//-----------------------------------------------------------------------
    ResourcePtr ResourceManager::prepare(const String& name, 
        const String& group, bool isManual, ManualResourceLoader* loader, 
        const NameValuePairList* loadParams, bool backgroundThread)
    {
        ResourcePtr r = createOrRetrieve(name,group,isManual,loader,loadParams).first;
		// ensure prepared
        r->prepare(backgroundThread);
        return r;
    }
Exemple #2
0
	void initializeImpl()
	{
		 c.setPosition(Vector3f(0.0f, 0.0f, 150.0f));
/*
		float lightAmbient[] = { 0.2f, 0.3f, 0.6f, 1.0f };
		float lightDiffuse[] = { 0.2f, 0.3f, 0.6f, 1.0f };

		glEnable(GL_LIGHTING);
		glEnable(GL_LIGHT0);

		glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
		glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse);
*/

		swmR.readFile("ViperMKVII.swm", model);
		const std::vector<GLfloat> &mdlVertices = model.getVerticeVec();
		const std::vector<GLfloat> &mdlNormals = model.getVNormalVec();
		const std::vector<GLfloat> &mdlTexCoords = model.getVTextureVec();

		std::size_t totalSize, vertexSize, normalSize, texCoordSize;
		vertexSize = sizeof(&mdlVertices[0]) * mdlVertices.size();
		normalSize = sizeof(&mdlNormals[0]) * mdlNormals.size();
		texCoordSize = sizeof(&mdlTexCoords[0]) * mdlTexCoords.size();
		totalSize = vertexSize + normalSize + texCoordSize;

		vertexBuffer = HardwareBufferPtr(new HardwareBuffer(totalSize, HardwareBuffer::STATIC_DRAW, HardwareBuffer::VERTEX));
		vertexBuffer->upload(0, vertexSize, &mdlVertices[0]);
		vertexBuffer->upload(vertexSize, normalSize, &mdlNormals[0]);
		vertexBuffer->upload(vertexSize + normalSize, texCoordSize, &mdlTexCoords[0]);

		//indexBuffer = HardwareBufferPtr(new HardwareBuffer(sizeof(&mdlIndices[0]) * mdlIndices.size(), HardwareBuffer::STATIC_DRAW, HardwareBuffer::INDEX));
		//indexBuffer->upload(&mdlIndices[0]);

		//rop.indexData = new IndexData();
		//rop.indexData->indexBuffer = indexBuffer;
		//rop.indexData->count = mdlIndices.size();
		//rop.indexData->start = 0;
		rop.indexed = false;

		rop.vertexData = new VertexData();
		rop.vertexData->count = mdlVertices.size();
		rop.vertexData->start = 0;
		rop.vertexData->bufferElementGroup.addElement(0,0,POSITION,FLOAT3);
		rop.vertexData->bufferElementGroup.addElement(0,vertexSize,NORMAL,FLOAT3);
		rop.vertexData->bufferElementGroup.addElement(0,vertexSize + normalSize,TEXTURE_COORDINATES,FLOAT3);
		rop.vertexData->bufferBinding[0] = vertexBuffer;

		rop.primitiveType = RenderOperation::TRIANGLES;

		glShadeModel(GL_SMOOTH);
		glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
		glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
		glEnable(GL_DEPTH_TEST);
		glEnable(GL_TEXTURE_2D);

		//c.move(Vector3f(0.0, 10450.0, 0.0));
		//c.setPosition(Vector3f(4000.0, 10450.0, 20620.0));
		//c.setDirection(Vector3f(3999.0, 10450.0, 20620.0));
		//c.rotate(Vector3f::Y, static_cast<Math::Units::Radians>(270 * Math::Units::degrees));

		texture = TexturePtr(new Texture(NULL, "ViperMKVII", 0, TEXTURE_2D));
		texture->setFilePath("ViperMKVII.dds");
		texture->prepare();
		std::cout << static_cast<Texture*> (texture.get())->getID() << std::endl;
		texture->load();
		atm.Start();
		s.myinit();
	}