void RodSoundApp::mouseDown(MouseEvent event) { if (event.isRight()) { // Set targetPos to the ControlPoint we just clicked if (!r) return; Vec2i mouse = event.getPos(); Vec2i windowSize = getWindowSize(); Ray ray = cam.generateRay((real)mouse.x/windowSize.x, 1.0 - (real)mouse.y/windowSize.y, getWindowAspectRatio()); real tmin = INFINITY; bool any = false; for (int i=0; i<r->numCPs(); i++) { // A bit slow, but beats keeping a KD-Tree updated Sphere s(EtoC(r->cur().POS(i)), constants::radius * 1.5); float t; if (s.intersect(ray, &t) && t < tmin) { any = true; tmin = t; } } if (!any) return; targetPos = ray.calcPosition(tmin); cam.lookAt(targetPos); } else { if (!running) return; isMouseDown = true; mouseDrag(event); } }
void RodSoundApp::draw() { while (running && // app::getElapsedSeconds() - tAtLastDraw < 1.0/app::getFrameRate() && fe.nextTimestep(c) > 1.0 / (real) SampleRate) { update(); } tAtLastDraw = app::getElapsedSeconds(); PROFILER_START("Draw"); // Clear out the window with grey gl::clear(Color(0.45, 0.45, 0.5)); // Enable alpha blending and depth testing gl::enableAlphaBlending(); gl::enableDepthRead(true); gl::enableDepthWrite(true); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Draw framerate counter gl::setMatricesWindow(getWindowSize()); std::stringstream ss; ss << getAverageFps(); gl::drawStringRight(ss.str(), Vec2c(getWindowWidth()-toPixels(10), getWindowHeight()-toPixels(20)), Color(0.0, 0.0, 0.0), Font("Arial", toPixels(12))); // Set projection/modelview matrices gl::setMatrices(cam); // Draw the rod and the normal of the bishop frame for(int i=0; i<r->numEdges(); i++) { Vec3c p0 = EtoC(r->cur().POS(i)); Vec3c p1 = EtoC(r->cur().POS(i+1)); gl::drawLine(p0, p1); gl::color(1.0, 1.0, 0.0); gl::lineWidth(1.0); Vec3c u = EtoC(r->cur().u[i]); gl::drawLine((p0+p1)/2.0, (p0+p1)/2.0+u*(p1-p0).length()*2.0); } m.apply(); l->setDiffuse(Color::white()); l->setAmbient(Color::white()); l->setPosition(Vec3c(0.0, 50.0, 0.0)); l->enable(); diffuseProg.bind(); for (int i=0; i<r->numCPs(); i++) { gl::pushModelView(); gl::translate(EtoC(r->cur().POS(i))); spheredl->draw(); gl::popModelView(); } diffuseProg.unbind(); rodProg.bind(); floorTex.enableAndBind(); gl::draw(floor); floorTex.disable(); rodProg.unbind(); // Draw rod edges rodProg.bind(); rodTex.enableAndBind(); for (int i=0; i<r->numEdges(); i++) { gl::pushModelView(); Vec3c v = EtoC(r->cur().edge(i).normalized()); gl::translate(EtoC(r->cur().POS(i))); Quaternion<real> q(Vec3c(0.0, 1.0, 0.0), v); real angle = acos(std::max((real)-1.0, std::min((real)1.0, (q*Vec3c(-1.0, 0.0, 0.0)).dot(EtoC(r->cur().u[i]))))); if ((q*Vec3c(-1.0, 0.0, 0.0)).dot(EtoC(r->cur().v(i))) > 0.0) angle = -angle; gl::rotate(Quaternion<real>(v, angle)); gl::rotate(q); gl::rotate(Vec3c(0.0, r->cur().rot(i)*180.0/constants::pi, 0.0)); gl::scale(1.0, r->cur().edgeLength(i), 1.0); cylinderdl->draw(); gl::popModelView(); } rodTex.unbind(); rodProg.unbind(); for (RodEnergy* e : energies) { e->draw(c.timestep()); } integrator->draw(); fe.record(c); PROFILER_STOP("Draw"); }
void RodSoundApp::update() { if (!running) return; if (curSample % 5000 == 0 && curSample != 0 && c.getTicks() % multiSample == 0) { std::cout << curSample << " / " << BufferSize << " (" << (curSample*100.0)/BufferSize << "%)\n"; PROFILER_PRINT_ELAPSED(); PROFILER_RESET_ALL(); std::cout << "\n"; } if (curSample >= BufferSize || stopNow) { // We're done! sampleBuffer[0] = 0.0; // To prevent the click of forces suddenly being applied double max = 0; for (int i=0; i<BufferSize; i++) { max = std::max(max, std::fabs(sampleBuffer[i])); } std::cout << "Max1: " << max << "\n"; uint16_t buffer[BufferSize]; for (int i=0; i<BufferSize; i++) { buffer[i] = toSample(sampleBuffer[i], max); } writeWAVData((constants::ResultPath+"result.wav").data(), buffer, curSample * sizeof(uint16_t), SampleRate, 1); sampleBuffer2[0] = 0.0; max = 0; for (int i=0; i<BufferSize; i++) { max = std::max(max, std::fabs(sampleBuffer2[i])); } std::cout << "Max2: " << max << "\n"; for (int i=0; i<BufferSize; i++) { buffer[i] = toSample(sampleBuffer2[i], max); } writeWAVData((constants::ResultPath+"result2.wav").data(), buffer, curSample * sizeof(uint16_t), SampleRate, 1); sampleBuffer3[0] = 0.0; max = 0; for (int i=0; i<BufferSize; i++) { max = std::max(max, std::fabs(sampleBuffer3[i])); } std::cout << "Max3: " << max << "\n"; for (int i=0; i<BufferSize; i++) { buffer[i] = toSample(sampleBuffer3[i], max); } writeWAVData((constants::ResultPath+"result3.wav").data(), buffer, curSample * sizeof(uint16_t), SampleRate, 1); fe.writeMPEG("result"); std::cout << "Total simulation time: " << app::getElapsedSeconds() << "\n"; // FIXME: This is inaccurate running = false; return; } PROFILER_START("Update"); c.suggestTimestep(1.0 / (real) SampleRate / multiSample); // FIXME: Normally the frame exporter would suggest a timestep, but this interferes with the audio // recording, as it assumes all timesteps are 1/SampleRate. However, any error the frame exporter // experiences is small since 1/60 >> 1/SampleRate. // fe.suggestTimestep(c); Vec3e mp; if (isMouseDown) mp << mousePosition.x, mousePosition.y, mousePosition.z; mouseSpring->setMouse(mp, isMouseDown); if (!integrator->integrate(c)) throw; /// Update Bishop frame r->next().updateReferenceFrames(r->cur()); // Sound Calculations if (c.getTicks() % multiSample == 0) { real sample = 0; real sample2 = 0; real avgX = 0; VecXe jerkVec = r->next().dVel - r->cur().dVel; for (int i=1; i<r->numCPs()-1; i++) { avgX += r->next().VEL(i).x(); // Calculate jerk Vec3e jerk = jerkVec.segment<3>(3*i); // Project jerk to transverse plane Vec3e tPlaneNormal = (r->next().edge(i-1) + r->next().edge(i)).normalized(); jerk = jerk - jerk.dot(tPlaneNormal) * tPlaneNormal; // Vector rejection of jerk from tPlaneNormal /* real m0 = r->restVoronoiLength(i)*constants::pi*r->radius()*r->radius()*constants::rhoAir; // Rotation to align system so that the cylinder is coaxial with the z-axis Eigen::Quaternion<real> q = Eigen::Quaternion<real>::FromTwoVectors(tPlaneNormal, Vec3e(0, 0, 1)); Vec3e rotJerk = q * jerk; rotJerk = rotJerk.cwiseProduct(Vec3e(2.0*m0, 2.0*m0, m0)); // Calculate sample contribution Vec3e earVec = CtoE(eyePos) - r->next().points[i].pos; sample += (q * earVec).dot(rotJerk) / (4.0 * constants::pi * constants::cAir * earVec.dot(earVec)); earVec = ear2Pos - r->next().points[i].pos; sample2 += (q * earVec).dot(rotJerk) / (4.0 * constants::pi * constants::cAir * earVec.dot(earVec)); */ Vec3e earVec = CtoE(eyePos) - r->next().POS(i); // Calculate sample contribution sample += r->getCS()[i].calcSample(earVec, jerk); earVec = ear2Pos - r->next().POS(i); sample2 += r->getCS()[i].calcSample(earVec, jerk); } avgX = avgX/(r->numCPs()-2); sampleBuffer[curSample] = sample; sampleBuffer2[curSample] = sample2; sampleBuffer3[curSample] = r->next().VEL(r->numCPs()/2).x() - avgX; curSample++; } // Swap Rods r->swapRods(); c.increment(); PROFILER_STOP("Update"); }