Exemple #1
0
void TouchEventHandler::drawTapHighlight()
{
    Element* elementUnderFatFinger = m_lastFatFingersResult.nodeAsElementIfApplicable();
    if (!elementUnderFatFinger)
        return;

    Element* element = elementForTapHighlight(elementUnderFatFinger);
    if (!element)
        return;

    // Get the element bounding rect in transformed coordinates so we can extract
    // the focus ring relative position each rect.
    RenderObject* renderer = element->renderer();
    ASSERT(renderer);

    Frame* elementFrame = element->document()->frame();
    ASSERT(elementFrame);

    FrameView* elementFrameView = elementFrame->view();
    if (!elementFrameView)
        return;

    // Tell the client if the element is either in a scrollable container or in a fixed positioned container.
    // On the client side, this info is being used to hide the tap highlight window on scroll.
    RenderLayer* layer = m_webPage->enclosingFixedPositionedAncestorOrSelfIfFixedPositioned(renderer->enclosingLayer());
    bool shouldHideTapHighlightRightAfterScrolling = !layer->renderer()->isRenderView();
    shouldHideTapHighlightRightAfterScrolling |= !!m_webPage->m_inRegionScroller->d->node();

    IntPoint framePos(m_webPage->frameOffset(elementFrame));

    // FIXME: We can get more precise on the <map> case by calculating the rect with HTMLAreaElement::computeRect().
    IntRect absoluteRect(renderer->absoluteClippedOverflowRect());
    absoluteRect.move(framePos.x(), framePos.y());

    IntRect clippingRect;
    if (elementFrame == m_webPage->mainFrame())
        clippingRect = IntRect(IntPoint(0, 0), elementFrameView->contentsSize());
    else
        clippingRect = m_webPage->mainFrame()->view()->windowToContents(m_webPage->getRecursiveVisibleWindowRect(elementFrameView, true /*noClipToMainFrame*/));
    clippingRect = intersection(absoluteRect, clippingRect);

    Vector<FloatQuad> focusRingQuads;
    renderer->absoluteFocusRingQuads(focusRingQuads);

    Platform::IntRectRegion region;
    for (size_t i = 0; i < focusRingQuads.size(); ++i) {
        IntRect rect = focusRingQuads[i].enclosingBoundingBox();
        rect.move(framePos.x(), framePos.y());
        IntRect clippedRect = intersection(clippingRect, rect);
        clippedRect.inflate(2);
        region = unionRegions(region, Platform::IntRect(clippedRect));
    }

    Color highlightColor = element->renderStyle()->tapHighlightColor();

    m_webPage->m_tapHighlight->draw(region,
                                    highlightColor.red(), highlightColor.green(), highlightColor.blue(), highlightColor.alpha(),
                                    shouldHideTapHighlightRightAfterScrolling);
}
Exemple #2
0
IntRect PluginView::calculateClipRect() const
{
    FrameView* frameView = toFrameView(parent());
    bool visible = frameView && isVisible();
    RenderObject* renderer = m_element->renderer();

    if (visible && frameView->width() && frameView->height() && renderer) {
        IntSize windowSize = frameView->hostWindow()->platformPageClient()->viewportSize();

        // Get the clipped rectangle for this player within the current frame.
        IntRect visibleContentRect;
        IntRect contentRect = renderer->absoluteClippedOverflowRect();
        FloatPoint contentLocal = renderer->absoluteToLocal(FloatPoint(contentRect.location()));

        contentRect.setLocation(roundedIntPoint(contentLocal));
        contentRect.move(frameRect().x(), frameRect().y());

        // Clip against any frames that the widget is inside. Note that if the frames are also clipped
        // by a div, that will not be included in this calculation. That is an improvement that still
        // needs to be made.
        const Widget* current = this;
        while (current->parent() && visible) {
            // Determine if it is visible in this scrollview.
            visibleContentRect = current->parent()->visibleContentRect();

            // Special case for the root ScrollView. Its size does not match the actual window size.
            if (current->parent() == root())
                visibleContentRect.setSize(windowSize);

            contentRect.intersect(visibleContentRect);
            visible = !contentRect.isEmpty();

            // Offset to visible coordinates in scrollview widget's coordinate system (except in the case of
            // the top scroll view).
            if (current->parent()->parent())
                contentRect.move(-visibleContentRect.x(), -visibleContentRect.y());

            current = current->parent();

            // Don't include the offset for the root window or we get the wrong coordinates.
            if (current->parent()) {
                // Move content rect into the parent scrollview's coordinates.
                IntRect curFrameRect = current->frameRect();
                contentRect.move(curFrameRect.x(), curFrameRect.y());
            }
        }

        return contentRect;
    }

    return IntRect();
}
IntRect RenderTableCol::absoluteClippedOverflowRect()
{
    // For now, just repaint the whole table.
    // FIXME: Find a better way to do this, e.g., need to repaint all the cells that we
    // might have propagated a background color or borders into.
    RenderObject* table = parent();
    if (table && !table->isTable())
        table = table->parent();
    if (table && table->isTable())
        return table->absoluteClippedOverflowRect();

    return IntRect();
}
IntRect RenderSVGContainer::absoluteClippedOverflowRect()
{
    IntRect repaintRect;

    for (RenderObject* current = firstChild(); current != 0; current = current->nextSibling())
        repaintRect.unite(current->absoluteClippedOverflowRect());

#if ENABLE(SVG_EXPERIMENTAL_FEATURES)
    // Filters can expand the bounding box
    SVGResourceFilter* filter = getFilterById(document(), SVGURIReference::getTarget(style()->svgStyle()->filter()));
    if (filter)
        repaintRect.unite(enclosingIntRect(filter->filterBBoxForItemBBox(repaintRect)));
#endif

    return repaintRect;
}
// Checks if |node| is offscreen the visible area (viewport) of its container
// document. In case it is, one can scroll in direction or take any different
// desired action later on.
bool hasOffscreenRect(Node* node, FocusDirection direction)
{
    // Get the FrameView in which |node| is (which means the current viewport if |node|
    // is not in an inner document), so we can check if its content rect is visible
    // before we actually move the focus to it.
    FrameView* frameView = node->document()->view();
    if (!frameView)
        return true;

    ASSERT(!frameView->needsLayout());

    IntRect containerViewportRect = frameView->visibleContentRect();
    // We want to select a node if it is currently off screen, but will be
    // exposed after we scroll. Adjust the viewport to post-scrolling position.
    // If the container has overflow:hidden, we cannot scroll, so we do not pass direction
    // and we do not adjust for scrolling.
    switch (direction) {
    case FocusDirectionLeft:
        containerViewportRect.setX(containerViewportRect.x() - Scrollbar::pixelsPerLineStep());
        containerViewportRect.setWidth(containerViewportRect.width() + Scrollbar::pixelsPerLineStep());
        break;
    case FocusDirectionRight:
        containerViewportRect.setWidth(containerViewportRect.width() + Scrollbar::pixelsPerLineStep());
        break;
    case FocusDirectionUp:
        containerViewportRect.setY(containerViewportRect.y() - Scrollbar::pixelsPerLineStep());
        containerViewportRect.setHeight(containerViewportRect.height() + Scrollbar::pixelsPerLineStep());
        break;
    case FocusDirectionDown:
        containerViewportRect.setHeight(containerViewportRect.height() + Scrollbar::pixelsPerLineStep());
        break;
    default:
        break;
    }

    RenderObject* render = node->renderer();
    if (!render)
        return true;

    IntRect rect(render->absoluteClippedOverflowRect());
    if (rect.isEmpty())
        return true;

    return !containerViewportRect.intersects(rect);
}
// Checks if |node| is offscreen the visible area (viewport) of its container
// document. In case it is, one can scroll in direction or take any different
// desired action later on.
bool hasOffscreenRect(Node* node)
{
    // Get the FrameView in which |node| is (which means the current viewport if |node|
    // is not in an inner document), so we can check if its content rect is visible
    // before we actually move the focus to it.
    FrameView* frameView = node->document()->view();
    if (!frameView)
        return true;

    IntRect containerViewportRect = frameView->visibleContentRect();

    RenderObject* render = node->renderer();
    if (!render)
        return true;

    IntRect rect(render->absoluteClippedOverflowRect());
    return !containerViewportRect.intersects(rect);
}
QWebHitTestResultPrivate::QWebHitTestResultPrivate(const WebCore::HitTestResult &hitTest)
    : isContentEditable(false)
    , isContentSelected(false)
    , isScrollBar(false)
{
    if (!hitTest.innerNode())
        return;
    pos = hitTest.point();
    boundingRect = hitTest.boundingBox();
    title = hitTest.title();
    linkText = hitTest.textContent();
    linkUrl = hitTest.absoluteLinkURL();
    linkTitle = hitTest.titleDisplayString();
    alternateText = hitTest.altDisplayString();
    imageUrl = hitTest.absoluteImageURL();
    innerNode = hitTest.innerNode();
    innerNonSharedNode = hitTest.innerNonSharedNode();
    WebCore::Image *img = hitTest.image();
    if (img) {
        QPixmap *pix = img->nativeImageForCurrentFrame();
        if (pix)
            pixmap = *pix;
    }
    WebCore::Frame *wframe = hitTest.targetFrame();
    if (wframe)
        linkTargetFrame = QWebFramePrivate::kit(wframe);

    isContentEditable = hitTest.isContentEditable();
    isContentSelected = hitTest.isSelected();
    isScrollBar = hitTest.scrollbar();

    if (innerNonSharedNode && innerNonSharedNode->document()
        && innerNonSharedNode->document()->frame())
        frame = QWebFramePrivate::kit(innerNonSharedNode->document()->frame());

    if (Node *block = WebCore::enclosingBlock(innerNode.get())) {
        RenderObject *renderBlock = block->renderer();
        while (renderBlock && renderBlock->isListItem())
            renderBlock = renderBlock->containingBlock();

        if (renderBlock)
            enclosingBlock = renderBlock->absoluteClippedOverflowRect();
    }
}
IntRect RenderSVGContainer::absoluteClippedOverflowRect()
{
    FloatRect repaintRect;

    for (RenderObject* current = firstChild(); current != 0; current = current->nextSibling())
        repaintRect.unite(current->absoluteClippedOverflowRect());

#if ENABLE(SVG_FILTERS)
    // Filters can expand the bounding box
    SVGResourceFilter* filter = getFilterById(document(), style()->svgStyle()->filter());
    if (filter)
        repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect));
#endif

    if (!repaintRect.isEmpty())
        repaintRect.inflate(1); // inflate 1 pixel for antialiasing

    return enclosingIntRect(repaintRect);
}