Exemple #1
0
RectangleList *MicroTileArray::getRectangles() {

	RectangleList *rects = new RectangleList();

	int x, y;
	int x0, y0, x1, y1;
	int i = 0;

	for (y = 0; y < _tilesH; ++y) {
		for (x = 0; x < _tilesW; ++x) {

			int finish = 0;
			BoundingBox boundingBox = _tiles[i];

			if (isBoundingBoxEmpty(boundingBox)) {
				++i;
				continue;
			}

			x0 = (x * TileSize) + TileX0(boundingBox);
			y0 = (y * TileSize) + TileY0(boundingBox);
			y1 = (y * TileSize) + TileY1(boundingBox);

			if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) {	// check if the tile continues
				while (!finish) {
					++x;
					++i;
					if (x == _tilesW || i >= _tilesW * _tilesH ||
						TileY0(_tiles[i]) != TileY0(boundingBox) ||
						TileY1(_tiles[i]) != TileY1(boundingBox) ||
						TileX0(_tiles[i]) != 0)
					{
						--x;
						--i;
						finish = 1;
					}
				}
			}

			x1 = (x * TileSize) + TileX1(_tiles[i]);

			rects->push_back(Common::Rect(x0, y0, x1 + 1, y1 + 1));

			++i;
		}
	}

	return rects;
}