Exemple #1
0
static void createTextRenderer(Text& textNode, RenderTreePosition& renderTreePosition)
{
    ASSERT(!textNode.renderer());

    auto newRenderer = textNode.createTextRenderer(renderTreePosition.parent().style());
    ASSERT(newRenderer);

    renderTreePosition.computeNextSibling(textNode);

    if (!renderTreePosition.canInsert(*newRenderer))
        return;

    textNode.setRenderer(newRenderer.get());
    renderTreePosition.insert(*newRenderer.leakPtr());
}
Exemple #2
0
static void createTextRenderer(Text& textNode, RenderTreePosition& renderTreePosition)
{
    ASSERT(!textNode.renderer());

    auto newRenderer = textNode.createTextRenderer(renderTreePosition.parent().style());
    ASSERT(newRenderer);

    renderTreePosition.computeNextSibling(textNode);

    if (!renderTreePosition.canInsert(*newRenderer))
        return;

    // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    newRenderer->setFlowThreadState(renderTreePosition.parent().flowThreadState());

    textNode.setRenderer(newRenderer.get());
    renderTreePosition.insert(*newRenderer.leakPtr());
}