT(onChangeContinent(QString)));

            qml->documentContext()->setContextProperty("_navigation", mNavigation);
        }
    }
}
BucketListApp::BucketListApp()
{
    // Set the application organization and name, which is used by QSettings
    // when saving values to the persistent store.
    QCoreApplication::setOrganizationName("Example");
    QCoreApplication::setApplicationName("Bucket List Settings");

    // The model for populating the bucket list is registered, so that it and all its
    // properties can be accessed directly from QML. This is done before creating the
    // QmlDocument below so that it is available when the corresponding QML component
    // is needed (see main.qml).
    qmlRegisterType<BucketModel>("com.bucketlist.bucketdata", 1, 0, "BucketModel");

    // The application settings object used to store the BBM connection state
    qmlRegisterType<BucketSettings>("com.bucketlist.bucketdata", 1, 0, "BucketSettings");

    // The BBM manager that can connect the application to BBM and update the BBM status message
    qmlRegisterType<BucketBBMManager>("com.bucketlist.bucketbbm", 1, 0, "BucketBBMManager");

    // Create a QMLDocument and load it, using build patterns.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);

    if (!qml->hasErrors()) {

        AbstractPane *appPage = qml->createRootObject<AbstractPane>();

        if (appPage) {
            // Set the main scene to the application Page.
            Application::instance()->setScene(appPage);
        }
    }
}
WeatherGuesserApp::WeatherGuesserApp()
{
    // Register QML types, so they can be used in QML.
    qmlRegisterType<SqlHeaderDataQueryEx>("bb.cascades.datamanager", 1, 2, "SqlHeaderDataQueryEx");
    qmlRegisterType<PullToRefresh>("com.weather", 1, 0, "PullToRefresh");
    qmlRegisterType<CityDataSource>("com.weather", 1, 0, "CityDataSource");
    qmlRegisterType<LoadModelDecorator>("com.weather", 1, 0, "LoadModelDecorator");
    qmlRegisterType<WeatherDataSource>("com.weather", 1, 0, "WeatherDataSource");
    qmlRegisterUncreatableType<WeatherError>("com.weather", 1, 0, "WeatherError", "Uncreatable type");

    // Prepare localization. Connect to the LocaleHandlers systemLanguaged change signal, this will
    // tell the application when it is time to load a new set of language strings.
    mTranslator = new QTranslator(this);
    mLocaleHandler = new LocaleHandler(this);
    onSystemLanguageChanged();
    bool connectResult = connect(mLocaleHandler, SIGNAL(systemLanguageChanged()), SLOT(onSystemLanguageChanged()));
    Q_ASSERT(connectResult);
    Q_UNUSED(connectResult);

    // Create a QMLDocument and load it, using build patterns.
    QmlDocument *qmlDocument = QmlDocument::create("asset:///main.qml").parent(this);

    if (!qmlDocument->hasErrors()) {
        // Make the settings object available to QML
        qmlDocument->setContextProperty("_appSettings", new AppSettings(this));

        // The application navigationPane is created from QML.
        AbstractPane *appPane = qmlDocument->createRootObject<AbstractPane>();

        if (appPane) {
            // Set the main application scene to NavigationPane.
            Application::instance()->setScene(appPane);
        }
    }
}
HelloForeignWindowApp::HelloForeignWindowApp()
{
    mTvOn = false;
    mTvInitialized = false;

    // Here we create a QMLDocument and load the main UI QML file.
    QmlDocument *qml = QmlDocument::create().load("helloforeignwindow.qml");

    if (!qml->hasErrors()) {

        // Set a context property for the QML to the application object, so that we
        // can call invokable functions in the app from QML.
        qml->setContextProperty("foreignWindowApp", this);

        // The application Page is created from QML.
        mAppPage = qml->createRootNode<Page>();

        if (mAppPage) {

            Application::setScene(mAppPage);

            // Start the thread in which we render to the custom window.
            start();
        }
    }
}
void WeatherGuesserApp::createWeatherPage()
{
    QmlDocument *qml = QmlDocument::create().load("WeatherPage.qml");

    if (!qml->hasErrors()) {

        mWeatherPage = qml->createRootNode<Page>();

        if (mWeatherPage) {

            // Set up a weather model the list, the model will load weather data
            ListView *weatherList = mWeatherPage->findChild<ListView*>("weatherList");
            WeatherModel *weatherModel = new WeatherModel(this);
            weatherList->setDataModel(weatherModel);

            // Connect the weather model to page signals that updates city for which model should be shown.
            connect(mContinentCitiesPage, SIGNAL(showWeather(QString)), weatherModel,
                    SLOT(onUpdateWeatherCity(QString)));

            Page *favorites = mNavigation->findChild<Page*>("favorites");
            connect(favorites, SIGNAL(showWeather(QString)), weatherModel,
                    SLOT(onUpdateWeatherCity(QString)));

            qml->documentContext()->setContextProperty("_navigation", mNavigation);
        }
    }
}
millionSec::millionSec()
{
    // Obtain a QMLDocument and load it into the qml variable, using build patterns.
    QmlDocument *qml = QmlDocument::create("asset:///second.qml");
    qml->setParent(this);
    NavigationPane *nav = qml->createRootObject<NavigationPane>();

    // If the QML document is valid, we process it.
    if (!qml->hasErrors()) {

        // Create the application Page from QMLDocument.
        //Page *appPage = qml->createRootObject<Page>();

        if (nav) {
            // Set the main scene for the application to the Page.
            Application::instance()->setScene(nav);
            DropDown *day = DropDown::create();
            int date = day->selectedIndex();

            DropDown *month = DropDown::create();
            month->add(Option::create().text("Jan"));
            month->add(Option::create().text("Feb"));
        }
    }
}
PhotoBomberApp::PhotoBomberApp()
{
    // We need to register the QML types in the multimedia-library,
    // otherwise we will get an error from the QML.
    qmlRegisterType < Camera > ("bb.cascades.multimedia", 1, 0, "Camera");

    // Create a QMLDocument and load it, using build patterns
    QmlDocument *qml = QmlDocument::create("asset:///main.qml");

    qml->setContextProperty("photoBomber", this);

    if (!qml->hasErrors()) {
        // The application Page is created from QML.
        Page *appPage = qml->createRootObject<Page>();

        if (appPage) {

            // Set the application scene and connect the camera's shutterFired signal to our slot function
            Application::instance()->setScene(appPage);

            Camera *camera = appPage->findChild<Camera*>("myCamera");
            QObject::connect(camera, SIGNAL(shutterFired()), this, SLOT(onShutterFired()));

            camera->open(CameraUnit::Front);
        }
    }
}
HelloForeignWindowApp::HelloForeignWindowApp()
{
    mTvOn = false;
    mTvInitialized = false;

    // Create a QML document and load the main UI QML file, using build patterns.
    QmlDocument *qml = QmlDocument::create("asset:///helloforeignwindow.qml");

    if (!qml->hasErrors()) {

        // Set the context property we want to use from inside the QML document. Functions exposed
        // via Q_INVOKABLE will be found with this property and the name of the function.
        qml->setContextProperty("foreignWindowApp", this);

        // The application Page is created from QML.
        mAppPage = qml->createRootObject<Page>();

        if (mAppPage) {

            Application::instance()->setScene(mAppPage);

            // Initialize the foreign window.
            initForeignWindow();

            // Start the thread in which we render to the custom window.
            start();
        }
    }
}
StarshipSettingsApp::StarshipSettingsApp(QObject *parent) : QObject(parent)
{
    // Localization: Make the initial call to set up the initial application language and
    // connect to the LocaleHandlers systemLanguaged change signal, this will
    // tell the application when it is time to load a new set of language strings.
    mTranslator = new QTranslator(this);
    mLocaleHandler = new LocaleHandler(this);
    onSystemLanguageChanged();
    bool connectResult = connect(mLocaleHandler, SIGNAL(systemLanguageChanged()), SLOT(onSystemLanguageChanged()));
    Q_ASSERT(connectResult);
    Q_UNUSED(connectResult);

    // Then we load the application.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);

    if (!qml->hasErrors()) {

        // Make the application settings object available to QML, all application wide
        // settings are managed via properties in this object.
        qml->setContextProperty("appSettings", new AppSettings(this));

        AbstractPane *appPane = qml->createRootObject<AbstractPane>();

        if (appPane) {
            Application::instance()->setScene(appPane);
        }
    }
}
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KakelApp::KakelApp()
{

  // Create and Load the QMLDocument, using build patterns.
  QmlDocument *qml = QmlDocument::create("asset:///main.qml");

  if (!qml->hasErrors()) {

    setNumMoves(0);
    mNumTiles = 4;

    // Set the context property we want to use from inside the QML file. Functions exposed
    // via Q_INVOKABLE will be found with the property and the name of the function.
    qml->setContextProperty("kakel", this);

    // The application Page is created from the QML file.
    mAppPage = qml->createRootObject<Page>();

    findPlayAreaAndInitialize(mAppPage);

    if (mAppPage) {
      // Finally the main scene for the application is set to the Page.
      Application::instance()->setScene(mAppPage);
    }
  }
}
bool QuotesApp::loadQMLScene()
{

    // Here we create a QML object and load it, we are using build patterns.
    QmlDocument *qmlDocument = QmlDocument::create().load("main.qml");

    if (!qmlDocument->hasErrors()) {

        // In order to call invokable function in this object it is set as a context property.
        qmlDocument->setContextProperty("_quoteApp", this);

        // The root Container is created from QML.
        mNav = qmlDocument->createRootNode<NavigationPane>();

        if (mNav) {
            // The list containing a bunch of people that have expressed clever things
            // when it comes to programming is set up.
            mListView = setUpQuotesList();

            // Load the document for the Quotes page where content will be presented.
            QmlDocument *contentQML = QmlDocument::create().load("QuotePage/QuotePage.qml");

            if (!contentQML->hasErrors()) {

                // Get the document context, it is used to bind a property for the ContentPane.
                // and make the navigation pane and application available for QML.
                mQmlContext = contentQML->documentContext();
                mQmlContext->setContextProperty("_navPane", mNav);
                mQmlContext->setContextProperty("_quoteApp", this);

                // Initialization of the bound context properties of the content to empty strings.
                clearContentPaneData();

                mContentPage = contentQML->createRootNode<Page>();

                // Finally the main scene for the application is set to this Control.
                Application::setScene(mNav);

                return true;
            }
        }
    }

    return false;
}
RetroArch::RetroArch()
{
   qmlRegisterType<bb::cascades::pickers::FilePicker>("bb.cascades.pickers", 1, 0, "FilePicker");
   qmlRegisterUncreatableType<bb::cascades::pickers::FileType>("bb.cascades.pickers", 1, 0, "FileType", "");

   // Create channel to signal threads on
   chid = ChannelCreate(0);
   coid = ConnectAttach(0, 0, chid, _NTO_SIDE_CHANNEL, 0);

   bool res = connect(
         OrientationSupport::instance(), SIGNAL(rotationCompleted()),
         this, SLOT(onRotationCompleted()));

   rarch_main_clear_state();
   strlcpy(g_extern.config_path, "app/native/retroarch.cfg", sizeof(g_extern.config_path));
   config_load();

   strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro));
   coreSelectedIndex = -1;

   //Stop config overwritting values
   g_extern.block_config_read = true;

   QmlDocument *qml = QmlDocument::create("asset:///main.qml");

   if (!qml->hasErrors())
   {
      qml->setContextProperty("RetroArch", this);

      AbstractPane *mAppPane = qml->createRootObject<AbstractPane>();

      if (mAppPane)
      {
         //Get core DropDown reference to populate it in C++
         coreSelection = mAppPane->findChild<DropDown*>("dropdown_core");
         connect(coreSelection, SIGNAL(selectedValueChanged(QVariant)), this, SLOT(onCoreSelected(QVariant)));
         findCores();

         Application::instance()->setScene(mAppPane);

         screen_create_context(&screen_ctx, 0);
         input_qnx.init();
         buttonMap = new ButtonMap(screen_ctx, (const char*)Application::instance()->mainWindow()->groupId().toAscii().constData(), coid);

         deviceSelection = mAppPane->findChild<DropDown*>("dropdown_devices");
         connect(deviceSelection, SIGNAL(selectedValueChanged(QVariant)), this, SLOT(onDeviceSelected(QVariant)));
         findDevices();

         //Setup the datamodel for button mapping.
         mAppPane->findChild<ListView*>("buttonMapList")->setDataModel(buttonMap->buttonDataModel);

         // Start the thread in which we render to the custom window.
         start();
      }
   }
}
ApplicationUI::ApplicationUI(bb::cascades::Application *app) :
        QObject(app)
{
    // prepare the localization
    m_pTranslator = new QTranslator(this);
    m_pLocaleHandler = new LocaleHandler(this);

    bool res = QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged()));
    // This is only available in Debug builds
    Q_ASSERT(res);
    // Since the variable is not used in the app, this is added to avoid a
    // compiler warning
    Q_UNUSED(res);

    // initial load
    onSystemLanguageChanged();

    // Create scene document from main.qml asset, the parent is set
    // to ensure the document gets destroyed properly at shut down.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);
    qml->setContextProperty("_app", this);

    // Create root object for the UI
    AbstractPane *root = qml->createRootObject<AbstractPane>();

    // Set created root object as the application scene
    app->setScene(root);


    // This is what was added as Active Frame initial setup
    QmlDocument *qmlCover = QmlDocument::create("asset:///cover/AppCover.qml").parent(this);

    if (!qmlCover->hasErrors()) {
        // Create the QML Container from using the QMLDocument.
        Container *coverContainer = qmlCover->createRootObject<Container>();

        // Create a SceneCover and set the application cover
        SceneCover *sceneCover = SceneCover::create().content(coverContainer);
        Application::instance()->setCover(sceneCover);

        m_coverLabel = sceneCover->findChild<Label*>("m_coverLabel");
    }
    // *************

    // Initiate this variable
    iterator = 0;

    // Sets a 2 second timer
    timer = new QTimer(this);
	connect(timer, SIGNAL(timeout()), this, SLOT(onTimerForActiveFrame()));
    timer->start(2000);

	// Call the Active Frame updater function right away
    onTimerForActiveFrame();
}
void RundGangApp::addApplicationCover() {
    // Create the Application Cover document from its QML file.
    QmlDocument *qmlCover = QmlDocument::create("asset:///Common/AppCover.qml").parent(this);

    if (!qmlCover->hasErrors()) {
        // Create the QML Container from using the QMLDocument.
        Container *coverContainer = qmlCover->createRootObject<Container>();

        // Create a SceneCover and set the application cover
        SceneCover *sceneCover = SceneCover::create().content(coverContainer);
        Application::instance()->setCover(sceneCover);
    }
}
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void millionSec::addApplicationCover() {
    // A small UI consisting of just an ImageView in a Container is set up
    // and used as the cover for the application when running in minimized mode.
    QmlDocument *qmlCover = QmlDocument::create("asset:///minimized.qml").parent(this);

    if (!qmlCover->hasErrors()) {
        // Create the QML Container from using the QMLDocument.
        Container *coverContainer = qmlCover->createRootObject<Container>();

        // Create a SceneCover and set the application cover
        SceneCover *sceneCover = SceneCover::create().content(coverContainer);
        Application::instance()->setCover(sceneCover);
    }
}
Frontend::Frontend()
{
	qmlRegisterType<bb::cascades::pickers::FilePicker>("bb.cascades.pickers", 1, 0, "FilePicker");
	qmlRegisterUncreatableType<bb::cascades::pickers::FileType>("bb.cascades.pickers", 1, 0, "FileType", "");
	qmlRegisterType<ImageLoader>();
	mStartEmu = false;
	m_boxart = 0;
	m_running = false;

	check_profile();

	toast = new SystemToast(this);
	toastButton = new SystemToast(this);

	memset(&m_controllers[0], 0, sizeof(Controller));
	memset(&m_controllers[1], 0, sizeof(Controller));

	//Set touchscreen as default
	m_controllers[0].device = 1;

	chid = ChannelCreate(0);
	coid = ConnectAttach(0, 0, chid, _NTO_SIDE_CHANNEL, 0);

    // Set the application organization and name, which is used by QSettings
    // when saving values to the persistent store.
    QCoreApplication::setOrganizationName("Example");
    QCoreApplication::setApplicationName("PCSX-reARMed-BB");

    //Load config from json file
    if(loadConfigFromJson(QString("shared/misc/pcsx-rearmed-bb/cfg/data.json")) == -1) {
    	//QFile(QString("assets/data.json")).copy(QString("shared/misc/pcsx-rearmed-pb/cfg/data.json"));
    }

    // Then we load the application.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml");
    qml->setContextProperty("_frontend", this);

    if (!qml->hasErrors()) {
        TabbedPane *tab = qml->createRootObject<TabbedPane>();
        if (tab) {
        	mCheatsContainer = tab->findChild<Container*>("cheats");

            Application::instance()->setScene(tab);

            start();
        }
    }
}
PoemMaker::PoemMaker()
{
    // Here we create a QMLDocument and load it, we are using build patterns.
    QmlDocument *qml = QmlDocument::create().load("main.qml");

    if (!qml->hasErrors()) {

        // An application Page is created from QML.
        Page *appPage = qml->createRootNode<Page>();

        if (appPage) {
            // Finally the main scene for the application is set the Page.
            Application::setScene(appPage);
        }
    }
}
PoemMaker::PoemMaker()
{
    // Create a QMLDocument and load it with main.qml, using build patterns.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml");

    if (!qml->hasErrors()) {

        // An application Page is created from QML.
        Page *appPage = qml->createRootObject<Page>();

        if (appPage) {
            // Finally the main scene for the application is set to the Page.
            Application::instance()->setScene(appPage);
        }
    }
}
Exemple #20
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ApplicationUI::ApplicationUI() :
        QObject()
{
    // prepare the localization
    m_pTranslator = new QTranslator(this);
    m_pLocaleHandler = new LocaleHandler(this);

    bool res = QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this,
            SLOT(onSystemLanguageChanged()));
    // This is only available in Debug builds
    Q_ASSERT(res);
    // Since the variable is not used in the app, this is added to avoid a
    // compiler warning
    Q_UNUSED(res);

    // initial load
    onSystemLanguageChanged();

    QCoreApplication::setOrganizationName("NicolasHan");
    QCoreApplication::setApplicationName("NicoMeBB");

    // Create scene document from main.qml asset, the parent is set
    // to ensure the document gets destroyed properly at shut down.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);

    qml->setContextProperty("nicomeApp", this);

    // Create root object for the UI
    AbstractPane *root = qml->createRootObject<AbstractPane>();

    // Set created root object as the application scene
    Application::instance()->setScene(root);

    //cover
    QmlDocument *qmlCover = QmlDocument::create("asset:///AppCover.qml").parent(this);

    if (!qmlCover->hasErrors()) {
        qmlCover->setContextProperty("nicomeApp", this);

        // Create the QML Container from using the QMLDocument.
        Container *coverContainer = qmlCover->createRootObject<Container>();

        // Create a SceneCover and set the application cover
        SceneCover *sceneCover = SceneCover::create().content(coverContainer);
        Application::instance()->setCover(sceneCover);
    }
}
PhotoBomberApp::PhotoBomberApp()
{
    // Create a QMLDocument and load it, using build patterns
    QmlDocument *qml = QmlDocument::create("asset:///main.qml");

    qml->setContextProperty("_photoBomber", this);

    if (!qml->hasErrors()) {
        // The application Page is created from QML.
        Page *appPage = qml->createRootObject<Page>();

        if (appPage) {

            // Set the application scene.
            Application::instance()->setScene(appPage);
        }
    }
}
void ApplicationUI::onAboutActionTriggered()
{
    QmlDocument *qml = QmlDocument::create("asset:///AboutPage.qml").parent(this);
    if(qml->hasErrors()) { return; }

    Page *aboutPage = qml->createRootObject<Page>();
    qml->setParent(aboutPage);

    bb::ApplicationInfo appInfo;
    aboutPage->setProperty("appName", appInfo.title());
    aboutPage->setProperty("versionNumber", appInfo.version());

    Sheet *sheet = Sheet::create().content(aboutPage);
    connect(aboutPage, SIGNAL(close()), this, SLOT(onSheetPageClosed()));
    connect(aboutPage, SIGNAL(openUrl(QString)), this, SLOT(onOpenUrlInBrowser(QString)));
    sheet->open();
    Application::instance()->setMenuEnabled(false);
}
/**
 * This sample application shows how to combine QNetworkAccessManager and QXmlStreamReader
 * to download a RSS feed from the network and extracting the single article information from
 * it.
 * The user can define a feed URL in the UI and after clicking 'Fetch' button, the list of
 * articles will be shown.
 */
int main(int argc, char **argv)
{
    Application app(argc, argv);

    // Create the business logic object
    RSSListing rssListing;

    QmlDocument *qml = QmlDocument::create("asset:///main.qml");
    if (!qml->hasErrors()) {
        // Make the RSSListing object available to the UI as context property
        qml->setContextProperty("_rssListing", &rssListing);
        Page *appPage = qml->createRootObject<Page>();
        if (appPage) {
            Application::instance()->setScene(appPage);
        }
    }

    return Application::exec();
}
WeatherGuesserApp::WeatherGuesserApp()
{
    // We set up the application Organization and name, this is used by QSettings
    // when saving values to the persistent store, in this app the home page is kept in the settings.
    QCoreApplication::setOrganizationName("Example");
    QCoreApplication::setApplicationName("Weather Guesser");

    // Here we create a QMLDocument and load it, we are using build patterns.
    QmlDocument *qml = QmlDocument::create().load("main.qml");
    qml->setParent(this);

    if (!qml->hasErrors()) {

        // The application navigationPane is created from QML.
        mNavigation = qml->createRootNode<NavigationPane>();

        if (mNavigation) {
            // Create the cities and weather page, these are pages which is not part of the
            // NavigationPane, the application will handle navigation to these.
            createCitiesPage();
            createWeatherPage();

            // Set up the favorite and home page, load models and connects to the appropriate signals.
            setUpFavoritesPage();
            setUpHomePage();

            // Connect to custom signals that will trigger navigation, defined in QML.
            Page *continents = mNavigation->findChild<Page*>("continents");
            connect(continents, SIGNAL(showContinentCities(QString)), this,
                    SLOT(onShowContinentCities(QString)));

            Page *favorites = mNavigation->findChild<Page*>("favorites");
            connect(favorites, SIGNAL(showWeather(QString)), this, SLOT(onShowWeather(QString)));

            connect(mContinentCitiesPage, SIGNAL(showWeather(QString)), this,
                    SLOT(onShowWeather(QString)));

            // Finally the main scene for the application is set to NavigationPane.
            Application::setScene(mNavigation);
        }
    }
}
ApplicationUI::ApplicationUI() {
	// create scene document from main.qml asset
	// set parent to created document to ensure it exists for the whole application lifetime
	QmlDocument *qml = QmlDocument::create("asset:///main.qml");

	if (!qml->hasErrors()) {

		qml->setContextProperty("_app", this);

		// create root object for the UI
		_page = qml->createRootObject<Page>();

		if (_page) {
			// set created root object as a scene
			Application::instance()->setScene(_page);

			runcocos2dx();
		}
	}
}
CircularSliderApp::CircularSliderApp() :
        QObject()
{
    // Register our custom control
    qmlRegisterType<CircularSlider>("custom.lib", 1, 0, "CircularSlider");

    QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);

    // If the QML document is valid, we process it.
    if (!qml->hasErrors()) {

        // Create the application Page from QMLDocument.
        Page *appPage = qml->createRootObject<Page>();

        if (appPage) {
            // Set the main scene for the application to the Page.
            Application::instance()->setScene(appPage);
        }
    }
}
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    /**
     * The user can define a feed URL in the UI and after clicking 'Fetch' button, the weather
     * will be shown.
     */
    Q_DECL_EXPORT int main(int argc, char **argv)
    {
        Application app(argc, argv);

        // Create the business logic object
       RSSFeed RSSFeed;

        QmlDocument *qml = QmlDocument::create("asset:///main.qml");
        if (!qml->hasErrors()) {

            qml->setContextProperty("_RSSFeed", &RSSFeed);
            Page *appPage = qml->createRootObject<Page>();

         if (appPage) {
                Application::instance()->setScene(appPage);
          }
        }

        return Application::exec();
    }
void PgcRouterApp::loadForms()
{
	m_formListModel = new FormListModel(this);
	m_formListModel->load(assetPath("model/" + m_appSettings->forms()->inboxFile()));

	// Obtain a QMLDocument and load it into the qml variable, using build patterns.
	QmlDocument *qml = QmlDocument::create("asset:///main.qml");

	// If the QML document is valid, we process it.
	if (!qml->hasErrors()) {

		qml->setContextProperty("_formList", m_formListModel);
		// Create the application Page from QMLDocument.
		AbstractPane *root = qml->createRootObject<AbstractPane>();

		if (root) {
			// Set the main scene for the application to the Page.
			Application::instance()->setScene(root);
		}
	}
}
bool QuotesApp::loadQMLScene()
{

    // Create a QML object and load it, using build patterns.
    QmlDocument *qmlDocument = QmlDocument::create("asset:///main.qml");

    if (!qmlDocument->hasErrors()) {

        // In order to call invokable functions in this object, set the context property.
        qmlDocument->setContextProperty("_quoteApp", this);

        // The root Container is created from QML.
        NavigationPane* navigationPane = qmlDocument->createRootObject<NavigationPane>();

        if (navigationPane) {

            // Load the quotes table from the database.
            QVariantList sqlData = mQuotesDbHelper->loadDataBase("quotes.db", "quotes");

            if (!sqlData.isEmpty()) {
                // The list containing a bunch of people that have expressed clever things
                // when it comes to programming is set up.
                // A GroupDataModel is used for creating a sorted list, the sorting
                // properties are set in QML here the data is loaded.
                mDataModel = navigationPane->findChild<GroupDataModel*>("quotesModel");
                mDataModel->insertList(sqlData);

                // The list view is set up in QML, here we retrieve it to be used
                // when updating the selected item in the deleteRecord funciton.
                mListView = navigationPane->findChild<ListView*>("quotesList");
            }

            // Finally the main scene for the application is set to this Control.
            Application::instance()->setScene(navigationPane);
            return true;
        }
    }

    return false;
}
RetroArch::RetroArch()
{
   qmlRegisterType<bb::cascades::pickers::FilePicker>("bb.cascades.pickers", 1, 0, "FilePicker");
   qmlRegisterUncreatableType<bb::cascades::pickers::FileType>("bb.cascades.pickers", 1, 0, "FileType", "");

   // Create channel to signal threads on
   chid = ChannelCreate(0);
   coid = ConnectAttach(0, 0, chid, _NTO_SIDE_CHANNEL, 0);

   bool res = connect(
         OrientationSupport::instance(), SIGNAL(rotationCompleted()),
         this, SLOT(onRotationCompleted()));

   rarch_main_clear_state();

   strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro));
   coreSelectedIndex = -1;

   QmlDocument *qml = QmlDocument::create("asset:///main.qml");

   if (!qml->hasErrors())
   {
      qml->setContextProperty("RetroArch", this);

      AbstractPane *mAppPane = qml->createRootObject<AbstractPane>();

      if (mAppPane)
      {
         //Get core DropDown reference to populate it in C++
         coreSelection = mAppPane->findChild<DropDown*>("dropdown_core");
         connect(coreSelection, SIGNAL(selectedValueChanged(QVariant)), this, SLOT(onCoreSelected(QVariant)));
         findCores();

         Application::instance()->setScene(mAppPane);

         // Start the thread in which we render to the custom window.
         start();
      }
   }
}