RectangleList *MicroTileArray::getRectangles() { RectangleList *rects = new RectangleList(); int x, y; int x0, y0, x1, y1; int i = 0; for (y = 0; y < _tilesH; ++y) { for (x = 0; x < _tilesW; ++x) { int finish = 0; BoundingBox boundingBox = _tiles[i]; if (isBoundingBoxEmpty(boundingBox)) { ++i; continue; } x0 = (x * TileSize) + TileX0(boundingBox); y0 = (y * TileSize) + TileY0(boundingBox); y1 = (y * TileSize) + TileY1(boundingBox); if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) { // check if the tile continues while (!finish) { ++x; ++i; if (x == _tilesW || i >= _tilesW * _tilesH || TileY0(_tiles[i]) != TileY0(boundingBox) || TileY1(_tiles[i]) != TileY1(boundingBox) || TileX0(_tiles[i]) != 0) { --x; --i; finish = 1; } } } x1 = (x * TileSize) + TileX1(_tiles[i]); rects->push_back(Common::Rect(x0, y0, x1 + 1, y1 + 1)); ++i; } } return rects; }