Exemple #1
0
	static int GetTexture( T* p, lua_State *L )
	{
		RageTexture *pTexture = p->GetTexture();
		if( pTexture != nullptr )
			pTexture->PushSelf(L);
		else
			lua_pushnil( L );
		return 1;
	}
	static int GetTexture( T* p, lua_State *L )
	{
		RageTexture *pTexture = p->GetTexture();
		if( pTexture == NULL )
		{
			lua_pushnil(L);
		}
		else
		{
			pTexture->PushSelf(L);
		}
		return 1;
	}
Exemple #3
0
void FadingBanner::Load( RageTextureID ID, bool bLowResToHighRes )
{
	BeforeChange( bLowResToHighRes );
	m_Banner[m_iIndexLatest].Load(ID);

	/* XXX: Hack to keep movies from updating multiple times.
	 * We need to either completely disallow movies in banners or support
	 * them. There are a number of files that use them currently in the
	 * wild. If we wanted to support them, then perhaps we should use an
	 * all-black texture for the low quality texture. */
	RageTexture *pTexture = m_Banner[m_iIndexLatest].GetTexture();
	if( !pTexture || !pTexture->IsAMovie() )
		return;
	m_Banner[m_iIndexLatest].SetSecondsIntoAnimation( 0.f );
	for( int i = 1; i < NUM_BANNERS; ++i )
	{
		int index = m_iIndexLatest - i;
		wrap( index, NUM_BANNERS );
		if( m_Banner[index].GetTexturePath() == ID.filename )
			m_Banner[index].UnloadTexture();
	}
}