void CurveEditInstance::renderComponents(RenderableCollector& collector, const VolumeTest& volume, const Matrix4& localToWorld) const { collector.SetState(_shaders.controlsShader, RenderableCollector::eWireframeOnly); collector.SetState(_shaders.controlsShader, RenderableCollector::eFullMaterials); collector.addRenderable(m_controlsRender, localToWorld); }
void MD5Surface::render(RenderableCollector& collector, const Matrix4& localToWorld, const ShaderPtr& shader, const IRenderEntity& entity) const { assert(shader); // shader must be captured at this point collector.SetState(shader, RenderableCollector::eFullMaterials); collector.addRenderable(*this, localToWorld, entity); }
// Front-end renderable submission void RenderablePicoSurface::submitRenderables(RenderableCollector& rend, const Matrix4& localToWorld, const ShaderPtr& shader, const IRenderEntity& entity) { // Submit geometry rend.SetState(shader, RenderableCollector::eFullMaterials); rend.addRenderable(*this, localToWorld, entity); }
void CurveEditInstance::renderComponentsSelected(RenderableCollector& collector, const VolumeTest& volume, const Matrix4& localToWorld) const { updateSelected(); if(!m_selectedRender.empty()) { collector.highlightPrimitives(false); collector.SetState(_shaders.selectedShader, RenderableCollector::eWireframeOnly); collector.SetState(_shaders.selectedShader, RenderableCollector::eFullMaterials); collector.addRenderable(m_selectedRender, localToWorld); } }
void TranslateManipulator::render(RenderableCollector& collector, const VolumeTest& volume, const Matrix4& pivot2world) { _pivot.update(pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport()); // temp hack UpdateColours(); Vector3 x = _pivot._worldSpace.x().getVector3().getNormalised(); bool show_x = manipulator_show_axis(_pivot, x); Vector3 y = _pivot._worldSpace.y().getVector3().getNormalised(); bool show_y = manipulator_show_axis(_pivot, y); Vector3 z = _pivot._worldSpace.z().getVector3().getNormalised(); bool show_z = manipulator_show_axis(_pivot, z); collector.SetState(_stateWire, RenderableCollector::eWireframeOnly); collector.SetState(_stateWire, RenderableCollector::eFullMaterials); if(show_x) { collector.addRenderable(_arrowX, _pivot._worldSpace); } if(show_y) { collector.addRenderable(_arrowY, _pivot._worldSpace); } if(show_z) { collector.addRenderable(_arrowZ, _pivot._worldSpace); } collector.addRenderable(_quadScreen, _pivot._viewplaneSpace); collector.SetState(_stateFill, RenderableCollector::eWireframeOnly); collector.SetState(_stateFill, RenderableCollector::eFullMaterials); if(show_x) { collector.addRenderable(_arrowHeadX, _pivot._worldSpace); } if(show_y) { collector.addRenderable(_arrowHeadY, _pivot._worldSpace); } if(show_z) { collector.addRenderable(_arrowHeadZ, _pivot._worldSpace); } }
void NullModel::renderWireframe(RenderableCollector& collector, const VolumeTest& volume, const Matrix4& localToWorld) const { collector.SetState(_state, RenderableCollector::eWireframeOnly); collector.addRenderable(_aabbWire, localToWorld); }
void NullModel::renderSolid(RenderableCollector& collector, const VolumeTest& volume, const Matrix4& localToWorld) const { collector.SetState(_state, RenderableCollector::eFullMaterials); collector.addRenderable(_aabbSolid, localToWorld); }