Exemple #1
0
void Gource::updateUsers(float t, float dt) {
    std::vector<RUser*> inactiveUsers;

    int idle_users = 0;

    //recalc the user bounds
    user_bounds.reset();

    // move users
    for(std::map<std::string,RUser*>::iterator it = users.begin(); it!=users.end(); it++) {
        RUser* u = it->second;

        u->logic(t, dt);

        //deselect user if fading out from inactivity
        if(u->isFading() && selectedUser == u) {
            selectUser(0);
        }

        if(u->isInactive()) {
            inactiveUsers.push_back(u);
        }

        if(u->isIdle()) {
            idle_users++;
        } else {
            user_bounds.update(u->getPos());

            //if nothing is selected, and this user is active and this user is the specified user to follow, select them
            if(selectedUser == 0 && selectedFile == 0) {
                for(std::vector<std::string>::iterator ui = follow_users.begin(); ui != follow_users.end(); ui++) {
                    std::string follow = *ui;

                    if(follow.size() && u->getName() == follow) {
                        selectUser(u);
                    }
                }
            }
        }
    }

    //nothing is moving so increment idle
    if(idle_users==users.size()) {
        idle_time += dt;

        //if stop_on_idle is set and either no stop condition is set or the condition has been reached, exit
        if(stop_on_idle && (stop_position == 0.0f && !stop_at_end || stop_position_reached)) appFinished = true;

    } else {
        idle_time = 0;
    }

    // delete inactive users
    for(std::vector<RUser*>::iterator it = inactiveUsers.begin(); it != inactiveUsers.end(); it++) {
        deleteUser(*it);
    }
}
Exemple #2
0
void Gource::updateUsers(float t, float dt) {
    std::vector<RUser*> inactiveUsers;

    int idle_users = 0;

    //recalc the user bounds
    user_bounds.reset();

    // move users
    for(std::map<std::string,RUser*>::iterator it = users.begin(); it!=users.end(); it++) {
        RUser* u = it->second;

        u->logic(t, dt);

        //deselect user if fading out from inactivity
        if(u->isFading() && selectedUser == u) {
            selectUser(0);
        }

        if(u->isInactive()) {
            inactiveUsers.push_back(u);
        }

        if(u->isIdle()) {
            idle_users++;
        } else {
            user_bounds.update(u->getPos());

            //if nothing is selected, and this user is active and this user is the specified user to follow, select them
            if(selectedUser == 0 && selectedFile == 0) {
                for(std::vector<std::string>::iterator ui = follow_users.begin(); ui != follow_users.end(); ui++) {
                    std::string follow = *ui;

                    if(follow.size() && u->getName() == follow) {
                        selectUser(u);
                    }
                }
            }
        }
    }

    //nothing is moving so increment idle
    if(idle_users==static_cast<int>(users.size())) {
        idle_time += dt;
    } else {
        idle_time = 0.0f;
    }

    // delete inactive users
    for(std::vector<RUser*>::iterator it = inactiveUsers.begin(); it != inactiveUsers.end(); it++) {
        deleteUser(*it);
    }
}
Exemple #3
0
void Gource::selectNextUser() {
    debugLog("selectNextUser()\n");

    int currTagId = -1;

    if(selectedUser != 0) {
        currTagId = selectedUser->getTagID();
    }

    RUser* newSelectedUser = 0;

    // find next user after this user
    for(std::map<int,RUser*>::iterator it = tagusermap.begin(); it != tagusermap.end(); it++) {
        RUser* user = it->second;

        if(!user->isInactive() && user->getTagID() > currTagId && user->getAlpha() >= 1.0) {
            newSelectedUser = user;
            break;
        }
    }

    // just get first user
    if(newSelectedUser == 0) {

        for(std::map<int,RUser*>::iterator it = tagusermap.begin(); it != tagusermap.end(); it++) {
            RUser* user = it->second;

            if(!user->isInactive() && user->getAlpha() >= 1.0) {
                newSelectedUser = user;
                break;
            }
        }
    }

    selectUser(newSelectedUser);
}