int main() { std::cout << "32 bit UNIFORM (min = 0.5, max = 4.5)\n" << "-------------------------------------\n"; RandomNumberGenerator * randNumGen = new RandomNumberGenerator( new Ran32( 50 ) ); double min = 0.5; double max = 4.3; double num; for ( int i = 0; i < 10; i++ ) { num = randNumGen->uniGen( min, max ); std::cout << num << std::endl; } num = randNumGen->uniGen( max, min ); std::cout << num << std::endl; num = randNumGen->normGen( min, max ); std::cout << num << std::endl; std::cout << "64 bit UNIFORM (min = 0.5, max = 4.5)\n" << "-------------------------------------\n"; delete randNumGen; randNumGen = new RandomNumberGenerator( new Ran64( 70 ) ); for ( int i = 0; i < 10; i++ ) { num = randNumGen->uniGen( min, max ); std::cout << num << std::endl; } num = randNumGen->uniGen( max, min ); std::cout << num << std::endl; num = randNumGen->normGen( min, max ); std::cout << num << std::endl; std::cout << "32 bit NORMAL (mu = 0.5, sigma = 4.5)\n" << "-------------------------------------\n"; delete randNumGen; randNumGen = new RandomNumberGenerator( new Marsaglia32( 120 ) ); for ( int i = 0; i < 10; i++ ) { num = randNumGen->normGen( min, max ); std::cout << num << std::endl; } num = randNumGen->uniGen( min, max ); std::cout << num << std::endl; num = randNumGen->uniGen( max, min ); std::cout << num << std::endl; std::cout << "64 bit NORMAL (mu = 0.5, sigma = 4.5)\n" << "-------------------------------------\n"; delete randNumGen; randNumGen = new RandomNumberGenerator( new Marsaglia64( 1 ) ); for ( int i = 0; i < 10; i++ ) { num = randNumGen->normGen( min, max ); std::cout << num << std::endl; } num = randNumGen->uniGen( min, max ); std::cout << num << std::endl; num = randNumGen->uniGen( max, min ); std::cout << num << std::endl; delete randNumGen; return 0; }